See here for the rewrite in GTK
You are the proud leader of a clan! Manage your resources! Move your troops! Conquer the cities of your enemies! Will you fail and get defeated or will you lead your clan to endless glory and wealth?
Conquer is a turn-based strategy game with unique features.
- Builtin modding support
- A plugin API for adding new, fancy stuff
- An API for adding new strategies for the computer enemy to the game.
- Embeddable
- Exchangeable GUI
- Highly advanced algorithms
- A steadily growing set of default plugins.
- Adding new scenarios is easily possible.
Only apt based distributions are supported. Only debian is tested.
# Add repo to the package manager sources (apt)
echo "deb https://raw.githubusercontent.com/JCWasmx86/JCWasmx86.github.io/master/ main extras" | sudo tee -a /etc/apt/sources.list
# Add public key
wget https://raw.githubusercontent.com/JCWasmx86/JCWasmx86.github.io/master/jcwasmx86.pgp&&sudo apt-key add jcwasmx86.pgp&&rm jcwasmx86.pgp
# Install conquer
sudo apt update&&sudo apt install conquer
# Run conquer
conquer_launcher
Fetch Installer.exe
from the latest release and execute it.
You will need administrator rights
A shortcut on your desktop will be created automatically. Start it to run Conquer.
You can give feedback in the discussion.
General
Contribute as a programmer
Contribute as a non-programmer
Conquer first was a project for school. Because I already planned writing a separate frontend, I decoupled the logic/the game engine (In the subdirectory Conquer) from the GUI (Originally written with greenfoot), as greenfoot had a lot of limitations and a lot of ugly and spooky code (Like reflection) was required to remove these restrictions. Another reason were the missing capabilities for managing a huge project (E.g. no package support, the IDE was lacking a lot of features, ...)
After I gave my project to the teacher, I started to remove some little greenfoot-specific code in the game-engine and started to write a far, far superior GUI using Java Swing. I improved the code structure and made some changes. Around 70% are unchanged and are the original code of my assignment. (The greenfoot-based code may be pushed to the Legacy branch)
Now, after several months of work, I rewrote/restructured huge parts of this game to improve the UX and to speed up the development of further improvements (E.g. by migrating to Gradle and replacing the C launcher with Vala)
- libarchive for the library to extract the downloaded zip files
- libcurl to download java.
- Musescore that made it possible to provide music.