UtcMilliTime is a C# time component (software-defined clock) that yields Unix time milliseconds (Int64
) timestamps, similar to JavaScript's Date.now()
. It synchronizes with NTP servers and is cross-platform for .NET 8.0, supporting async Main
. Mock-friendly via the ITime
interface.
On NuGet at: https://www.nuget.org/packages/UtcMilliTime/
On GitHub at: https://github.com/JPKusumi/UtcMilliTime
- 2.0.0: .NET 8.0, cross-platform, Task-based async APIs,
CreateAsync
for asyncMain
,ToIso8601String
for ISO-8601 conversion. Recommended for modern .NET. - 1.0.1: .NET Standard 2.0 (Windows-only, .NET Framework 4.6.1+, .NET Core 2.0+). Available for legacy projects.
UtcMilliTime provides Int64
timestamps (milliseconds since 1/1/1970 UTC, excluding leap seconds), avoiding the Year 2038 problem with 64-bit integers. It initializes with device time and syncs with NTP servers (default: pool.ntp.org
) when permitted, ignoring user-changeable device time thereafter. Supports ISO-8601 string conversion via ToIso8601String
.
Note: UtcMilliTime uses a singleton pattern—the clock is shared across the app. All accesses (static or via CreateAsync
) refer to the same instance after initialization.
dotnet add package UtcMilliTime --version 2.0.0
For legacy projects:
dotnet add package UtcMilliTime --version 1.0.1
By default, the clock initializes with device time and leaves the network alone.
using UtcMilliTime;
ITime Time = Clock.Time; // Shorthand for repeated access to the singleton
Time.SuppressNetworkCalls = false; // Enable NTP sync (durable for runtime; execute once)
var timestamp = Time.Now; // Int64 timestamp
string iso = timestamp.ToIso8601String(); // 2025-07-10T13:00:00.123Z
Important: SuppressNetworkCalls = false
grants permission for NTP synchronization. The clock starts with device time; after permission and connectivity, it self-updates to network time. This setting persists for the app's lifetime and must be set explicitly (defaults to true to avoid unintended network use).
With permission, and subject to connectivity, the clock will synchronize itself to network time.
For async initialization in contexts like async Main
(returns the shared clock instance):
static async Task Main(string[] args)
{
var clock = await Clock.CreateAsync();
clock.SuppressNetworkCalls = false; // Enable sync (triggers SelfUpdateAsync if indicated)
Console.WriteLine($"Synchronized: {clock.Synchronized}, Time: {clock.Now}, ISO: {clock.Now.ToIso8601String()}");
// For custom server: await clock.SelfUpdateAsync("custom.ntp.org");
}
Note: CreateAsync
initializes and returns the singleton clock (using device time). Synchronization happens only after setting SuppressNetworkCalls = false
(via the setter's logic) or manual SelfUpdateAsync
calls. This ensures no unintended network traffic.
Subscribe to events on the shared instance:
Clock.Time.NetworkTimeAcquired += (sender, e) => Console.WriteLine($"Synced with {e.Server}, Skew: {e.Skew}ms");
- Silent Failure:
SelfUpdateAsync
fails silently if connectivity is absent. CheckSynchronized
for success. - Leap Seconds: Clock advances during leap seconds, appearing 1 second ahead. Call
SelfUpdateAsync()
to resync. - Performance: Use
Now
for maximum performance;ToIso8601String
is slower due toDateTime
.
Version 2.0.0: Targets .NET 8.0, adds cross-platform support and CreateAsync
. Public API unchanged (static Clock.Time.Now
still works as a singleton).
Migration: Update to .NET 8.0+. Static usage remains the same; for async Main, use await Clock.CreateAsync()
—it returns the shared clock for consistency.
Uses Environment.TickCount64
for cross-platform uptime and DateTime.UtcNow
for device time. Now is calculated as device_boot_time + device_uptime
. The clock is a singleton to ensure consistent time across the app.
MIT License