How should the product of inertia be computed? #442
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See the following: jsbsim/src/models/FGMassBalance.h Lines 68 to 71 in a35be5c Which was updated as part of the following commit - 0376337#diff-ef28318d289aee0dd2e968ada735838f3e7ad8daf7da1eaea2448ed27ec56b4a With further info in this earlier issue - #125 |
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@seanmcleod Thanks!! |
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Hi Sean ! I wonder.. why is that ? The change of sign won't affect the behavior of the plane ? Is it a convention ? .. So you tell me I should change the sign of the cross products? Thank you in advance for your time, |
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@Jemonde Changing the sign of cross product inertia does affect the model behavior. However JSBSim allows both sign convention to be used (internally changing the sign if the input sign convention does not match JSBSim internal sign convention). jsbsim/src/models/FGMassBalance.cpp Lines 118 to 127 in 5ad2694 You might find interesting reading the discussions in the PR #502 where all the details have been discussed. |
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On some sources such as "Aircraft Control and Simulation: Dynamics, Controls Design, and Autonomous Systems" by "Brian L. Stevens", the product moment of inertia are computed with.
However on some other sources the product of inertia is computed the equation shown below. So this would be the value in the inertia tensor.
After looking through the JSBSim source code we think we should fill in values calculated by the second equation. Is this the case?
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