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I come from an interesting position, I'm actually more of an artist and I feel like I'm getting into things that are very technical here. My day job is 3D modelling and texturing for a small game studio, and I have very basic knowledge about using Unreal. Basically I'm playing around with setting up a new personal project, and I've been a fan of flight sims since I was a kid.
To the question, I would like to know how I would go about adding variable speed propeller functionality in Unreal Engine. Based on what I've read so far, and I'm really not a programmer (only some entry level Python experience from a while back, for fun), my best guess is that I need to add some lines to the jsbsimmovementcomponent. Using the Aeromatic tools from the JSBSim website, I created the xml files for a basic WW2 fighter. If I make a prop file with fixed pitch, it works (although I'm slow, which may have to do with the set pitch?), if I make it variable speed, no dice. I'm also guessing that has to do with the fact that variable speed propellers probably aren't set up in the UE example project file. If I can avoid having to spend years learning C++, that would be preferred, only because I would rather stick to what I'm already good at.
Thanks so much for any help, feeling really stupid here, he he.
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