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DX11-Particle-System

Customizable particle system generator in DX11

A simple particle generator.

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All calculations are run on the CPU, before being sent in batches to the GPU for rendering. A speed-up would be had by moving all calculations to the GPU, but that was out of scope of this task.

There are a myriad of customizations that can be had, some of them being: particle quantity, size, color, lifetime, spread velocity and pattern, gravity and air drag.

This system can handle simulating hundreds of thousands of particles on a reasonable system.

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