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This might be a separate issue ... Without altering the condition script, prompt for vision update when condition is updated, even if Token Vision & Light dialog is not open:
Adding:
Hook into adding an effect (or actor change?)
Check if effect is Unconscious, or a new Ablaze or Blinded condition (condition value= 1)
Prompt to update Vision settings when condition is added
Removing
Hook into deleting an effect (or actor change?)
Check if effect removed is Unconscious, or last Ablaze or Blinded condition (undefined condition or value = 0)
Prompt to update Vision settings when condition is removed
Maybe add a setting to always vs prompt vs never auto-update vision based on condition change.
Preset sight or light option depending on condition, in the following priority:
Blinded
No Vision
Ablaze
Apply Blinded or Unconscious in preference to Dark Vision or Night Vision (see #41).
Prompt for vision update when condition is updated, even if Token Vision & Light dialog is not open.
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