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.gitignore
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Assembly-CSharp.dll
obj/
bin/
.idea/
.vs/
.vscode/
*.user
build/
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
ATS_API_UNITY/[Ll]ibrary/
ATS_API_UNITY/[Tt]emp/
ATS_API_UNITY/[Oo]bj/
ATS_API_UNITY/[Bb]uild/
ATS_API_UNITY/[Bb]uilds/
ATS_API_UNITY/[Ll]ogs/
ATS_API_UNITY/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
ATS_API_UNITY/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
ATS_API_UNITY/.vs/
# Gradle cache directory
ATS_API_UNITY/.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ATS_API_UNITY/ExportedObj/
ATS_API_UNITY/.consulo/
ATS_API_UNITY/*.csproj
ATS_API_UNITY/*.unityproj
ATS_API_UNITY/*.sln
ATS_API_UNITY/*.suo
ATS_API_UNITY/*.tmp
ATS_API_UNITY/*.user
ATS_API_UNITY/*.userprefs
ATS_API_UNITY/*.pidb
ATS_API_UNITY/*.booproj
ATS_API_UNITY/*.svd
ATS_API_UNITY/*.pdb
ATS_API_UNITY/*.mdb
ATS_API_UNITY/*.opendb
ATS_API_UNITY/*.VC.db
# Unity3D generated meta files
ATS_API_UNITY/*.pidb.meta
ATS_API_UNITY/*.pdb.meta
ATS_API_UNITY/*.mdb.meta
# Unity3D generated file on crash reports
ATS_API_UNITY/sysinfo.txt
# Builds
ATS_API_UNITY/*.apk
ATS_API_UNITY/*.unitypackage
# Crashlytics generated file
ATS_API_UNITY/crashlytics-build.properties
ATS_API_UNITY/.idea
ATS_API_UNITY/UserSettings
ATS_API_UNITY/fmod_editor.log
ATS_API_UNITY/ProjectSettings/RiderScriptEditorPersistedState.asset
ATS_API_Unity/Assets/ATS
ATS_API_Unity/Assets/ATS.meta
# Config file (Environment Path)
Directory.Path.props