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button.py
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button.py
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import pygame
class Button:
toggled = False
colour = None
def __init__(self, colour, x, y, width, height, text=''):
self.colour = colour
self.x = x
self.y = y
self.width = width
self.height = height
self.text = text
def draw(self, win, size, outline=None):
# Call this method to draw the button on the screen
if outline:
pygame.draw.rect(win, outline, (self.x - 2, self.y - 2, self.width + 4, self.height + 4), 0)
pygame.draw.rect(win, self.colour, (self.x, self.y, self.width, self.height), 0)
if self.text != '':
font = pygame.font.SysFont(None, size)
text = font.render(self.text, 1, (0, 0, 0))
win.blit(text, (
self.x + (self.width / 2 - text.get_width() / 2), self.y + (self.height / 2 - text.get_height() / 2)))
def is_over(self, pos):
# Pos is the mouse position or a tuple of (x,y) coordinates
if self.x < pos[0] < self.x + self.width:
if self.y < pos[1] < self.y + self.height:
return True
return False
def toggle(self):
self.toggled = not self.toggled
def highlight(self, pos, colour):
if self.is_over(pos):
self.colour = colour