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Copy file name to clipboardExpand all lines: src/Data/Special.elm
+59-7Lines changed: 59 additions & 7 deletions
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@@ -251,25 +251,77 @@ description : Type -> String
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description type_ =
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case type_ of
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Strength->
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"Raw physical strength. A high Strength is good for physical characters."
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"""Raw physical strength. A high Strength is good for physical characters.
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Affects:
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- max HP
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- Unarmed, Melee Weapons skill %
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- unarmed and melee damage
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- required to handle weapons effectively
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"""
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Perception->
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"The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter."
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"""The ability to see, hear, taste and notice unusual things. A high Perception is important for a sharpshooter.
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Affects:
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- perception level (fights/ladder/map awareness and effective movement)
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- ranged distance penalty
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- ranged chance to hit
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- sequence
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- First Aid, Doctor, Lockpick, Traps skill %
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"""
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Endurance->
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"Stamina and physical toughness. A character with a high Endurance will survive where others may not."
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"""Stamina and physical toughness. A character with a high Endurance will survive where others may not.
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Affects:
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- max HP
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- tick heal percentage
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- mitigation of critical attacks
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- Outdoorsman skill %
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"""
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Charisma->
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"A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words."
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"""A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.
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Affects:
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- Speech, Barter skill %
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"""
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Intelligence->
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"Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character."
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"""Knowledge, wisdom and the ability to think quickly. A high Intelligence is important for any character.
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Affects:
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- skill points gained per level
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- book use tick cost
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- First Aid, Doctor, Science, Repair, Outdoorsman skill %
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"""
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Agility->
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"Coordination and the ability to move well. A high Agility is important for any active character."
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"""Coordination and the ability to move well. A high Agility is important for any active character.
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Affects:
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- armor class
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- unarmed damage
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- mitigation of critical attacks
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- Small Guns, Big Guns, Energy Weapons, Unarmed, Melee Weapons, Throwing, Sneak, Lockpick, Steal, Traps skill %
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"""
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Luck->
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"Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is."
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"""Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.
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