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Terminology.md

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#include

In C++, the #include directive is used to include external header files in your program. Header files contain declarations of functions, classes, variables, and other entities that are used in your program.

#include <iostream>
int main() {
    return 0;
}

using namespace std:

In C++, the using namespace std; directive is used to bring all the names from the std namespace into the current scope. The std namespace is the namespace that contains many standard C++ library components, such as cout, cin, string, and so on.

By using the using namespace std; directive, you don't need to prefix standard library names with std:: every time you use them.

Before using it

#include <iostream>
int main() {
    int x;
    std::cout << "Enter a number: ";
    std::cin >> x;
    std::cout << "You entered: " << x << std::endl;
    return 0;
}

After using it

#include <iostream>
using namespace std; // Bringing all names from the std namespace
int main() {
    int x;
    cout << "Enter a number: ";
    cin >> x;
    cout << "You entered: " << x << endl;
    return 0;
}

As a result, we can directly use cout and cin without prefixing them with std::.

bits/stdc++.h

bits/stdc++.h is a non-standard header file of GNU C++ library and is therefore, non-portable, and should be avoided. Using it would include a lot of unnecessary stuff and increases compilation time.

int main()

In C++, the int main() function is the entry point of a C++ program. It is the starting point of execution and the function where the program begins its execution.

int : It specifies the return type of the function. In this case, main returns an integer value to indicate the program's termination status. By convention, returning 0 typically signifies a successful execution, while any other nonzero value indicates an error or abnormal termination.

main() : It's the function name. In C++, main is a special function that serves as the entry point for the program.

() : The parentheses indicate that main is a function that takes no arguments. However, it's also possible to define main with command-line arguments by using int main(int argc, char* argv[]) or a similar form. Command-line arguments allow you to pass values to your program when executing it from the command line.

{} : The curly braces enclose the body of the main function, where you place your code.

return 0; : This statement is used to return a value from the main function. As mentioned earlier, 0 is typically returned to indicate successful execution, but you can use any integer value as needed.

#include <iostream>
using namespace std;
int main() {
    cout<<"Hello, coders!"<<endl;
    return 0;
}

namepsace

In C++, namespaces provide a way to organize code into logical groups and prevent naming conflicts. A namespace is a named scope that contains a set of identifiers (such as variables, functions, classes) that are unique within that namespace.

By using namespaces, you can avoid naming conflicts between identifiers with the same name in different namespaces. Multiple namespace blocks with the same name are allowed. All declarations within those blocks are declared in the named scope.

  1. Namespace declarations appear only at global scope.
  2. Namespace declarations can be nested within another namespace.
  3. Namespace declarations don’t have access specifiers (Public or Private).
  4. No need to give a semicolon after the closing brace of the definition of namespace.
  5. We can split the definition of namespace over several units.

Variables

Variables in C++ is a name given to a memory location. It is the basic unit of storage in a program. In C++, variables are used to store and manipulate data. They have a specific type that determines the kind of data they can hold, such as integers, floating-point numbers, characters, and more.

  1. In C++, all the variables must be declared before use.
  2. The value stored in a variable can be changed during program execution.
  3. The name of the variable is case sensitive.
  4. All the variable names must begin with a letter of the alphabet or an underscore and does not contain any whitespace and special characters (ex #,$,%,*, etc).

The variable declaration refers to the part where a variable is first declared or introduced before its first use.

A variable definition is a part where the variable is assigned a memory location and a value.

Most of the time, variable declaration and definition are done together.

#include <iostream>
using namespace std;
int main()
{
	// this is declaration of variable a
	int a;
	
	// this is initialisation of a
	a = 10;
	
	// this is definition = declaration + initialisation
	int b = 20;

	// declaration and definition of variable 'a123'
	char a123 = 'a';

	// This is also both declaration and definition as 'c' is allocated memory and assigned some garbage value.
	float c;

	return 0;
}

Types of Variables

  1. Local Variables
  2. Instance Variables
  3. Static Variables

Local Variables Local variables are declared inside a function, block, or scope. They are only accessible within the scope in which they are defined.

Instance Variables Instance variables are declared within a class or a structure and belong to each instance (object) of the class. They are accessed using an object of the class or through the this pointer. Instance variables have a lifetime tied to the lifetime of the object they belong to. Each object of the class has its own copy of instance variables, and their values can vary between different objects.

Static Variables Static variables are declared within a function, block, or class with the static keyword. They are shared among all instances (objects) of the class or function. Static variables have a longer lifetime and are initialized only once, even if the scope is invoked multiple times.

Instance Variable Vs Static Variable

Each object will have its own copy of the instance variable whereas We can only have one copy of a static variable per class irrespective of how many objects we create.

Changes made in an instance variable using one object will not be reflected in other objects as each object has its own copy of the instance variable. In the case of static, changes will be reflected in other objects as static variables are common to all objects of a class.

We can access instance variables through object references and Static Variables can be accessed directly using the class name.

class Example
{
    static int a; // static variable
    int b;        // instance variable
}

Data types in C++

  1. Primitive Data Types : These data types are built-in or predefined data types and can be used directly by the user to declare variables. Integer Character Boolean Floating Point Double Floating Point Valueless or Void Wide Character

  2. Derived Data Types : The data types that are derived from the primitive or built-in datatypes are referred to as Derived Data Types. Function Array Pointer Reference

  3. Abstract or User-Defined Data Types : These data types are defined by the user itself. Like, as defining a class in C++ or a structure. Class Structure Union Enumeration Typedef defined Datatype