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bgbot20a.txt
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Title : BG Bot
Filename : bgbot20a.zip
Version : 2.00a
Date : 96/9/29
Author : Punisher
Email : punisher@trojan.neta.com
Credit : Phillipe Doyon <pdoyon@netrover.com>
(Creating those marvelous MDL's for BGBot)
David Wiedenmann <dwied@cats.ucsc.edu>
(Jump idea and implementation..Thanks!!!!)
Chris Weisdorf (expressing interest and ideas)
Micheal Polucha (co-designer of Original TM bot)
Tim Polucha (co-designer of Original TM bot)
Nathaniel Gorham (Original DM bot)
detour@chrysalis.org (we had the same ideas and mods going
about the same time. Just giving credit
where credit is due.)
Type of Mod
-----------
Quake C : yes
Sound : no
MDL : yes
Format of QuakeC
----------------
unified diff : no
context diff : no
.qc files : no
progs.dat : yes
Description of the Modification
-------------------------------
This is the ALPHA version. I know there
are many, many bugs. If you find any it
is ok to mail me about it. Just don't go
overboard.
Impulse 100 creates 4 bots.
How to Install the Modification
-------------------------------
Make a new dir in your quake directory. (ie c:\quake\bg)
then move this pak0.pak into that directory and copy your
*.cfg from c:\quake\id1 into the same directory.
Then from the c:\quake dir. type:
quake -game bg
then bind a key to impulse 100
From the console type:
bind b "impulse 100"
Technical Details
-----------------
Any bugs lemme know please?
COMING IN NEXT RELEASE:
#1------Dedicated server support. (by popular demand.)
#2------More extreme personality differences.
#3------2 more body MDL's.
#4------Better ability to dodge and jump out of the way.
#5------Many more...just I cant remember..heh...
#6------For some reason they dont like to use doors. They
can, but they dont ever get close enough. FIXING IT!
PROBLEM AREAS:
#1------Trying to get the bots score to come up on changelevel or when
player dies. Cant seem to figure it out.(ie brain fried.)
If anyone can lend some insight, lemme know.
#2------Ability to walk into water, swim, and walk over cracks
in floor.
#3------Better roaming AI. STILL!!!!!
#4------In Teamplay, Coop, and one player he is pretty useless on any
level that has cracked floor, stairs, water, etc.
#5------Need to find a way to display the name of the bot who telefrags.
Doesn't work well. Displays a big blank.
VERSION 2.00a:
Tad bit smarter. (I know not enough though!)
Bot's are now use 4 different code bases. They all have
their own brain per-say. I know that as of now
it is minimal in the diferences, but soon it will
be grand.
There are now 3 custom MDL's. 2 bodies and 1 head!!! heh.
(please do not use the mdl's in anything unless you
have express written consent from Phillipe Doyon
see above credit, and copywrite areas.)
Bot jumps out of the way if his enemy has a rocket.
(kinda lame but it will get better.)
Fixed bot's jumping a little. He doesn't keep jumping as much.
Lava bug fixed.
Nail gun now fires almost normaly.
Many minor things...I just have brain fryage.
Author Information
------------------
Co-Creator of Punishment.
A weapons QC mod for Quake.
Copyright and Distribution Permissions
--------------------------------------
MDL's:
Do NOT use MDL's in amy way without the express written
consent of Phillipe Doyon. Much time and work has gone
into them. Please be kind.
.DAT:
Do what you like. But consider this:
Probably be smarter to wait till I release the source no?
Availability
------------
This modification is available from the following places:
FTP : ftp.cdrom.com
WWW : http://www.neta.com/~punisher/