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fbca092kt.txt
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Frogbot Clan Arena - Final NQ line
==================================
Title : Frogbot Clan Arena
Version : 0.92kt final
Date : Jan 26, 2002
Author : ParboiL
Email : parboil@mailru.com
Download : http://www.parboil.mailru.com
Alternate Download Site
=======================
Sounds : http://members.tripod.com/mtm07/fbcasounds.zip
Other Files
===========
WinQuake : ftp://ftp.cdrom.com/pub/idgames2/idstuff/quake/wq100.zip
GlQuake : ftp://ftp.cdrom.com/pub/idgames2/idstuff/unsup/glq1114.exe
Fbca/GLFbca : http://www.parboil.mailru.com/parboil/fbca_exe.zip
Description
===========
A Quake mod that combines the Frogbot and Clan Arena.
Installation
============
Unzip into your Quake folder.
Running the game
================
Create a folder fbca and Unzip into fbca folder.
Create a bat file:
---------
@echo off
cd..
quake\winquake.exe -listen 16 -zone 1024
---------
Important Notes
===============
- Refer to readme.txt and readme012c.txt for more information on the Frogbot.
- Included is fbca.cfg. Executing this file is an easy way to enable Clan Arena, damage frags, and rocket-jumping bots. Also, this sets sv_gamedir to "arena", so QuakeWorld clients won't have to download sounds if they already have them in their arena folder.
- You can only toggle chasecam during a match and if you are not playing. Attack toggles it on/off. When in chase mode, jump switches to the next client.
- You can use the reset command instead of reloading the map to change settings such as 'deathmatch' and 'arena'.
- When 'botrj' is enabled, the bots will always try to rocketjump instead of going the long way. If they don't have a rocket launcher, they will just stand there and do nothing. So, I recommend that you only enable this in modes where they will always be able to rocketjump, such as deathmatch 6 or clan arena.
Supported Maps
==============
- Dm3
- Dm4
- Dm6
- Ztndm3
- Ravage
- Blizz2
- Frobodm2
- Amphi2
- Aggressr
- Aerowalk
Normal commands
===============
Toggle game modes
=================
drop : drop quad/ring (powerup must be enabled)
arena : clan arena
damage : damage based frags
raspawn : ra spawning (so you can play on rocket arena maps)
botjump : bot jumping during combat
botrj : bot rocket-jumping (must reload map to take effect)
sounds : mortal kombat, street fighter, or no sounds
Adding bots
===========
addbot : bot will automatically choose team that needs more players
addbot13 : blue team
addbot4 : red team
addbot12 : yellow team
addbot3 : green team
Toggle items
============
armortype : red, yellow, or green armor
sg : shotgun
ssg : super shotgun
ng : nailgun
sng : super nailgun
gl : grenade launcher
rl : rocket launcher
lg : lightning gun
Join team next round
====================
oldteam_blue : blue
oldteam_red : red
oldteam_yellow : yellow
oldteam_green : green
Other commands
==============
reset : reset server (see 'Important notes' section for more info)
force : force a series to begin
notready : remove yourself from current team
chase : toggle chase from behind or point of view
settings : print arena settings
defaults : reset arena settings
commands : print list of all available commands & their impulse values
ready : start match
break : stop countdown
autoreport : auto team report
dropweap : changes dropweap for dropbackpack
autosteams : autoteams mode
nochweap : avto change weapons
overtime : overtime mode
Scratch1 commands
=================
General
=======
setdeathmatch : deathmatch
setteamplay : teamplay
settimelimit : timelimit
setfraglimit : fraglimit
setskill : bot skill
setteams : # of teams playing
setrounds : # of rounds to win a series
Player items
============
sethealth : health
setarmor : armor
setshells : ammo for sg/ssg
setnails : ammo for ng/sng
setrockets : ammo for gl/rl
setcells : ammo for lg
How to use scratch1 commands
============================
Normal Quake
============
scratch1 3
setdeathmatch
What's new in this version
==========================
- Add function BotInLava
- The function a_rocketjump is modernized
- The function SetFireButton is modernized
- The function Checkground is added (thx Dmsoul)
- The jumps bots are corrected
- The function lava jump (aerocontrol) is modernized
- The function rocket jump (aerocontrol) is modernized
Version 0.91 Kombat Teams
==========================
- The function mapchange with system of voting (as in KT) is added. / qw final
- The function of definition and reporting of teams is corrected / final
- The function of the status of the players for overtime is corrected / final
- Fix errors in function Reset / se
- The function Overtime is modernized. / se
- The function SetColorName / Teamname is corrected. / qw se
- The function Overtime (like a KT) is added. / the large thank .koval for the help at creation!
- The complete statistics for all teams is made.
- The command ChangeTeam is changed.
- The support of a maps Frobodm2 and Amphi2 is improved.
- The luminescence of the player in a mode notready / teamplay is added.
- Is changed Countingdown.
- Are corrected fine bugs.
Version 0.90 Kombat Teams
==========================
- Added two new maps Aerowalk & Aggressr + new map Amphi2 / final.
- Fix errors in function SetColorName / final.
- Is corrected bug of shooting in the party on a map amphi / final.
- Is modified AI (bot chooses the best distance) / final.
- The function Break is changed (like a KT) / final.
- Is corrected bug in a mode pre_game / final.
- Is corrected and the function botjump (bot is modernized carries out all jumps) / KT se.
- The function TeamCheckTeam is modernized.
- The bugs with a choice of colour of the players are eliminated.
- The function Autosteams in QW the version is added.
- The function setskill in QW of the version is corrected.
- Is found out and some bugs in AI are eliminated.
- The function Addbot is changed.
- The bugs with the repeated messages are eliminated.
- The mode Pre_game and countdown (like a KT) is changed.
- The function botping is corrected.
Version 0.89 Kombat Teams
=========================
- Add new function Nochweap/ Only NQ!
- Update Report.
- Update final statistic & fix errors (like a KombatTeams) / Kombat Teams.
- Update function LavaJump (fix error) + bot can jump in pre_game.
- Fix error bot suicides in lava.
- Change AI bots in Pre_game (the bot shoots in attacking).
- Is updated AI bots (when the bot has quad chooses the best weapon for a distance).
- The error with lifts is corrected.
- Added new countdown (like a KombatTeams).
- Update function Report (like a KombatTeams).
- Change respawn players in match (like a KombatTeams).
- Added two new final stats "Team & Top Scorers" (like a KombatTeams).
- Fix errors in Top Scorers / Plus.
- Added players lighting On/Off.
- Add Quad lighting in Dropquad mode.
- Update autoreport (fix errors).
- Added command Autoteams (bots and humans auto select teams) / Only NQ!
- Fix errors in function TeamCheckTeam.
- Added function auto download aliases /Only QW!
- The time raspawn bots is reduced /Plus.
- The command messages are changed at Drop Quad /Plus.
- Change function LightningDamage /Plus.
Version 0.88se
============
- Added advanced evasive strategies (thanks DMSouL).
- Added camping AI (thanks DMSouL).
- Added Improved think function (water code related) thanks Numb.
- Fixed error in file botweap (SetFireButton).
- Add bot team report (fix).
- Add lava jump (thanks Justice).
- Fix rocketjump.
- Add command REPORT (fix).
- Add autoreport (auto team report).
- In teamplay the bots will auto choose a team.
- The function Dropbackpack on Dropweapons is replaced :).
- Two new maps Ravage and Blizz2 are added (support rocket jump) :).
- Change Countdown :).
- Added bottalk.
- Added team score and player statistics :).
Special thanks
==============
Huge thank Robert 'Frog' Field (frog@powerup.com.au) for the frogbot!!!
Huge thank Matt 'asdf' McChesney (mtm07@hotmail.com) for the basic codes fbca!!!
The large thank DMSouL (SOUL@newmail.ru) for the given files AI.
The large thank .koval (koval@donec.net) for help in creation overtime.
The large thank Hitry_Bober (bober@mailru.com) for help in creation overtime.
The large thank DangeR (danger2000@hotbox.ru) for help in creation waypoints.
The large thank Numb (numb@numb.quakeintosh.com) for water support.
The large thank Justice (datdeboer@gmx.net) for help at creation Rocket Jump support.
And who directly or indirectly helped by all themes in creation given mod :).