It is a sandbox for C++17 features.
It is a DX12 API wrapper.
It is a lock-free work stealing job system.
It is a renderer, using data driven pass system, multithreaded for building render commands and multithreaded for building command lists.
It is a Entity Component System; heavily data orientented based, cache friendly and multi processor ready.
And it has a blog, https://middlelifegraphicsprogrammercrisis.blogspot.com/
DX12 API wrapper test, just test some basic features from the wrapper.
It renders a frame using a simple pass definition defined in a text file that can be modify during execution.
Simple test for the ECS system implemeting a multi agent system.