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utils.js
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//lerp funtion calcs the linear interpolation between two points
function lerp(a,b,t){
return a+(b-a)*t;
}
//get intersection function is used to find the intersection between two
// lines
function getIntersection(A,B,C,D){
const tTop = (D.x-C.x)*(A.y-C.y)-(D.y-C.y)*(A.x-C.x);
const uTop = (C.y-A.y)*(A.x-B.x)-(C.x-A.x)*(A.y-B.y);
const bottom = (D.y-C.y)*(B.x-A.x)-(D.x-C.x)*(B.y-A.y);
if(bottom!=0){
const t = tTop/bottom;
const u = uTop/bottom;
if(t>=0 && t<=1 && u>=0 && u<=1){
return{
x:lerp(A.x,B.x,t),
y:lerp(A.y,B.y,t),
offset:t
}
}
}
return null;
}
function polysIntersect(poly1, poly2){
for(let i =0; i<poly1.length; i++){
for(let j=0; j< poly2.length; j++){
const touch = getIntersection(
poly1[i],
poly1[(i+1)%poly1.length],
poly2[j],
poly2[(j+1)%poly2.length]
);
if(touch){
return true;
}
}
}
return false;
}
function getRandomcolor(){
const hue = 290 + Math.random()*260;
return "hsl("+hue+", 100%, 60%)";
}