diff --git a/Todos.txt b/Todos.txt deleted file mode 100644 index 1f2a2645..00000000 --- a/Todos.txt +++ /dev/null @@ -1 +0,0 @@ -Spawn-mechanism diff --git a/mod.json b/mod.json index 3fea7355..efda67f6 100644 --- a/mod.json +++ b/mod.json @@ -3,7 +3,7 @@ "Authors": ["Janssent", "Bizzi", "Bictcrusher", "DeJoe"], "Description": "simple AI-Bots and some dumb spawn options", "URL": "https://github.com/Joe91/fun-bots", - "Version": "1.0.0.1", + "Version": "1.0.0.2", "HasWebUI": true, "Tags": ["fun-bots"], "HasVeniceEXT": true diff --git a/notes.txt b/notes.txt deleted file mode 100644 index 729354a6..00000000 --- a/notes.txt +++ /dev/null @@ -1,24 +0,0 @@ -bots do not have a player.name causing other mods to break ---> what do you mean? - -bots are walking past enemy real players ---> there is a update-Cycle of up to 3 s with 30 Bots. There is no other Way around. If longer than 3s, its a Bug :-) - -bot spawns need to be a little more random they tend to be bunched up ---> depends on the amount of bots and amount of paths available. Random = Random ;-) - -seems like bots get lost when they wonder off to attack players they cant there way back to path. ---> should actually work. I will test if I can find out what happens - -bot kills dont add to scoreboard ---> not support by VU jet... - -Opinons: -i need a team function please if not already so from ui can pick which team they spawn to. ---> There are the following options: - - If you pass a player to the botspawn: - Config.spawnInSameTeam - - without a Player (nil) - Config.botTeam - -some how make bots follow path towards where the fight is (if players are shooting head towards) \ No newline at end of file diff --git a/stuff/vuicc.exe b/stuff/vuicc.exe deleted file mode 100644 index a96ad5c2..00000000 Binary files a/stuff/vuicc.exe and /dev/null differ