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provide Raycast-Workaround for release
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.github/CHANGELOG.md

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![Image](https://img.shields.io/github/downloads/Joe91/fun-bots/total?style=for-the-badge)
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![Image](https://img.shields.io/github/stars/Joe91/fun-bots?style=for-the-badge)
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## Welcome to the changelogs for release **V2.6.1**
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This is the changelog for the version V2.6.1. Don't forget to [join us on Discord](https://discord.funbots.dev)
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## Welcome to the changelogs for release **V2.6.2**
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This is the changelog for the version V2.6.2. Don't forget to [join us on Discord](https://discord.funbots.dev)
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## Changelog
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* small fix of wrong appearance of some assault-bots
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* modified mapfiles with newlines can be imported now
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* several bugs in new node-editor
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* workaround for Raycast-Bug
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* fix endless attack of vehicles
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* fix Gunmaster Gamemode

ext/Shared/Registry/Registry.lua

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-- allow players to use Bot-Names
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ALLOW_PLAYER_BOT_NAMES = true,
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-- collition-raycasts are an other type of raycast. This should improve some vehicle issues...
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USE_COLLITION_RAYCASTS = true,
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USE_COLLITION_RAYCASTS = false,
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-- timeout to save or load maps
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LOADING_TIMEOUT = 172800.0,
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-- distance commands are heard by bots
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-- Minor version
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VERSION_MIN = 6,
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-- Patch version
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VERSION_PATCH = 1,
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VERSION_PATCH = 2,
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-- Additional label for pre-releases and build meta data
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VERSION_LABEL = "",
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-- Current version type of this build

mod.json

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"Authors": ["MajorVictory", "Bizzi", "Bree_Arnold", "Firjen", "NyScorpy", "Joe-91"],
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"Description": "A highly customizable and configurable bot mod for your Venice Unleashed Battlefield 3 server.",
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"URL": "https://github.com/Joe91/fun-bots",
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"Version": "2.6.1",
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"Version": "2.6.2",
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"HasWebUI": true,
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"Tags": ["fun-bots"],
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"HasVeniceEXT": true,

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