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Right now, if you press S to save your work, fontEdit simple writes out the current glyph in PNG format (though in a file with the font name, ending in .bmf). This is obviously wrong.
bmfFonts.Font already has a save method (used by the pack.ms utility script). So it should be a simple matter to make the Save function actually save the whole font, in proper BMF format.
The text was updated successfully, but these errors were encountered:
Right now, if you press
S
to save your work, fontEdit simple writes out the current glyph in PNG format (though in a file with the font name, ending in .bmf). This is obviously wrong.bmfFonts.Font
already has asave
method (used by thepack.ms
utility script). So it should be a simple matter to make the Save function actually save the whole font, in proper BMF format.The text was updated successfully, but these errors were encountered: