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blue-dream.cpp
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blue-dream.cpp
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#include "blue-dream.h"
#include "w_interface.h"
int SaveD2DBitmap(BYTE *source, int width, int height, LPCWSTR filename)
{
IWICImagingFactory *piFactory = NULL;
IWICBitmapEncoder *piEncoder = NULL;
IWICBitmapFrameEncode *piBitmapFrame = NULL;
IPropertyBag2 *pPropertybag = NULL;
IWICStream *piStream = NULL;
UINT uiWidth = width;
UINT uiHeight = height;
HRESULT hr = CoCreateInstance(
CLSID_WICImagingFactory,
NULL,
CLSCTX_INPROC_SERVER,
IID_IWICImagingFactory,
(LPVOID *)&piFactory);
if (SUCCEEDED(hr))
{
hr = piFactory->CreateStream(&piStream);
}
if (SUCCEEDED(hr))
{
hr = piStream->InitializeFromFilename(filename, GENERIC_WRITE);
}
if (SUCCEEDED(hr))
{
hr = piFactory->CreateEncoder(GUID_ContainerFormatPng, NULL, &piEncoder);
}
if (SUCCEEDED(hr))
{
hr = piEncoder->Initialize(piStream, WICBitmapEncoderNoCache);
}
if (SUCCEEDED(hr))
{
hr = piEncoder->CreateNewFrame(&piBitmapFrame, NULL);
}
hr = piBitmapFrame->Initialize(NULL);
if (SUCCEEDED(hr))
{
hr = piBitmapFrame->SetSize(uiWidth, uiHeight);
}
WICPixelFormatGUID formatGUID = GUID_WICPixelFormat32bppBGRA;
if (SUCCEEDED(hr))
{
hr = piBitmapFrame->SetPixelFormat(&formatGUID);
}
if (SUCCEEDED(hr))
{
// We're expecting to write out 24bppRGB. Fail if the encoder cannot do it.
hr = IsEqualGUID(formatGUID, GUID_WICPixelFormat32bppBGRA) ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
UINT cbStride = (uiWidth * 32) / 8/***WICGetStride***/;
UINT cbBufferSize = uiHeight * cbStride;
BYTE *pbBuffer = source;
if (pbBuffer != NULL)
{
hr = piBitmapFrame->WritePixels(uiHeight, cbStride, cbBufferSize, pbBuffer);
}
else
{
hr = E_OUTOFMEMORY;
}
}
if (SUCCEEDED(hr))
{
hr = piBitmapFrame->Commit();
}
if (SUCCEEDED(hr))
{
hr = piEncoder->Commit();
}
if (piFactory)
piFactory->Release();
if (piEncoder)
piEncoder->Release();
if (piBitmapFrame)
piBitmapFrame->Release();
if (pPropertybag)
pPropertybag->Release();
if (piStream)
piStream->Release();
return hr;
}
void Render(t_w_interface *w_interface, t_dword *viewport)
{
if (w_interface == NULL) return;
if (w_interface->d2d_render_target == NULL) return;
if (w_interface->d2d_bitmap == NULL) return;
RECT wr = { 0 };
GetClientRect(w_interface->hwnd, &wr);
D2D1_SIZE_U ws = D2D1::SizeU
(
wr.right - wr.left,
wr.bottom - wr.top
);
HRESULT hr = w_interface->d2d_factory->CreateHwndRenderTarget
(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(w_interface->hwnd, ws),
&w_interface->d2d_render_target
);
D2D1_BITMAP_PROPERTIES bitmap_properties;
bitmap_properties.pixelFormat = D2D1::PixelFormat
(
DXGI_FORMAT_B8G8R8A8_UNORM,
D2D1_ALPHA_MODE_IGNORE
);
bitmap_properties.dpiX = 96.0f;
bitmap_properties.dpiY = 96.0f;
hr = w_interface->d2d_render_target->CreateBitmap
(
D2D1::SizeU(VIEWPORT_W, VIEWPORT_H),
bitmap_properties,
&w_interface->d2d_bitmap
);
D2D1_RECT_U region = { 0, 0, VIEWPORT_W, VIEWPORT_H };
w_interface->d2d_bitmap->CopyFromMemory(®ion, viewport, VIEWPORT_W * 4);
w_interface->d2d_render_target->BeginDraw();
w_interface->d2d_render_target->SetTransform(D2D1::Matrix3x2F::Identity());
w_interface->d2d_render_target->Clear(D2D1::ColorF(D2D1::ColorF::Black));
D2D1_SIZE_F rtSize = w_interface->d2d_render_target->GetSize();
w_interface->d2d_render_target->DrawBitmap
(
w_interface->d2d_bitmap,
D2D1::RectF(0.0f, 0.0f, WINDOW_W, WINDOW_H),
1.0,
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR
);
w_interface->d2d_render_target->EndDraw();
}
int WINAPI WinMain
(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR pCmdLine,
int nCmdShow
)
{
t_w_interface *w_interface = NULL;
HRESULT hr = S_OK;
HeapSetInformation(
NULL,
HeapEnableTerminationOnCorruption,
NULL,
0);
if (SUCCEEDED(CoInitialize(NULL)) == FALSE)
{
// LNG_COM_INITIALIZE_F
return 0;
}
w_interface = create_w_interface(hInstance);
if (w_interface == NULL) return 0;
if (wi_create_window(w_interface, nCmdShow) < 0) return 0;
if (wi_create_direct2d(w_interface) < 0) return 0;
// the display bitmap that's copied to the window
t_bitmap *viewport = create_bitmap(VIEWPORT_W, VIEWPORT_H);
// returns a bitmap with the level map
// t_bitmap *source = plz_extract_stage_map("BIGSHIP.PLZ", 0, 0, 0, 0, PLZ_FOREGROUND);
t_bitmap *source = ecco2_extract_stage_map(ECCO2_US_ROM, E2_TRELLIASBAY, 0,0,800,800, EC_FOREGROUND);
// copies level map data to the display bitmap
if (source == NULL) return 0;
draw_bitmap_direct(source, viewport, 0,0,0);
// just keeping the following there as reference
// D2D1_RECT_U region = { 0, 0, VIEWPORT_W, VIEWPORT_H};
// w_interface->d2d_bitmap->CopyFromMemory(®ion, core->viewport, VIEWPORT_W * 4);
// outputs the level map
if (NOT_NULL(source))
SaveD2DBitmap((BYTE *)source->container,
source->w,
source->h,
L"output.png");
// copy the display bitmap to the window
Render(w_interface, viewport->container);
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
InvalidateRect(w_interface->hwnd, NULL, TRUE);
}
release_w_interface(w_interface);
show_taskbar(1);
return 0;
}