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Description
- Local storage implementation (to keep world and tileset)
- Pixel Draw renderer initial implementation
- Implement popup component (instead of prompt)
- Separate runtime & scene bootstrap
- Stable objects layers
- Should spawn near existing voxel layers
- Should be simpler to resize and move
- UI should be cleaner
- Clean editor loading (require to load a JSON with tileset)
- Integrate flipY
- Custom UI components for rotatation and flip
- Improve current brush
- UVs support for paint
- Performance Inspector
- Clone a voxel layer
- Merge a voxel layer into another one
Bugs ?
- Grid shader is not exactly working as expected (lines are still showing in the background instead of fading away)
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