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Voxel Map editor roadmap #254

@fraxken

Description

@fraxken
  • Local storage implementation (to keep world and tileset)
  • Pixel Draw renderer initial implementation
  • Implement popup component (instead of prompt)
  • Separate runtime & scene bootstrap
  • Stable objects layers
    • Should spawn near existing voxel layers
    • Should be simpler to resize and move
    • UI should be cleaner
  • Clean editor loading (require to load a JSON with tileset)
  • Integrate flipY
    • Custom UI components for rotatation and flip
  • Improve current brush
  • UVs support for paint
  • Performance Inspector
  • Clone a voxel layer
  • Merge a voxel layer into another one

Bugs ?

  • Grid shader is not exactly working as expected (lines are still showing in the background instead of fading away)

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