From 0a45bb7b1efcdec066cd2f7bf6336810916afe35 Mon Sep 17 00:00:00 2001 From: Joshua8600 <105813016+Joshua8600@users.noreply.github.com> Date: Thu, 6 Feb 2025 15:14:00 -0800 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index b9aac5b184..0dfca0e40a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,14 +6,18 @@ All notable changes to this project will be documented in this file. ### Added +- Implement the Deku Shield in MM. - Completely rework bombchu, behavior is now a setting with 4 values : free like in OoT, tied to bomb bag like in MM, old-style bombchu bags, and a new bombchu bag setting where 3 bags are in the pool, allowing for 20/30/40 bombchu. ### Changed +- Progressive shields will now remove as many regular shields from the pool as possible. +- Progressive shields are now re-obtained on every scene transition, thus making them permanent logically. +- Progressive shields now have a flame effect to differentiate them from the regular shields. +- Made the Owl Statue item model render slightly lower to be aligned with other items. +- Change the Old Hag checks in MM, now the two checks are separate instead of progressing into each other. - Completely reworked the stray fairy item model to be much closer to the actual fairies. - Path hints now tell the exact world the path corresponds to in multiworld. -- Rework of OoT Shadow Temple MQ dungeon logic, including implementation of Age Swap, Climb Anywhere, and Hookshot Anywhere features. -- Add two macros for OoT needed for new logic situations. ### Fixed @@ -113,8 +117,6 @@ All notable changes to this project will be documented in this file. - Pirate Fortress Sewers Exit door now requires the Pirate Fortress Entrances option to be shuffled. - Pirate Fortress Sewers Gate and interior passages now require the Pirate Fortress Entrances option to be shuffled. - Pirate Fortress will no longer be considered a dungeon if its entrances are shuffled among the overworld. -- Reworks of most OoT MQ dungeon logic (all except Shadow MQ, Forest MQ, and Spirit MQ), including implementation of Age Swap, Climb Anywhere, and Hookshot Anywhere features. -- Rework of OoT Ganon Castle Tower dungeon logic in preparation for future features. ### Fixed