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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.0)
project(GLEngine)
option(GLFW_BUILD_DOCS OFF)
option(GLFW_BUILD_EXAMPLES OFF)
option(GLFW_BUILD_TESTS OFF)
add_subdirectory(api/glfw)
option(ASSIMP_BUILD_ASSIMP_TOOLS OFF)
option(ASSIMP_BUILD_SAMPLES OFF)
option(ASSIMP_BUILD_TESTS OFF)
add_subdirectory(api/assimp)
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -std=c++11")
if(NOT WIN32)
set(GLAD_LIBRARIES dl)
endif()
endif()
include_directories(src/camera/
src/lighting/
src/mesh/
src/renderer/
src/resources/
api/assimp/include/
api/glad/include/
api/glfw/include/
api/glm/
api/stb/
api/imgui/)
file(GLOB API_SOURCES api/glad/src/glad.c
api/imgui/*.cpp)
file(GLOB PROJECT_HEADERS src/camera/*.h
src/lighting/*.h
src/mesh/*.h
src/renderer/*.h
src/resources/*.h)
file(GLOB PROJECT_SOURCES src/camera/*.cpp
src/lighting/*.cpp
src/mesh/*.cpp
src/renderer/*.cpp
src/resources/*.cpp)
file(GLOB PROJECT_SHADERS resources/shaders/*.glsl
resources/shaders/*.frag
resources/shaders/*.vert
resources/shaders/lighting/*.glsl
resources/shaders/lighting/*.frag
resources/shaders/lighting/*.vert
resources/shaders/lighting/ibl/*.glsl
resources/shaders/lighting/ibl/*.frag
resources/shaders/lighting/ibl/*.vert
resources/shaders/postprocess/*.glsl
resources/shaders/postprocess/*.frag
resources/shaders/postprocess/*.vert)
file(GLOB PROJECT_CONFIGS CMakeLists.txt
Readme.md
.gitattributes
.gitignore
.gitmodules)
source_group("Headers" FILES ${PROJECT_HEADERS})
source_group("Shaders" FILES ${PROJECT_SHADERS})
source_group("Sources" FILES ${PROJECT_SOURCES})
source_group("API" FILES ${API_SOURCES})
add_definitions(-DGLFW_INCLUDE_NONE
-DPROJECT_SOURCE_DIR=\"${PROJECT_SOURCE_DIR}\")
add_executable(${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS}
${PROJECT_SHADERS} ${PROJECT_CONFIGS}
${API_SOURCES})
target_link_libraries(${PROJECT_NAME} assimp glfw
${GLFW_LIBRARIES} ${GLAD_LIBRARIES})
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${PROJECT_NAME})