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skiplist.cpp
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skiplist.cpp
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// skiplist.cpp
// Implementations for SkipList class
// Author: Juan Arias
//
// SkipList class stores non-duplicate integers and can search for an item
// in O(logn) time. A SkipList can have multiple levels. SkipList of depth 1
// is similar to a doubly linked list. All elements are inserted at level 0,
// then has a 50% chance to be added to the next level and so forth. The
// interface of a SkipList includes:
// -adding an item
// -removing an item
// -checking for an item
// -reassinging to another SkipList
#include <cstdlib>
#include <ctime>
#include "skiplist.h"
// Friend function
// Overloaded output stream operator
// Displays all elements of SkipList
template <class T>
std::ostream& operator<<(std::ostream& out, const SkipList<T>& list) {
for (int i(list.depth - 1); i >= 0; --i) {
out << "Level: " << i << " -- ";
auto* curr = list.frontGuards[i];
while (curr != nullptr) {
out << *(curr->itemPtr) << ", ";
curr = curr->next;
}
out << std::endl;
}
return out;
}
// Constructs SkipList with depth as parameter levels,
// default SkipList has depth of 1, just one doubly-linked list
// Initializes frontGaurds & rearGuards to SNode* arrays,
// then initializes with helper method and sets time seed for PRNG
template <class T>
SkipList<T>::SkipList(const T& minItem, const T& maxItem, int levels)
:MIN_PTR(new T), MAX_PTR(new T), depth(levels), /*WHY NOT WORKING?*/
frontGuards(new SNode*[depth]), rearGuards(new SNode*[depth]) {
*(MIN_PTR) = minItem;
*(MAX_PTR) = minItem;
initialize();
srand(time(NULL));
}
// Copy constructor
// initializes frontGuards & rearGuards to nullptr,
// then uses assignment operator overload
template <class T>
SkipList<T>::SkipList(const SkipList<T>& other) :frontGuards(nullptr),
rearGuards(nullptr) {
*this = other;
}
// Destroys SkipList
// Calls helper method clear
template <class T>
SkipList<T>::~SkipList() {
clear();
}
// Adds parameter item to SkipList, returns true if successful,
// false otherwise
// Duplicates not allowed
template <class T>
bool SkipList<T>::Add(const T& item) {
SNode* curr = getFirst(item);
if (*(curr->next->itemPtr) == item) {
return false;
}
SNode* newPtr = new SNode(item);
addAfter(curr, newPtr);
while (alsoHigher()) {
curr = getAbove(curr, item);
if (curr != nullptr) {
SNode* newUpper = new SNode(item);
addAfter(curr, newUpper);
addAbove(newPtr, newUpper);
newPtr = newUpper;
continue;
}
break;
}
return true;
}
// Removes parameter item from SkipList, returns true if successful,
// false otherwise
template <class T>
bool SkipList<T>::Remove(const T& item) {
SNode* curr = getFirst(item)->next;
if (*(curr->itemPtr) != item) {
return false;
}
do {
SNode* nextPtr = curr->next;
SNode* prevPtr = curr->prev;
nextPtr->prev = prevPtr;
prevPtr->next = nextPtr;
SNode* temp = curr;
curr = curr->downLevel;
delete temp;
} while (curr != nullptr);
return true;
}
// Returns true if parameter item in SkipList,
// false otherwise
template <class T>
bool SkipList<T>::Contains(const T& item) const {
return *(getFirst(item)->next->itemPtr) == item;
}
// Assignment operator overload,
// copies data of parameter other
// Checks for self assignment before deallocating dynamic memory
template <class T>
SkipList<T>& SkipList<T>::operator=(const SkipList<T>& other) {
if (this != &other) {
clear();
*(MIN_PTR) = *(other.MIN_PTR);
*(MAX_PTR) = *(other.MAX_PTR);
depth = other.depth;
frontGuards = new SNode*[depth];
rearGuards = new SNode*[depth];
initialize();
copyAcross(other);
}
return *this;
}
// Constructs SNode with data as parameter userData
// Initializes all pointers to nullptr
template <class T>
SkipList<T>::SNode::SNode(const T& item)
:itemPtr(new T(item)), next(nullptr), prev(nullptr), upLevel(nullptr),
downLevel(nullptr) {}
// Constructs and connects all frontGuards and rearGuards
template <class T>
void SkipList<T>::initialize() const {
SNode* frontCurr = nullptr;
SNode* rearCurr = nullptr;
for (int i(0); i < depth; ++i) {
frontGuards[i] = new SNode(*(MIN_PTR));
rearGuards[i] = new SNode(*(MAX_PTR));
frontGuards[i]->next = rearGuards[i];
rearGuards[i]->prev = frontGuards[i];
addAbove(frontCurr, frontGuards[i]);
addAbove(rearCurr, rearGuards[i]);
frontCurr = frontGuards[i];
rearCurr = rearGuards[i];
}
}
// Deallocates all dynamic memory
template <class T>
void SkipList<T>::clear() const {
if (frontGuards != nullptr && rearGuards != nullptr) {
for (int i(0); i < depth; ++i) {
SNode* curr = frontGuards[i];
SNode* temp = curr;
while (curr != nullptr) {
curr = curr->next;
delete temp;
temp = curr;
}
}
delete[] frontGuards;
delete[] rearGuards;
}
}
// Places parameter newPtr in left-right chain after paremeter curr
template <class T>
void SkipList<T>::addAfter(SNode* curr, SNode* newPtr) const {
SNode* nextPtr = curr->next;
curr->next = newPtr;
newPtr->next = nextPtr;
nextPtr->prev = newPtr;
newPtr->prev = curr;
}
// Places parameter upPtr in up-down chain above parameter curr
template <class T>
void SkipList<T>::addAbove(SNode* curr, SNode* upPtr) const {
if (curr != nullptr) {
curr->upLevel = upPtr;
upPtr->downLevel = curr;
}
}
// Returns true 50% of the time,
// each SNode has a 50% chance of being at a higher level
template <class T>
bool SkipList<T>::alsoHigher() const {
return rand() % 2 == 1;
}
// Returns a pointer to first SNode left of the SNode that either
// contains parameter item or
// contains the first number greater than item
template <class T>
auto* SkipList<T>::getFirst(const T& item) const {
SNode* curr = goRight(frontGuards[depth - 1], item);
while (curr->downLevel != nullptr && *(curr->next->itemPtr) != item) {
curr = goRight(curr->downLevel, item);
}
return curr;
}
// Returns a pointer to SNode on level above parameter curr &
// left of the SNode that contains the first number greater
// than parameter item, or nullptr if there are no higher levels
template <class T>
auto* SkipList<T>::getAbove(SNode* curr, const T& item) const {
curr = goLeft(curr);
return goRight(curr->upLevel, item);
}
// Returns a pointer to SNode right of parameter curr
// & left of the SNode that contains
// the first number greater than parameter item
template <class T>
auto* SkipList<T>::goRight(SNode* curr, const T& item) const {
while (curr != nullptr && *(curr->next->itemPtr) < item) {
curr = curr->next;
}
return curr;
}
// Returns a pointer to first SNode left of
// parameter curr that has an upLevel SNode
template <class T>
auto* SkipList<T>::goLeft(SNode* curr) const {
while (curr->upLevel == nullptr && curr->prev != nullptr) {
curr = curr->prev;
}
return curr;
}
// Copies all non-guard SNodes from parameter other
template <class T>
void SkipList<T>::copyAcross(const SkipList<T>& other) const {
SNode* curr = frontGuards[0];
SNode* otherCurr = other.frontGuards[0]->next;
while (*(otherCurr->itemPtr) != *(other.MAX_PTR)) { //change for template
SNode* newPtr = new SNode(*(otherCurr->itemPtr));
addAfter(curr, newPtr);
copyAbove(newPtr, otherCurr->upLevel);
otherCurr = otherCurr->next;
curr = newPtr;
}
}
// Copies all levels of parameter otherCurr's
// SNode above parameter curr
template <class T>
void SkipList<T>::copyAbove(SNode* curr, SNode* otherCurr) const {
while (otherCurr != nullptr) {
SNode* newUpper = new SNode(*(otherCurr->itemPtr));
SNode* nextUpper = getAbove(curr, otherCurr->data);
addAfter(nextUpper, newUpper);
addAbove(curr, newUpper);
otherCurr = otherCurr->upLevel;
curr = newUpper;
}
}