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myPythonGame

"Faery Bingo" is an interactive terminal game. The idea is to replicate the concept of the original Bingo Game, only in a digital manner, and to add some creativity to it by using a faery theme.

There are 7 faery characters = {1: "Faer", 2: "Yani", 3: "Bezo", 4: "Dasy", 5: "Lena", 6: "Qige", 7: "Ezen"} And 5 letters in the board = {1: "B", 2: "I", 3: "N", 4: "G", 5: "O"} <there are 35 possible combinations (balls)> Each letter (column) will be assigned 3 faeries (rows). <the board contains 15 combinations> You get to draw a maximum of 40 balls.

The rules of the game are as follows:

1 - You get a maximum of 40 balls in your attempt to eliminate all faeries from the board. 2 - To continue rolling you need to type 'ROLL': If the ball is not a match to your board, nothing will happen. If if is, your updated board will be printed. 3 - If you want to stop before you have finished your 40 attempts, just type 'QUIT'. 4 - Your reward will depend on how many faeries you have eliminated from your board.

Structure of the code:

1 - class Board():

This class consists of an init, repr, set & store_values functions. The init assigns a random choice from a dictionary that contains all the faery's names to each section of the board (of which there are 15). The repr prints 9 formatted strings that together conform the visual representation of the board. The set will replace the originally assigned faery of a certain section of the board with the string '----'. It will do so only when a ball has been drawn which actually exists within the player's board. The store_values function records all the eliminated and non eliminated sections of the board into a dictionary that looks like this: final_result = {'B': ['----', '----', '----'], 'I': ['----', '----', 'Ezen'], 'N': ['Qige', 'Qige', '----'], 'G': ['Dasy', 'Bezo', '----'], 'O': ['Yani', 'Bezo', '----']}

2 - class NewBall():

This class contains two class variables, faeries and letters, which are lists of all the characters and letters conforming the game. There are two functions in this class init and repr. The init function creates two new randomly assigned class variables (name and letter) which are chosen from the list variables. The repr function returns a string that represents the randomly generated combination of name and letter (the ball).

3 - function calculate_guesses():

This function loops through each key in the final_result's dictionary (which is taken as an argument) and through each item within the values and adds one to the variable 'guesses' whenever it matches the string '----'

4 - function assign_prize():

This function takes as an argument the number of guesses returned by calculate_guesses and uses an if statement to return one of three strings that contain ascii art: one_to_five, six_to_ten and eleven_to_fifteen.

5 - interaction with player:

The remaining lines of the code consist of print statements, input calls, while loops, function calls and class calls which all together create the visuals of the game.