Skip to content

Latest commit

 

History

History
47 lines (25 loc) · 2.05 KB

README.md

File metadata and controls

47 lines (25 loc) · 2.05 KB

GLFW3 Language Bindings for Delphi

This repository contains Delphi language bindings and binaries for GLFW3 version 3.2.1.

It supports Windows (32-bit and 64-bit) and macOS (32-bit).

Source Code

The only unit you need is Neslib.Glfw3, which contains the header translations for GLFW3.

Example

The Example directory contains a minimal example of using GLFW and OpenGL to show a spinning triangle.

Deployment

This repository contains pre-compiled dynamic libraries for Windows and macOS. These can be found in the Libraries folder.

To deploy your GLFW3 application:

  • For Windows: place the glfw3_32.dll (32-bit) or glfw3_64.dll (64-bit) file in the same directory as the executable.
  • For macOS: add the file libglfw.3.2.dylib to the Delphi Deployment Manager and set the Remote Path to Contents\MacOS\

Documentation

Documentation can be found in the HTML Help file DelphiGlfw.chm in the Doc directory.

Alternatively, you can read the documentation on-line.

Updating the Dynamic Libraries

If you want to use a newer version of the dynamic libraries than those provided in this repository, then follow these steps:

For Windows

It is easiest to download the pre-compiled binaries from http://www.glfw.org/download.html. You can download both the 32-bit and 64-bit libraries here.

The downloaded zip file will contain multiple DLLs in different folders such as lib-mingw and lib-vc2015. You should use the DLL from the lib-mingw folder, since that one doesn't have any dependencies on a specific Visual Studio Runtime.

Note that the download for the 32-bit DLLs may also contain a lib-mingw-w64 folder. However, that folder does not contain a 64-bit DLL. You should download the 64-bit binaries for that.

Rename the DLL to glfw3_32.dll or glfw3_64.dll, depending on platform.

For macOS

Follow the instructions on the Compiling GLFW page.

Be sure to enable the BUILD_SHARED_LIBS option to build a dynamic library.