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Description
We currently duplicate quite some functionality that could be reused from CUDA.jl (or GPUCompiler.jl) if it were more extensible/reusable:
- Launch syntax (integrate with
@cudaor provide something similar) - Argument conversion during launch (
cudaconvertand friends, skipping of ghost values, etc) - Compilation cache (GPUCompiler.jl's is very much CodeInstance-oriented though, so not sure if this would work, but the current
_compilation_cachein cuTile.jl is naive and slow) - Reflection utilities (hooked compilation etc; maybe not worth the integration effort)
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