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Feature request: Better fetching of events #24

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VarLad opened this issue Mar 6, 2024 · 3 comments · Fixed by #25 or #27
Closed

Feature request: Better fetching of events #24

VarLad opened this issue Mar 6, 2024 · 3 comments · Fixed by #25 or #27
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enhancement New feature or request

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@VarLad
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VarLad commented Mar 6, 2024

We need a defined way to fetch the events (like mouse click, keypress etc) from the event loop.
I tried fetching the mouse state using:

		while !WindowShouldClose(scene.canvas.windowRef[])
			runApp(renderer)
			@info WGPUgfx.mouseState.leftClick
			WaitEvents()
		end

in the uiCircleExample.jl file.

But I'm not sure if using an unexported global variable (mouseState) is the best way to go about this.
I believe this needs some discussion.

@arhik
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arhik commented Mar 7, 2024

Ideas are always welcome. You can discussion tab.

@arhik
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arhik commented Mar 8, 2024

Since you are a member. You can use https://github.com/orgs/JuliaWGPU/projects/1. This is a feature set tracking project page.

@arhik arhik added the enhancement New feature or request label Mar 11, 2024
This was linked to pull requests Mar 11, 2024
@arhik arhik moved this to In Progress in WGPUgfx feature set tracking May 4, 2024
@arhik arhik moved this from In Progress to Done in WGPUgfx feature set tracking May 4, 2024
@arhik arhik closed this as completed May 4, 2024
@arhik
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arhik commented May 4, 2024

@VarLad Is this done ? Or you have more ideas ? I am closing it for now.

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Labels
enhancement New feature or request
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2 participants