Releases: Jump-King-Modding-Platform/Releases
Releases · Jump-King-Modding-Platform/Releases
Multiplayer 0.1.5
What's Changed
- Fixed dodgy message reading caused by assuming received bytes are exactly the length of the incoming message (broke when multiple message are received withing a short time)
- Added more detailed logging for when deserializing fails
- Adjusted padding on chat message rows to look better when there's no name from the sender
Full Changelog: Jump-King-Modding-Platform/JKMP.Plugin.Multiplayer@v0.1.4...v0.1.5
Multiplayer 0.1.4
What's Changed
- Implemented remote player animations and player state not syncing correctly in certain situations by @Skippeh in Jump-King-Modding-Platform/JKMP.Plugin.Multiplayer#5
- Fixed player name and message labels not being destroyed when the player disconnects by @Skippeh in Jump-King-Modding-Platform/JKMP.Plugin.Multiplayer#7
- Fixed crash that occured when attempting to connect to a non friend player by @Skippeh in Jump-King-Modding-Platform/JKMP.Plugin.Multiplayer#9
Full Changelog: Jump-King-Modding-Platform/JKMP.Plugin.Multiplayer@v0.1.3...v0.1.4
Multiplayer 0.1.3
Changes
- Fixed invalid NRE checks in p2p handshake
Full Changelog: Jump-King-Modding-Platform/JKMP.Plugin.Multiplayer@v0.1.2...v0.1.3
Multiplayer 0.1.2
Changes
- Added version check to matchmaking handshake
Full Changelog: https://github.com/Jump-King-Multiplayer/JKMP.Plugin.Multiplayer/compare/v0.1.2