Boost system questions #55
cholushkin
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The way it works is that the boost power scales based on how fast you're driving. I don't remember exactly why I implemented it this way but it must have been because I thought it felt better. You can raise the curve to increase the power, or add a new public float variable to represent the boost power as a fixed value and replace boostEval references with that. |
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Hi,
How to make nitro boost work properly?
Seems like holding B gives only visual effect (blue particles) but engine RPM is not affected (or I don't see difference).
Why boost increase is calculating like this ?:
float boostEval = boostPowerCurve.Evaluate(Mathf.Abs(vp.localVelocity.z));
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