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ship.py
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ship.py
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# -- STAR FIGHT --
# ====================
# _______________
# Date - 26102020
# ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
"""A class to manage the ship."""
def __init__(self, sf_game):
"""Initialize the ship and set its starting position."""
super().__init__()
self.screen = sf_game.screen
self.settings = sf_game.settings
self.screen_rect = sf_game.screen.get_rect()
# Load the ship image and get its rect
self.image = pygame.image.load('Images/Spaceship.bmp')
self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen
# self.rect.midbottom makes the midbottom of the ship take the required value
self.rect.midbottom = self.screen_rect.midbottom
# Store a decimal value of the ships position
# This needed to be done as rect can only store integer values and not float values
self.x = float(self.rect.x)
# Movement flags
self.moving_right = False
self.moving_left = False
def update_position(self):
"""Update ships position based on movement flags"""
# Update ships x value, not rect /why?/
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
# Update rect object from self x
# Non integer values are converted into integer values
self.rect.x = self.x
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""Center the ship on the screen"""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)