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vars.h
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#pragma once
unsigned int dirtCubeAtlas;
unsigned int grassCubeAtlas;
unsigned int cobblestoneCubeAtlas;
const char* cobblestone = "textures/cobblestone.png";
const char* dirt = "textures/dirt.png";
const char* grass_side = "textures/grass_side.png";
const char* grass = "textures/grass.png";
const char* glass = "textures/glass.png";
const char* crafting_table_top = "textures/crafting_table_top.png";
const char* crafting_table_side = "textures/crafting_table_side.png";
const char* crafting_table_front = "textures/crafting_table_front.png";
const char* planks_oak = "textures/planks_oak.png";
const char* log_oak = "textures/log_oak.png";
const char* log_oak_top = "textures/log_oak_top.png";
const char* flower_blue_orchid = "textures/flower_blue_orchid.png";
const char* leaves_oak = "textures/leaves_oak.png";
const char* const cubesTextures[7][6] = {
{ // dirt
// top bottom left
dirt, dirt, dirt,
// right back front
dirt, dirt, dirt
},
{ // cobblestone
cobblestone, cobblestone, cobblestone, cobblestone, cobblestone, cobblestone
},
{ // grass
grass, dirt, grass_side,
grass_side, grass_side, grass_side
},
{
glass, glass, glass, glass, glass, glass
},
{
crafting_table_top, planks_oak, crafting_table_front,
crafting_table_side, crafting_table_side, crafting_table_side
},
{
log_oak_top, log_oak_top, log_oak,
log_oak, log_oak, log_oak
},
{
leaves_oak, leaves_oak, leaves_oak,
leaves_oak, leaves_oak, leaves_oak
}
};
const char* const floraTextures[1][2] = {
{
flower_blue_orchid, flower_blue_orchid
}
};