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Acer.cs
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Acer.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class Acer : MonoBehaviour {
public bool Display;
DateTime check;
public int c=0;
public GameObject txt;
public Text tx;
// Use this for initialization
IEnumerator Start () {
txt.SetActive (false);
Display = false;
WWW ItemsData = new WWW ("http://localhost/Unity/Acer.php");
yield return ItemsData;
string str = ItemsData.text;
tx.text = str;
}
void Update () {
if (Display) {
if (c == 0) {
check = DateTime.Now;
c++;
}
DateTime dtn=DateTime.Now;
TimeSpan dif = dtn.Subtract (check);
int d = Convert.ToInt32 (dif.TotalSeconds);
//Debug.Log (d);
if (d == 3) {
txt.SetActive (true);
}
}
}
public void DisplayOn(){
Display = true;
}
public void DisplayOff(){
Display = false;
txt.SetActive (false);
c = 0;
}
}