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HealthPickupActor.h
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HealthPickupActor.h
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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "HealthPickupActor.generated.h"
UCLASS()
class SILENTRED2_API AHealthPickupActor : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AHealthPickupActor();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
UPROPERTY(EditDefaultsOnly, Category = "Pickups")
float PickupInterval;
/**/
UPROPERTY(EditDefaultsOnly, Category = "Pickups")
int32 TotalNrOfTicks;
FTimerHandle TimerHandle_PickupTick;
int32 TicksProcessed;
UFUNCTION()
void OnTickPickup();
UPROPERTY(ReplicatedUsing = OnRep_HealthPickupActive)
bool bIsHealthPickupActive;
UFUNCTION()
void OnRep_HealthPickupActive();
UFUNCTION(BlueprintImplementableEvent, Category = "Pickup")
void OnHealthPickupActiveStateChanged(bool bNewIsActive);
public:
void ActivatePickup(AActor* ActiveFor);
UFUNCTION(BlueprintImplementableEvent, Category = "Pickup")
void OnActivated(AActor* ActiveFor);
UFUNCTION(BlueprintImplementableEvent, Category = "Pickup")
void OnPickupTicked();
UFUNCTION(BlueprintImplementableEvent, Category = "Pickup")
void OnExpired();
};