Skip to content

ConditionalBuilder Concern #1

@chrisjbreisch

Description

@chrisjbreisch

I've come across your question related to this on StackOverflow a couple times, and also came to your site.
I know this is quite old, but I have some issues with ConditionalBuilder. And maybe they're just me.

First of all, I like the builderActions list. In fact, I have started doing that with all my Fluent Builders, as it saves the actual object creation to the end, when Build() is called. That seems cleaner to me.

However, I don't like the way the ConditionalBuilder grabs the last action from the list. Seeing the array indexer of Length - 1 makes me shudder. :)

I also don't like the way that conditions can be applied to anything. It seems like to me that you want to limit which items can have conditions. Although perhaps I am wrong here. But if you do want it to apply to all, then it seems like to me I should be able to do something like the following:

var ninjaBuilder = NinjaBuilder
   .CreateNinjaBuilder()
   .AtLevel(level)
   .WithShurikens(10)
   .WithSkill("hideinshadows")
      .When(() => level > 5)
      .When(() => SubClass == NinjaSubClass.Shadow)

And of course, this would fail, because if the first condition failed, then my second condition would now be applied to WithShurikens, not WithSkill.

So, I suggest the following changes.

First, add a new class, ConditionBuilder:

    public class ConditionBuilder<T, TBuilder> where T : class where TBuilder : IFluentBuilder<T>
    {
        private readonly TBuilder builder;
        private readonly Action<T> action;


        public ConditionBuilder(TBuilder builder, Action<T> action)
        {
            this.builder = builder;
            this.action = action;
        }

        public TBuilder When(Func<T, bool> condition)
        {
            builder.BuilderActions.Add(ba =>
            {
                if (condition(ba))
                    action(ba);
            });

            return builder;
        }

        public TBuilder AsBuilder()
        {
            return builder;
        }
    }

IFluentBuilder is defined as follows:

    public interface IFluentBuilder<T> where T : class
    {
        List<Action<T>> BuilderActions { get; set; }
        T Build();
    }

Then we make the following changes to your existing code.

public class NinjaBuilder
    {
        private readonly List<Action<Ninja>> _builderActions;

becomes

public class NinjaBuilder : IFluentBuilder<Ninja>
    {
        public List<Action<Ninja>> BuilderActions { get; set; } = new List<Action<Ninja>>();

obviously references to _builderActions would change too.

And finally, we change WithSkill from

  public NinjaBuilder WithSkill(string skill)
        {
            _builderActions.Add(s => s.Skill = skill);

            return this;
        }

to

  public ConditionBuilder<Ninja, NinjaBuilder> WithSkill(string skill)
        {
            return new ConditionBuilder<Ninja, NinjaBuilder>(this, s => s.Skill  = skill);
        }

Note, that this doesn't totally solve my issue above about multiple .When conditions. Well, it does, because they aren't allowed now. :) But if you actually wanted multiple .When's you'd have to do a bit more work.

But now only the WithSkill method can have conditions, because it's the only one that returns a ConditionalBuilder

This seems cleaner to me. And we never actually remove actions from our list. Instead, we actually make a conditional action. Which is kind of what I would expect from looking at how the methods are used.

There is one thing I still don't like. The AsBuilder method in ConditionalBuilder. If you use the WithSkill, but don't supply a condition, then you now have a ConditionalBuilder<Ninja, NinjaBuilder> object, rather than a NinjaBuilder object. So, your next .With or .Build will generate a compile time error. The AsBuilder method fixes that, but now feels a bit clunky:

var ninjaBuilder = NinjaBuilder
   .CreateNinjaBuilder()
   .AtLevel(level)
   .WithShurikens(10)
   .WithSkill("hideinshadows")
   .AsBuilder()
  .Build();

Of course, you could get around that by supplying a When condition such as .When(() => true), but that also seems clunky.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions