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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Object",
"class": &"GlobalEnum",
"language": &"GDScript",
"path": "res://GlobalEnum.gd"
}, {
"base": "Resource",
"class": &"PieceData",
"language": &"GDScript",
"path": "res://PieceData.gd"
}]
_global_script_class_icons={
"GlobalEnum": "",
"PieceData": ""
}
[application]
config/name="LD51"
run/main_scene="res://sorter.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://icon.svg"
[input]
debugDumpJunk={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"unicode":0,"echo":false,"script":null)
]
}
grabJunk={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
]
}
[physics]
3d/run_on_separate_thread=true
common/physics_ticks_per_second=120
3d/physics_engine="GodotPhysics3D"
[rendering]
vulkan/rendering/back_end=1
[shader_globals]
spriteSampler={
"type": "sampler2D",
"value": "res://icons.png"
}