JulGame Update: June 2023 #5
Kyjor
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Hi everyone,
If you are actually following the progress of this project, you would know that there have been a lot of changes in the last few months. A few name changes (and possibly another one soon), a bunch of refactoring, and an editor!
Name Changes
Refactoring
I broke julGame into modules in anticipation for eventually becoming a package. Making sure the engine is clearly defined and separated from a game was very important and a large task for myself. I also wanted to make sure every module handles clear, defined tasks so the code can be used in the eventual 3d work.
Building executables
I spent a lot of time working with PackageCompiler.jl to try and understand how building executables works. The biggest challenge was handling loading files.
Editor
I released the first version of the editor. A user should be able to create all components and build scenes with the visual editor.
Documentations and demos
There is so much going on with the engine that I don't think it's easy for someone to just pick it up and use it. I plan on updating the example project for the new version, and to write documentation for how to use the editor and how to write scripts. I also plan on listing out all features, along with what is planned.
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