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DECORATE.txt
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#include "actors/Extras/Gibbers.txt" // Where all the magic happens.
#include "actors/Extras/Effects.txt" // Missiles and Debris
#include "actors/Extras/Gibs.txt" // Chunks 'o' meat
#include "actors/Extras/Baddies.txt" // Your ever-loving friends...
#include "actors/Extras/Boss.txt" // Boss deaths
#include "actors/Extras/Props.txt" // Breakable props
#include "actors/Extras/Flares.txt" // Keksdose's lens flares
#include "actors/Extras/Ammo.txt" // Ammo pickups.
#include "actors/Extras/Player.txt"
// ATTENTION!
// The following include may cause major performance issues. Comment it out if your game becomes slideshowish when lots of enemies explode violently.
#include "actors/Extras/Blood.txt"
#include "actors/Extras/weapons/Common.txt" // a set of common actors which is with some changes present in all BDoom_* wads
#include "actors/Extras/weapons/Weapons.txt" // beautiful weapons
#include "actors/Extras/weapons/Fist.txt"
#include "actors/Extras/weapons/Chainsaw.txt"
#include "actors/Extras/weapons/Pistol.txt"
#include "actors/Extras/weapons/Shotgun.txt"
#include "actors/Extras/weapons/SSG.txt"
#include "actors/Extras/weapons/Chaingun.txt"
#include "actors/Extras/weapons/RocketLauncher.txt"
#include "actors/Extras/weapons/PlasmaRifle.txt"
#include "actors/Extras/weapons/BFG9000.txt"
#include "actors/Extras/Projectiles.txt" // Explody things
actor DropPistol
{
Projectile
-NOGRAVITY
// -NOBLOCKMAP
-NOTELEPORT
+EXPLODEONWATER
Radius 2
Damage 0
Speed 5
States
{
Spawn:
PIST A 1
loop
Death:
PIST A 0 A_SpawnItem("DRPGPistolExtras")
Stop
}
}