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If you are downloading the master zip file, do the following
- Extract the DoomRPG-Master folder to your (G)ZDoom folder
- Rename the DoomRPG-Master folder to DoomRPG
Generally when running the mod, it's a good idea to setup a batch or shell file with all the options and extensions you want loaded. Here are a few examples of command lines for loading various configurations. Also as a general note, if you want to use the Brightmaps, load them after the base DoomRPG package so they don't get overridden by other patches/mods in the load order.
gzdoom.exe -file DoomRPG\DoomRPG
gzdoom.exe -file DoomRPG\DoomRPG DoomRPG\DoomRPG-Extras
gzdoom.exe -file DoomRPG\DoomRPG DoomRPG\DoomRPG-Brightmaps DoomRPG\DoomRPG-Extras
gzdoom.exe -file brutalv19.pk3 DoomRPG\DoomRPG DoomRPG\DoomRPG-Brutal
gzdoom.exe -file "DoomRL Arsenal Beta 6 HF13.wad" "DoomRL HUD.wad" DoomRPG\DoomRPG DoomRPG\DoomRPG-RLArsenal
C:\games\Doom\gzdoom.exe -file "DoomRL Arsenal Beta 6 HF13.wad" "DoomRL HUD.wad" "DoomRL Monsters Beta 3.4.wad" DoomRPG\DoomRPG DoomRPG\DoomRPG-RLArsenal DoomRPG\DoomRPG-RLMonsters
If you're running either the Extras, Brutal Doom, or DoomRL patches with their respective mods, you will need to turn on their respective Compatibility CVARs in order for all functionality to work correctly. To do so, go into the Main Menu and into Options -> Doom RPG Options. They're at the bottom of the list.