diff --git a/tests/server/charactors/pyro/test_diluc.py b/tests/server/charactors/pyro/test_diluc.py new file mode 100644 index 00000000..daccf4b2 --- /dev/null +++ b/tests/server/charactors/pyro/test_diluc.py @@ -0,0 +1,143 @@ +from agents.interaction_agent import InteractionAgent +from server.match import Match, MatchState +from server.deck import Deck +from tests.utils_for_test import ( + check_hp, get_random_state, get_test_id_from_command, make_respond, + set_16_omni +) + + +def test_diluc(): + cmd_records = [ + [ + "sw_card", + "choose 1", + "card 2 0 15 14 13", + "skill 1 12 11", + "skill 1 10 9 8", + "skill 1 7 6 5", + "skill 2 4 3 2 1", + "end", + "skill 1 15 14 13", + "skill 1 12 11", + "sw_char 0 10", + "skill 1 9 8 7", + "sw_char 2 6", + "sw_char 1 5", + "skill 0 4 3 2", + "TEST 2 p1c1 ele app pyro", + "TEST 3 p0c1 usage 1", + "card 1 0", + "end", + "choose 2", + "sw_char 0 15", + "sw_char 2 14", + "TEST 1 7 0 3 0 6 4", + "sw_char 0 13", + "sw_char 2 12" + ], + [ + "sw_card 2 3", + "choose 0", + "sw_char 2 15", + "sw_char 0 14", + "sw_char 2 13", + "TEST 1 10 10 10 2 10 4", + "sw_char 0 12", + "choose 2", + "skill 1 11 10 9", + "card 3 0", + "skill 0 8 7 6", + "skill 0 5 4 3", + "skill 2 2 1 0", + "end", + "sw_char 1 15", + "sw_char 2 14", + "sw_char 1 13", + "sw_char 1 12", + "skill 0 11 10 9", + "end", + "skill 1 15 14 13", + "skill 1 12 11 10", + "skill 1 9 8 7", + "skill 1 6 5 4", + "TEST 1 4 0 3 0 6 4", + "end" + ] + ] + agent_0 = InteractionAgent( + player_idx = 0, + verbose_level = 0, + commands = cmd_records[0], + only_use_command = True + ) + agent_1 = InteractionAgent( + player_idx = 1, + verbose_level = 0, + commands = cmd_records[1], + only_use_command = True + ) + # initialize match. It is recommended to use default random state to make + # replay unchanged. + match = Match(random_state = get_random_state()) + # deck information + deck = Deck.from_str( + ''' + charactor:Keqing + charactor:Diluc + charactor:Qiqi + Flowing Flame*15 + Sweet Madame*15 + ''' + ) + match.set_deck([deck, deck]) + match.config.max_same_card_number = None + match.config.charactor_number = None + match.config.card_number = None + # check whether random_first_player is enabled. + match.config.random_first_player = False + # check whether in rich mode (16 omni each round) + set_16_omni(match) + match.start() + match.step() + + while True: + if match.need_respond(0): + agent = agent_0 + elif match.need_respond(1): + agent = agent_1 + else: + raise AssertionError('No need respond.') + # do tests + while True: + cmd = agent.commands[0] + test_id = get_test_id_from_command(agent) + if test_id == 0: + # id 0 means current command is not a test command. + break + elif test_id == 1: + # a sample of HP check based on the command string. + hps = cmd.strip().split(' ')[2:] + hps = [int(x) for x in hps] + hps = [hps[:3], hps[3:]] + check_hp(match, hps) + elif test_id == 2: + assert match.player_tables[1].charactors[ + 1].element_application == ['PYRO'] + elif test_id == 3: + assert len(match.player_tables[0].charactors[1].status) == 1 + assert match.player_tables[0].charactors[1].status[ + 0].usage == 1 + else: + raise AssertionError(f'Unknown test id {test_id}') + # respond + make_respond(agent, match) + if len(agent_1.commands) == 0 and len(agent_0.commands) == 0: + break + + # simulate ends, check final state + assert match.state != MatchState.ERROR + + +if __name__ == '__main__': + test_diluc()