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I use BSL shaders and it usually works perfectly normally, but with this mod, glow-squid/squid silhouettes appear in the sky in the distance, locked to the camera's rotation until you look far enough in a direction that they disappear.
They flicker occasionally, un-animated and consistently appear (Persisting for at least 50% of total game time), only changing in amounts or location in the sky.
This only happens in the overworld as well.
It seems to be a similar bug to one that Alex Caves has, where whilst you are above a Primordial Cave biome, the lighting effect from Ambersol also appears in the sky randomly in the exact same way.
Hoping this is fixable!
The text was updated successfully, but these errors were encountered:
I use BSL shaders and it usually works perfectly normally, but with this mod, glow-squid/squid silhouettes appear in the sky in the distance, locked to the camera's rotation until you look far enough in a direction that they disappear.
They flicker occasionally, un-animated and consistently appear (Persisting for at least 50% of total game time), only changing in amounts or location in the sky.
This only happens in the overworld as well.
It seems to be a similar bug to one that Alex Caves has, where whilst you are above a Primordial Cave biome, the lighting effect from Ambersol also appears in the sky randomly in the exact same way.
Hoping this is fixable!
The text was updated successfully, but these errors were encountered: