From eccff825c5e3f14469d3c5e85358c865e1782954 Mon Sep 17 00:00:00 2001 From: Touch-Night <102669562+Touch-Night@users.noreply.github.com> Date: Mon, 18 Jul 2022 20:53:01 +0800 Subject: [PATCH] Update Chinese localization (#542) * Update zh_cn.json --- .../assets/pandemonium/lang/zh_cn.json | 6 +- .../resources/assets/requiem/lang/zh_cn.json | 131 +++++++++--------- 2 files changed, 70 insertions(+), 67 deletions(-) diff --git a/expansions/pandemonium/src/main/resources/assets/pandemonium/lang/zh_cn.json b/expansions/pandemonium/src/main/resources/assets/pandemonium/lang/zh_cn.json index d64336b83..55a2ea8a6 100644 --- a/expansions/pandemonium/src/main/resources/assets/pandemonium/lang/zh_cn.json +++ b/expansions/pandemonium/src/main/resources/assets/pandemonium/lang/zh_cn.json @@ -1,11 +1,11 @@ { "item.pandemonium.baleful_soul_vessel": "恶意灵魂容器", "requiem:remnant_vessel.banishment": "放逐", - "config.pandemonium.possession": "占有", - "config.pandemonium.allow_possessing_all_mobs": "允许占有所有生物", + "config.pandemonium.possession": "附身", + "config.pandemonium.allow_possessing_all_mobs": "允许附身所有生物", "requiem:remnant_type.pandemonium.wandering_spirit.name": "流浪的灵魂", "origins:origin.pandemonium.wandering_spirit.name": "流浪的灵魂", - "origins:origin.pandemonium.wandering_spirit.description": "那些久违的恶魔已经无法重生他们的人形。", + "origins:origin.pandemonium.wandering_spirit.description": "那些迷失的恶魔已经无法重构它们的人形。", "origins:power.pandemonium.wandering_spirit.name": "过路人", "origins:power.pandemonium.wandering_spirit.description": "你可以随时离开被占有的身体。" } diff --git a/src/main/resources/assets/requiem/lang/zh_cn.json b/src/main/resources/assets/requiem/lang/zh_cn.json index 94b9fef6d..1214e1065 100644 --- a/src/main/resources/assets/requiem/lang/zh_cn.json +++ b/src/main/resources/assets/requiem/lang/zh_cn.json @@ -1,24 +1,24 @@ { "requiem:advancements.requiem.root.title": "安魂曲", "requiem:advancements.requiem.root.description": "选择奇异的永恒", - "requiem:advancements.requiem.first_possession.title": "我将得到他", - "requiem:advancements.requiem.first_possession.description": "占有一个生物的身体", + "requiem:advancements.requiem.first_possession.title": "拿来吧", + "requiem:advancements.requiem.first_possession.description": "附身一个生物", "requiem:advancements.requiem.i_hate_sand.title": "我讨厌沙子!", - "requiem:advancements.requiem.i_hate_sand.description": "像尸壳一样复活", + "requiem:advancements.requiem.i_hate_sand.description": "复活成尸壳", "requiem:advancements.requiem.good_as_new.title": "好如新!", "requiem:advancements.requiem.good_as_new.description": "在拥有亡灵身体时治愈它", "requiem:advancements.requiem.makeshift_makeover.title": "临时改造", "requiem:advancements.requiem.makeshift_makeover.description": "替换凋零骷髅的每一块骨头", "requiem:advancements.adventure.the_choice.title": "一个恶魔的难题", "requiem:advancements.adventure.the_choice.description": "在平凡的生活和奇异的永恒之间做出选择", - "requiem:advancements.requiem.classic_look.title": "经典之看", + "requiem:advancements.requiem.classic_look.title": "经典对视", "requiem:advancements.requiem.classic_look.description": "占领一个被你激怒的末影人", "requiem:advancements.requiem.piglin_seppukku.title": "我做了什么?", "requiem:advancements.requiem.piglin_seppukku.description": "使僵尸猪灵后悔自己的行为", "requiem:advancements.requiem.kung_fu_panda.title": "功夫熊猫", - "requiem:advancements.requiem.kung_fu_panda.description": "作为熊猫,使用木剑击打生物一下。", + "requiem:advancements.requiem.kung_fu_panda.description": "作为熊猫,使用木剑击打生物。", - "requiem:argument.entity.options.possessor.description": "占有实体的是", + "requiem:argument.entity.options.possessor.description": "附身于实体的是", "requiem:remnant_type.requiem.mortal.name": "凡人", "requiem:remnant_type.requiem.remnant.name": "残骸", @@ -41,39 +41,40 @@ "requiem:ethereal": "灵魂的", "requiem:not_ethereal": "有形的", "requiem:remnant_type.not_found": "未知残骸类型%s", - "requiem:commands.possession.start.fail.not_mob": "%s不能被占有,那不是一个生物实体", + "requiem:commands.possession.start.fail.not_mob": "%s不能被附身,那不是一个生物实体", "requiem:commands.possession.start.fail.not_incorporeal": "%s不是一个无形的", - "requiem:commands.possession.start.fail": "占有%s失败", - "requiem:commands.possession.start.success.other": "%s开始占有%s", - "requiem:commands.possession.start.success.self": "开始占有%s", - "requiem:commands.possession.stop.success.other": "%s停止占有%s", - "requiem:commands.possession.stop.success.self": "停止占有%s", - "requiem:commands.shell.split.fail.mortal": "在%s是凡人时无法分离", - "requiem:commands.shell.split.fail.vagrant": "在%s是流浪状态时无法分离", + "requiem:commands.possession.start.fail": "附身%s失败", + "requiem:commands.possession.start.success.other": "%s开始附身%s", + "requiem:commands.possession.start.success.self": "开始附身%s", + "requiem:commands.possession.stop.success.other": "%s停止附身%s", + "requiem:commands.possession.stop.success.self": "停止附身%s", + "requiem:commands.shell.split.fail.mortal": "在%s是凡人时无法解离", + "requiem:commands.shell.split.fail.vagrant": "在%s是流浪状态时无法解离", "requiem:commands.shell.fail.not_shell": "%s不是玩家躯体", "requiem:commands.soul.query.has_soul": "%s目前拥有灵魂", "requiem:commands.soul.query.no_soul": "%s目前没有灵魂", - "requiem:commands.soul.set.fail.not_living": "%s不是一个活生生的实体", + "requiem:commands.soul.set.fail.not_living": "%s不是一个活着的实体", "requiem:commands.soul.set.fail.permanently_soulless": "%s不能有自己的灵魂", "requiem:commands.soul.remove.success": "成功移除了%s的灵魂", "requiem:commands.soul.restore.success": "成功给%s装填了灵魂", "requiem:container.obelisk_rift": "裂谷", + "requiem:toast.rift_witnessed": "裂谷已见证!", "requiem:block.minecraft.bed.invalid_body": "这种形态无法睡觉", "requiem:opus.mortal_sentence": "成为凡人", "requiem:opus.remnant_sentence": "成为恶魔", - "requiem:opus.wanderer_sentence": "成为Vagrate", + "requiem:opus.wanderer_sentence": "成为流浪汉", "requiem:dialogue.first_contact.introduction.text": "你听见一个声音正对你说话,但你不知道它来自哪里.", "requiem:dialogue.first_contact.introduction.explain": "这是怎么回事?", "requiem:dialogue.first_contact.introduction.yes": "使我成为恶魔", "requiem:dialogue.first_contact.introduction.no": "我不想与此有任何关系。", - "requiem:dialogue.first_contact.explanation.text": "拒绝你的人性,并获得永恒的诅咒。拒绝,并保持你的平凡生活与其他人。这是一个在你死后获得全新体验的机会,但接受它意味着改变你的习惯。", + "requiem:dialogue.first_contact.explanation.text": "抛弃你的人性,并获得永恒的诅咒。拒绝,并像其他人一样保持你的平凡生活。这是一个在你死后获得全新体验的机会,但接受它意味着改变你的习惯。", "requiem:dialogue.first_contact.explanation.ok": "我明白了", "requiem:dialogue.first_contact.interested.text": "如果你沿着这条路走下去,你每次死的时候都必须找到一个新的身体。当这种情况发生时,你获得的能力将非常有用,你发现的身体可能比你习惯的普通的人体更有趣。", - "requiem:dialogue.first_contact.disinterested.text": "如果你遵循这条路,你会错过安魂曲所提供的一切。你将像往常一样重生,并在死后继续普通的人类生活。", + "requiem:dialogue.first_contact.disinterested.text": "如果你沿着这条路走下去,你会错过安魂曲所提供的一切。你将像往常一样重生,并在死后继续普通的人类生活。", "requiem:dialogue.first_contact.confirm": "这就是我想要的", "requiem:dialogue.first_contact.doubt": "容我三思……", "requiem:dialogue.first_contact.very_interested.text": "你确定你想成为恶魔吗?", @@ -88,9 +89,9 @@ "requiem:subtitles.block.runestone.clear": "符文石清理", "requiem:subtitles.effect.become.mortal": "成为凡人", "requiem:subtitles.effect.become.remnant": "成为恶魔", - "requiem:subtitles.effect.dissociating": "玩家解离(机翻)", - "requiem:subtitles.effect.phasing": "玩家阶段(机翻)", - "requiem:subtitles.effect.possession.attempt": "企图占有", + "requiem:subtitles.effect.dissociating": "玩家解离", + "requiem:subtitles.effect.phasing": "玩家穿墙", + "requiem:subtitles.effect.possession.attempt": "企图附身", "requiem:subtitles.effect.time.stop": "ZA WARUDO! TOKI WO TOMARE", "requiem:subtitles.entity.mortician.ambient": "殡仪师摇铃 ", "requiem:subtitles.entity.mortician.cast_spell": "殡仪师施展法术", @@ -107,15 +108,15 @@ "requiem:tooltip.filled_vessel": "%s灵魂", - "requiem:tooltip.ammo_generator": "弹药时代", - "requiem:tooltip.bolt_hoarder": "Bolt Hoarder", + "requiem:tooltip.ammo_generator": "弹药生成", + "requiem:tooltip.bolt_hoarder": "螺栓囤积者", "requiem:tooltip.bony_prosthesis": "骨质身体", "requiem:tooltip.calcium_bucket": "钙的好处", "requiem:tooltip.cure_catalyst": "治愈催化剂", "requiem:tooltip.cure_reagent": "治愈之药", - "requiem:tooltip.drowned_food": "溺水的美味", - "requiem:tooltip.drowned_grip": "溺水之握", - "requiem:tooltip.foxy_berry": "狐狸&浆果", + "requiem:tooltip.drowned_food": "溺尸的美食", + "requiem:tooltip.drowned_grip": "溺尸的武器", + "requiem:tooltip.foxy_berry": "狐狸的浆果", "requiem:tooltip.illager_food": "肉食主义者", "requiem:tooltip.mushroom_food": "蘑菇", "requiem:tooltip.piglin_food": "猪灵的饮食", @@ -123,26 +124,26 @@ "requiem:tooltip.villager_base_food": "村民的饮食", "requiem:tooltip.villager_food": "素食主义者", "requiem:tooltip.witch_brew_base": "女巫的酿造基地", - "requiem:tooltip.witch_food": "凋零的饮食", + "requiem:tooltip.witch_food": "女巫的饮食", "requiem:tooltip.zombie_food": "僵尸的点心", - "block.requiem.tachylite.runestone": "Tachylite符文石", - "block.requiem.tachylite.runic.attrition": "带有损耗效果的Tachylite符文石", - "block.requiem.tachylite.runic.emancipation": "带有解放效果的Tachylite符文石", - "block.requiem.tachylite.runic.penance": "带有忏悔效果的Tachylite符文石", - "block.requiem.tachylite.runic.reclamation": "带有再生效果的Tachylite符文石", + "block.requiem.tachylite.runestone": "玄武玻璃符文石", + "block.requiem.tachylite.runic.attrition": "带有损耗效果的玄武玻璃符文石", + "block.requiem.tachylite.runic.emancipation": "带有解放效果的玄武玻璃符文石", + "block.requiem.tachylite.runic.penance": "带有忏悔效果的玄武玻璃符文石", + "block.requiem.tachylite.runic.reclamation": "带有再生效果的玄武玻璃符文石", "block.requiem.tachylite.runic.rift": "灵魂裂谷", - "block.requiem.tachylite.derelict": "废弃的Tachylite", - "block.requiem.tachylite.chiseled": "凿过的Tachylite", - "block.requiem.tachylite.chiseled_pillar": "凿过的Tachylite柱", - "block.requiem.tachylite.chiseled_slab": "凿过的Tachylite半砖", - "block.requiem.tachylite.chiseled_stairs": "凿过的Tachylite楼梯", - "block.requiem.tachylite.polished": "磨过的Tachylite", - "block.requiem.tachylite.polished_pillar": "磨过的Tachylite柱", - "block.requiem.tachylite.scraped": "刮过的Tachylite", - "block.requiem.tachylite.tachylite": "Tachylite", - "block.requiem.tachylite.tachylite_slab": "Tachylite半砖", - "block.requiem.tachylite.tachylite_stairs": "Tachylite楼梯", + "block.requiem.tachylite.derelict": "废弃的玄武玻璃", + "block.requiem.tachylite.chiseled": "錾制玄武玻璃", + "block.requiem.tachylite.chiseled_pillar": "錾制玄武玻璃柱", + "block.requiem.tachylite.chiseled_slab": "錾制玄武玻璃台阶", + "block.requiem.tachylite.chiseled_stairs": "錾制玄武玻璃楼梯", + "block.requiem.tachylite.polished": "平滑玄武玻璃", + "block.requiem.tachylite.polished_pillar": "平滑玄武玻璃柱", + "block.requiem.tachylite.scraped": "磨制玄武玻璃", + "block.requiem.tachylite.tachylite": "玄武玻璃", + "block.requiem.tachylite.tachylite_slab": "玄武玻璃台阶", + "block.requiem.tachylite.tachylite_stairs": "玄武玻璃楼梯", "config.requiem.title": "安魂曲配置菜单", "config.requiem.graphics": "图像设置", @@ -153,17 +154,17 @@ "config.requiem.more_info.gamerules": "游戏规则", "config.requiem.more_info.official_doc": "Ladysnake网站上的官方文档", - "death.attack.requiem.attrition.hardcore": "%1$s永远的安息", - "death.attack.requiem.attrition.hardcore.player": "%2$s使%1$s永远的安息", + "death.attack.requiem.attrition.hardcore": "%1$s永远地安息", + "death.attack.requiem.attrition.hardcore.player": "%2$s使%1$s永远地安息", - "gamerule.requiem:showPossessorNameTag": "(安魂曲)显示占有者名称", - "gamerule.requiem:showPossessorNameTag.description": "显示占有实体的玩家的名称", + "gamerule.requiem:showPossessorNameTag": "(安魂曲)显示附身者名称", + "gamerule.requiem:showPossessorNameTag.description": "显示附身实体的玩家的名称", "gamerule.requiem:disableCure": "(安魂曲)禁用治愈", - "gamerule.requiem:disableCure.description": "移除玩家占有亡灵身体时可以治愈自己的能力", + "gamerule.requiem:disableCure.description": "移除玩家附身亡灵身体时可以治愈自己的能力", "gamerule.requiem:startingRemnantType": "(安魂曲)残骸类型", - "gamerule.requiem:startingRemnantType.description": "取代在第一次死亡时在恶魔或凡人之间的选择", - "gamerule.requiem:possessionKeepInventory": "(安魂曲)保留背包 在占有结束之后", - "gamerule.requiem:possessionDetection": "(安魂曲)检测占有的生物", + "gamerule.requiem:startingRemnantType.description": "取代在第一次死亡时在恶魔或凡人之间做出选择", + "gamerule.requiem:possessionKeepInventory": "(安魂曲)在附身结束后保留物品栏", + "gamerule.requiem:possessionDetection": "(安魂曲)检测附身的生物", "gamerule.requiem:possessionDetection.description": "在某些情况下,怪物会发现被附身的生物", "effect.requiem.attrition": "损耗", @@ -173,15 +174,15 @@ "enchantment.requiem.humanity": "人性", - "key.requiem.dissociation": "[安魂曲] 分离", - "requiem:shulker.onboard": "按下%s或%s分离", + "key.requiem.dissociation": "[安魂曲] 解离", + "requiem:shulker.onboard": "按下%s或%s解离", "requiem:dissociate_hint": "按下%s解离", "requiem:possess.incompatible_body": "这个身体与你的灵魂不相容", "requiem:merge_hint": "按下%s返回", "entity.requiem.cured_piglin": "猪人", - "entity.requiem.mortician": "殡仪馆", - "entity.requiem.cured_piglin_brute": "野蛮猪人", + "entity.requiem.mortician": "殡仪师", + "entity.requiem.cured_piglin_brute": "猪人蛮兵", "entity.requiem.player_shell": "玩家躯体", "item.requiem.totem_of_skeletonization": "骷髅图腾", @@ -189,10 +190,10 @@ "item.requiem.empty_soul_vessel": "空的灵魂容器", "item.requiem.creative_soul_vessel": "创造模式灵魂容器", "item.requiem.filled_soul_vessel": "满的灵魂容器", - "item.requiem.ichor_vessel_attrition": "带有损耗效果的Ichor容器", - "item.requiem.ichor_vessel_emancipation": "带有解放效果的Ichor容器", - "item.requiem.ichor_vessel_penance": "带有忏悔效果的Ichor容器", - "item.requiem.ichor_vessel_reclamation": "带有再生效果的Ichor容器", + "item.requiem.ichor_vessel_attrition": "带有损耗效果的灵液容器", + "item.requiem.ichor_vessel_emancipation": "带有解放效果的灵液容器", + "item.requiem.ichor_vessel_penance": "带有忏悔效果的灵液容器", + "item.requiem.ichor_vessel_reclamation": "带有再生效果的灵液容器", "item.requiem.mortician_spawn_egg": "殡仪师刷怪蛋", "item.requiem.pure_soul_vessel": "治愈灵魂容器", "item.requiem.sealed_remnant_vessel": "密封的残骸容器", @@ -209,22 +210,24 @@ "origins:origin.requiem.remnant.description": "传说中神秘的恶魔接管了死者的尸体。没有人真正知道它们是什么,但很少有人真正想知道。", "origins:origin.requiem.vagrant.name": "流浪汉", "origins:origin.requiem.vagrant.description": "一个身体之外的恶魔。注定要徘徊并接管较弱的实体,作为物理世界的代理人。", - "origins:power.requiem.remnant.name": "分离", + "origins:power.requiem.remnant.name": "解离", "origins:power.requiem.remnant.description": "当你死后,你的灵魂会与你的身体分离,变成一个游荡的幽灵。", "origins:power.requiem.damned.name": "诅咒", "origins:power.requiem.damned.description": "你获得新身体的唯一方法是在拥有亡灵生物的身体并治愈它。", "origins:power.requiem.freeform.name": "自由", "origins:power.requiem.freeform.description": "幽灵可以在空中移动,只要稍加努力,甚至可以穿过墙壁。", - "origins:power.requiem.possession.name": "占有", - "origins:power.requiem.possession.description": "作为一个自由的灵魂,你可能会接管在这个世界上漫游的空虚的身体。", + "origins:power.requiem.possession.name": "附身", + "origins:power.requiem.possession.description": "作为一个自由的灵魂,你可能会接管在这个世界上漫游的无魂身体。", "origins:power.requiem.resurrection.name": "死亡之握", "origins:power.requiem.resurrection.description": "在某些情况下,你的灵魂可能会在你毁容的身体死后坚持下去。", "origins:power.requiem.soul_mending.name": "灵魂修补", - "origins:power.requiem.soul_mending.description": "你的灵魂在占有过程中慢慢地自我修复。", + "origins:power.requiem.soul_mending.description": "你的灵魂在附身过程中慢慢地自我修复。", "origins:power.requiem.banished.name": " 流放", "origins:power.requiem.banished.description": "你不能通过治愈亡灵生物来获得新的人体。", "origins:power.requiem.mortal.name": "再生", "origins:power.requiem.mortal.description": "当你死了,如果一切顺利,你会发现自己处于最后的安息之地,拥有全新的身体。", - "stat.requiem.interact_with_rift": "[安魂曲]与方尖碑裂谷的互动" + "stat.requiem.interact_with_rift": "[安魂曲]与方尖碑裂谷的互动", + + "requiem.message.peaceful_despawn": "这位宿主似乎不属于这样一个和平的世界" }