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Other ideas, more advanced/complex, to enhance soul gameplay. Evolution of our soul. It could make some things possible.
hm.. if your add 2 things it could became even more interesting..
Imagine: you kill a cow, or a witch, or a creeper, you see nothing special, but the creature's soul is released in the air, invisible to you. Weak souls could be natural wandering souls already in the air, without the need of killing something, but it will not provide as much "soul energy" than a creature soul. Thank for responding to previous suggestions ^^ |
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a ideia if u take dropped iron was a iron golem u regen health also u can put in possesives "#requiem:living" to posses alive mobs and also players and also add a new soul type ghost to who dont know how to config and also fix the bug that when u remove ender dragon on black list u cant posses and the bug that u cant control wither powers and cant fly was wither also this mod is an of the best for me also when i put a enderman on the config to can posses and try to posses it i get tp to him and nothing else happen |
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Hi ^^
I love your mod, the idea is perfect, and so I started to test it with some others..
So I have some suggestions for you =)
Could it be possible to have a normal player speed while possessing a monster ?
Or a config for that maybe ?
Would it be possible to add blocks in the config, to make these blocks traversable in soul form ?
Would it be possible, when possessing a monster, to quit him volontary, with a keybind ?
( Config to allow this or not )
I continue to test with many other mods that I like ^^
there is many strange things that happen, which doesn't happen with only dissolution installed
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