Releases: Ladysnake/Requiem
Releases · Ladysnake/Requiem
v1.1.4
v1.1.3
Version 1.1.3:
Bug Fixes
- Fixed skeletons being able to consume anything
- Fixed custom gamerules not loading on servers
- Fixed possession when using a trans-dimensional teleport command
- Fixed incompatibility with Shulker Charm disabling soul flight
- Fixed incompatibility with Health Overlay, causing hearts over 20HP to not be colored
see full changelog here
v1.1.2
v1.1.1
Version 1.1.1:
Additions
- Added some gamerules
requiem:showPossessorNameTag
: if set totrue
, shows the name of the possessor above the head of possessed entities. (default:false
)requiem:startingRemnantType
: can be set toFORCE_REMNANT
orFORCE_VANILLA
to enforce all players to be respectively a demon or a normal player at the start of the game.
- Added the
requiem:humans
andrequiem:skeletons
entity type tags for server owners and modpack makers to fine tune mob categories - Added compatibility for mobz
Bug Fixes
- Fixed crash when skeletons attempt to heal using bones
- Fixed ranged attacks crashing on dedicated servers
- Fixed husk resurrection crashing on dedicated servers
see full changelog here
1.1.0
1.1.0-pre2
Additions
- Added the
regular_eater
entity type tag to allow some possessed mobs to use the standard hunger mechanic
Bugfixes
- Fixed residual status effects after they expire on a possessed mobs
- Fixed possessed mobs not tagged as "item user" being able to pick up items
1.1.0-pre1
Updated to 1.15 pre-release 7
Some visual effects have not yet been ported, but all the mechanics are in.
1.0.1
Requiem Release
1.0.0 First official release of Requiem
1.0.0-pre9
Additions:
- Updated to Minecraft 1.14.4
- Upgraded the dialogue screen's controls
- Added a cooldown when using bones to heal as a skeleton
- Changed the effect for players during the first death dialogue, removing the weird texture glitch
- The block outline is now invisible for incorporeal players (like in adventure mode)
Bugfixes:
- Fixed vanilla death from zombies not dropping the inventory
- Fixed equipment desync after stopping possession, again
- Fixed possessed entities not being damaged by magma blocks
- Fixed possesed entities taking fall damage in water