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FEATURES.md

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Sculkhunt

The Game

Preparation Phase

  • Starts with "/sculkhunt start [prepDuration]", stops with "/sculkhunt stop"
  • Preparation phase:
    • 1 out of 5 players are chosen to turn into sculk trackers at the end of the prep phase. They are notified at the start of the prep phase
    • Prep phase lasts 15 minutes by default, can be customised with the command (in seconds)
    • At the end of the preparation phase, the hunting phase starts, chosen players turn into Sculk Trackers

Hunt Phase

  • Sculk Trackers vs. Survivors

    • Survivors need to escape through the end portal by gathering sculk eyes (one use ender eyes)
    • Sculk trackers need to hunt down all remaining Survivors
    • Survivors have one life: upon dying, they join the Sculk Trackers
  • Sculk Trackers

    • Cool high contrast vision that allows to see better in the dark, but get blinded in bright areas (also, sick animated vignette!)
    • Lower health, depends on the percentage of Sculk Trackers in the game
    • No fall or suffocation damage
    • Swim faster and don't drown underwater
    • 4 attack damage (2 hearts) + 2 attack damage (1 heart) per player (above 1 player) in a 16 block range
    • Cannot pick up items
    • Can mine and pick up Sculk Blocks
    • Upon dying, respawn at the Sculk Catalyst closest to a Survivor, rising from the ground
    • Can see vibrations through walls, emitted when players are moving non-sneakily, blocks are broken with tools, bells are rung, chests / doors are opened / closed, projectiles landing, etc...
    • Cannot see immobile, sneaky players, players walking in water / swimming underwater as well as projectiles
    • Whenever in a wall, phases through it and rises to the top
    • Can interact with sculk blocks to teleport into them
    • Can interact with sculk catalysts to relocate (to the closest survivor if there are any, a random catalyst if there aren't any)
    • When killed, drops a random raw food / trash / projectile item
  • Sculk Catalysts

    • Spawn around players during the hunt phase, expand and spawn sculk mobs indefinitely
    • Retains in memory all blocks it converted into Sculk Veins or Sculk blocks
    • When taking damage, the sculk catalyst restores a certain amount of blocks it converted into sculk
    • When there are no sculk blocks remaining, a Catalyst taking damage will get destroyed
    • Each catalyst drops a sculk eye that can be used by survivors to track the end portal and open it
    • When killed, drops a random raw food / trash / projectile item
  • Sculk

    • Slows down survivor players (if they don't wear boots) and gives them mining fatigue
    • Slows down and damages non-sculk entities and players
    • Makes sculk mobs and trackers faster and gives them regeneration
    • When a mob dies on sculk, a sculk copy of the mob will rise from it
    • Absorbs and destroys all non-living entities like items, boats, tnt, etc...
  • Sculk Sensors

    • When detecting a vibration, will reveal and detect all close-by entities and players for 10 seconds
    • When detected, an entity can get targeted by hostile sculk mobs and is fully visible to Sculk Trackers
  • Sculk mobs

    • When dying from sculk, a sculk version of a mob will rise from the sculk
    • Cannot see their targets if they are not detected
    • When killed, drops a random raw food / trash / projectile item

Gamerules

  • sculkCatalystSpawning: Handles whether or not sculk catalysts are naturally spawning.
  • sculkCatalystSpawningDelay: Handles the delay between each catalyst spawn.
  • sculkCatalystSpawningRadius: Handles the maximum radius at which catalysts spawn from players (minimum is 8 and unmodifiable).
  • sculkCatalystBloomDelay: Handles the delay between each catalyst bloom (the phase when a catalyst spreads).
  • sculkCatalystBloomRadius: Handles how many blocks a catalyst will convert upon blooming.
  • sculkCatalystTerritoryRadius: Handles the spread between the spawned catalysts (eg: 30 means there will be one catalyst per 30 blocks).
  • sculkCatalystMobSpawnFrequency: Handles the frequency at which mob spawns from catalysts (lower = faster spawn rate).

Sculk Tracker Tips

  • Mobs in the night will target players, so look where zombies are going, where skeletons are shooting, etc... to locate elusive players.
  • You can teleport to sculk blocks, so you can use them to phase to the surface in a cave (by placing one on the ceiling and interacting with it), make a giant pillar elevator, or hide under sculk blocks near a catalyst and phase through when you know your prey is close.
  • Don't hesitate to interact with Sculk Catalysts to relocate to other survivors if you're having a hard time with one or want to coordinate an assault with other trackers

Survivor Tips

  • Sculk trackers can't see you when you sneak, stay immobile, walk in water or swim, so favor stealth plays to maximize you survival chances.
  • Sculk mobs, trackers and catalysts can drop raw food, junk items and projectiles such as arrows or eggs.
  • Use projectiles like arrows, eggs, snowballs, etc... to bamboozle sculk trackers to another position.
  • Noise machines with opening trapdoors, extending pistons, bells, etc... can be useful to hide your position and scramble your tracks.
  • Sculk trackers have a hard time distinguishing blocks in bright environments, so use this to your advantage by making lava traps for example.
  • Mining blocks by hand or with wooden tools doesn't make any sound, so prioritize them if you wish to stay under the radar.