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CHANGELOG.md

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Sentinel Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

0.1.0 - 2023-02-21

Added

  • A basic baseplate level with empty terrain
  • Centralized remote event and function creation/access
  • Tracked ID attributes between client/server
    • The server uses serverEntityId
    • The client uses clientEntityId
    • Otherwise unknownEntityId is used
  • A component system along with component types
  • Spawning for tagged components based on a set of tags bound to their associated components
  • The ECS global state
  • Replication handling
    • No replication is currently performed. This will come later with a replication system.
  • Systems loading and hot reloading
    • Systems will automatically load in their correct environments
    • They will hot reload in a live synced game as they're updated
  • Initialization for the matter ECS
  • Core ECS systems
    • updateIdAttribute
    • removeMissingModels
    • updateTransforms
    • replication