- Added a "Mod Menu" skill, for players who don't want to deal with a book. This is automatically added once (and when a party member joins once). Mod menu skills can be removed by the LeaderLib Settings menu (via the Commands submenu).
- Added a "Commands" submenu to the LeaderLib Settings menu.
- Fix for players who are unable to talk to the LeaderLib Trader (Lothar). This happens if you save while LeaderLib is disabled, and then re-enable it. NPCs added by mods who undergo this have their "HasDialog" check disabled, and have to have their dialog availability manually reset.
- Added a new "Toggle Script" system. More generalized events that don't need to always be active go inside a toggle script, which is disabled by default, and manually activated/deactivated when a global flag is set/cleared.
- New Timed Autosave System
- Available from the settings menu, autosaves can now be created after a selected amount of time (anywhere between 2 minutes and 4 hours).
- Added additional helpers for mods, including a friendly fire tag for use within skills (for allowing "friendly fire" when an option is enabled).
- Quick fix for opening mod menus on pages greater than 1.
- Added a helper for tracing object positions.
- New "Surface List" helpers, for creating a list of surfaces to randomly choose from (used in the upcoming Weapon Expansion mod).
- Switched the empty rune slot deltamods to the "ItemCombo" from "RuneEmpty", to hopefully prevent them from spawning randomly.
- Added more "IsGameLevel" checks for a few rules running when the GameStarted event is called, and prevented the Mod Menu book from auto-adding when inside the editor.
- LeaderLib now sets/clears a global flag when a mod is active/not active, i.e. if EquipmentSets is active, an EquipmentSets_IsActive flag is set.
- Updated all the LeaderTrader dialog to skip the book-giving text if the party already has a mod menu book (more can be granted for free). The trader will also go right into his default dialog after the intro dialog.
- The LeaderUpdater_ModUpdated proc now passes in the new mod version, as well as the old version, when a mod is updated.
- Minor fix for treasure item counting.
- Tweaked the dummy helper call.
- Tweaked the manual treasure generation timer speed.
- Added an invisible backpack for treasure/container shenanigans.
- New helpers (Random rolling, dummy helpers).
- Cleaned up combat helper data, disabled some features by default.
- Added icons for some mods getting closer to release (Mimicry & Weapon Expansion).
- Quick fix for Lothar's name not being visible in a specific dialog line.
- Small fix for a mod menu re-opening bug, found in rare cases.
- Combined all LeaderLib dependency mod icons into one texture atlas, as a workaround to mitigate the 7 atlas limit present in DOS2 and DOS2DE.
- Mod Menu Book
- Made the Mod Menu book available for free by request from Old Man Lothar.
- Swapped the Mod Menu icon for a default DOS2 one, to hopefully mitigate the current icon limitations.
- Icon Limitations (DOS2DE v3.6.29.390): 7 texture atlases max in one UI. Multiple mods icons in the same UI, even if that mod only adds 1, make icons disappear from limitations in the engine.
- Treasure System
- Fixed a small math ordering mistake (0 - 1 = -1) when determining how many items to generate in certain situations.
- Reworked the LeaderTrader's "avoid combat" behavior, as he may has started assaulting players in certain situations, despite his Pacifist ways. ;)
- Definitive Edition Release
- Refactored all LLLIB prefixed strings, databases, etc to LeaderLib.
- Bug fixes / tweaks to the treasure/trader systems.
- New helpers.
- Small optimizations to the event flow system.
- Added a new "Editor Helper" script
- Contains new text events for playing animations and adding character stat points (attribute, ability, civil, talent, source/source max)
- Moved item helpers to a standalone script
- Added a new system for auto-leveling items
- Also allows deltamods to be applied when an item reaches a specific level, allowing for equipment that gets stronger as the player levels up.
- Added a "Control Summon" skill for making a controlled summon or follower, in response to a current portrait bug making multiple summons unselectable
- Added a new character script (LLLIB_Follower) for disabling the auto-follow behavior found in summons/followers.
- Refactored procs/queries for clarity
- Added new helper scripts
- Combat Helpers
- New system that tracks whose active turn it is in combat, which objects are in combat, who killed who, and more
- Party Helpers
- Helpers for tracking the total number of party members
- Skill Helpers
- Added an easy helper for toggling a status with a skill
- Main (Misc) Helpers
- Added some behavior script to story events for equipment equipping/unequipping
- Combat Helpers
- Added math extensions
- New functions for power, factorials, sine and cosine
- Added flags for applying statuses and playing effects in dialog
- Added a new follower system, which helps with managing party followers
- Initial Public Release