diff --git a/Makefile.defines b/Makefile.defines
index 4aa79cfe0..e64f608e1 100644
--- a/Makefile.defines
+++ b/Makefile.defines
@@ -55,7 +55,7 @@ endif
# Command to print ICONNAME hexadecimal bitmap on stdout
# according to the hardware target.
-ifeq ($(TARGET_NAME),TARGET_STAX)
+ifneq ($(TARGET_NAME),TARGET_NANOS)
ICONHEX_CMD=python3 $(BOLOS_SDK)/lib_nbgl/tools/icon2glyph.py --hexbitmaponly $(ICONNAME)
else
ICONHEX_CMD=python3 $(BOLOS_SDK)/icon3.py --hexbitmaponly $(ICONNAME)
@@ -186,13 +186,15 @@ DEFINES += NBGL_PAGE
DEFINES += NBGL_USE_CASE
#DEFINES += HAVE_DISPLAY_FAST_MODE
else
-DEFINES += HAVE_BAGL
DEFINES += BAGL_WIDTH=128
ifeq ($(TARGET_NAME),TARGET_NANOS)
+DEFINES += HAVE_BAGL
DEFINES += BAGL_HEIGHT=32
endif
ifeq ($(TARGET_NAME),$(filter $(TARGET_NAME),TARGET_NANOX TARGET_NANOS2))
-DEFINES += HAVE_UX_FLOW
+DEFINES += HAVE_NBGL
+DEFINES += NBGL_STEP
+DEFINES += NBGL_USE_CASE
DEFINES += BAGL_HEIGHT=64
DEFINES += HAVE_BAGL_ELLIPSIS
DEFINES += HAVE_BAGL_FONT_OPEN_SANS_REGULAR_11PX
diff --git a/Makefile.glyphs b/Makefile.glyphs
index cf19b7dcf..592297338 100644
--- a/Makefile.glyphs
+++ b/Makefile.glyphs
@@ -31,8 +31,8 @@ endif
GLYPH_DESTC := $(GLYPH_SRC_DIR)/glyphs.c
GLYPH_DESTH := $(GLYPH_SRC_DIR)/glyphs.h
-ifeq ($(TARGET_NAME),TARGET_STAX)
-# Stax glyphs files and generation script
+ifneq ($(TARGET_NAME),TARGET_NANOS)
+# Not NanoS glyphs files and generation script
GLYPH_FILES += $(addprefix $(BOLOS_SDK)/lib_nbgl/glyphs/,$(sort $(notdir $(shell find $(BOLOS_SDK)/lib_nbgl/glyphs/))))
GLYPH_FILES += $(addprefix glyphs/,$(sort $(notdir $(shell find glyphs/))))
ifneq (,$(wildcard $(ICONNAME)))
@@ -40,7 +40,11 @@ ifneq (,$(wildcard $(ICONNAME)))
GLYPH_FILES += $(ICONNAME)
endif
ICON_SCRIPT = $(BOLOS_SDK)/lib_nbgl/tools/icon2glyph.py
-GENERATE_GLYPHS_CMD = python3 $(ICON_SCRIPT) --glyphcfile $(GLYPH_FILES)
+#inverse B&W for non Stax
+ifneq ($(TARGET_NAME),TARGET_STAX)
+GLYPH_OPT := --reverse
+endif
+GENERATE_GLYPHS_CMD = python3 $(ICON_SCRIPT) $(GLYPH_OPT) --glyphcfile $(GLYPH_FILES)
else
# Nano glyphs files and generation script
GLYPH_FILES += $(addprefix glyphs/,$(sort $(notdir $(shell find glyphs/))))
@@ -54,7 +58,7 @@ $(GLYPH_DESTH): $(GLYPH_FILES) $(ICON_SCRIPT)
$(L)-mkdir -p $(GLYPH_SRC_DIR)
$(L)rm -f $(GLYPH_DESTC) $(GLYPH_DESTH)
@# Use temporary files to prevent issues when build is interrupted
- $(L)python3 $(ICON_SCRIPT) --glyphcheader $(GLYPH_FILES) > $(GLYPH_DESTH)_tmp
+ $(L)python3 $(ICON_SCRIPT) $(GLYPH_OPT) --glyphcheader $(GLYPH_FILES) > $(GLYPH_DESTH)_tmp
$(L)$(GENERATE_GLYPHS_CMD) > $(GLYPH_DESTC)_tmp
$(L)mv $(GLYPH_DESTC)_tmp $(GLYPH_DESTC)
$(L)mv $(GLYPH_DESTH)_tmp $(GLYPH_DESTH)
diff --git a/Makefile.rules b/Makefile.rules
index 5d06dc155..8b606d020 100644
--- a/Makefile.rules
+++ b/Makefile.rules
@@ -16,11 +16,11 @@
#*******************************************************************************
# temporary redef, to ensure wider compliance of the SDK with pre-1.6 apps
-ifeq ($(TARGET_NAME),$(filter $(TARGET_NAME),TARGET_NANOS TARGET_NANOX TARGET_NANOS2))
+ifeq ($(TARGET_NAME),TARGET_NANOS)
ifeq ($(NO_UI), 0)
SDK_SOURCE_PATH += lib_bagl lib_ux
endif
-else ifeq ($(TARGET_NAME),TARGET_STAX)
+else
ifeq ($(NO_UI), 0)
SDK_SOURCE_PATH += lib_nbgl lib_ux_stax
endif
diff --git a/Makefile.rules_generic b/Makefile.rules_generic
index d5300fc6f..16674ad56 100644
--- a/Makefile.rules_generic
+++ b/Makefile.rules_generic
@@ -32,7 +32,7 @@ ifeq ($(shell $(CC) -v 2>&1 | grep clang),)
$(error Compiler is not CLANG)
endif
-ifeq ($(TARGET_NAME),$(filter $(TARGET_NAME),TARGET_NANOX TARGET_NANOS2 TARGET_STAX))
+ifneq ($(TARGET_NAME),TARGET_NANOS)
ifeq ($(shell $(LD) -v 2>&1 | grep clang),)
LD := $(CC)
ifneq ($(shell [ `$(CC) -v 2>&1 | grep -o "version .*" | cut -f2 -d' ' | cut -f1 -d'.'` -ge 7 ] && echo ok),ok)
diff --git a/include/cx_trampoline.h b/include/cx_trampoline.h
index 998d47b53..715886184 100644
--- a/include/cx_trampoline.h
+++ b/include/cx_trampoline.h
@@ -7,7 +7,7 @@
#elif defined(TARGET_NANOX)
#define CX_TRAMPOLINE_ADDR 0x00210001
#elif defined(TARGET_NANOS2)
-#define CX_TRAMPOLINE_ADDR 0x00808001
+#define CX_TRAMPOLINE_ADDR 0x00810001
#elif defined(TARGET_STAX)
#define CX_TRAMPOLINE_ADDR 0x00818001
#endif
diff --git a/include/os_screen.h b/include/os_screen.h
index ce0be05ff..109355b3f 100644
--- a/include/os_screen.h
+++ b/include/os_screen.h
@@ -3,7 +3,6 @@
#include "bolos_target.h"
#include "decorators.h"
-#ifdef HAVE_BAGL
#ifdef HAVE_SE_SCREEN
// SYSCALL void screen_write_frame(unsigned char* framebuffer PLENGTH(BAGL_WIDTH*BAGL_HEIGHT/8));
/**
@@ -53,4 +52,3 @@ SYSCALL void bagl_hal_draw_rect(unsigned int color,
unsigned int width,
unsigned int height);
#endif // HAVE_SE_SCREEN
-#endif // HAVE_BAGL
diff --git a/lib_nbgl/doc/mainpage.dox b/lib_nbgl/doc/mainpage.dox
index 3131b28d6..f9c4f4793 100644
--- a/lib_nbgl/doc/mainpage.dox
+++ b/lib_nbgl/doc/mainpage.dox
@@ -1,3 +1,4 @@
+#ifdef HAVE_SE_TOUCH
/** @page nbgl_mainpage New BOLOS Graphic API
@section mainpage_intro Introduction
@@ -57,3 +58,4 @@ Applications are free to define \b NBGL_KEYBOARD, \b NBGL_KEYPAD or \b NBGL_QRCO
"rare" objects.
*/
+#endif // HAVE_SE_TOUCH
diff --git a/lib_nbgl/doc/mainpage_nanos.dox b/lib_nbgl/doc/mainpage_nanos.dox
new file mode 100644
index 000000000..f2dfa14db
--- /dev/null
+++ b/lib_nbgl/doc/mainpage_nanos.dox
@@ -0,0 +1,65 @@
+#ifndef HAVE_SE_TOUCH
+/** @page nbgl_mainpage New BOLOS Graphic API
+
+@section mainpage_intro Introduction
+
+This documentation describes the different interfaces of NBGL, the library that
+is targeted to be integrated in Stax product.
+
+NBGL Engine is responsible for constructing screens and handling Touchscreen input.
+
+@section mainpage_overall_archi Overall architecture
+
+NBGL Engine is a library to be integrated in SDK.
+It is intended to replace existing BAGL/FLOW Graphical Engine (used on Nanos/Blue products)
+
+\image{inline} html NBGLArchi.png "caption" height=600
+
+@section nbgl_drawing_api Screen drawing APIs
+
+@subsection nbgl_app_use_case_api_1 Application Use-cases API
+This is the most preferred API level to write an embedded Application.
+
+The @subpage nbgl_app_use_case_nanos page contains all information necessary to understand
+and use \b NBGL Application Use cases API
+
+@subsection nbgl_flow_level_api_1 Flow API
+The @subpage nbgl_flow page contains all information necessary to understand
+and use \b NBGL Flow API, managing a scenario flow, made of one or several steps
+
+@subsection nbgl_step_level_api_1 Step API
+The @subpage nbgl_step page contains all information necessary to understand
+and use \b NBGL Step API, managing the page(s) of a scenario step
+
+@subsection nbgl_mid_level_api_1 Complex objects (layout) API
+The @subpage nbgl_layout page contains all information necessary to understand
+and use \b NBGL Mid-Level API, using complex objects
+
+@subsection nbgl_low_level_api_1 Low-Level API
+The @subpage nbgl_obj page contains all information necessary to understand
+and use \b NBGL Low-Level API
+
+@section nbgl_screen_objs Screen and objects management
+The @subpage nbgl_screens_and_objs page contains all information necessary to understand
+how \b NBGL manages the screens stack and the dynamically allocated objects
+
+@section nbgl_touch_api Touchscreen events management
+The @subpage nbgl_touchscreen page contains all information necessary to understand
+how \b NBGL manages the touchscreen events and how to receive and process these events.
+
+@section nbgl_building Compilation options
+In order to reduce the footprint (RAM+Flash), some features are only activated if some building options are defined.
+
+Define | Meaning | Default state
+------------- | ------------- | -------------
+\b NBGL_PAGE | Activate High-Level API | Active in SDK, not in OS
+\b NBGL_USE_CASE | Activate Use Case API | Active in SDK, not in OS
+\b NBGL_KEYBOARD | Activate Keyboard object | Active in OS, not in SDK
+\b NBGL_KEYPAD | Activate Keypad object | Active in OS, not in SDK
+\b NBGL_QRCODE | Activate QRCode object | Active in OS, not in SDK
+
+Applications are free to define \b NBGL_KEYBOARD, \b NBGL_KEYPAD or \b NBGL_QRCODE in their own Makefile if they need to use these
+"rare" objects.
+
+*/
+#endif // HAVE_SE_TOUCH
diff --git a/lib_nbgl/doc/nbgl_flow.dox b/lib_nbgl/doc/nbgl_flow.dox
new file mode 100644
index 000000000..560f1db23
--- /dev/null
+++ b/lib_nbgl/doc/nbgl_flow.dox
@@ -0,0 +1,104 @@
+#ifdef NBGL_STEP
+/** @page nbgl_flow Flow API
+
+@section nbgl_flow_intro Introduction
+This chapter describes briefly the Flow API of Advanced BOLOS Graphic Library.
+
+This layer offers a way to handle multi-steps flows in typical scenarios of Nanos OS or Apps, like a transaction, a navigation in a menu.
+
+A full description of the way to create and interact with a flow can be found in this document
+
+@section nbgl_flow_concepts Concepts
+
+This layer uses the step API described in @ref nbgl_step, but for list of steps. The navigation between steps is entirely managed
+by the flow engine.
+
+@subsection nbgl_flow_example Example
+
+\image{inline} html layout_nanos_flow1.png "caption" height=200
+
+In this example, a flow made of 4 steps (each on one page) is built. The navigation is possible between these steps (no loop), and the
+last step can be selected (double button press).
+
+@section nbgl_flow_operations Operations
+
+@subsection create_flow Draw a flow
+
+The configuration of a flow is provided in a single function call, through @ref nbgl_flowDraw() which will:
+
+- draw the first step
+- Refresh after first step drawing
+
+The arguments of @ref nbgl_flowDraw() are:
+
+- An array of step descriptions (see below)
+- The index of the step to start with in step descriptions array
+- A boolean indicating whether the flow shall be modal or not
+- A boolean indicating whether the flow is circular or not (loop)
+
+@code
+static char string_buffer[128];
+
+static void onPrepareOSversion(void);
+static void onPrepareMCUversion(void);
+static void onPrepareBootloaderversion(void);
+static void onBack(void);
+
+static nbgl_flow_t flowContext;
+
+static const nbgl_stepDesc_t flowSteps[] = {
+ {
+ .text = "\bSecure Element",
+ .subText = string_buffer,
+ .init = onPrepareOSversion
+ },
+ {
+ .text = "\bMicrocontroller",
+ .subText = string_buffer,
+ .init = onPrepareMCUversion
+ },
+ {
+ .text = "\bBootloader",
+ .subText = string_buffer,
+ .init = onPrepareBootloaderversion
+ },
+ {
+ .text = "\bBack",
+ .callback = onBack,
+ .icon = &C_icon_back
+ }
+};
+
+static void onPrepareOSversion(void) {
+ os_version((unsigned char*)string_buffer, 32);
+}
+
+static void onPrepareMCUversion(void) {
+ os_seph_version((unsigned char*)string_buffer, 32);
+}
+
+static void onPrepareBootloaderversion(void) {
+ os_bootloader_version((unsigned char*)string_buffer, 32);
+}
+
+static void onBack(void) {
+ nbgl_flowRelease(flowContext);
+ // go to parent flow
+}
+
+void displayInfo() {
+ // use string_buffer as temporary buffer
+ memset(string_buffer, 0, 128);
+ flowContext = nbgl_flowDraw(flowSteps, 4, 0, false, false);
+}
+
+@endcode
+
+@subsection page_release Releasing a predefined page
+
+Before leaving a screen built with a layout, it must be released with a call to @ref nbgl_flowRelease(). It will free the allocated
+objects.
+
+
+*/
+#endif // NBGL_STEP
diff --git a/lib_nbgl/doc/nbgl_layout.dox b/lib_nbgl/doc/nbgl_layout.dox
index eda54fa8f..e422d736a 100644
--- a/lib_nbgl/doc/nbgl_layout.dox
+++ b/lib_nbgl/doc/nbgl_layout.dox
@@ -1,3 +1,4 @@
+#ifdef HAVE_SE_TOUCH
/** @page nbgl_layout Complex objects layout API
@section nbgl_layout_intro Introduction
@@ -743,3 +744,4 @@ objects.
*/
+#endif // HAVE_SE_TOUCH
diff --git a/lib_nbgl/doc/nbgl_layout_nanos.dox b/lib_nbgl/doc/nbgl_layout_nanos.dox
new file mode 100644
index 000000000..7b8b22c46
--- /dev/null
+++ b/lib_nbgl/doc/nbgl_layout_nanos.dox
@@ -0,0 +1,309 @@
+#ifndef HAVE_SE_TOUCH
+/** @page nbgl_layout Complex objects layout API
+
+@section nbgl_layout_intro Introduction
+This chapter describes briefly the mid level API of Advanced BOLOS Graphic Library.
+
+This layer offers a simplified view of a screen page, using complex (aggregated) objects, like a centered info or a set of navigation arrows.
+
+A full description of each functions/types can be found in this document
+
+@section concepts2 Concepts
+
+This layer uses the low-level API described in @ref nbgl_obj, but all graphic objects are hidden, in favor to abstract complex objects
+like a centered info or a set of navigation arrows.
+
+Moreover, positions of objects in the page are mostly hidden and automatic.
+
+@subsection example_1 Example
+
+\image{inline} html layout_nanos_1.png "caption" height=300
+
+In this example, 2 "objects" are used and added to the page with dedicated APIs:
+
+- A centered information area with an icon and a main text
+- A set of navigation arrows, indicating that the user can use left/right buttons to navigated across pages
+
+@section operations Common operations
+
+@subsection create_layout Getting a new layout
+
+The first operation is always to get a new layout, with the desired parameters:
+
+- An action callback used for all controls of the page
+- A boolean indicated whether the page is modal or not (on top of existing ones, or in background plane)
+- A potential ticker configuration if a ticker is required for the page
+
+The function to actually create the layout is @ref nbgl_layoutGet()
+
+For example:
+
+@code
+ nbgl_layoutDescription_t layoutDescription = {
+ .modal = false, // not modal (so on plane 0)
+ .onActionCallback = &myActionCallback, // generic callback for all controls
+ .ticker.callback = NULL // no ticker
+ };
+ // create layout
+ nbgl_layout_t *layout = nbgl_layoutGet(&layoutDescription);
+@endcode
+
+@subsection draw_layout Drawing a populated layout
+
+Once defined and populated, all objects can be drawn in **framebuffer**
+with a simple call to @ref nbgl_layoutDraw().
+
+@section add_objects Populating a layout
+
+Once the layout is defined and retrieved with @ref nbgl_layoutGet(), the page can be filled with complex objects.
+
+@subsection centered_info Centered info area
+
+\image{inline} html layout_nanos_centered.png "caption" height=300
+
+This object is made of:
+
+- An optional icon
+- An optional main text under the icon
+- An optional sub text under the main text
+
+The whole object is centered horizontally in the page
+
+It can be either centered vertically or put on top of the page.
+
+The API to insert such an object is @ref nbgl_layoutAddCenteredInfo(), using @ref nbgl_layoutCenteredInfo_t structure
+
+The fonts for the texts depends of the \b style field used in @ref nbgl_layoutCenteredInfo_t.
+
+- if @ref REGULAR_INFO, main text and sub text are in regular case
+- if @ref BOLD_TEXT1_INFO, main text is in bold case (and sub text in regular case)
+
+@subsection navigation Navigation area
+
+\image{inline} html layout_nanos_nav1.png "caption" height=300
+
+or
+
+\image{inline} html layout_nanos_nav2.png "caption" height=300
+
+
+This object is made of:
+
+- 1 or 2 arrows on left and right of the screen
+
+The arrows are centered vertically in the page
+
+There are two styles for the arrows:
+
+- either @ref HORIZONTAL_NAV for navigation between pages
+- or @ref VERTICAL_NAV for navigation between menu items
+
+The API to insert such an object is @ref nbgl_layoutAddNavigation(), using @ref nbgl_layoutNavigation_t structure
+
+The "direction" and the number of arrows (left, right or both) to use are set in @ref nbgl_layoutNavigation_t.
+
+@subsection menu_list Menu List area
+
+\image{inline} html layout_nanos_menu_list.png "caption" height=300
+
+On screen, the visible part of his object is made of up to 5 menu item elements (single line, centered horizontally)
+
+The first and last of the 5 lines are only partially visible (horizontal cut)
+
+The API to insert such an object is @ref nbgl_layoutAddMenuList(), using @ref nbgl_layoutMenuList_t structure,
+which enables to configure:
+
+- The total number of items in the list.
+- The selected item index in the list (that will be highlighted in bold, and always be centered vertically)
+- A callback that will be called to get the text of each displayed menu item
+
+@subsection keyboard_section Keyboard-related objects
+
+Some rare screens require displaying a keyboard at the bottom of the page, to enter text.
+
+The text to enter may be a generic string or a word (for example BIP39).
+
+Here is an example of these pages in Bolos UX:
+
+\image{inline} html layout_nanos_keyboard1.png "caption" height=300
+
+To build such screens, some dedicated APIs are necessary, which will be detailed in the sub-chapters.
+
+@subsubsection keyboard_sub_section_1 Adding/Updating keyboard
+
+This object, in the center of screen (with a margin), proposes a rotating keyboard, displaying 3 letters at max,
+(from 'a' to 'z' in letters-only).
+
+The parameters to configure this object are:
+
+- The mode in which to start the keyboard (letters, digits or special characters)
+- A boolean to indicate whether to display only letters, with no space and no shift key to switch between modes
+- A boolean to indicate whether to display a backspace key or not.
+- A boolean to indicate whether to display a validate key or not.
+- A 32 bits mask used to invalidate (remove) some keys on the keyboard (in letters-only mode).
+- A function to be called when an active key is pressed
+
+The API to insert such an object is @ref nbgl_layoutAddKeyboard(), with @ref nbgl_layoutKbd_t structure as parameter.
+
+This function returns a positive integer (if successful) to be used as an index in @ref nbgl_layoutUpdateKeyboard() function,
+used to modify an existing keyboard.
+
+@note the 32 bits mask works like this:
+- If mask[0] bit is 1, the 'a' key is invalid
+- If mask[1] bit is 1, the 'b' key is invalid
+- And so on in "abcdefghijklmnopqrstuvwxyz" string.
+- If mask[26] bit is 1, the backspace key is not used
+
+@subsubsection keyboard_sub_section_4 Adding/Updating entered text
+
+This object, displayed under the keyboard consists in a set of 9 placeholders
+representing the text entered with the keyboard.
+
+If text is too long to be displayed (more than 8 characters), the beginning is replaced by ".."
+
+The only parameter to configure this object is:
+
+- The \b text to display
+
+The API to insert such an object is @ref nbgl_layoutAddEnteredText().
+
+This function returns a positive integer (if successful) to be used as an index in @ref nbgl_layoutUpdateEnteredText() function,
+used to modify the text.
+
+@subsubsection keyboard_example Example
+
+Here is the source code to display the example:
+
+@code
+static nbgl_layout_t *layout;
+static char textToEnter[10];
+static char headerText[24];
+static int textIndex, keyboardIndex;
+
+// function called when a key of keyboard is touched
+static void keyboardCallback(char touchedKey) {
+
+}
+
+void app_keyboard(void) {
+ nbgl_layoutDescription_t layoutDescription = {
+ .modal = false,
+ .onActionCallback = NULL
+ };
+ nbgl_layoutKbd_t kbdInfo = {
+ .callback = keyboardCallback,
+ .keyMask = 1<<26, // no masked letter but masked backspace
+ .lettersOnly = true // only letters are allowed
+ };
+ nbgl_layoutCenteredInfo_t centeredInfo = {
+ .text1 = descriptionTxt,
+ .text2 = NULL,
+ .icon = NULL,
+ .onTop = true
+ };
+ nbgl_layoutNavigation_t navInfo = {
+ .direction = HORIZONTAL_NAV,
+ .indication = LEFT_ARROW | RIGHT_ARROW
+ };
+ int status;
+
+ // create description text
+ sprintf(headerText,"Enter word #%d",12);
+
+ // get empty layout
+ layout = nbgl_layoutGet(&layoutDescription);
+ // add description
+ nbgl_layoutAddCenteredInfo(layout, ¢eredInfo);
+
+ // add keyboard
+ status = nbgl_layoutAddKeyboard(layout, &kbdInfo);
+ if (status < 0)
+ return;
+ keyboardIndex = (uint8_t)status;
+ // add empty entered text
+ status = nbgl_layoutAddEnteredText(layout, "");
+ if (status < 0)
+ return;
+ textIndex = (uint8_t)status;
+ nbgl_layoutAddNavigation(layout, &navInfo);
+ nbgl_layoutDraw(layout);
+ nbgl_refresh();
+}
+@endcode
+
+@subsection keypad_section Keypad-related objects
+
+Some rare screens require displaying a keypad at the bottom of the page, to enter digits.
+
+The digits to enter are usually a PIN code, to enter or to confirm.
+
+Here are some example of these pages in Bolos UX:
+
+\image{inline} html layout_nanos_keypad1.png "caption" height=300
+
+To build such screens, some dedicated APIs are necessary, which will be detailed in the sub-chapters.
+
+@subsubsection keypad_sub_section_1 Adding/Updating keypad
+
+This object is made of an area at the bottom of the screen, presenting the 10 digits, a backspace and a validate keys, that can be navigated
+with left and right buttons and selected with both buttons. And a title at the top of the screen.
+
+The only parameters to configure this object (at creation time) are:
+
+- the callback associated with active keypad key selection.
+- a boolean to choose between shuffled (selection starts with any key) and regular mode (selection starts at '5' key).
+- a single line string to use as title.
+
+The API to insert such an object is @ref nbgl_layoutAddKeypad().
+
+This function returns a positive integer (if successful) to be used as an index in @ref nbgl_layoutUpdateKeypad() function,
+used to modify the active keys of an existing keypad (backspace and validate keys).
+
+@note at creation time, backspace and validate keys are inactive
+
+@subsubsection keypad_sub_section_2 Adding/Updating hidden digits area
+
+This object, displayed on top of the keypad, consists in up to 8 discs (plain or empty) corresponding to
+hidden entered/not entered digits.
+
+The parameters to configure this object are:
+
+- The number of total digits to be displayed (all digits are considered as "not entered")
+
+The API to insert such an object is @ref nbgl_layoutAddHiddenDigits().
+
+This function returns a positive integer (if successful) to be used as an index in @ref nbgl_layoutUpdateHiddenDigits() function,
+used to modify the number of entered digits.
+
+@section refresh_layout Refreshing screen
+
+After having drawn graphic objects in **framebuffer**, it is necessary to transfer the content of the **framebuffer** on display.
+This operation is called a refresh.
+
+The API to do that is @ref nbgl_refresh() (in nbgl_obj.h)
+
+It will only refresh the rectangle part of the screen having changed (with objects redrawn) since the last refresh.
+
+@section callbacks Control actions management
+
+Some controls, like a touchable bar, or a choice by radio buttons, can be interacted with thanks to the Touchscreen.
+
+The developer can subscribe to these events by providing an action callback in @ref nbgl_layoutGet(), with @ref nbgl_layoutTouchCallback_t prototype.
+
+The first parameter (*token*) of this function is a token provided along with the definition of the complex object.
+
+The second parameter (*index*) is only used for some types of complex objects:
+
+- **Navigation bar**: in this case, *index* gives the index of the new active page, when navigating.
+- **Radio button choices**: in this case, *index* gives the index of the selected choice.
+- **Switches**: in this case, if *index* is 0 it means OFF, otherwise it means ON.
+- **Choice buttons**: in this case, if *index* is 0, it means top-button (choice 1), otherwise it means bottom-buttom (choice 2)
+
+@subsection release Releasing a layout
+
+Before leaving a screen built with a layout, it must be released with a call to @ref nbgl_layoutRelease(). It will free the potentially allocated
+objects.
+
+
+*/
+#endif // HAVE_SE_TOUCH
diff --git a/lib_nbgl/doc/nbgl_page.dox b/lib_nbgl/doc/nbgl_page.dox
index 86138a9bc..65be3ad9a 100644
--- a/lib_nbgl/doc/nbgl_page.dox
+++ b/lib_nbgl/doc/nbgl_page.dox
@@ -1,3 +1,4 @@
+#ifdef NBGL_PAGE
/** @page nbgl_page Predefined pages API
@section nbgl_page_intro Introduction
@@ -245,3 +246,4 @@ objects.
*/
+#endif // NBGL_PAGE
diff --git a/lib_nbgl/doc/nbgl_step.dox b/lib_nbgl/doc/nbgl_step.dox
new file mode 100644
index 000000000..4b5838878
--- /dev/null
+++ b/lib_nbgl/doc/nbgl_step.dox
@@ -0,0 +1,130 @@
+#ifdef NBGL_STEP
+/** @page nbgl_step Step API
+
+@section nbgl_step_intro Introduction
+This chapter describes briefly the high-level API of Advanced BOLOS Graphic Library.
+
+This layer offers a simplified view of a screen page (or multi-pages), using predefined models, like a centered info, or a menu list, managing
+the internal navigation between the internal pages of a step.
+
+A full description of each type of steps can be found in this document
+
+@section nbgl_step_concepts Concepts
+
+This layer uses the complex-objects API described in @ref nbgl_layout, but all objects are hidden, in favor to fields to configure, for example
+texts, icons and callbacks.
+
+Moreover, positions of objects in the page are hidden and automatic.
+
+And finally, if a step requires using multiple pages (for example for a long text to display, or a long menu list), the step engine manages the
+navigation between these pages.
+
+@section nbgl_step_operations Operations
+
+@subsection create_page Draw a step
+
+The configuration of a step is provided in a single function call, and all predefined pages APIs will do the following operations:
+
+- Create the page
+- Add required complex objects in the page
+- Draw the objects in the **framebuffer**
+- Refresh the display with **framebuffer** content
+
+For every types of steps, the navigation inside the step is managed by the step engine, but even for navigation outside it (between steps of
+a flow), the navigation arrows are drawned by the engine.
+
+A few APIs are available to draw typical pages, like:
+
+- @ref nbgl_stepDrawText() to draw a text and a sub-text on one or several lines/pages, with navigation
+- @ref nbgl_stepDrawCenteredInfo() to draw an icon, a text and a sub-text in a single page, with navigation
+- @ref nbgl_stepDrawMenuList() to draw a menu list, with navigation
+
+@subsection step_typical_types Typical step types
+
+@subsubsection step_text_type Generic Text Step
+
+This type is intended to draw one or two centered (vertically and horizontally) text(s) in the screen.
+
+If there is no sub-text and the main-text doesn't fit in a single page (taking wrapping into account), the text is automatically split
+into several pages, and the navigation is set accordingly, and manage automatically between these internal pages. See first example.
+
+\image{inline} html layout_nanos_step_text1.png "caption" height=200
+
+If there is a sub-text, the main-text must fit in a single line. The sub-text can be multi-pages, and in this case the main-text is
+considered as title, and an indication is automatically added to this "title" to show the current "page" and number of pages. See
+second example.
+
+\image{inline} html layout_nanos_step_text2.png "caption" height=200
+
+The API to insert such an object is @ref nbgl_stepDrawText() with:
+
+- A callback to handle the actions on buttons (left, right or both)
+- A potential ticker configuration.
+- A potential main text
+- A potential sub-text
+- The position of the step in a flow (see @subpage step_positioning)
+- A boolean to indicate whether this step is modal or not
+- The style to use for text and sub-text (@ref REGULAR_INFO or @ref BOLD_TEXT1_INFO)
+
+@note left or right buttons actions are only notified with the provided callback if on the first page (for left) or on the
+last page (right) for a multi-pages step.
+
+@subsubsection step_centered_info_type Centered Info Step
+
+This type is intended to draw a centered info, with an icon, a main text and a sub-text in the screen. The texts are optional.
+
+\image{inline} html layout_nanos_step_centered.png "caption" height=200
+
+The API to insert such an object is @ref nbgl_stepDrawCenteredInfo() with:
+
+- A callback to handle the actions on buttons (left, right or both)
+- A potential ticker configuration
+- A mandatory icon
+- A potential main text
+- A potential sub-text
+- The position of the step in a flow (see @subpage step_positioning)
+- A boolean to indicate whether this step is modal or not
+- The style to use for text and sub-text (@ref REGULAR_INFO or @ref BOLD_TEXT1_INFO)
+
+@subsubsection step_menu_list_type Menu List Step
+
+This type is intended to draw a menu list, and manage the navigation between the items of the list
+
+\image{inline} html layout_nanos_step_menu_list.png "caption" height=200
+
+The API to insert such an object is @ref nbgl_stepDrawMenuList() with:
+
+- A callback to handle the selection (press both buttons) of a menu item
+- A potential ticker configuration.
+- The menu list description structure
+- The position of the step in a flow (see @subpage step_positioning)
+- A boolean to indicate whether this step is modal or not
+
+@subsection step_release Releasing a step
+
+Before leaving a screen built with a layout, it must be released with a call to @ref nbgl_stepRelease(). It will free the allocated
+objects.
+
+Releasing a step has no effect on the display, even if a modal step is released.
+
+@note Releasing is mandatory for modal step, but if on background, it will be automatically released when a new step will be allocated
+
+@subsection step_positioning Step Positioning
+
+Usually, a step is part of a flow (list of steps, to be parsed in forward or backward direction).
+To indicate to the end-user that navigation between steps is possible, navigation arrows need to be displayed on left and right sides
+of the screen (as < and > 'arrows').
+
+The navigation can also loop in some cases (only for Applications), which means that at the end of the last step, when pressing
+right button the engine will display the beginning of first step (and vice versa).
+
+To indicate to step engine which 'flow navigation' to draw, an argument (position) is provided to all API used to create steps.
+This argument (of type @ref nbgl_stepPosition_t) can take the following values:
+
+- @ref SINGLE_STEP if this is a single step flow (in this case, no 'flow navigation' is displayed)
+- @ref FIRST_STEP if this is the first step in a multiple steps flow
+- @ref LAST_STEP if this is the last step in a multiple steps flow
+- @ref NEITHER_FIRST_NOR_LAST_STEP, if this is the neither the first nor the last step in a multiple steps flow
+
+*/
+#endif // NBGL_STEP
diff --git a/lib_nbgl/doc/nbgl_use_case.dox b/lib_nbgl/doc/nbgl_use_case.dox
index 0db17abd7..c71cc5662 100644
--- a/lib_nbgl/doc/nbgl_use_case.dox
+++ b/lib_nbgl/doc/nbgl_use_case.dox
@@ -1,3 +1,4 @@
+#ifdef HAVE_SE_TOUCH
/** @page nbgl_app_use_case Predefined Application Use-cases API
@section nbgl_use_case_intro Introduction
@@ -872,3 +873,4 @@ So no need to call @ref nbgl_refresh().
*/
+#endif // HAVE_SE_TOUCH
diff --git a/lib_nbgl/doc/nbgl_use_case_nanos.dox b/lib_nbgl/doc/nbgl_use_case_nanos.dox
new file mode 100644
index 000000000..01020dfa7
--- /dev/null
+++ b/lib_nbgl/doc/nbgl_use_case_nanos.dox
@@ -0,0 +1,497 @@
+#ifndef HAVE_SE_TOUCH
+/** @page nbgl_app_use_case_nanos Predefined Application Use-cases API
+
+@section nbgl_use_case_intro Introduction
+This chapter describes the Application Use-cases API of Advanced BOLOS Graphic Library.
+
+This layer offers a simplified view of some typical use-cases of display in an Application running on Stax.
+For example, a use-case can be:
+
+- Reviewing a transaction/message
+- Reviewing details on a given data of a transaction/message
+- Displaying pages of settings
+
+A full description of each predefined use-case can be found in this document
+
+@section nbgl_use_case_concepts Concepts
+
+This layer uses the Step API described in @ref nbgl_step, but offers to developer more than a single step.
+
+The goal is to simplify the usage of NBGL, but also to offer a better homogeneity across applications, by pushing
+developers to use common API for common use-cases.
+
+So that not only the look of the pages but also their transitions look the same. Which should be a real help
+for end-users, getting more and more familiar with the user experience of applications.
+
+@subsection nbgl_use_case_example_1 Example 1: transaction review
+
+\image{inline} html UseCase-Review1.png "caption" height=300
+
+In this example, a transaction review consists in 3 successive pages, and can be seen as a use-case
+
+@subsection nbgl_use_case_example_2 Example 2: settings pages
+
+\image{inline} html UseCase-Settings1.png "caption" height=300
+
+In this example, a parsing the settings (single level) consists in 2 pages, and can be seen as another use-case.
+
+@section nbgl_use_cases Use Cases
+
+A few APIs are available to draw typical Use-Cases, such as:
+
+- for Home Screen:
+ - @ref nbgl_useCaseHome() to draw the home screen of an application (see @subpage use_case_home)
+- for Settings:
+ - @ref nbgl_useCaseSettings() to draw a level of settings pages (see @subpage use_case_settings)
+ - @ref nbgl_useCaseSpinner() to draw an infinite spinner page (see @subpage use_case_spinner)
+- for most used reviews:
+ - @ref nbgl_useCaseStaticReview() to draw the pages of a regular review, when all info are available from the beginning (see @subpage use_case_static_review)
+ - @ref nbgl_useCaseRegularReview() to draw the pages of a regular review (all pages but the cover one) (see @subpage use_case_regular_review)
+- for rare reviews:
+ - @ref nbgl_useCaseForwardOnlyReview() to draw the pages of a forward-only review (without back key) (see @subpage use_case_forward_only_review)
+
+@subsection use_case_home Home screen Use Case
+
+\image{inline} html UseCase-Home.png "caption" height=300
+
+Ledger would like all application to have the same home screen, so the @ref nbgl_useCaseHome() function enables to
+create such a page, the only configurable parameters being:
+
+- the application name
+- the application icon
+- the tagline, a text under app name (if NULL, it will be "This app enables signing transactions on the network.")
+- the callbacks when touching *quit* or *top-right* buttons
+- the type of top-right button (info or settings)
+
+@code
+extern const nbgl_icon_details_t *myAppIcon;
+
+void myAppSettings(void) {
+ // draw settings page here
+}
+void onQuit(void) {
+ // exit app here
+}
+void appMain(void) {
+ nbgl_useCaseHome("MyApp",
+ &myAppIcon,
+ NULL,
+ true, // with settings button
+ myAppSettings,
+ onQuit);
+}
+@endcode
+
+
+@subsection use_case_settings Settings Use Case
+
+\image{inline} html UseCase-Settings1.png "caption" height=300
+
+Usually settings (or information) of an application consist in a list of pages, each page containing:
+
+- some radio buttons to make a choice
+- some switches for various configuration
+- a list of information organized by pairs [info_name, info_value]
+
+The API to initiate the display of the series of pages is @ref nbgl_useCaseSettings(), providing:
+
+- the title of the settings series
+- the page in which to start
+- the number of pages
+- a boolean to indicate whether the title is touchable or not (if touchable, it is used to quit the series,
+so no Quit button in navigation bar)
+- a callback called when the quit button (or touchable title) is touched
+- a navigation callback called when navigation arrow buttons are touched (and to fill the initial page), to retrieve
+the content of the page
+- a last callback called when any of the controls provided in content is touched
+
+@note All tokens used for the given "settings" must be greater or equal than \ref FIRST_USER_TOKEN
+
+\image{inline} html UseCase-Settings2.png "caption" height=300
+
+Here is the source code to display the first example of settings:
+
+@code
+enum {
+ SWITCH1_TOKEN = FIRST_USER_TOKEN,
+ SWITCH2_TOKEN,
+ SWITCH3_TOKEN
+};
+
+static const nbgl_layoutSwitch_t switches[] = {
+ {
+ .initState = false,
+ .text = "Blind signing",
+ .subText = "Enable transaction blind\n" "signing",
+ .token = SWITCH1_TOKEN,
+ .tuneId = TUNE_TAP_CASUAL
+ },
+ {
+ .initState = true,
+ .text = "Debug",
+ .subText = "Display contract data details",
+ .token = SWITCH2_TOKEN,
+ .tuneId = TUNE_TAP_CASUAL
+ },
+ {
+ .initState = true,
+ .text = "Nonce",
+ .subText = "Display account nonce\n" "in transaction",
+ .token = SWITCH3_TOKEN,
+ .tuneId = TUNE_TAP_CASUAL
+ },
+};
+
+static const char* infoTypes[] = {
+ "Version"
+};
+
+static const char* infoContents[] = {
+ "1.9.18"
+};
+
+static bool navCallback(uint8_t page, nbgl_pageContent_t *content) {
+ // the first settings page contains 3 switches
+ if (page == 0) {
+ content->type = SWITCHES_LIST;
+ content->switchesList.nbSwitches = 3;
+ content->switchesList.switches = (nbgl_layoutSwitch_t*)switches;
+ }
+ // the second settings page contains only the version of the app
+ else if (page == 1) {
+ content->type = INFOS_LIST;
+ content->infosList.nbInfos = 1;
+ content->infosList.infoTypes = infoTypes;
+ content->infosList.infoContents = infoContents;
+ }
+ else {
+ return false;
+ }
+ // valid page so return true
+ return true;
+}
+
+static void controlsCallback(int token, uint8_t index) {
+ if (token == SWITCH1_TOKEN) {
+ // First switch touched
+ }
+}
+
+void myAppSettings(void) {
+ // draw the settings Use Case (2 pages), starting at page 0
+ nbgl_useCaseSettings("Ethereum settings",0,2,false,appMain,navCallback,controlsCallback);
+}
+@endcode
+
+
+@subsection use_case_regular_review Regular Review Use Case
+
+\image{inline} html UseCase-Review1.png "caption" height=300
+
+Usually transaction/message reviews consist in a sequence of pages, each page containing:
+
+- one or several tag/value pair or a long press button for the final page, to validate the review
+- a footer to reject the review
+
+To navigate between pages, a back arrow is available on the top-left of the screen, and the whole page is "tappable".
+
+The API to initiate the display of the series of pages is @ref nbgl_useCaseRegularReview(), providing:
+
+- the page in which to start (usually 0)
+- the number of pages (if unknown, set to 0)
+- a "button" callback called when a potential button in the page's content is touched
+- a navigation callback called when back key or screen is "tapped" , to retrieve
+the content of the previous/next page. It is also called to fill the initial page.
+- a callback called when the long press button (with param true) on last page or the footer to reject is used (with param false)
+
+If the number of pages is unknown at the beginning, no progress indicator will be display on top of the screen.
+
+Here is the code to display something similar to example picture:
+
+@code
+// 4 pairs of tag/value to display
+static nbgl_layoutTagValue_t pairs[4];
+
+static void onConfirmAbandon(void) {
+ // display a status page and go back to main
+ nbgl_useCaseStatus("Transaction rejected",false,appMain);
+}
+
+// called when long press button on 3rd page is long-touched or when reject footer is touched
+static void reviewChoice(bool confirm) {
+ if (confirm) {
+ // display a status page and go back to main
+ nbgl_useCaseStatus("TRANSACTION\nSIGNED",true,appMain);
+ }
+ else {
+ nbgl_useCaseConfirm("Reject transaction?","Yes, Reject","Go back to transaction",onConfirmAbandon);
+ }
+}
+
+// called to get the content of the given page
+static bool displayTransactionPage(uint8_t page, nbgl_pageContent_t *content) {
+ if (page == 0) {
+ // the first page contains 3 tag/value pairs
+ content->type = TAG_VALUE_LIST;
+ content->tagValueList.nbPairs = 3;
+ content->tagValueList.pairs = (nbgl_layoutTagValue_t *)pairs;
+ content->tagValueList.smallCaseForValue = false;
+ }
+ else if (page == 1) {
+ // the second page contains 1 tag/value pair
+ content->type = TAG_VALUE_LIST;
+ content->tagValueList.nbPairs = 1;
+ content->tagValueList.pairs = (nbgl_layoutTagValue_t *)&pairs[3];
+ content->tagValueList.smallCaseForValue = false;
+ }
+ else if (page == 2) {
+ // the last page must contain a long press button
+ content->type = INFO_LONG_PRESS,
+ content->infoLongPress.icon = &myAppIcon;
+ content->infoLongPress.text = "Confirm transaction\nMyCoin send";
+ content->infoLongPress.longPressText = "Hold to send";
+ content->infoLongPress.longPressToken = VALIDATE_TRANSACTION_TOKEN;
+ }
+ else {
+ return false;
+ }
+ // valid page so return true
+ return true;
+}
+
+void reviewContinue(void) {
+ // review on 3 pages, starting at 0
+ nbgl_useCaseRegularReview(0, 3, "Reject transaction",
+ NULL, // no buttons because no value is too long to fit
+ displayTransactionPage, reviewChoice);
+}
+@endcode
+
+@subsection use_case_forward_only_review Forward only Review Use Case
+
+\image{inline} html UseCase-ReviewForwardOnly.png "caption" height=500
+
+Some message/transaction reviews may be too long to be memorized, so it is only possible to move forward.
+
+In this case, no back arrow is available on the top-left of the screen. Moreover, these reviews are always done with
+an unknown number of pages.
+A "Skip" button is added automatically in all pages except the one with Long Press button,
+to jump to last page, after an automatic confirmation modal window is displayed.
+
+The API to initiate the display of the series of forward-only review pages is @ref nbgl_useCaseForwardOnlyReview(), providing:
+
+- a "button" callback called when a potential button in the page's content is touched
+- a navigation callback called when screen is "tapped" , to retrieve
+the content of the next page. It is also called to fill the initial page.
+- a callback called when the long press button (with param true) on last page or the footer to reject is used (with param false)
+
+Here is the code to display something similar to example picture:
+
+@code
+
+// 5 pairs of tag/value to display
+static nbgl_layoutTagValue_t pairs[5];
+
+// result of the rejection
+static void onConfirmAbandon(void) {
+ // display a status page and go back to main
+ nbgl_useCaseStatus("Transaction rejected",false,appMain);
+}
+
+// called when long press button on 3rd page is long-touched or when reject footer is touched
+static void reviewChoice(bool confirm) {
+ if (confirm) {
+ // display a status page and go back to main
+ nbgl_useCaseStatus("TRANSACTION\nSIGNED",true,appMain);
+ }
+ else {
+ nbgl_useCaseConfirm("Reject transaction?","Yes, Reject","Go back to transaction",onConfirmAbandon);
+ }
+}
+
+// called to get the content of the given page
+static bool displayTransactionPage(uint8_t page, nbgl_pageContent_t *content) {
+ if (page == 0) {
+ // the first page contains 3 tag/value pairs
+ content->type = TAG_VALUE_LIST;
+ content->tagValueList.nbPairs = 3;
+ content->tagValueList.pairs = (nbgl_layoutTagValue_t *)pairs;
+ content->tagValueList.smallCaseForValue = false;
+ }
+ else if (page == 1) {
+ // the second page contains 2 tag/value pairs
+ content->type = TAG_VALUE_LIST;
+ content->tagValueList.nbPairs = 2;
+ content->tagValueList.pairs = (nbgl_layoutTagValue_t *)&pairs[3];
+ content->tagValueList.smallCaseForValue = false;
+ }
+ else if (page == 2) {
+ // the last page must contain a long press button
+ content->type = INFO_LONG_PRESS,
+ content->infoLongPress.icon = &myAppIcon;
+ content->infoLongPress.text = "Confirm transaction\nMyCoin send";
+ content->infoLongPress.longPressText = "Hold to send";
+ }
+ else {
+ return false;
+ }
+ // valid page so return true
+ return true;
+}
+
+void reviewContinue(void) {
+ nbgl_useCaseForwardOnlyReview("Reject transaction",
+ NULL, // No details button so no callback needed
+ displayTransactionPage, reviewChoice);
+}
+@endcode
+
+@subsection use_case_static_review Static Review Use Case
+
+\image{inline} html UseCase-Review1.png "caption" height=300
+
+In some cases, the developer may know all tag/value pairs of a transaction when it is submitted.
+
+In this case, what we call a "static" review can be used. It is similar to a regular review with know number of pages in terms of
+presentation and interactions with end-users, but much easier to use for developer.
+
+Indeed, in this case, NBGL automatically computes the number of pages, and the pairs to draw in each page.
+In case of a tag/value pair too long to be fully displayed, the "more" button will be automatically drawn and its handling
+automatically performed by NBGL by building a detailed modal view.
+
+The API to initiate the display of the series of pages is @ref nbgl_useCaseStaticReview(), providing:
+
+- the list of tag/value pairs (or a callback to get them one by one)
+- the texts to use in footer and in last page
+- a callback called when the long press button on last page or the footer to reject is used. The callback's param is true for confirmation, false for rejection.
+
+Here is the code to display something similar to example picture:
+
+@code
+// 4 pairs of tag/value to display
+static nbgl_layoutTagValue_t pairs[4];
+
+static nbgl_layoutTagValueList_t pairList = {
+ .nbMaxLinesForValue = 0,
+ .nbPairs = 4,
+ .pairs = (nbgl_layoutTagValue_t*)pairs
+};
+
+// result of the rejection choice
+static void onConfirmAbandon(void) {
+ // display a status page and go back to main
+ nbgl_useCaseStatus("Transaction rejected",false,appMain);
+}
+
+// called when long press button on 3rd page is long-touched or when reject footer is touched
+static void reviewChoice(bool confirm) {
+ if (confirm) {
+ // display a status page and go back to main
+ nbgl_useCaseStatus("TRANSACTION\nSIGNED",true,appMain);
+ }
+ else {
+ // display a confirmation to confirm/cancel rejection
+ nbgl_useCaseConfirm("Reject transaction?","Yes, Reject","Go back to transaction",onConfirmAbandon);
+ }
+}
+
+void reviewContinue(void) {
+ static nbgl_pageInfoLongPress_t infoLongPress = {
+ .icon = &myAppIcon,
+ .text = "Confirm transaction\nMyAppCoin send",
+ .longPressText = "Hold to send"
+ };
+
+ // static review, providing the whole list of pairs
+ nbgl_useCaseStaticReview(&pairList, &infoLongPress, "Reject transaction", reviewChoice);
+}
+@endcode
+
+Here is another version of the example code, using a callback mechanism to get tag/value pairs:
+
+@code
+// common tag/value pair to return
+static nbgl_layoutTagValue_t pair;
+
+static nbgl_layoutTagValue_t* getPair(uint8_t index);
+
+static nbgl_layoutTagValueList_t pairList = {
+ .nbMaxLinesForValue = 0,
+ .nbPairs = 4,
+ .pairs = NULL, // to indicate that callback should be used
+ .callback = getPair,
+ .startIndex = 0
+};
+
+// result of the rejection choice
+static void onConfirmAbandon(void) {
+ // display a status page and go back to main
+ nbgl_useCaseStatus("Transaction rejected",false,appMain);
+}
+
+// called when long press button on 3rd page is long-touched or when reject footer is touched
+static void reviewChoice(bool confirm) {
+ if (confirm) {
+ // display a status page and go back to main
+ nbgl_useCaseStatus("TRANSACTION\nSIGNED",true,appMain);
+ }
+ else {
+ // display a confirmation to confirm/cancel rejection
+ nbgl_useCaseConfirm("Reject transaction?","Yes, Reject","Go back to transaction",onConfirmAbandon);
+ }
+}
+
+// function called by NBGL to get the pair indexed by "index"
+static nbgl_layoutTagValue_t* getPair(uint8_t index) {
+ switch (index) {
+ case 0:
+ pair.item = "To";
+ pair.value = "0x123456";
+ break;
+ case 1:
+ pair.item = "From";
+ pair.value = "0x654321";
+ break;
+ case 2:
+ pair.item = "Amount";
+ pair.value = "1.2345 BTC";
+ break;
+ case 3:
+ pair.item = "Fees";
+ pair.value = "0.1 BTC";
+ break;
+ }
+ return &pair;
+}
+
+void reviewContinue(void) {
+ static nbgl_pageInfoLongPress_t infoLongPress = {
+ .icon = &myAppIcon,
+ .text = "Confirm transaction\nMyAppCoin send",
+ .longPressText = "Hold to send"
+ };
+
+ // static review, providing the whole list of pairs
+ nbgl_useCaseStaticReview(&pairList, &infoLongPress, "Reject transaction", reviewChoice);
+}
+@endcode
+
+@subsection use_case_spinner Spinner Use Case
+
+\image{inline} html UseCase-Spinner.png "caption" height=300
+
+When an address needs to be confirmed, it can be displayed in a Address Confirmation Use Case, at first as simple page with
+the raw address (as text) and a black button/Footer pair to choose to confirm or reject the address.
+
+An extra button under the raw address enables to open a modal page to see the address as a QR code.
+
+The @ref nbgl_useCaseSpinner() function enables to create such a page, with the following parameters:
+
+@section use_case_refresh_page Refreshing screen
+
+After having drawn graphic objects in **framebuffer**, all functions of this API automatically refresh the screen.
+So no need to call @ref nbgl_refresh().
+
+
+*/
+#endif // HAVE_SE_TOUCH
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diff --git a/lib_nbgl/fonts/config-open_sans_extrabold_11.ini b/lib_nbgl/fonts/config-open_sans_extrabold_11.ini
new file mode 100644
index 000000000..eebde765e
--- /dev/null
+++ b/lib_nbgl/fonts/config-open_sans_extrabold_11.ini
@@ -0,0 +1,14 @@
+[main]
+font=open_sans_extrabold.ttf
+font_id_name=BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp
+# Distance of the baseline from the top of the loaded pictures
+loaded_baseline=12
+fontSize=11
+lineSize=14
+firstChar=0x20
+lastChar=0x7E
+baseline_offset=0
+crop=true
+bpp=1
+kerning=1
+nbgl=true
diff --git a/lib_nbgl/fonts/config-open_sans_light_16.ini b/lib_nbgl/fonts/config-open_sans_light_16.ini
new file mode 100644
index 000000000..881f122ed
--- /dev/null
+++ b/lib_nbgl/fonts/config-open_sans_light_16.ini
@@ -0,0 +1,14 @@
+[main]
+font=open_sans_light.ttf
+font_id_name=BAGL_FONT_OPEN_SANS_LIGHT_16px_1bpp
+# Distance of the baseline from the top of the loaded pictures
+loaded_baseline=16
+fontSize=16
+lineSize=21
+firstChar=0x20
+lastChar=0x7E
+firstLine=4
+crop=true
+bpp=1
+kerning=2
+nbgl=true
diff --git a/lib_nbgl/fonts/config-open_sans_regular_11.ini b/lib_nbgl/fonts/config-open_sans_regular_11.ini
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index 000000000..a8dd26296
--- /dev/null
+++ b/lib_nbgl/fonts/config-open_sans_regular_11.ini
@@ -0,0 +1,14 @@
+[main]
+font=open_sans_regular.ttf
+font_id_name=BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp
+# Distance of the baseline from the top of the loaded pictures
+loaded_baseline=12
+fontSize=11
+lineSize=14
+firstChar=0x20
+lastChar=0x7E
+baseline_offset=0
+crop=true
+bpp=1
+kerning=1
+nbgl=true
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diff --git a/lib_nbgl/fonts/open_sans_extrabold.ttf b/lib_nbgl/fonts/open_sans_extrabold.ttf
new file mode 100644
index 000000000..67fcf0fb2
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diff --git a/lib_nbgl/fonts/open_sans_light.ttf b/lib_nbgl/fonts/open_sans_light.ttf
new file mode 100644
index 000000000..6580d3a16
Binary files /dev/null and b/lib_nbgl/fonts/open_sans_light.ttf differ
diff --git a/lib_nbgl/fonts/open_sans_regular.ttf b/lib_nbgl/fonts/open_sans_regular.ttf
new file mode 100644
index 000000000..29bfd35a2
Binary files /dev/null and b/lib_nbgl/fonts/open_sans_regular.ttf differ
diff --git a/lib_nbgl/include/nbgl_buttons.h b/lib_nbgl/include/nbgl_buttons.h
new file mode 100644
index 000000000..fd008c1e6
--- /dev/null
+++ b/lib_nbgl/include/nbgl_buttons.h
@@ -0,0 +1,47 @@
+/**
+ * @file nbgl_buttons.h
+ * Buttons management of NBGL
+ *
+ */
+
+#ifndef NBGL_BUTTONS_H
+#define NBGL_BUTTONS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*********************
+ * INCLUDES
+ *********************/
+#include "nbgl_types.h"
+#include "nbgl_obj.h"
+
+/*********************
+ * DEFINES
+ *********************/
+///< Time after the beginning of continuous press on button(s) after which "continuous press" event
+///< start to be sent (in 100ms)
+#define CONTINOUS_PRESS_THRESHOLD 8
+///< Periodicity of "continuous press" events (in 100ms)
+#define CONTINUOUS_PRESS_PERIOD 3
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+/**********************
+ * GLOBAL PROTOTYPES
+ **********************/
+void nbgl_buttonsHandler(uint8_t buttonState, uint32_t currentTimeMs);
+void nbgl_buttonsReset(void);
+
+/**********************
+ * MACROS
+ **********************/
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* NBGL_BUTTONS_H */
diff --git a/lib_nbgl/include/nbgl_debug.h b/lib_nbgl/include/nbgl_debug.h
index 7bc812796..e0a69a887 100644
--- a/lib_nbgl/include/nbgl_debug.h
+++ b/lib_nbgl/include/nbgl_debug.h
@@ -35,7 +35,9 @@ enum {
TOUCH_LOGGER,
APP_LOGGER,
UX_LOGGER,
- MISC_LOGGER
+ MISC_LOGGER,
+ STEP_LOGGER,
+ FLOW_LOGGER
};
/**********************
* TYPEDEFS
diff --git a/lib_nbgl/include/nbgl_draw.h b/lib_nbgl/include/nbgl_draw.h
index 0d2792f52..2c52b0b11 100644
--- a/lib_nbgl/include/nbgl_draw.h
+++ b/lib_nbgl/include/nbgl_draw.h
@@ -39,15 +39,15 @@ void nbgl_drawRoundedBorderedRect(const nbgl_area_t *area,
uint8_t stroke,
color_t innerColor,
color_t borderColor);
-void nbgl_drawText(const nbgl_area_t *area,
- const char *text,
- uint16_t textLen,
- nbgl_font_id_e fontId,
- color_t fontColor);
-void nbgl_drawQrCode(const nbgl_area_t *area,
- uint8_t version,
- const char *text,
- color_t backgroundColor);
+nbgl_font_id_e nbgl_drawText(const nbgl_area_t *area,
+ const char *text,
+ uint16_t textLen,
+ nbgl_font_id_e fontId,
+ color_t fontColor);
+void nbgl_drawQrCode(const nbgl_area_t *area,
+ uint8_t version,
+ const char *text,
+ color_t backgroundColor);
/**********************
* MACROS
diff --git a/lib_nbgl/include/nbgl_flow.h b/lib_nbgl/include/nbgl_flow.h
new file mode 100644
index 000000000..d0b9f0c41
--- /dev/null
+++ b/lib_nbgl/include/nbgl_flow.h
@@ -0,0 +1,84 @@
+/**
+ * @file nbgl_flow.h
+ * @brief Flow construction API of NBGL
+ *
+ */
+
+#ifndef NBGL_FLOW_H
+#define NBGL_FLOW_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*********************
+ * INCLUDES
+ *********************/
+
+#include "nbgl_step.h"
+#include "nbgl_obj.h"
+#include "nbgl_types.h"
+
+/*********************
+ * DEFINES
+ *********************/
+
+/**********************
+ * TYPEDEFS
+ **********************/
+/**
+ * @brief type shared externally
+ *
+ */
+typedef void *nbgl_flow_t;
+
+/**
+ * @brief prototype of function to be called when a step is using a callback on "double-key" action
+ */
+typedef void (*nbgl_stepCallback_t)(void);
+
+/**
+ * @brief Structure containing all specific information when creating a NBGL step.
+ */
+typedef struct nbgl_stepDesc_s {
+ nbgl_stepCallback_t init; ///< if not NULL, function to be called when the step is entered
+ nbgl_stepCallback_t callback; ///< if not NULL, function to be called on "double-key" action
+ const char *text; ///< text to display in step (can be multi-pages if icon == NULL)
+ const char *subText; ///< sub-text to display in step (NULL most of the time)
+ const nbgl_icon_details_t *icon; ///< icon to display in step (text must be single-page)
+ BOLOS_UX_LOC_STRINGS textId; ///< text Id to display in step (if text field is NULL)
+} nbgl_stepDesc_t;
+
+typedef nbgl_stepDesc_t nbgl_pageContent_t;
+
+/**
+ * @brief This structure contains data to build a centered info + long press button page content
+ */
+typedef struct nbgl_pageInfoLongPress_s {
+ const char *text; ///< centered text in large case
+ const nbgl_icon_details_t *icon; ///< a buffer containing the 1BPP icon
+ const char *longPressText; ///< text of the long press button
+ uint8_t longPressToken; ///< the token used as argument of the onActionCallback when button is
+ ///< long pressed
+} nbgl_pageInfoLongPress_t;
+
+/**********************
+ * GLOBAL PROTOTYPES
+ **********************/
+
+nbgl_flow_t nbgl_flowDraw(const nbgl_stepDesc_t *steps,
+ uint8_t nbSteps,
+ uint8_t initStep,
+ bool loop,
+ bool modal);
+void nbgl_flowRelease(nbgl_flow_t flow);
+
+/**********************
+ * MACROS
+ **********************/
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* NBGL_FLOW_H */
diff --git a/lib_nbgl/include/nbgl_font_hmalpha_mono_medium_32.inc b/lib_nbgl/include/nbgl_font_hmalpha_mono_medium_32.inc
index 2e6ed7a9b..305684155 100644
--- a/lib_nbgl/include/nbgl_font_hmalpha_mono_medium_32.inc
+++ b/lib_nbgl/include/nbgl_font_hmalpha_mono_medium_32.inc
@@ -933,6 +933,7 @@ __attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_t fontHMALPHAMONO_MED
(uint8_t) NBGL_BPP_4, // bpp
44, // height of all characters in pixels
40, // line height in pixels
+ 0, // kerning
1, // crop enabled (1) or not (0)
8, // Most top Y coordinate of any char
0x20, // first character
diff --git a/lib_nbgl/include/nbgl_font_inter_medium_32.inc b/lib_nbgl/include/nbgl_font_inter_medium_32.inc
index 798378859..0e66f0110 100644
--- a/lib_nbgl/include/nbgl_font_inter_medium_32.inc
+++ b/lib_nbgl/include/nbgl_font_inter_medium_32.inc
@@ -1506,6 +1506,7 @@ __attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_t fontINTER_MEDIUM_32
(uint8_t) NBGL_BPP_4, // bpp
40, // height of all characters in pixels
40, // line height in pixels
+ 0, // kerning
1, // crop enabled (1) or not (0)
8, // Most top Y coordinate of any char
0x20, // first character
diff --git a/lib_nbgl/include/nbgl_font_inter_medium_32_1bpp.inc b/lib_nbgl/include/nbgl_font_inter_medium_32_1bpp.inc
index e843940ea..530fb7f7d 100644
--- a/lib_nbgl/include/nbgl_font_inter_medium_32_1bpp.inc
+++ b/lib_nbgl/include/nbgl_font_inter_medium_32_1bpp.inc
@@ -582,6 +582,7 @@ __attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_t fontINTER_MEDIUM_32
(uint8_t) NBGL_BPP_1, // bpp
40, // height of all characters in pixels
40, // line height in pixels
+ 0, // kerning
1, // crop enabled (1) or not (0)
4, // Most top Y coordinate of any char
0x20, // first character
diff --git a/lib_nbgl/include/nbgl_font_inter_regular_24.inc b/lib_nbgl/include/nbgl_font_inter_regular_24.inc
index 2e3948798..5f5d1ab08 100644
--- a/lib_nbgl/include/nbgl_font_inter_regular_24.inc
+++ b/lib_nbgl/include/nbgl_font_inter_regular_24.inc
@@ -1070,6 +1070,7 @@ __attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_t fontINTER_REGULAR_2
(uint8_t) NBGL_BPP_4, // bpp
32, // height of all characters in pixels
32, // line height in pixels
+ 0, // kerning
1, // crop enabled (1) or not (0)
4, // Most top Y coordinate of any char
0x20, // first character
diff --git a/lib_nbgl/include/nbgl_font_inter_regular_24_1bpp.inc b/lib_nbgl/include/nbgl_font_inter_regular_24_1bpp.inc
index 1323997ab..f34ceb190 100644
--- a/lib_nbgl/include/nbgl_font_inter_regular_24_1bpp.inc
+++ b/lib_nbgl/include/nbgl_font_inter_regular_24_1bpp.inc
@@ -472,6 +472,7 @@ __attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_t fontINTER_REGULAR_2
(uint8_t) NBGL_BPP_1, // bpp
32, // height of all characters in pixels
32, // line height in pixels
+ 0, // kerning
1, // crop enabled (1) or not (0)
4, // Most top Y coordinate of any char
0x20, // first character
diff --git a/lib_nbgl/include/nbgl_font_inter_semibold_24.inc b/lib_nbgl/include/nbgl_font_inter_semibold_24.inc
index 4530da91a..786340de6 100644
--- a/lib_nbgl/include/nbgl_font_inter_semibold_24.inc
+++ b/lib_nbgl/include/nbgl_font_inter_semibold_24.inc
@@ -1169,6 +1169,7 @@ __attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_t fontINTER_SEMIBOLD_
(uint8_t) NBGL_BPP_4, // bpp
32, // height of all characters in pixels
32, // line height in pixels
+ 0, // kerning
1, // crop enabled (1) or not (0)
4, // Most top Y coordinate of any char
0x20, // first character
diff --git a/lib_nbgl/include/nbgl_font_inter_semibold_24_1bpp.inc b/lib_nbgl/include/nbgl_font_inter_semibold_24_1bpp.inc
index f746a4664..5ef864b26 100644
--- a/lib_nbgl/include/nbgl_font_inter_semibold_24_1bpp.inc
+++ b/lib_nbgl/include/nbgl_font_inter_semibold_24_1bpp.inc
@@ -547,6 +547,7 @@ __attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_t fontINTER_SEMIBOLD_
(uint8_t) NBGL_BPP_1, // bpp
32, // height of all characters in pixels
32, // line height in pixels
+ 0, // kerning
0, // crop enabled (1) or not (0)
0, // Most top Y coordinate of any char
0x20, // first character
diff --git a/lib_nbgl/include/nbgl_font_open_sans_extrabold_11.inc b/lib_nbgl/include/nbgl_font_open_sans_extrabold_11.inc
new file mode 100644
index 000000000..ac9186a3f
--- /dev/null
+++ b/lib_nbgl/include/nbgl_font_open_sans_extrabold_11.inc
@@ -0,0 +1,333 @@
+#include "nbgl_fonts.h"
+
+__attribute__ ((section("._nbgl_fonts_"))) const unsigned char bitmapOPEN_SANS_EXTRABOLD_11PX_1BPP[] = {
+//ascii 0x0020
+//ascii 0x0021
+ 0x05, 0x17, 0x12,
+//ascii 0x0022
+ 0x01, 0x33, 0x51, 0x33, 0x50,
+//ascii 0x0023
+ 0x21, 0x11, 0x33, 0x11, 0x56, 0x21, 0x11, 0x35,
+ 0x51, 0x14, 0x41, 0x30,
+//ascii 0x0024
+ 0x92, 0x91, 0x31, 0x21, 0x7A, 0x71, 0x22, 0x21,
+ 0x84, 0x31, 0x92, 0x32, 0x40,
+//ascii 0x0025
+ 0x43, 0x45, 0x31, 0x33, 0x15, 0x14, 0x64, 0x19,
+ 0x31, 0x35, 0x43, 0x40,
+//ascii 0x0026
+ 0x71, 0x44, 0x43, 0x13, 0x2C, 0x22, 0x29, 0x12,
+ 0x14, 0x51, 0x20,
+//ascii 0x0027
+ 0x01, 0x33, 0x10,
+//ascii 0x0028
+ 0x03, 0x43, 0x38, 0x64, 0x10,
+//ascii 0x0029
+ 0x34, 0x68, 0x33, 0x43, 0x60,
+//ascii 0x002A
+ 0x12, 0x73, 0x35, 0x35, 0x53, 0x42, 0x50,
+//ascii 0x002B
+ 0x31, 0x71, 0x55, 0x35, 0x51, 0x71, 0x40,
+//ascii 0x002C
+ 0x21, 0x73, 0x71, 0x30,
+//ascii 0x002D
+ 0x02, 0x22, 0x22, 0x22, 0x20,
+//ascii 0x002E
+ 0x22, 0x22,
+//ascii 0x002F
+ 0x01, 0x74, 0x64, 0x64, 0x71,
+//ascii 0x0030
+ 0x16, 0x19, 0x62, 0x69, 0x16, 0x10,
+//ascii 0x0031
+ 0x0F, 0x01, 0x12, 0x71, 0x50,
+//ascii 0x0032
+ 0x13, 0x37, 0x12, 0x36, 0x33, 0x11, 0x51,
+//ascii 0x0033
+ 0x12, 0x13, 0x19, 0x21, 0x32, 0x21, 0x32, 0x61,
+//ascii 0x0034
+ 0x51, 0x2F, 0x01, 0x12, 0x21, 0x53, 0x71, 0x20,
+//ascii 0x0035
+ 0x01, 0x26, 0x29, 0x35, 0x31,
+//ascii 0x0036
+ 0x43, 0x11, 0x26, 0x21, 0x33, 0x11, 0x31, 0x17,
+ 0x34, 0x10,
+//ascii 0x0037
+ 0x04, 0x47, 0x11, 0x35, 0x62, 0x70,
+//ascii 0x0038
+ 0x12, 0x13, 0x19, 0x21, 0x32, 0x21, 0x39, 0x12,
+ 0x13, 0x10,
+//ascii 0x0039
+ 0x15, 0x27, 0x11, 0x31, 0x13, 0x31, 0x26, 0x21,
+ 0x13, 0x40,
+//ascii 0x003A
+ 0x22, 0x22, 0x22, 0x22,
+//ascii 0x003B
+ 0x22, 0x21, 0x72, 0x23, 0xB1, 0x70,
+//ascii 0x003C
+ 0x11, 0x51, 0x12, 0x32, 0x22, 0x12, 0x43, 0x61,
+ 0x30,
+//ascii 0x003D
+ 0x31, 0x11, 0x51, 0x11, 0x51, 0x11, 0x51, 0x11,
+ 0x51, 0x11, 0x51, 0x11, 0x20,
+//ascii 0x003E
+ 0x41, 0x63, 0x42, 0x12, 0x22, 0x32, 0x11, 0x51,
+//ascii 0x003F
+ 0x12, 0x54, 0x41, 0x22, 0x13, 0x22, 0x13, 0x70,
+//ascii 0x0040
+ 0x24, 0x76, 0x11, 0x32, 0x41, 0x11, 0x31, 0x15,
+ 0x11, 0x31, 0x11, 0x22, 0x11, 0x31, 0x12, 0x21,
+ 0x11, 0x32, 0x14, 0x11, 0x42, 0x41, 0x66, 0x74,
+ 0x50,
+//ascii 0x0041
+ 0x62, 0x35, 0x16, 0x14, 0x11, 0x24, 0x11, 0x36,
+ 0x45, 0x62,
+//ascii 0x0042
+ 0x03, 0x1D, 0x21, 0x3F, 0x02,
+//ascii 0x0043
+ 0x01, 0x62, 0x62, 0x69, 0x16, 0x10,
+//ascii 0x0044
+ 0x16, 0x19, 0x62, 0x6F, 0x02,
+//ascii 0x0045
+ 0x01, 0x21, 0x32, 0x21, 0x3F, 0x02,
+//ascii 0x0046
+ 0x01, 0x71, 0x21, 0x41, 0x21, 0x4F, 0x01,
+//ascii 0x0047
+ 0x01, 0x26, 0x26, 0x21, 0x32, 0x69, 0x16, 0x10,
+//ascii 0x0048
+ 0x0F, 0x01, 0x31, 0x71, 0x4F, 0x01,
+//ascii 0x0049
+ 0x0F, 0x01,
+//ascii 0x004A
+ 0x0A, 0x2B, 0xB1, 0xB1, 0x10,
+//ascii 0x004B
+ 0x01, 0x63, 0x45, 0x14, 0x24, 0x52, 0x3F, 0x01,
+//ascii 0x004C
+ 0x71, 0x71, 0x7F, 0x02,
+//ascii 0x004D
+ 0x0F, 0x06, 0x56, 0x62, 0x2B, 0x3F, 0x01,
+//ascii 0x004E
+ 0x0F, 0x01, 0x44, 0x24, 0x24, 0x4F, 0x01,
+//ascii 0x004F
+ 0x16, 0x19, 0x62, 0x62, 0x69, 0x16, 0x10,
+//ascii 0x0050
+ 0x05, 0x35, 0x31, 0x31, 0x3F, 0x01,
+//ascii 0x0051
+ 0x16, 0x21, 0x2A, 0x21, 0x62, 0x31, 0x61, 0x41,
+ 0x61, 0x48, 0x56, 0x10,
+//ascii 0x0052
+ 0x71, 0x13, 0x1A, 0x11, 0x31, 0x3F, 0x01,
+//ascii 0x0053
+ 0x01, 0x42, 0x11, 0x35, 0x2A, 0x21, 0x13, 0x31,
+//ascii 0x0054
+ 0x01, 0x71, 0x7F, 0x02, 0x71, 0x70,
+//ascii 0x0055
+ 0x07, 0x18, 0x71, 0x7F, 0x01, 0x10,
+//ascii 0x0056
+ 0x04, 0x47, 0x54, 0x4B, 0x14, 0x40,
+//ascii 0x0057
+ 0x01, 0x75, 0x46, 0x6E, 0x58, 0x53, 0x16, 0x15,
+ 0x31, 0x70,
+//ascii 0x0058
+ 0x01, 0x63, 0x42, 0x16, 0x34, 0x44, 0x36, 0x12,
+ 0x43, 0x61,
+//ascii 0x0059
+ 0x01, 0x73, 0x67, 0x35, 0x13, 0x43, 0x51, 0x70,
+//ascii 0x005A
+ 0x01, 0x64, 0x45, 0x32, 0x14, 0x12, 0x35, 0x44,
+ 0x61,
+//ascii 0x005B
+ 0x01, 0x81, 0x21, 0x81, 0x2A, 0x2A, 0x20,
+//ascii 0x005C
+ 0x71, 0x44, 0x24, 0x24, 0x41, 0x70,
+//ascii 0x005D
+ 0x0A, 0x2A, 0x21, 0x81, 0x21, 0x81, 0x20,
+//ascii 0x005E
+ 0x41, 0x53, 0x33, 0x53, 0x73, 0x71, 0x30,
+//ascii 0x005F
+ 0x11, 0x31, 0x31, 0x31, 0x31, 0x31, 0x20,
+//ascii 0x0060
+ 0x41, 0x62, 0x61, 0x40,
+//ascii 0x0061
+ 0x35, 0x26, 0x21, 0x11, 0x21, 0x21, 0x11, 0x21,
+ 0x21, 0x14, 0x52, 0x10,
+//ascii 0x0062
+ 0x42, 0x46, 0x26, 0x21, 0x4F, 0x02,
+//ascii 0x0063
+ 0x21, 0x41, 0x21, 0x41, 0x21, 0x41, 0x26, 0x34,
+ 0x52, 0x20,
+//ascii 0x0064
+ 0x0F, 0x01, 0x21, 0x41, 0x26, 0x34, 0x52, 0x20,
+//ascii 0x0065
+ 0x32, 0x53, 0x21, 0x21, 0x11, 0x21, 0x21, 0x11,
+ 0x21, 0x26, 0x34, 0x52, 0x20,
+//ascii 0x0066
+ 0x01, 0x11, 0x51, 0x11, 0x58, 0x17, 0x21, 0x50,
+//ascii 0x0067
+ 0x21, 0x52, 0x43, 0x24, 0x34, 0x11, 0x21, 0x31,
+ 0x21, 0x11, 0x21, 0x36, 0x21, 0x39, 0x92, 0x60,
+//ascii 0x0068
+ 0x26, 0x26, 0x21, 0x5F, 0x01,
+//ascii 0x0069
+ 0x01, 0x17, 0x16,
+//ascii 0x006A
+ 0x01, 0x18, 0x21, 0x19, 0xB1, 0xB1, 0x10,
+//ascii 0x006B
+ 0x71, 0x22, 0x22, 0x26, 0x33, 0x2F, 0x01,
+//ascii 0x006C
+ 0x0F, 0x01,
+//ascii 0x006D
+ 0x26, 0x26, 0x21, 0x85, 0x26, 0x21, 0x85, 0x26,
+//ascii 0x006E
+ 0x26, 0x26, 0x21, 0x85, 0x26,
+//ascii 0x006F
+ 0x42, 0x54, 0x36, 0x21, 0x41, 0x26, 0x34, 0x52,
+ 0x20,
+//ascii 0x0070
+ 0x42, 0x86, 0x66, 0x61, 0x41, 0x69, 0x39, 0x10,
+//ascii 0x0071
+ 0x29, 0x39, 0x31, 0x41, 0x66, 0x66, 0x82, 0x60,
+//ascii 0x0072
+ 0x22, 0x62, 0x75, 0x26,
+//ascii 0x0073
+ 0x52, 0x31, 0x14, 0x21, 0x12, 0x11, 0x24, 0x11,
+ 0x23, 0x21,
+//ascii 0x0074
+ 0x21, 0x41, 0x21, 0x41, 0x17, 0x16, 0x31, 0x50,
+//ascii 0x0075
+ 0x26, 0x25, 0x81, 0x26, 0x26,
+//ascii 0x0076
+ 0x21, 0x74, 0x55, 0x62, 0x35, 0x24, 0x41, 0x50,
+//ascii 0x0077
+ 0x21, 0x74, 0x55, 0x44, 0x24, 0x44, 0x64, 0x35,
+ 0x24, 0x41, 0x50,
+//ascii 0x0078
+ 0x21, 0x41, 0x22, 0x22, 0x26, 0x42, 0x46, 0x22,
+ 0x22, 0x21, 0x41,
+//ascii 0x0079
+ 0x21, 0xB4, 0x95, 0xA4, 0x58, 0x33, 0x51, 0x31,
+ 0x50,
+//ascii 0x007A
+ 0x21, 0x41, 0x22, 0x31, 0x24, 0x11, 0x21, 0x14,
+ 0x21, 0x32, 0x21, 0x41,
+//ascii 0x007B
+ 0x01, 0x81, 0x24, 0x24, 0x2A, 0x62, 0xA2, 0x20,
+//ascii 0x007C
+ 0x0B, 0x1B, 0x10,
+//ascii 0x007D
+ 0x42, 0xA2, 0x6A, 0x24, 0x24, 0x21, 0x81, 0x60,
+//ascii 0x007E
+ 0x32, 0x71, 0x62, 0x62, 0x61, 0x72, 0x30,
+};
+
+ __attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_character_t charactersOPEN_SANS_EXTRABOLD_11PX_1BPP[95] = {
+ { 0, 0, 4,0, 0, 0, 0 }, //asciii 0x0020
+ { 1, 0, 4,2, 1, 0, 1 }, //asciii 0x0021
+ { 1, 3, 7,2, 1, 0, 2 }, //asciii 0x0022
+ { 1, 8, 8,1, 1, 0, 1 }, //asciii 0x0023
+ { 1, 20, 7,1, 0, 0, 0 }, //asciii 0x0024
+ { 1, 33, 12,1, 1, 1, 1 }, //asciii 0x0025
+ { 1, 45, 10,1, 1, 0, 1 }, //asciii 0x0026
+ { 1, 56, 4,2, 1, 0, 2 }, //asciii 0x0027
+ { 1, 59, 5,1, 1, 1, 0 }, //asciii 0x0028
+ { 1, 64, 5,2, 1, 0, 0 }, //asciii 0x0029
+ { 1, 69, 7,1, 1, 0, 1 }, //asciii 0x002A
+ { 1, 76, 7,1, 1, 0, 1 }, //asciii 0x002B
+ { 1, 83, 4,1, 2, 0, 0 }, //asciii 0x002C
+ { 1, 87, 5,1, 2, 0, 1 }, //asciii 0x002D
+ { 1, 92, 4,2, 2, 0, 1 }, //asciii 0x002E
+ { 1, 94, 6,1, 1, 0, 1 }, //asciii 0x002F
+ { 1, 99, 9,2, 1, 1, 1 }, //asciii 0x0030
+ { 1, 105, 7,2, 1, 1, 1 }, //asciii 0x0031
+ { 1, 110, 8,2, 1, 1, 1 }, //asciii 0x0032
+ { 1, 117, 8,2, 1, 1, 1 }, //asciii 0x0033
+ { 1, 125, 9,2, 1, 1, 1 }, //asciii 0x0034
+ { 1, 133, 7,2, 1, 1, 1 }, //asciii 0x0035
+ { 1, 138, 9,2, 1, 1, 1 }, //asciii 0x0036
+ { 1, 148, 8,2, 1, 1, 1 }, //asciii 0x0037
+ { 1, 154, 9,2, 1, 1, 1 }, //asciii 0x0038
+ { 1, 164, 9,2, 1, 1, 1 }, //asciii 0x0039
+ { 1, 174, 4,2, 1, 0, 1 }, //asciii 0x003A
+ { 1, 178, 4,1, 1, 0, 0 }, //asciii 0x003B
+ { 1, 184, 6,1, 1, 0, 1 }, //asciii 0x003C
+ { 1, 193, 7,1, 1, 0, 1 }, //asciii 0x003D
+ { 1, 206, 6,1, 1, 0, 1 }, //asciii 0x003E
+ { 1, 214, 7,1, 1, 1, 1 }, //asciii 0x003F
+ { 1, 222, 11,1, 1, 0, 0 }, //asciii 0x0040
+ { 1, 247, 9,1, 1, 0, 1 }, //asciii 0x0041
+ { 1, 257, 8,2, 1, 1, 1 }, //asciii 0x0042
+ { 1, 262, 8,2, 1, 1, 1 }, //asciii 0x0043
+ { 1, 268, 9,2, 1, 1, 1 }, //asciii 0x0044
+ { 1, 273, 7,2, 1, 1, 1 }, //asciii 0x0045
+ { 1, 279, 7,2, 1, 0, 1 }, //asciii 0x0046
+ { 1, 286, 9,2, 1, 1, 1 }, //asciii 0x0047
+ { 1, 294, 9,2, 1, 1, 1 }, //asciii 0x0048
+ { 1, 300, 5,2, 1, 1, 1 }, //asciii 0x0049
+ { 1, 302, 5,0, 1, 1, 0 }, //asciii 0x004A
+ { 1, 307, 9,2, 1, 0, 1 }, //asciii 0x004B
+ { 1, 315, 7,2, 1, 0, 1 }, //asciii 0x004C
+ { 1, 319, 12,2, 1, 1, 1 }, //asciii 0x004D
+ { 1, 326, 10,2, 1, 1, 1 }, //asciii 0x004E
+ { 1, 333, 10,2, 1, 1, 1 }, //asciii 0x004F
+ { 1, 340, 8,2, 1, 1, 1 }, //asciii 0x0050
+ { 1, 346, 10,2, 1, 1, 0 }, //asciii 0x0051
+ { 1, 358, 9,2, 1, 1, 1 }, //asciii 0x0052
+ { 1, 365, 7,2, 1, 0, 1 }, //asciii 0x0053
+ { 1, 373, 7,1, 1, 0, 1 }, //asciii 0x0054
+ { 1, 379, 9,2, 1, 1, 1 }, //asciii 0x0055
+ { 1, 385, 7,1, 1, 0, 1 }, //asciii 0x0056
+ { 1, 391, 12,1, 1, 0, 1 }, //asciii 0x0057
+ { 1, 401, 9,1, 1, 0, 1 }, //asciii 0x0058
+ { 1, 411, 8,1, 1, 0, 1 }, //asciii 0x0059
+ { 1, 419, 8,1, 1, 0, 1 }, //asciii 0x005A
+ { 1, 428, 6,2, 1, 0, 0 }, //asciii 0x005B
+ { 1, 435, 6,1, 1, 0, 1 }, //asciii 0x005C
+ { 1, 441, 6,1, 1, 1, 0 }, //asciii 0x005D
+ { 1, 448, 7,0, 1, 1, 1 }, //asciii 0x005E
+ { 1, 455, 7,0, 3, 1, 0 }, //asciii 0x005F
+ { 1, 462, 8,3, 0, 2, 2 }, //asciii 0x0060
+ { 1, 466, 8,1, 1, 1, 1 }, //asciii 0x0061
+ { 1, 478, 8,2, 1, 0, 1 }, //asciii 0x0062
+ { 1, 484, 7,1, 1, 0, 1 }, //asciii 0x0063
+ { 1, 494, 8,1, 1, 1, 1 }, //asciii 0x0064
+ { 1, 502, 8,1, 1, 0, 1 }, //asciii 0x0065
+ { 1, 515, 7,1, 1, 1, 1 }, //asciii 0x0066
+ { 1, 523, 8,1, 1, 0, 0 }, //asciii 0x0067
+ { 1, 539, 8,2, 1, 1, 1 }, //asciii 0x0068
+ { 1, 544, 5,2, 1, 1, 1 }, //asciii 0x0069
+ { 1, 547, 5,0, 1, 1, 0 }, //asciii 0x006A
+ { 1, 554, 8,2, 1, 0, 1 }, //asciii 0x006B
+ { 1, 561, 5,2, 1, 1, 1 }, //asciii 0x006C
+ { 1, 563, 11,2, 1, 1, 1 }, //asciii 0x006D
+ { 1, 571, 8,2, 1, 1, 1 }, //asciii 0x006E
+ { 1, 576, 8,1, 1, 0, 1 }, //asciii 0x006F
+ { 1, 585, 8,2, 1, 0, 0 }, //asciii 0x0070
+ { 1, 593, 8,1, 1, 1, 0 }, //asciii 0x0071
+ { 1, 601, 6,2, 1, 0, 1 }, //asciii 0x0072
+ { 1, 605, 7,2, 1, 0, 1 }, //asciii 0x0073
+ { 1, 615, 6,1, 1, 0, 1 }, //asciii 0x0074
+ { 1, 623, 8,2, 1, 1, 1 }, //asciii 0x0075
+ { 1, 628, 8,1, 1, 0, 1 }, //asciii 0x0076
+ { 1, 636, 11,1, 1, 0, 1 }, //asciii 0x0077
+ { 1, 647, 8,1, 1, 0, 1 }, //asciii 0x0078
+ { 1, 658, 8,1, 1, 0, 0 }, //asciii 0x0079
+ { 1, 667, 7,1, 1, 0, 1 }, //asciii 0x007A
+ { 1, 679, 6,1, 1, 0, 0 }, //asciii 0x007B
+ { 1, 687, 7,3, 1, 2, 0 }, //asciii 0x007C
+ { 1, 690, 6,1, 1, 0, 0 }, //asciii 0x007D
+ { 1, 698, 7,1, 1, 0, 1 }, //asciii 0x007E
+};
+
+__attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_t fontOPEN_SANS_EXTRABOLD_11PX_1BPP= {
+ 705, // bitmap len
+ BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp, // font id
+ (uint8_t) NBGL_BPP_1, // bpp
+ 16, // height of all characters in pixels
+ 14, // line height in pixels
+ 1, // kerning
+ 1, // crop enabled (1) or not (0)
+ 0, // Most top Y coordinate of any char
+ 0x20, // first character
+ 0x7E, // last character
+ charactersOPEN_SANS_EXTRABOLD_11PX_1BPP,
+ bitmapOPEN_SANS_EXTRABOLD_11PX_1BPP
+};
diff --git a/lib_nbgl/include/nbgl_font_open_sans_light_16.inc b/lib_nbgl/include/nbgl_font_open_sans_light_16.inc
new file mode 100644
index 000000000..ce5959b37
--- /dev/null
+++ b/lib_nbgl/include/nbgl_font_open_sans_light_16.inc
@@ -0,0 +1,375 @@
+#include "nbgl_fonts.h"
+
+__attribute__ ((section("._nbgl_fonts_"))) const unsigned char bitmapOPEN_SANS_LIGHT_16PX_1BPP[] = {
+//ascii 0x0020
+//ascii 0x0021
+ 0x08, 0x22, 0x40,
+//ascii 0x0022
+ 0x04, 0x84,
+//ascii 0x0023
+ 0x41, 0xB1, 0x21, 0x45, 0x21, 0x86, 0x61, 0x21,
+ 0x24, 0x21, 0x21, 0x66, 0x81, 0x25, 0x41, 0x21,
+ 0xB1, 0x40,
+//ascii 0x0024
+ 0x82, 0x71, 0x51, 0x21, 0x61, 0x42, 0x31, 0x4D,
+ 0x41, 0x41, 0x41, 0x61, 0x21, 0x51, 0x72, 0x51,
+ 0x50,
+//ascii 0x0025
+ 0x65, 0x61, 0x52, 0x41, 0x51, 0x12, 0x35, 0x42,
+ 0xC2, 0xC2, 0x45, 0x32, 0x11, 0x51, 0x42, 0x51,
+ 0x65, 0x20,
+//ascii 0x0026
+ 0x63, 0x21, 0x92, 0x91, 0x11, 0x23, 0x31, 0x32,
+ 0x31, 0x11, 0x42, 0x41, 0x52, 0x32, 0x51, 0x13,
+ 0x21, 0x32, 0x74, 0x50,
+//ascii 0x0027
+ 0x04, 0x40,
+//ascii 0x0028
+ 0x02, 0xB2, 0x3B, 0x30,
+//ascii 0x0029
+ 0x2B, 0x32, 0xB2, 0x10,
+//ascii 0x002A
+ 0x61, 0xB1, 0x21, 0x83, 0x64, 0xB3, 0x91, 0x21,
+ 0x81, 0x10,
+//ascii 0x002B
+ 0x41, 0x71, 0x71, 0x47, 0x41, 0x71, 0x71, 0x30,
+//ascii 0x002C
+ 0x23, 0x81, 0x20,
+//ascii 0x002D
+ 0x31, 0x31, 0x31, 0x40,
+//ascii 0x002E
+ 0x22, 0x22,
+//ascii 0x002F
+ 0x01, 0xC3, 0xC4, 0xC3, 0xC1, 0x40,
+//ascii 0x0030
+ 0x28, 0x31, 0x81, 0x11, 0xA2, 0xA2, 0xA1, 0x11,
+ 0x81, 0x38, 0x60,
+//ascii 0x0031
+ 0xCC, 0x11, 0xC1, 0x10,
+//ascii 0x0032
+ 0xB1, 0x15, 0x52, 0x51, 0x42, 0x61, 0x32, 0x71,
+ 0x22, 0x81, 0x11, 0x11, 0x82, 0x40,
+//ascii 0x0033
+ 0x21, 0x43, 0x31, 0x12, 0x11, 0x31, 0x11, 0x32,
+ 0x52, 0x41, 0x52, 0x41, 0x52, 0x41, 0x51, 0x11,
+ 0x91, 0x40,
+//ascii 0x0034
+ 0x81, 0xB1, 0x3C, 0x11, 0x61, 0x51, 0x51, 0x62,
+ 0x31, 0x81, 0x21, 0x93, 0xB1, 0x70,
+//ascii 0x0035
+ 0x64, 0x21, 0x51, 0x31, 0x11, 0x41, 0x52, 0x41,
+ 0x52, 0x41, 0x55, 0x11, 0x51, 0x42, 0x41, 0x50,
+//ascii 0x0036
+ 0x65, 0x11, 0x41, 0x52, 0x41, 0x52, 0x41, 0x51,
+ 0x11, 0x31, 0x51, 0x12, 0x31, 0x31, 0x47, 0x60,
+//ascii 0x0037
+ 0x02, 0xA1, 0x13, 0x71, 0x42, 0x51, 0x63, 0x21,
+ 0x93, 0xB1, 0x70,
+//ascii 0x0038
+ 0x22, 0x34, 0x21, 0x21, 0x11, 0x42, 0x41, 0x52,
+ 0x41, 0x52, 0x41, 0x51, 0x11, 0x21, 0x11, 0x41,
+ 0x22, 0x34, 0x50,
+//ascii 0x0039
+ 0x27, 0x41, 0x31, 0x32, 0x11, 0x51, 0x31, 0x11,
+ 0x51, 0x42, 0x51, 0x42, 0x51, 0x41, 0x15, 0x20,
+//ascii 0x003A
+ 0x32, 0x52, 0x32, 0x52,
+//ascii 0x003B
+ 0x32, 0xE2, 0x53, 0x30,
+//ascii 0x003C
+ 0x21, 0x51, 0x61, 0x31, 0x71, 0x31, 0x81, 0x11,
+ 0x91, 0x11, 0xA1, 0xB1, 0x20,
+//ascii 0x003D
+ 0x01, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x21,
+ 0x40,
+//ascii 0x003E
+ 0x51, 0xB1, 0xA1, 0x11, 0x91, 0x11, 0x81, 0x31,
+ 0x71, 0x31, 0x61, 0x51, 0x70,
+//ascii 0x003F
+ 0x14, 0x71, 0x41, 0x61, 0x51, 0x51, 0x62, 0x13,
+ 0x70,
+//ascii 0x0040
+ 0x36, 0x91, 0x61, 0x71, 0x71, 0x61, 0x27, 0x61,
+ 0x21, 0x41, 0x41, 0x21, 0x21, 0x51, 0x31, 0x21,
+ 0x21, 0x51, 0x31, 0x21, 0x31, 0x41, 0x31, 0x31,
+ 0x34, 0x41, 0x31, 0xA1, 0x52, 0x71, 0x87, 0x50,
+//ascii 0x0041
+ 0xB1, 0x83, 0x72, 0x73, 0x11, 0x43, 0x41, 0x43,
+ 0x41, 0x73, 0x11, 0xA2, 0xC3, 0xC1,
+//ascii 0x0042
+ 0x22, 0x33, 0x31, 0x21, 0x11, 0x31, 0x11, 0x41,
+ 0x52, 0x41, 0x52, 0x41, 0x52, 0x41, 0x5D, 0x40,
+//ascii 0x0043
+ 0x01, 0xA2, 0xA2, 0xA2, 0xA2, 0xA1, 0x11, 0x81,
+ 0x31, 0x61, 0x56, 0x30,
+//ascii 0x0044
+ 0x36, 0x51, 0x61, 0x31, 0x81, 0x11, 0xA2, 0xA2,
+ 0xA2, 0xAD,
+//ascii 0x0045
+ 0x01, 0x41, 0x52, 0x41, 0x52, 0x41, 0x52, 0x41,
+ 0x52, 0x41, 0x5D,
+//ascii 0x0046
+ 0x01, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51,
+ 0x51, 0x51, 0x5C,
+//ascii 0x0047
+ 0x65, 0x11, 0x51, 0x42, 0x51, 0x42, 0x51, 0x42,
+ 0x51, 0x42, 0xA2, 0xA1, 0x11, 0x81, 0x31, 0x61,
+ 0x56, 0x30,
+//ascii 0x0048
+ 0x0C, 0x51, 0xB1, 0xB1, 0xB1, 0xB1, 0xB1, 0x6C,
+//ascii 0x0049
+ 0x0C, 0x40,
+//ascii 0x004A
+ 0x0E, 0xF0, 0x11, 0xF1, 0x10,
+//ascii 0x004B
+ 0x01, 0xA1, 0x11, 0x81, 0x31, 0x52, 0x51, 0x31,
+ 0x81, 0x11, 0xA1, 0x6C, 0x40,
+//ascii 0x004C
+ 0xB1, 0xB1, 0xB1, 0xB1, 0xBD,
+//ascii 0x004D
+ 0x0C, 0x13, 0xC3, 0xC2, 0xC2, 0xA2, 0x82, 0x73,
+ 0x72, 0x8C,
+//ascii 0x004E
+ 0x0C, 0x92, 0x91, 0x92, 0x91, 0x92, 0x82, 0x9C,
+//ascii 0x004F
+ 0x36, 0x51, 0x61, 0x31, 0x81, 0x11, 0xA2, 0xA2,
+ 0xA2, 0xA1, 0x11, 0x81, 0x31, 0x61, 0x56, 0x30,
+//ascii 0x0050
+ 0x15, 0x61, 0x51, 0x51, 0x51, 0x51, 0x51, 0x51,
+ 0x51, 0x5C,
+//ascii 0x0051
+ 0x36, 0x91, 0x61, 0x41, 0x21, 0x81, 0x22, 0x11,
+ 0xA2, 0x31, 0xA1, 0x41, 0xA1, 0x41, 0xA1, 0x51,
+ 0x81, 0x71, 0x61, 0x96, 0x70,
+//ascii 0x0052
+ 0x23, 0x52, 0x11, 0x31, 0x31, 0x21, 0x53, 0x31,
+ 0x51, 0x51, 0x51, 0x51, 0x51, 0x5C, 0x40,
+//ascii 0x0053
+ 0x11, 0x54, 0x11, 0x51, 0x42, 0x51, 0x42, 0x41,
+ 0x52, 0x41, 0x52, 0x41, 0x51, 0x14, 0x61, 0x40,
+//ascii 0x0054
+ 0x01, 0xB1, 0xB1, 0xBD, 0xB1, 0xB1, 0x70,
+//ascii 0x0055
+ 0x0A, 0xC1, 0xC1, 0xB1, 0xB1, 0xB1, 0xA1, 0x1A,
+ 0x20,
+//ascii 0x0056
+ 0x02, 0xC3, 0xC3, 0xC2, 0xC2, 0x82, 0x73, 0x63,
+ 0x72, 0x60,
+//ascii 0x0057
+ 0x01, 0xC4, 0xC4, 0xC3, 0x74, 0x44, 0x53, 0x93,
+ 0xC4, 0xC4, 0xA3, 0x54, 0x44, 0x71, 0x30,
+//ascii 0x0058
+ 0xB3, 0x81, 0x32, 0x42, 0x61, 0x12, 0x91, 0x92,
+ 0x12, 0x61, 0x52, 0x22, 0x81, 0xC1, 0x40,
+//ascii 0x0059
+ 0x01, 0xC2, 0xC2, 0xC7, 0x52, 0x82, 0x82, 0x91,
+ 0x30,
+//ascii 0x005A
+ 0x02, 0x92, 0x12, 0x72, 0x31, 0x62, 0x42, 0x42,
+ 0x61, 0x32, 0x72, 0x12, 0x92, 0x40,
+//ascii 0x005B
+ 0x01, 0xD1, 0x11, 0xD1, 0x11, 0xD1, 0x1F, 0x10,
+//ascii 0x005C
+ 0xB1, 0x83, 0x54, 0x53, 0x81, 0x70,
+//ascii 0x005D
+ 0x0F, 0x11, 0xD1, 0x11, 0xD1, 0x11, 0xD1, 0x10,
+//ascii 0x005E
+ 0x52, 0x42, 0x42, 0x51, 0x82, 0x82, 0x82, 0x10,
+//ascii 0x005F
+ 0x11, 0x31, 0x31, 0x31, 0x31, 0x31, 0x31, 0x60,
+//ascii 0x0060
+ 0x51, 0x61, 0x61, 0x40,
+//ascii 0x0061
+ 0x48, 0x31, 0x31, 0x21, 0x41, 0x31, 0x31, 0x31,
+ 0x31, 0x31, 0x31, 0x31, 0x31, 0x83, 0x10,
+//ascii 0x0062
+ 0x95, 0xA1, 0x51, 0x81, 0x71, 0x71, 0x71, 0x71,
+ 0x71, 0x71, 0x71, 0x81, 0x51, 0x4D,
+//ascii 0x0063
+ 0x31, 0x71, 0x31, 0x71, 0x31, 0x71, 0x31, 0x71,
+ 0x41, 0x51, 0x65, 0x20,
+//ascii 0x0064
+ 0x3D, 0x81, 0x51, 0x81, 0x71, 0x71, 0x71, 0x71,
+ 0x71, 0x71, 0x71, 0x81, 0x51, 0xA5, 0x20,
+//ascii 0x0065
+ 0x53, 0x21, 0x51, 0x21, 0x31, 0x31, 0x31, 0x31,
+ 0x31, 0x31, 0x31, 0x31, 0x31, 0x31, 0x41, 0x21,
+ 0x21, 0x65, 0x60,
+//ascii 0x0066
+ 0x31, 0xF1, 0x31, 0xB1, 0x31, 0xCC, 0x71, 0xF1,
+//ascii 0x0067
+ 0x31, 0x91, 0x51, 0x12, 0x42, 0x11, 0x42, 0x22,
+ 0x21, 0x31, 0x31, 0x41, 0x21, 0x31, 0x31, 0x41,
+ 0x21, 0x31, 0x31, 0x42, 0x11, 0x31, 0x44, 0x21,
+ 0x11, 0x12, 0xD2, 0x10,
+//ascii 0x0068
+ 0x97, 0x81, 0xE1, 0xF1, 0xF1, 0xF0, 0x11, 0xAD,
+//ascii 0x0069
+ 0x11, 0x28, 0x40,
+//ascii 0x006A
+ 0x11, 0x2C, 0xF1, 0xF1,
+//ascii 0x006B
+ 0xF1, 0x71, 0x61, 0x91, 0x41, 0xB1, 0x21, 0xD2,
+ 0xF0, 0x11, 0x6D,
+//ascii 0x006C
+ 0x3D,
+//ascii 0x006D
+ 0x57, 0x41, 0xA1, 0xB1, 0xB1, 0xC8, 0x41, 0xA1,
+ 0xB1, 0xB1, 0xC1, 0xA9,
+//ascii 0x006E
+ 0x57, 0x41, 0xA1, 0xB1, 0xB1, 0xC1, 0xA9, 0x40,
+//ascii 0x006F
+ 0x55, 0x61, 0x51, 0x41, 0x71, 0x31, 0x71, 0x31,
+ 0x71, 0x41, 0x51, 0x65, 0x60,
+//ascii 0x0070
+ 0x55, 0xA1, 0x51, 0x81, 0x71, 0x71, 0x71, 0x71,
+ 0x71, 0x71, 0x71, 0x81, 0x51, 0x8D,
+//ascii 0x0071
+ 0x3D, 0x41, 0x51, 0x81, 0x71, 0x71, 0x71, 0x71,
+ 0x71, 0x71, 0x71, 0x81, 0x51, 0xA5, 0x60,
+//ascii 0x0072
+ 0x31, 0xB1, 0xB1, 0xC1, 0xA9, 0x40,
+//ascii 0x0073
+ 0x31, 0x43, 0x41, 0x31, 0x31, 0x31, 0x31, 0x31,
+ 0x31, 0x21, 0x41, 0x43, 0x41, 0x40,
+//ascii 0x0074
+ 0xB1, 0x31, 0x71, 0x31, 0x71, 0x29, 0x41, 0x40,
+//ascii 0x0075
+ 0x39, 0xA1, 0xC1, 0xB1, 0xB1, 0xA2, 0x37, 0x60,
+//ascii 0x0076
+ 0x32, 0xC3, 0xC3, 0xC1, 0x83, 0x63, 0x72, 0x30,
+//ascii 0x0077
+ 0x31, 0xC4, 0xC2, 0xB3, 0x63, 0x63, 0x93, 0xC3,
+ 0xC3, 0x82, 0x64, 0x71,
+//ascii 0x0078
+ 0x32, 0x52, 0x51, 0x31, 0x83, 0x93, 0x81, 0x31,
+ 0x52, 0x52,
+//ascii 0x0079
+ 0x32, 0xF0, 0x13, 0xF0, 0x13, 0xF0, 0x12, 0xB3,
+ 0x22, 0x63, 0x71, 0x32, 0xA1,
+//ascii 0x007A
+ 0x32, 0x61, 0x31, 0x12, 0x41, 0x31, 0x31, 0x31,
+ 0x31, 0x42, 0x11, 0x31, 0x62, 0x40,
+//ascii 0x007B
+ 0x01, 0xD1, 0x11, 0xD1, 0x26, 0x16, 0x91, 0xF1,
+//ascii 0x007C
+ 0xF0, 0x8F, 0x02,
+//ascii 0x007D
+ 0x71, 0xF1, 0xA5, 0x15, 0x32, 0xB2, 0x11, 0xD1,
+ 0x10,
+//ascii 0x007E
+ 0x21, 0x31, 0x31, 0x31, 0x21, 0x31, 0x31, 0x60,
+};
+
+ __attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_character_t charactersOPEN_SANS_LIGHT_16PX_1BPP[95] = {
+ { 0, 0, 6,0, 0, 0, 0 }, //asciii 0x0020
+ { 1, 0, 5,3, 1, 1, 1 }, //asciii 0x0021
+ { 1, 3, 8,3, 1, 1, 3 }, //asciii 0x0022
+ { 1, 5, 12,2, 1, 0, 1 }, //asciii 0x0023
+ { 1, 23, 11,3, 1, 1, 0 }, //asciii 0x0024
+ { 1, 40, 15,3, 1, 1, 1 }, //asciii 0x0025
+ { 1, 58, 13,3, 1, 1, 1 }, //asciii 0x0026
+ { 1, 78, 5,3, 1, 1, 3 }, //asciii 0x0027
+ { 1, 80, 6,3, 1, 1, 0 }, //asciii 0x0028
+ { 1, 84, 6,3, 1, 1, 0 }, //asciii 0x0029
+ { 1, 88, 11,3, 0, 1, 2 }, //asciii 0x002A
+ { 1, 98, 11,3, 1, 1, 2 }, //asciii 0x002B
+ { 1, 106, 5,2, 3, 1, 0 }, //asciii 0x002C
+ { 1, 109, 7,3, 2, 1, 2 }, //asciii 0x002D
+ { 1, 113, 6,3, 3, 1, 1 }, //asciii 0x002E
+ { 1, 115, 8,2, 1, 1, 1 }, //asciii 0x002F
+ { 1, 121, 11,3, 1, 1, 1 }, //asciii 0x0030
+ { 1, 132, 11,4, 1, 3, 1 }, //asciii 0x0031
+ { 1, 136, 11,3, 1, 1, 1 }, //asciii 0x0032
+ { 1, 150, 11,3, 1, 1, 1 }, //asciii 0x0033
+ { 1, 168, 11,2, 1, 0, 1 }, //asciii 0x0034
+ { 1, 182, 11,3, 1, 1, 1 }, //asciii 0x0035
+ { 1, 198, 11,3, 1, 1, 1 }, //asciii 0x0036
+ { 1, 214, 11,3, 1, 1, 1 }, //asciii 0x0037
+ { 1, 225, 11,3, 1, 1, 1 }, //asciii 0x0038
+ { 1, 244, 11,3, 1, 1, 1 }, //asciii 0x0039
+ { 1, 260, 6,3, 1, 1, 1 }, //asciii 0x003A
+ { 1, 264, 6,3, 1, 1, 0 }, //asciii 0x003B
+ { 1, 268, 11,3, 1, 1, 1 }, //asciii 0x003C
+ { 1, 281, 11,3, 2, 1, 2 }, //asciii 0x003D
+ { 1, 290, 11,3, 1, 1, 1 }, //asciii 0x003E
+ { 1, 303, 9,3, 1, 1, 1 }, //asciii 0x003F
+ { 1, 312, 13,0, 1, 1, 0 }, //asciii 0x0040
+ { 1, 344, 12,2, 1, 0, 1 }, //asciii 0x0041
+ { 1, 358, 12,4, 1, 1, 1 }, //asciii 0x0042
+ { 1, 374, 12,3, 1, 1, 1 }, //asciii 0x0043
+ { 1, 386, 13,4, 1, 1, 1 }, //asciii 0x0044
+ { 1, 396, 11,4, 1, 1, 1 }, //asciii 0x0045
+ { 1, 407, 10,4, 1, 0, 1 }, //asciii 0x0046
+ { 1, 418, 14,3, 1, 1, 1 }, //asciii 0x0047
+ { 1, 436, 14,4, 1, 2, 1 }, //asciii 0x0048
+ { 1, 444, 6,4, 1, 1, 1 }, //asciii 0x0049
+ { 1, 446, 6,0, 1, 3, 0 }, //asciii 0x004A
+ { 1, 451, 11,4, 1, 0, 1 }, //asciii 0x004B
+ { 1, 464, 10,4, 1, 0, 1 }, //asciii 0x004C
+ { 1, 469, 14,2, 1, 2, 1 }, //asciii 0x004D
+ { 1, 479, 14,4, 1, 2, 1 }, //asciii 0x004E
+ { 1, 487, 14,3, 1, 1, 1 }, //asciii 0x004F
+ { 1, 503, 11,4, 1, 1, 1 }, //asciii 0x0050
+ { 1, 513, 14,3, 1, 1, 0 }, //asciii 0x0051
+ { 1, 534, 12,4, 1, 1, 1 }, //asciii 0x0052
+ { 1, 549, 11,3, 1, 1, 1 }, //asciii 0x0053
+ { 1, 565, 9,2, 1, 0, 1 }, //asciii 0x0054
+ { 1, 572, 14,4, 1, 2, 1 }, //asciii 0x0055
+ { 1, 581, 12,2, 1, 1, 1 }, //asciii 0x0056
+ { 1, 591, 15,1, 1, 0, 1 }, //asciii 0x0057
+ { 1, 606, 11,2, 1, 0, 1 }, //asciii 0x0058
+ { 1, 621, 11,2, 1, 1, 1 }, //asciii 0x0059
+ { 1, 630, 11,3, 1, 1, 1 }, //asciii 0x005A
+ { 1, 644, 7,3, 1, 0, 0 }, //asciii 0x005B
+ { 1, 652, 8,2, 1, 1, 1 }, //asciii 0x005C
+ { 1, 658, 7,2, 1, 1, 0 }, //asciii 0x005D
+ { 1, 666, 11,3, 1, 1, 2 }, //asciii 0x005E
+ { 1, 674, 9,1, 4, 1, 0 }, //asciii 0x005F
+ { 1, 682, 11,5, 0, 3, 3 }, //asciii 0x0060
+ { 1, 686, 10,3, 1, 1, 1 }, //asciii 0x0061
+ { 1, 701, 12,3, 0, 1, 1 }, //asciii 0x0062
+ { 1, 715, 10,3, 1, 1, 1 }, //asciii 0x0063
+ { 1, 727, 12,3, 0, 1, 1 }, //asciii 0x0064
+ { 1, 742, 11,3, 1, 1, 1 }, //asciii 0x0065
+ { 1, 761, 8,2, 0, 0, 1 }, //asciii 0x0066
+ { 1, 769, 10,2, 1, 0, 0 }, //asciii 0x0067
+ { 1, 797, 11,3, 0, 1, 1 }, //asciii 0x0068
+ { 1, 805, 6,3, 1, 2, 1 }, //asciii 0x0069
+ { 1, 808, 7,2, 1, 2, 0 }, //asciii 0x006A
+ { 1, 812, 10,3, 0, 0, 1 }, //asciii 0x006B
+ { 1, 823, 6,3, 0, 2, 1 }, //asciii 0x006C
+ { 1, 824, 14,1, 1, 1, 1 }, //asciii 0x006D
+ { 1, 836, 11,3, 1, 1, 1 }, //asciii 0x006E
+ { 1, 844, 11,3, 1, 1, 1 }, //asciii 0x006F
+ { 1, 857, 12,3, 1, 1, 0 }, //asciii 0x0070
+ { 1, 871, 12,3, 1, 1, 0 }, //asciii 0x0071
+ { 1, 886, 8,3, 1, 0, 1 }, //asciii 0x0072
+ { 1, 892, 9,3, 1, 1, 1 }, //asciii 0x0073
+ { 1, 906, 7,2, 1, 0, 1 }, //asciii 0x0074
+ { 1, 914, 11,3, 1, 1, 1 }, //asciii 0x0075
+ { 1, 922, 10,2, 1, 1, 1 }, //asciii 0x0076
+ { 1, 930, 14,2, 1, 0, 1 }, //asciii 0x0077
+ { 1, 942, 10,3, 1, 1, 1 }, //asciii 0x0078
+ { 1, 952, 10,2, 1, 1, 0 }, //asciii 0x0079
+ { 1, 965, 9,3, 1, 1, 1 }, //asciii 0x007A
+ { 1, 979, 8,2, 1, 1, 0 }, //asciii 0x007B
+ { 1, 987, 8,3, 0, 3, 0 }, //asciii 0x007C
+ { 1, 990, 8,3, 1, 0, 0 }, //asciii 0x007D
+ { 1, 999, 11,3, 2, 1, 2 }, //asciii 0x007E
+};
+
+__attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_t fontOPEN_SANS_LIGHT_16PX_1BPP= {
+ 1007, // bitmap len
+ BAGL_FONT_OPEN_SANS_LIGHT_16px_1bpp, // font id
+ (uint8_t) NBGL_BPP_1, // bpp
+ 24, // height of all characters in pixels
+ 21, // line height in pixels
+ 2, // kerning
+ 1, // crop enabled (1) or not (0)
+ 4, // Most top Y coordinate of any char
+ 0x20, // first character
+ 0x7E, // last character
+ charactersOPEN_SANS_LIGHT_16PX_1BPP,
+ bitmapOPEN_SANS_LIGHT_16PX_1BPP
+};
diff --git a/lib_nbgl/include/nbgl_font_open_sans_regular_11.inc b/lib_nbgl/include/nbgl_font_open_sans_regular_11.inc
new file mode 100644
index 000000000..e369f52c9
--- /dev/null
+++ b/lib_nbgl/include/nbgl_font_open_sans_regular_11.inc
@@ -0,0 +1,336 @@
+#include "nbgl_fonts.h"
+
+__attribute__ ((section("._nbgl_fonts_"))) const unsigned char bitmapOPEN_SANS_REGULAR_11PX_1BPP[] = {
+//ascii 0x0020
+//ascii 0x0021
+ 0x06, 0x11,
+//ascii 0x0022
+ 0x02, 0x22, 0x20,
+//ascii 0x0023
+ 0x21, 0x53, 0x21, 0x45, 0x31, 0x21, 0x35, 0x41,
+ 0x23, 0x51, 0x20,
+//ascii 0x0024
+ 0x11, 0x33, 0x17, 0x11, 0x21, 0x21, 0x13, 0x31,
+//ascii 0x0025
+ 0x36, 0x21, 0x31, 0x12, 0x13, 0x42, 0x43, 0x12,
+ 0x11, 0x31, 0x26, 0x30,
+//ascii 0x0026
+ 0x42, 0x11, 0x61, 0x13, 0x21, 0x12, 0x22, 0x22,
+ 0x21, 0x31, 0x12, 0x14,
+//ascii 0x0027
+ 0x02, 0x60,
+//ascii 0x0028
+ 0x03, 0x43, 0x54, 0x50,
+//ascii 0x0029
+ 0x34, 0x53, 0x43, 0x20,
+//ascii 0x002A
+ 0x21, 0x71, 0x11, 0x52, 0x44, 0x61, 0x11, 0x51,
+ 0x50,
+//ascii 0x002B
+ 0x41, 0x71, 0x63, 0x61, 0x71, 0x71, 0x30,
+//ascii 0x002C
+ 0x32, 0x81, 0x20,
+//ascii 0x002D
+ 0x11, 0x31, 0x20,
+//ascii 0x002E
+ 0x31, 0x40,
+//ascii 0x002F
+ 0x01, 0x83, 0x83, 0x81,
+//ascii 0x0030
+ 0x16, 0x11, 0x62, 0x61, 0x16, 0x10,
+//ascii 0x0031
+ 0x09, 0x81, 0x60,
+//ascii 0x0032
+ 0x13, 0x32, 0x31, 0x22, 0x41, 0x12, 0x52,
+//ascii 0x0033
+ 0x12, 0x13, 0x11, 0x21, 0x32, 0x21, 0x32, 0x61,
+//ascii 0x0034
+ 0x51, 0x28, 0x11, 0x31, 0x41, 0x21, 0x53, 0x71,
+ 0x20,
+//ascii 0x0035
+ 0x01, 0x24, 0x11, 0x21, 0x32, 0x21, 0x35, 0x31,
+//ascii 0x0036
+ 0x01, 0x24, 0x11, 0x21, 0x32, 0x21, 0x31, 0x16,
+ 0x10,
+//ascii 0x0037
+ 0x03, 0x51, 0x22, 0x31, 0x44, 0x70,
+//ascii 0x0038
+ 0x12, 0x13, 0x11, 0x21, 0x32, 0x21, 0x31, 0x12,
+ 0x13, 0x10,
+//ascii 0x0039
+ 0x16, 0x11, 0x31, 0x22, 0x31, 0x21, 0x14, 0x21,
+//ascii 0x003A
+ 0x21, 0x41,
+//ascii 0x003B
+ 0x21, 0x42, 0xC1, 0x20,
+//ascii 0x003C
+ 0x11, 0x41, 0x31, 0x21, 0x52, 0x62, 0x30,
+//ascii 0x003D
+ 0x31, 0x11, 0x51, 0x11, 0x51, 0x11, 0x51, 0x11,
+ 0x20,
+//ascii 0x003E
+ 0x32, 0x62, 0x51, 0x21, 0x31, 0x41, 0x10,
+//ascii 0x003F
+ 0x12, 0x51, 0x21, 0x41, 0x32, 0x12, 0x70,
+//ascii 0x0040
+ 0x16, 0x51, 0x51, 0x51, 0x15, 0x11, 0x31, 0x11,
+ 0x31, 0x11, 0x31, 0x11, 0x31, 0x11, 0x31, 0x24,
+ 0x11, 0x41, 0x61, 0x56, 0x40,
+//ascii 0x0041
+ 0x71, 0x43, 0x23, 0x11, 0x21, 0x41, 0x33, 0x11,
+ 0x63, 0x81,
+//ascii 0x0042
+ 0x03, 0x15, 0x21, 0x32, 0x21, 0x32, 0x21, 0x39,
+//ascii 0x0043
+ 0x01, 0x62, 0x62, 0x63, 0x42, 0x16, 0x10,
+//ascii 0x0044
+ 0x16, 0x11, 0x62, 0x62, 0x62, 0x69,
+//ascii 0x0045
+ 0x01, 0x21, 0x32, 0x21, 0x32, 0x21, 0x39,
+//ascii 0x0046
+ 0x01, 0x31, 0x31, 0x31, 0x31, 0x31, 0x31, 0x31,
+ 0x38,
+//ascii 0x0047
+ 0x01, 0x35, 0x31, 0x22, 0x62, 0x62, 0x61, 0x16,
+ 0x10,
+//ascii 0x0048
+ 0x08, 0x31, 0x71, 0x71, 0x71, 0x48,
+//ascii 0x0049
+ 0x08,
+//ascii 0x004A
+ 0x09, 0xC1, 0xB1, 0x60,
+//ascii 0x004B
+ 0x72, 0x51, 0x21, 0x31, 0x41, 0x11, 0x61, 0x48,
+//ascii 0x004C
+ 0x71, 0x71, 0x71, 0x79,
+//ascii 0x004D
+ 0x0B, 0x82, 0x83, 0x53, 0x32, 0x33, 0x58,
+//ascii 0x004E
+ 0x08, 0x61, 0x52, 0x42, 0x51, 0x68,
+//ascii 0x004F
+ 0x16, 0x11, 0x62, 0x62, 0x62, 0x62, 0x61, 0x16,
+ 0x10,
+//ascii 0x0050
+ 0x13, 0x41, 0x31, 0x31, 0x31, 0x31, 0x31, 0x38,
+//ascii 0x0051
+ 0x16, 0x51, 0x61, 0x11, 0x21, 0x62, 0x31, 0x61,
+ 0x41, 0x61, 0x41, 0x61, 0x56, 0x10,
+//ascii 0x0052
+ 0x13, 0x23, 0x32, 0x21, 0x31, 0x31, 0x31, 0x38,
+//ascii 0x0053
+ 0x01, 0x33, 0x11, 0x31, 0x22, 0x21, 0x31, 0x13,
+ 0x31,
+//ascii 0x0054
+ 0x01, 0x71, 0x79, 0x71, 0x70,
+//ascii 0x0055
+ 0x07, 0x81, 0x71, 0x71, 0x78, 0x10,
+//ascii 0x0056
+ 0x01, 0x83, 0x83, 0x81, 0x43, 0x23, 0x41, 0x70,
+//ascii 0x0057
+ 0x01, 0x85, 0x82, 0x33, 0x23, 0x53, 0x83, 0x82,
+ 0x15, 0x21, 0x70,
+//ascii 0x0058
+ 0x01, 0x61, 0x11, 0x32, 0x33, 0x53, 0x41, 0x32,
+ 0x11, 0x61,
+//ascii 0x0059
+ 0x01, 0x82, 0x85, 0x31, 0x52, 0x51, 0x70,
+//ascii 0x005A
+ 0x02, 0x52, 0x12, 0x32, 0x31, 0x22, 0x43,
+//ascii 0x005B
+ 0x01, 0x81, 0x21, 0x81, 0x2A, 0x60,
+//ascii 0x005C
+ 0x71, 0x43, 0x23, 0x41, 0x70,
+//ascii 0x005D
+ 0x0A, 0x21, 0x81, 0x21, 0x81, 0x60,
+//ascii 0x005E
+ 0x41, 0x52, 0x42, 0x62, 0x82, 0x81, 0x30,
+//ascii 0x005F
+ 0x11, 0x31, 0x31, 0x31, 0x31, 0x60,
+//ascii 0x0060
+ 0x41, 0x61, 0x40,
+//ascii 0x0061
+ 0x26, 0x21, 0x11, 0x21, 0x21, 0x11, 0x21, 0x21,
+ 0x14,
+//ascii 0x0062
+ 0x34, 0x31, 0x41, 0x21, 0x41, 0x21, 0x49,
+//ascii 0x0063
+ 0x21, 0x41, 0x21, 0x41, 0x21, 0x41, 0x34, 0x10,
+//ascii 0x0064
+ 0x08, 0x21, 0x41, 0x21, 0x41, 0x21, 0x41, 0x34,
+ 0x10,
+//ascii 0x0065
+ 0x23, 0x21, 0x21, 0x11, 0x21, 0x21, 0x11, 0x21,
+ 0x34, 0x10,
+//ascii 0x0066
+ 0x01, 0x11, 0x51, 0x11, 0x67, 0x21, 0x50,
+//ascii 0x0067
+ 0x21, 0x52, 0x43, 0x21, 0x21, 0x31, 0x21, 0x11,
+ 0x21, 0x31, 0x21, 0x11, 0x21, 0x36, 0x21, 0x92,
+ 0x20,
+//ascii 0x0068
+ 0x35, 0x21, 0x71, 0x71, 0x58,
+//ascii 0x0069
+ 0x01, 0x16,
+//ascii 0x006A
+ 0x01, 0x19, 0xB1, 0xB1, 0x50,
+//ascii 0x006B
+ 0x21, 0x32, 0x31, 0x11, 0x61, 0x38,
+//ascii 0x006C
+ 0x08,
+//ascii 0x006D
+ 0x26, 0x21, 0x71, 0x85, 0x21, 0x71, 0x71, 0x76,
+//ascii 0x006E
+ 0x35, 0x21, 0x71, 0x71, 0x76,
+//ascii 0x006F
+ 0x34, 0x31, 0x41, 0x21, 0x41, 0x21, 0x41, 0x34,
+ 0x10,
+//ascii 0x0070
+ 0x34, 0x71, 0x41, 0x61, 0x41, 0x61, 0x41, 0x69,
+ 0x50,
+//ascii 0x0071
+ 0x29, 0x31, 0x41, 0x61, 0x41, 0x61, 0x41, 0x74,
+ 0x10,
+//ascii 0x0072
+ 0x21, 0x71, 0x76,
+//ascii 0x0073
+ 0x61, 0x31, 0x21, 0x11, 0x21, 0x11, 0x21, 0x23,
+ 0x21,
+//ascii 0x0074
+ 0x21, 0x41, 0x21, 0x41, 0x17, 0x21, 0x50,
+//ascii 0x0075
+ 0x26, 0x71, 0x71, 0x71, 0x26,
+//ascii 0x0076
+ 0x21, 0x83, 0x82, 0x62, 0x33, 0x41, 0x50,
+//ascii 0x0077
+ 0x21, 0x83, 0x82, 0x33, 0x41, 0x83, 0x82, 0x33,
+ 0x41, 0x50,
+//ascii 0x0078
+ 0x22, 0x22, 0x42, 0x62, 0x42, 0x22,
+//ascii 0x0079
+ 0x21, 0xC3, 0xC2, 0xA4, 0x53, 0x41, 0x31, 0x71,
+ 0x10,
+//ascii 0x007A
+ 0x21, 0x41, 0x22, 0x31, 0x21, 0x12, 0x11, 0x21,
+ 0x32, 0x21, 0x41,
+//ascii 0x007B
+ 0x01, 0x81, 0x24, 0x24, 0x62, 0x20,
+//ascii 0x007C
+ 0x0B, 0x50,
+//ascii 0x007D
+ 0x42, 0x64, 0x24, 0x21, 0x81, 0x60,
+//ascii 0x007E
+ 0x41, 0x71, 0x61, 0x71, 0x40,
+};
+
+ __attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_character_t charactersOPEN_SANS_REGULAR_11PX_1BPP[95] = {
+ { 0, 0, 4,0, 0, 0, 0 }, //asciii 0x0020
+ { 1, 0, 4,2, 1, 1, 1 }, //asciii 0x0021
+ { 1, 2, 5,2, 1, 1, 2 }, //asciii 0x0022
+ { 1, 5, 8,1, 1, 0, 1 }, //asciii 0x0023
+ { 1, 16, 7,2, 1, 1, 1 }, //asciii 0x0024
+ { 1, 24, 10,2, 1, 1, 1 }, //asciii 0x0025
+ { 1, 36, 10,2, 1, 2, 1 }, //asciii 0x0026
+ { 1, 48, 3,2, 1, 0, 2 }, //asciii 0x0027
+ { 1, 50, 4,1, 1, 1, 0 }, //asciii 0x0028
+ { 1, 54, 4,2, 1, 0, 0 }, //asciii 0x0029
+ { 1, 58, 7,1, 1, 0, 1 }, //asciii 0x002A
+ { 1, 67, 7,1, 1, 0, 1 }, //asciii 0x002B
+ { 1, 74, 4,1, 2, 1, 0 }, //asciii 0x002C
+ { 1, 77, 5,2, 2, 1, 1 }, //asciii 0x002D
+ { 1, 80, 4,2, 2, 1, 1 }, //asciii 0x002E
+ { 1, 82, 5,1, 1, 0, 1 }, //asciii 0x002F
+ { 1, 86, 7,2, 1, 1, 1 }, //asciii 0x0030
+ { 1, 92, 7,2, 1, 2, 1 }, //asciii 0x0031
+ { 1, 95, 7,2, 1, 1, 1 }, //asciii 0x0032
+ { 1, 102, 7,2, 1, 1, 1 }, //asciii 0x0033
+ { 1, 110, 9,2, 1, 1, 1 }, //asciii 0x0034
+ { 1, 119, 7,2, 1, 1, 1 }, //asciii 0x0035
+ { 1, 127, 7,2, 1, 1, 1 }, //asciii 0x0036
+ { 1, 136, 7,2, 1, 1, 1 }, //asciii 0x0037
+ { 1, 142, 7,2, 1, 1, 1 }, //asciii 0x0038
+ { 1, 152, 7,2, 1, 1, 1 }, //asciii 0x0039
+ { 1, 160, 4,2, 1, 1, 1 }, //asciii 0x003A
+ { 1, 162, 4,1, 1, 1, 0 }, //asciii 0x003B
+ { 1, 166, 7,2, 1, 1, 1 }, //asciii 0x003C
+ { 1, 173, 7,2, 1, 1, 1 }, //asciii 0x003D
+ { 1, 182, 7,2, 1, 1, 1 }, //asciii 0x003E
+ { 1, 189, 6,2, 1, 0, 1 }, //asciii 0x003F
+ { 1, 196, 11,2, 1, 1, 0 }, //asciii 0x0040
+ { 1, 217, 8,1, 1, 0, 1 }, //asciii 0x0041
+ { 1, 227, 8,2, 1, 1, 1 }, //asciii 0x0042
+ { 1, 235, 8,2, 1, 1, 1 }, //asciii 0x0043
+ { 1, 242, 9,2, 1, 1, 1 }, //asciii 0x0044
+ { 1, 248, 7,2, 1, 1, 1 }, //asciii 0x0045
+ { 1, 255, 7,2, 1, 0, 1 }, //asciii 0x0046
+ { 1, 264, 9,2, 1, 1, 1 }, //asciii 0x0047
+ { 1, 273, 9,2, 1, 1, 1 }, //asciii 0x0048
+ { 1, 279, 4,2, 1, 1, 1 }, //asciii 0x0049
+ { 1, 280, 4,0, 1, 1, 0 }, //asciii 0x004A
+ { 1, 284, 8,2, 1, 0, 1 }, //asciii 0x004B
+ { 1, 292, 7,2, 1, 0, 1 }, //asciii 0x004C
+ { 1, 296, 11,2, 1, 1, 1 }, //asciii 0x004D
+ { 1, 303, 9,2, 1, 1, 1 }, //asciii 0x004E
+ { 1, 309, 10,2, 1, 1, 1 }, //asciii 0x004F
+ { 1, 318, 8,2, 1, 1, 1 }, //asciii 0x0050
+ { 1, 326, 10,2, 1, 1, 0 }, //asciii 0x0051
+ { 1, 340, 8,2, 1, 1, 1 }, //asciii 0x0052
+ { 1, 348, 7,2, 1, 1, 1 }, //asciii 0x0053
+ { 1, 357, 8,2, 1, 1, 1 }, //asciii 0x0054
+ { 1, 362, 9,2, 1, 1, 1 }, //asciii 0x0055
+ { 1, 368, 8,1, 1, 0, 1 }, //asciii 0x0056
+ { 1, 376, 11,1, 1, 0, 1 }, //asciii 0x0057
+ { 1, 387, 8,1, 1, 1, 1 }, //asciii 0x0058
+ { 1, 397, 7,1, 1, 0, 1 }, //asciii 0x0059
+ { 1, 404, 7,2, 1, 1, 1 }, //asciii 0x005A
+ { 1, 411, 5,2, 1, 0, 0 }, //asciii 0x005B
+ { 1, 417, 5,1, 1, 0, 1 }, //asciii 0x005C
+ { 1, 422, 5,1, 1, 1, 0 }, //asciii 0x005D
+ { 1, 428, 7,1, 1, 0, 1 }, //asciii 0x005E
+ { 1, 435, 6,0, 3, 1, 0 }, //asciii 0x005F
+ { 1, 441, 7,3, 0, 2, 2 }, //asciii 0x0060
+ { 1, 444, 7,2, 1, 1, 1 }, //asciii 0x0061
+ { 1, 453, 8,2, 1, 1, 1 }, //asciii 0x0062
+ { 1, 460, 6,2, 1, 0, 1 }, //asciii 0x0063
+ { 1, 468, 8,2, 1, 1, 1 }, //asciii 0x0064
+ { 1, 477, 7,2, 1, 1, 1 }, //asciii 0x0065
+ { 1, 487, 6,1, 1, 1, 1 }, //asciii 0x0066
+ { 1, 494, 7,1, 1, 0, 0 }, //asciii 0x0067
+ { 1, 511, 8,2, 1, 1, 1 }, //asciii 0x0068
+ { 1, 516, 4,2, 1, 1, 1 }, //asciii 0x0069
+ { 1, 518, 4,0, 1, 1, 0 }, //asciii 0x006A
+ { 1, 523, 7,2, 1, 1, 1 }, //asciii 0x006B
+ { 1, 529, 4,2, 1, 1, 1 }, //asciii 0x006C
+ { 1, 530, 11,2, 1, 1, 1 }, //asciii 0x006D
+ { 1, 538, 8,2, 1, 1, 1 }, //asciii 0x006E
+ { 1, 543, 8,2, 1, 1, 1 }, //asciii 0x006F
+ { 1, 552, 8,2, 1, 1, 0 }, //asciii 0x0070
+ { 1, 561, 8,2, 1, 1, 0 }, //asciii 0x0071
+ { 1, 570, 5,2, 1, 0, 1 }, //asciii 0x0072
+ { 1, 573, 6,2, 1, 0, 1 }, //asciii 0x0073
+ { 1, 582, 5,1, 1, 0, 1 }, //asciii 0x0074
+ { 1, 589, 8,2, 1, 1, 1 }, //asciii 0x0075
+ { 1, 594, 7,1, 1, 0, 1 }, //asciii 0x0076
+ { 1, 601, 10,1, 1, 0, 1 }, //asciii 0x0077
+ { 1, 611, 7,2, 1, 1, 1 }, //asciii 0x0078
+ { 1, 617, 7,1, 1, 0, 0 }, //asciii 0x0079
+ { 1, 626, 6,1, 1, 0, 1 }, //asciii 0x007A
+ { 1, 637, 5,2, 1, 0, 0 }, //asciii 0x007B
+ { 1, 643, 7,4, 1, 2, 0 }, //asciii 0x007C
+ { 1, 645, 5,1, 1, 1, 0 }, //asciii 0x007D
+ { 1, 651, 7,2, 1, 1, 1 }, //asciii 0x007E
+};
+
+__attribute__ ((section("._nbgl_fonts_"))) const nbgl_font_t fontOPEN_SANS_REGULAR_11PX_1BPP= {
+ 656, // bitmap len
+ BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp, // font id
+ (uint8_t) NBGL_BPP_1, // bpp
+ 16, // height of all characters in pixels
+ 14, // line height in pixels
+ 1, // kerning
+ 1, // crop enabled (1) or not (0)
+ 0, // Most top Y coordinate of any char
+ 0x20, // first character
+ 0x7E, // last character
+ charactersOPEN_SANS_REGULAR_11PX_1BPP,
+ bitmapOPEN_SANS_REGULAR_11PX_1BPP
+};
diff --git a/lib_nbgl/include/nbgl_font_rom.inc b/lib_nbgl/include/nbgl_font_rom.inc
index 58982a502..bcc53ff70 100644
--- a/lib_nbgl/include/nbgl_font_rom.inc
+++ b/lib_nbgl/include/nbgl_font_rom.inc
@@ -23,6 +23,11 @@
#include "nbgl_font_inter_regular_24_1bpp.inc"
#include "nbgl_font_inter_semibold_24_1bpp.inc"
#include "nbgl_font_inter_medium_32_1bpp.inc"
+#ifndef HAVE_SE_TOUCH
+#include "nbgl_font_open_sans_extrabold_11.inc"
+#include "nbgl_font_open_sans_regular_11.inc"
+#include "nbgl_font_open_sans_light_16.inc"
+#endif // HAVE_SE_TOUCH
#if (defined(HAVE_BOLOS) && !defined(BOLOS_OS_UPGRADER_APP))
#if !defined(HAVE_LANGUAGE_PACK)
#if (OS_LANGUAGE==LANG_ENGLISH)
diff --git a/lib_nbgl/include/nbgl_font_rom_struct.inc b/lib_nbgl/include/nbgl_font_rom_struct.inc
index 3d039dedd..cc2680f3c 100644
--- a/lib_nbgl/include/nbgl_font_rom_struct.inc
+++ b/lib_nbgl/include/nbgl_font_rom_struct.inc
@@ -43,3 +43,15 @@
#ifdef HAVE_BAGL_FONT_INTER_MEDIUM_32PX
&fontINTER_MEDIUM_32PX_1BPP,
#endif // HAVE_BAGL_FONT_INTER_MEDIUM_32PX
+
+#ifdef HAVE_BAGL_FONT_OPEN_SANS_EXTRABOLD_11PX
+ &fontOPEN_SANS_EXTRABOLD_11PX_1BPP,
+#endif // HAVE_BAGL_FONT_OPEN_SANS_EXTRABOLD_11PX
+
+#ifdef HAVE_BAGL_FONT_OPEN_SANS_LIGHT_16PX
+ &fontOPEN_SANS_LIGHT_16PX_1BPP,
+#endif // HAVE_BAGL_FONT_OPEN_SANS_LIGHT_16PX
+
+#ifdef HAVE_BAGL_FONT_OPEN_SANS_REGULAR_11PX
+ &fontOPEN_SANS_REGULAR_11PX_1BPP,
+#endif // HAVE_BAGL_FONT_OPEN_SANS_REGULAR_11PX
diff --git a/lib_nbgl/include/nbgl_fonts.h b/lib_nbgl/include/nbgl_fonts.h
index 240bd5498..f79e9b3d1 100644
--- a/lib_nbgl/include/nbgl_fonts.h
+++ b/lib_nbgl/include/nbgl_fonts.h
@@ -47,13 +47,14 @@ typedef struct {
*
*/
typedef struct {
- uint32_t bitmap_len; ///< Size in bytes of the associated bitmap
- uint8_t font_id; ///< ID of the font, from @ref nbgl_font_id_e
- uint8_t bpp; ///< number of bits per pixels
- uint8_t height; ///< height of all characters in pixels
- uint8_t line_height; ///< height of a line for all characters in pixels
- uint8_t crop; ///< If false, x_min_offset+y_min_offset=bytes to skip
- uint8_t y_min; ///< Most top Y coordinate of any char in the font
+ uint32_t bitmap_len; ///< Size in bytes of the associated bitmap
+ uint8_t font_id; ///< ID of the font, from @ref nbgl_font_id_e
+ uint8_t bpp; ///< number of bits per pixels
+ uint8_t height; ///< height of all characters in pixels
+ uint8_t line_height; ///< height of a line for all characters in pixels
+ uint8_t char_kerning; ///< kerning for the font
+ uint8_t crop; ///< If false, x_min_offset+y_min_offset=bytes to skip
+ uint8_t y_min; ///< Most top Y coordinate of any char in the font
uint8_t
first_char; ///< ASCII code of the first character in \b bitmap and in \b characters fields
uint8_t
@@ -88,13 +89,15 @@ typedef struct {
*
*/
typedef struct {
- uint16_t bitmap_len; ///< Size in bytes of all characters bitmaps
- uint8_t font_id; ///< ID of the font, from @ref nbgl_font_id_e
- uint8_t bpp; ///< Number of bits per pixels, (interpreted as nbgl_bpp_t)
- uint8_t height; ///< height of all characters in pixels
- uint8_t line_height; ///< height of a line for all characters in pixels
- uint8_t crop; ///< If false, x_min_offset+y_min_offset=bytes to skip
- uint8_t y_min; ///< Most top Y coordinate of any char in the font
+ uint16_t bitmap_len; ///< Size in bytes of all characters bitmaps
+ uint8_t font_id; ///< ID of the font, from @ref nbgl_font_id_e
+ uint8_t bpp; ///< Number of bits per pixels, (interpreted as nbgl_bpp_t)
+ uint8_t height; ///< height of all characters in pixels
+ uint8_t line_height; ///< height of a line for all characters in pixels
+ uint8_t char_kerning; ///< kerning for the font
+ uint8_t crop; ///< If false, x_min_offset+y_min_offset=bytes to skip
+ uint8_t y_min; ///< Most top Y coordinate of any char in the font
+ uint8_t unused[3]; ///< for alignment
#if !defined(HAVE_LANGUAGE_PACK)
// When using language packs, those 2 pointers does not exists
const nbgl_font_unicode_character_t
@@ -111,6 +114,9 @@ typedef enum {
BAGL_FONT_INTER_REGULAR_24px_1bpp,
BAGL_FONT_INTER_SEMIBOLD_24px_1bpp,
BAGL_FONT_INTER_MEDIUM_32px_1bpp,
+ BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp = 8u, // validated on nano s
+ BAGL_FONT_OPEN_SANS_LIGHT_16px_1bpp = 9u, // validated on nano s
+ BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp = 10u, // validated on nano s,
BAGL_FONT_LAST // MUST ALWAYS BE THE LAST, FOR AUTOMATED INVALID VALUE CHECKS
} nbgl_font_id_e;
@@ -158,8 +164,13 @@ bool nbgl_getTextMaxLenInNbLines(nbgl_font_id_e fontId,
const char *text,
uint16_t maxWidth,
uint16_t maxNbLines,
- uint16_t *len);
+ uint16_t *len,
+ bool wrapping);
void nbgl_textWrapOnNbLines(nbgl_font_id_e fontId, char *text, uint16_t maxWidth, uint8_t nbLines);
+uint8_t nbgl_getTextNbPagesInWidth(nbgl_font_id_e fontId,
+ const char *text,
+ uint8_t nbLinesPerPage,
+ uint16_t maxWidth);
uint32_t nbgl_popUnicodeChar(const uint8_t **text, uint16_t *text_length, bool *is_unicode);
#ifdef HAVE_UNICODE_SUPPORT
diff --git a/lib_nbgl/include/nbgl_layout.h b/lib_nbgl/include/nbgl_layout.h
index 98908a004..c242ac49c 100644
--- a/lib_nbgl/include/nbgl_layout.h
+++ b/lib_nbgl/include/nbgl_layout.h
@@ -28,12 +28,28 @@ extern "C" {
#define NB_MAX_SUGGESTION_BUTTONS 4
+#ifdef HAVE_SE_TOUCH
+#define AVAILABLE_WIDTH (SCREEN_WIDTH - 2 * BORDER_MARGIN)
+#else // HAVE_SE_TOUCH
+// 7 pixels on each side
+#define AVAILABLE_WIDTH (SCREEN_WIDTH - 2 * 7)
+// maximum number of lines in screen
+#define NB_MAX_LINES 4
+
+#endif // HAVE_SE_TOUCH
+
/**********************
* TYPEDEFS
**********************/
/**
- * @brief prototype of function to be called an object is touched
+ * @brief type shared externally
+ *
+ */
+typedef void *nbgl_layout_t;
+
+/**
+ * @brief prototype of function to be called when an object is touched
* @param token integer passed when registering callback
* @param index when the object touched is a list of radio buttons, gives the index of the activated
* button
@@ -41,10 +57,11 @@ extern "C" {
typedef void (*nbgl_layoutTouchCallback_t)(int token, uint8_t index);
/**
- * @brief type shared externally
- *
+ * @brief prototype of function to be called when buttons are touched on a screen
+ * @param layout layout concerned by the event
+ * @param event type of button event
*/
-typedef void *nbgl_layout_t;
+typedef void (*nbgl_layoutButtonCallback_t)(nbgl_layout_t *layout, nbgl_buttonEvent_t event);
/**
* @brief This structure contains info to build a navigation bar at the bottom of the screen
@@ -59,9 +76,40 @@ typedef struct {
///< navigation keys or in the center if no navigation
bool withSeparationLine; ///< if set to true, an horizontal line is drawn on top of bar in
///< light gray
+#ifdef HAVE_PIEZO_SOUND
tune_index_e tuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played when pressing keys)
+#endif // HAVE_PIEZO_SOUND
} nbgl_layoutNavigationBar_t;
+/**
+ * @brief possible directions for Navigation arrows
+ *
+ */
+typedef enum {
+ HORIZONTAL_NAV, ///< '<' and '>' are displayed, to navigate between pages and steps
+ VERTICAL_NAV ///< '\/' and '/\' are displayed, to navigate in a list (vertical scrolling)
+} nbgl_layoutNavDirection_t;
+
+/**
+ * @brief possible styles for Navigation arrows (it's a bit field)
+ *
+ */
+typedef enum {
+ NO_ARROWS = 0,
+ LEFT_ARROW, ///< left arrow is used
+ RIGHT_ARROW, ///< right arrow is used
+} nbgl_layoutNavIndication_t;
+
+/**
+ * @brief This structure contains info to build a navigation bar at the bottom of the screen
+ * @note this widget is incompatible with a footer.
+ *
+ */
+typedef struct {
+ nbgl_layoutNavDirection_t direction; ///< vertical or horizontal navigation
+ nbgl_layoutNavIndication_t indication; ///< specifies which arrows to use (left or right)
+} nbgl_layoutNavigation_t;
+
/**
* @brief Structure containing all information when creating a layout. This structure must be passed
* as argument to @ref nbgl_layoutGet
@@ -71,15 +119,22 @@ typedef struct {
typedef struct nbgl_layoutDescription_s {
bool modal; ///< if true, puts the layout on top of screen stack (modal). Otherwise puts on
///< background (for apps)
+#ifdef HAVE_SE_TOUCH
bool withLeftBorder; ///< if true, draws a light gray left border on the whole height of the
///< screen
const char *tapActionText; ///< Light gray text used when main container is "tapable"
uint8_t tapActionToken; ///< the token that will be used as argument of the onActionCallback
///< when main container is "tapped"
- tune_index_e tapTuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played when tapping on
- ///< main container
+#ifdef HAVE_PIEZO_SOUND
+ tune_index_e tapTuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played when tapping on
+ ///< main container
+#endif // HAVE_PIEZO_SOUND
nbgl_layoutTouchCallback_t
onActionCallback; ///< the callback to be called on any action on the layout
+#else // HAVE_SE_TOUCH
+ nbgl_layoutButtonCallback_t
+ onActionCallback; ///< the callback to be called on any action on the layout
+#endif // HAVE_SE_TOUCH
nbgl_screenTickerConfiguration_t ticker; // configuration of ticker (timeout)
} nbgl_layoutDescription_t;
@@ -93,11 +148,13 @@ typedef struct {
const char *text; ///< text (can be NULL)
const nbgl_icon_details_t *iconRight; ///< a buffer containing the 1BPP icon for icon 2 (can be
///< NULL). Dimensions must be the same as iconLeft
- const char *subText; ///< sub text (can be NULL)
- uint8_t token; ///< the token that will be used as argument of the callback
- bool inactive; ///< if set to true, the bar is grayed-out and cannot be touched
- bool centered; ///< if set to true, the text is centered horizontaly in the bar
- tune_index_e tuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played
+ const char *subText; ///< sub text (can be NULL)
+ uint8_t token; ///< the token that will be used as argument of the callback
+ bool inactive; ///< if set to true, the bar is grayed-out and cannot be touched
+ bool centered; ///< if set to true, the text is centered horizontaly in the bar
+#ifdef HAVE_PIEZO_SOUND
+ tune_index_e tuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played
+#endif // HAVE_PIEZO_SOUND
} nbgl_layoutBar_t;
/**
@@ -111,7 +168,9 @@ typedef struct {
*subText; ///< description under main text (NULL terminated, single line, may be null)
nbgl_state_t initState; ///< initial state of the switch
uint8_t token; ///< the token that will be used as argument of the callback
- tune_index_e tuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played
+#ifdef HAVE_PIEZO_SOUND
+ tune_index_e tuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played
+#endif // HAVE_PIEZO_SOUND
} nbgl_layoutSwitch_t;
/**
@@ -130,12 +189,31 @@ typedef struct {
uint8_t nbChoices; ///< number of choices
uint8_t initChoice; ///< index of the current choice
uint8_t token; ///< the token that will be used as argument of the callback
+#ifdef HAVE_PIEZO_SOUND
tune_index_e
tuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played when selecting a radio button)
+#endif // HAVE_PIEZO_SOUND
} nbgl_layoutRadioChoice_t;
/**
- * @brief This structure contains a [tag,value] pair
+ * @brief prototype of menu list item retrieval callback
+ * @param choiceIndex index of the menu list item to retrieve (from 0 (to nbChoices-1))
+ * @return a pointer on a string
+ */
+typedef const char *(*nbgl_menuListCallback_t)(uint8_t choiceIndex);
+
+/**
+ * @brief This structure contains a list of names to build a menu list on Nanos, with for each item
+ * a description (names array)
+ */
+typedef struct {
+ nbgl_menuListCallback_t callback; ///< function to call to retrieve a menu list item text
+ uint8_t nbChoices; ///< total number of choices in the menu list
+ uint8_t selectedChoice; ///< index of the selected choice (centered, in bold)
+} nbgl_layoutMenuList_t;
+
+/**
+ * @brief This structure contains a [tag,value] pair
*/
typedef struct {
const char *item; ///< string giving the tag name
@@ -175,6 +253,7 @@ typedef struct {
*
*/
typedef enum {
+#ifdef HAVE_SE_TOUCH
LARGE_CASE_INFO, ///< text in BLACK and large case (INTER 32px), subText in black in Inter24px
LARGE_CASE_BOLD_INFO, ///< text in BLACK and large case (INTER 32px), subText in black bold
///< Inter24px, text3 in black Inter24px
@@ -184,6 +263,10 @@ typedef enum {
PLUGIN_INFO ///< A potential text in black 32px, a potential text in black (24px) under it, a
///< small horizontal line under it, a potential icon under it, a potential text in
///< black (24px) under it
+#else // HAVE_SE_TOUCH
+ REGULAR_INFO = 0, ///< both texts regular (but '\\b' can switch to bold)
+ BOLD_TEXT1_INFO ///< bold is used for text1 (but '\\b' can switch to regular)
+#endif // HAVE_SE_TOUCH
} nbgl_centeredInfoStyle_t;
/**
@@ -192,13 +275,17 @@ typedef enum {
*
*/
typedef struct {
- const char *text1; ///< first text (can be null)
- const char *text2; ///< second text (can be null)
- const char *text3; ///< third text (can be null)
+ const char *text1; ///< first text (can be null)
+ const char *text2; ///< second text (can be null)
+#ifdef HAVE_SE_TOUCH
+ const char *text3; ///< third text (can be null)
+#endif // HAVE_SE_TOUCH
const nbgl_icon_details_t *icon; ///< a buffer containing the 1BPP icon
bool onTop; ///< if set to true, align only horizontaly
nbgl_centeredInfoStyle_t style; ///< style to apply to this info
+#ifdef HAVE_SE_TOUCH
int16_t offsetY; ///< vertical shift to apply to this info (if >0, shift to bottom)
+#endif // HAVE_SE_TOUCH
} nbgl_layoutCenteredInfo_t;
/**
@@ -234,8 +321,10 @@ typedef struct {
const char *topText; ///< up-button text (index 0)
const char *bottomText; ///< bottom-button text (index 1)
uint8_t token; ///< the token that will be used as argument of the callback
- nbgl_layoutChoiceButtonsStyle_t style; ///< the style of the pair
- tune_index_e tuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played
+ nbgl_layoutChoiceButtonsStyle_t style; ///< the style of the pair
+#ifdef HAVE_PIEZO_SOUND
+ tune_index_e tuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played
+#endif // HAVE_PIEZO_SOUND
} nbgl_layoutChoiceButtons_t;
/**
@@ -261,7 +350,9 @@ typedef struct {
bool fittingContent; ///< if set to true, fit the width of button to text, otherwise full width
bool onBottom; ///< if set to true, align on bottom of page, otherwise put on bottom of
///< previous object
+#ifdef HAVE_PIEZO_SOUND
tune_index_e tuneId; ///< if not @ref NBGL_NO_TUNE, a tune will be played
+#endif // HAVE_PIEZO_SOUND
} nbgl_layoutButton_t;
/**
@@ -280,20 +371,29 @@ typedef struct {
*
*/
typedef struct {
- bool lettersOnly; ///< if true, only display letter keys and Backspace
- keyboardCase_t casing; ///< keyboard casing mode (lower, upper once or upper locked)
- keyboardMode_t mode; ///< keyboard mode to start with
uint32_t keyMask; ///< mask used to disable some keys in letters only mod. The 26 LSB bits of
///< mask are used, for the 26 letters of a QWERTY keyboard. Bit[0] for Q,
///< Bit[1] for W and so on
- keyboardCallback_t callback; ///< function called when an active key is pressed
+ keyboardCallback_t callback; ///< function called when an active key is pressed
+ bool lettersOnly; ///< if true, only display letter keys and Backspace
+ keyboardMode_t mode; ///< keyboard mode to start with
+#ifdef HAVE_SE_TOUCH
+ keyboardCase_t casing; ///< keyboard casing mode (lower, upper once or upper locked)
+#else // HAVE_SE_TOUCH
+ bool enableBackspace; ///< if true, Backspace key is enabled
+ bool enableValidate; ///< if true, Validate key is enabled
+ uint8_t selectedCharIndex;
+#endif // HAVE_SE_TOUCH
} nbgl_layoutKbd_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
nbgl_layout_t *nbgl_layoutGet(const nbgl_layoutDescription_t *description);
+int nbgl_layoutAddCenteredInfo(nbgl_layout_t *layout, const nbgl_layoutCenteredInfo_t *info);
+int nbgl_layoutAddProgressBar(nbgl_layout_t *layout, const nbgl_layoutProgressBar_t *barLayout);
+#ifdef HAVE_SE_TOUCH
int nbgl_layoutAddTopRightButton(nbgl_layout_t *layout,
const nbgl_icon_details_t *icon,
uint8_t token,
@@ -302,11 +402,9 @@ int nbgl_layoutAddTouchableBar(nbgl_layout_t *layout, const nbgl_layoutBar_t *ba
int nbgl_layoutAddSwitch(nbgl_layout_t *layout, const nbgl_layoutSwitch_t *switchLayout);
int nbgl_layoutAddText(nbgl_layout_t *layout, const char *text, const char *subText);
int nbgl_layoutAddRadioChoice(nbgl_layout_t *layout, const nbgl_layoutRadioChoice_t *choices);
-int nbgl_layoutAddCenteredInfo(nbgl_layout_t *layout, const nbgl_layoutCenteredInfo_t *info);
int nbgl_layoutAddQRCode(nbgl_layout_t *layout, const nbgl_layoutQRCode_t *info);
int nbgl_layoutAddChoiceButtons(nbgl_layout_t *layout, const nbgl_layoutChoiceButtons_t *info);
int nbgl_layoutAddTagValueList(nbgl_layout_t *layout, const nbgl_layoutTagValueList_t *list);
-int nbgl_layoutAddProgressBar(nbgl_layout_t *layout, const nbgl_layoutProgressBar_t *barLayout);
int nbgl_layoutAddLargeCaseText(nbgl_layout_t *layout, const char *text);
int nbgl_layoutAddSeparationLine(nbgl_layout_t *layout);
@@ -338,10 +436,19 @@ int nbgl_layoutAddProgressIndicator(nbgl_layout_t *layout,
uint8_t backToken,
tune_index_e tuneId);
int nbgl_layoutAddSpinner(nbgl_layout_t *layout, const char *text, bool fixed);
+#else // HAVE_SE_TOUCH
+int nbgl_layoutAddText(nbgl_layout_t *layout,
+ const char *text,
+ const char *subText,
+ nbgl_centeredInfoStyle_t style);
+int nbgl_layoutAddNavigation(nbgl_layout_t *layout, nbgl_layoutNavigation_t *info);
+int nbgl_layoutAddMenuList(nbgl_layout_t *layout, nbgl_layoutMenuList_t *list);
+#endif // HAVE_SE_TOUCH
#ifdef NBGL_KEYBOARD
/* layout objects for page with keyboard */
-int nbgl_layoutAddKeyboard(nbgl_layout_t *layout, const nbgl_layoutKbd_t *kbdInfo);
+int nbgl_layoutAddKeyboard(nbgl_layout_t *layout, const nbgl_layoutKbd_t *kbdInfo);
+#ifdef HAVE_SE_TOUCH
int nbgl_layoutUpdateKeyboard(nbgl_layout_t *layout,
uint8_t index,
uint32_t keyMask,
@@ -379,10 +486,16 @@ int nbgl_layoutUpdateConfirmationButton(nbgl_layout_t *layout,
uint8_t index,
bool active,
const char *text);
+#else // HAVE_SE_TOUCH
+int nbgl_layoutUpdateKeyboard(nbgl_layout_t *layout, uint8_t index, uint32_t keyMask);
+int nbgl_layoutAddEnteredText(nbgl_layout_t *layout, const char *text);
+int nbgl_layoutUpdateEnteredText(nbgl_layout_t *layout, uint8_t index, const char *text);
+#endif // HAVE_SE_TOUCH
#endif // NBGL_KEYBOARD
#ifdef NBGL_KEYPAD
-/* layout objects for page with keypad */
+#ifdef HAVE_SE_TOUCH
+/* layout objects for page with keypad (Stax) */
int nbgl_layoutAddKeypad(nbgl_layout_t *layout, keyboardCallback_t callback, bool shuffled);
int nbgl_layoutUpdateKeypad(nbgl_layout_t *layout,
uint8_t index,
@@ -391,6 +504,19 @@ int nbgl_layoutUpdateKeypad(nbgl_layout_t *layout,
bool enableDigits);
int nbgl_layoutAddHiddenDigits(nbgl_layout_t *layout, uint8_t nbDigits);
int nbgl_layoutUpdateHiddenDigits(nbgl_layout_t *layout, uint8_t index, uint8_t nbActive);
+#else // HAVE_SE_TOUCH
+/* layout objects for pages with keypad (nanos) */
+int nbgl_layoutAddKeypad(nbgl_layout_t *layout,
+ keyboardCallback_t callback,
+ const char *text,
+ bool shuffled);
+int nbgl_layoutUpdateKeypad(nbgl_layout_t *layout,
+ uint8_t index,
+ bool enableValidate,
+ bool enableBackspace);
+int nbgl_layoutAddHiddenDigits(nbgl_layout_t *layout, uint8_t nbDigits);
+int nbgl_layoutUpdateHiddenDigits(nbgl_layout_t *layout, uint8_t index, uint8_t nbActive);
+#endif // HAVE_SE_TOUCH
#endif // NBGL_KEYPAD
/* generic functions */
diff --git a/lib_nbgl/include/nbgl_obj.h b/lib_nbgl/include/nbgl_obj.h
index b9a1a4e26..82099695a 100644
--- a/lib_nbgl/include/nbgl_obj.h
+++ b/lib_nbgl/include/nbgl_obj.h
@@ -27,11 +27,23 @@ extern "C" {
#define VALIDATE_KEY '\r'
// for Keyboard
+#ifdef HAVE_SE_TOUCH
#define KEYBOARD_KEY_HEIGHT 60
+#else // HAVE_SE_TOUCH
+#define KEYBOARD_KEY_WIDTH 14
+#define KEYBOARD_KEY_HEIGHT 14
+#define KEYBOARD_WIDTH (5 * KEYBOARD_KEY_WIDTH)
+#endif // HAVE_SE_TOUCH
// for Keypad
+#ifdef HAVE_SE_TOUCH
#define KEYPAD_KEY_HEIGHT 104
+#else // HAVE_SE_TOUCH
+#define KEYPAD_WIDTH 114
+#define KEYPAD_HEIGHT 18
+#endif // HAVE_SE_TOUCH
+#ifdef HAVE_SE_TOUCH
///< special code used by given callback of @ref nbgl_navigationPopulate to inform when Exit key is
///< pressed
#define EXIT_PAGE 0xFF
@@ -45,6 +57,7 @@ extern "C" {
// common dimensions for buttons
#define BUTTON_RADIUS RADIUS_40_PIXELS
#define BUTTON_DIAMETER 80
+#endif // HAVE_SE_TOUCH
/**********************
* TYPEDEFS
@@ -69,7 +82,8 @@ typedef enum {
KEYBOARD, ///< Keyboard
KEYPAD, ///< Keypad
SPINNER, ///< Spinner
- IMAGE_FILE ///< Image file (with Ledger compression)
+ IMAGE_FILE, ///< Image file (with Ledger compression)
+ TEXT_ENTRY ///< area for entered text, only for Nanos
} nbgl_obj_type_t;
/**
@@ -115,8 +129,9 @@ typedef enum {
*
*/
typedef enum {
- NO_STYLE, ///< no border
- LEDGER_BORDER ///< Ledger style border, only for @ref TEXT_AREA
+ NO_STYLE, ///< no border
+ LEDGER_BORDER, ///< Ledger style border, only for @ref TEXT_AREA
+ INVERTED_COLORS ///< Inverted background and rounded corners, only for @ref TEXT_AREA
} nbgl_style_t;
/**
@@ -158,13 +173,36 @@ typedef enum {
} nbgl_touchType_t;
/**
- * @brief The different styles of panels (temporary)
+ * @brief The different pressed buttons
*
*/
+#define LEFT_BUTTON 0x01 ///< Left button event
+#define RIGHT_BUTTON 0x02 ///< Right button event
+#define BOTH_BUTTONS 0x03 ///< Both buttons event
+#define RELEASED_MASK 0x80 ///< released (see LSB bits to know what buttons are released)
+#define CONTINUOUS_MASK \
+ 0x40 ///< if set, means that the button(s) is continuously pressed (this event is sent every
+ ///< 300ms after the first 800ms)
+
typedef enum {
- PLAIN_COLOR_PANEL = 0,
- ROUNDED_BORDER_PANEL ///< with a thin border in borderColor, with rounded corners
-} nbgl_panelStyle_t;
+ BUTTON_LEFT_PRESSED = 0, ///< Sent when Left button is released
+ BUTTON_RIGHT_PRESSED, ///< Send when Right button is released
+ BUTTON_LEFT_CONTINUOUS_PRESSED, ///< Send when Left button is continuouly pressed (sent every
+ ///< 300ms after the first 800ms)
+ BUTTON_RIGHT_CONTINUOUS_PRESSED, ///< Send when Left button is continuouly pressed (sent every
+ ///< 300ms after the first 800ms)
+ BUTTON_BOTH_PRESSED, ///< Sent when both buttons are released
+ BUTTON_BOTH_TOUCHED, ///< Sent when both buttons are touched
+ INVALID_BUTTON_EVENT
+} nbgl_buttonEvent_t;
+
+/**
+ * @brief prototype of function to be called when a button event is received by an object (TODO:
+ * change to screen?)
+ * @param obj the concerned object
+ * @param buttonState event on buttons
+ */
+typedef void (*nbgl_buttonCallback_t)(void *obj, nbgl_buttonEvent_t buttonEvent);
/**
* @brief The low level Touchscreen event, coming from driver
@@ -192,6 +230,7 @@ typedef void (*nbgl_touchCallback_t)(void *obj, nbgl_touchType_t eventType);
typedef struct PACKED__ nbgl_obj_s {
nbgl_area_t area; ///< absolute position, backGround color and size of the object. DO NOT MOVE
///< THIS FIELD
+ nbgl_obj_type_t type; ///< type of the graphical object, must be explicitly set
int16_t
rel_x0; ///< horizontal position of top-left corner relative to parent's top-left corner
int16_t rel_y0; ///< vertical position of top-left corner relative to parent's top-left corner,
@@ -201,7 +240,6 @@ typedef struct PACKED__ nbgl_obj_s {
nbgl_aligment_t alignment; ///< type of alignment
int16_t alignmentMarginX; ///< horizontal margin when aligning
int16_t alignmentMarginY; ///< vertical margin when aligning
- nbgl_obj_type_t type; ///< type of the graphical object, must be explicitly set
uint8_t touchMask; ///< bit mask to tell engine which touch events are handled by this object
uint8_t touchId; ///< a unique identifier (by screen) to be used by external test environment
///< (TTYT or Screenshots)
@@ -387,6 +425,16 @@ typedef struct PACKED__ nbgl_text_area_s {
uint8_t token; ///< token to use as param of onDrawCallback
} nbgl_text_area_t;
+/**
+ * @brief struct to represent a text entry area (@ref TEXT_ENTRY type)
+ *
+ */
+typedef struct PACKED__ nbgl_text_entry_s {
+ nbgl_obj_t obj; ///< common part
+ nbgl_font_id_e fontId; ///< id of the font to use
+ const char *text; ///< 8 digits to use.
+} nbgl_text_entry_t;
+
/**
* @brief struct to represent a "spinner", represented by the Ledger corners, in gray, with one of
* the corners in black (@ref SPINNER type)
@@ -410,9 +458,16 @@ typedef void (*keyboardCallback_t)(char touchedKey);
*
*/
typedef enum {
+#ifdef HAVE_SE_TOUCH
MODE_LETTERS = 0, ///< letters mode
MODE_DIGITS, ///< digits and some special characters mode
MODE_SPECIAL ///< extended special characters mode
+#else // HAVE_SE_TOUCH
+ MODE_LOWER_LETTERS, ///< lower case letters mode
+ MODE_UPPER_LETTERS, ///< upper case letters mode
+ MODE_DIGITS_AND_SPECIALS, ///< digits and some special characters mode
+ MODE_NONE ///< no mode defined (only for Nanos)
+#endif // HAVE_SE_TOUCH
} keyboardMode_t;
/**
@@ -433,10 +488,16 @@ typedef struct PACKED__ nbgl_keyboard_s {
nbgl_obj_t obj; ///< common part
color_t textColor; ///< color set to letters.
color_t borderColor; ///< color set to key borders
- bool lettersOnly; ///< if true, only display letter keys and Backspace
+#ifdef HAVE_SE_TOUCH
bool needsRefresh; ///< if true, means that the keyboard has been redrawn and needs a refresh
- keyboardCase_t casing; ///< keyboard casing mode (lower, upper once or upper locked)
- keyboardMode_t mode; ///< keyboard mode to start with
+ keyboardCase_t casing; ///< keyboard casing mode (lower, upper once or upper locked)
+#else // HAVE_SE_TOUCH
+ bool enableBackspace; ///< if true, Backspace key is enabled
+ bool enableValidate; ///< if true, Validate key is enabled
+ uint8_t selectedCharIndex;
+#endif // HAVE_SE_TOUCH
+ bool lettersOnly; ///< if true, only display letter keys and Backspace
+ keyboardMode_t mode; ///< keyboard mode to start with
uint32_t keyMask; ///< mask used to disable some keys in letters only mod. The 26 LSB bits of
///< mask are used, for the 26 letters of a QWERTY keyboard. Bit[0] for Q,
///< Bit[1] for W and so on
@@ -448,14 +509,18 @@ typedef struct PACKED__ nbgl_keyboard_s {
*
*/
typedef struct PACKED__ nbgl_keypad_s {
- nbgl_obj_t obj; ///< common part
- color_t textColor; ///< color set to digits.
- color_t borderColor; ///< color set to key borders
+ nbgl_obj_t obj; ///< common part
+#ifdef HAVE_SE_TOUCH
+ color_t textColor; ///< color set to digits.
+ color_t borderColor; ///< color set to key borders
+ bool enableDigits; ///< if true, Digit keys are enabled
+ uint8_t digitIndexes[5]; ///< array of digits indexes, 4 bits per digit
+#else // HAVE_SE_TOUCH
+ uint8_t selectedKey; ///< selected key position
+#endif // HAVE_SE_TOUCH
bool enableBackspace; ///< if true, Backspace key is enabled
bool enableValidate; ///< if true, Validate key is enabled
- bool enableDigits; ///< if true, Digit keys are enabled
bool shuffled; ///< if true, Digit keys are shuffled
- uint8_t digitIndexes[5]; ///< array of digits indexes, 4 bits per digit
keyboardCallback_t callback; ///< function called when an active key is pressed
} nbgl_keypad_t;
@@ -506,6 +571,7 @@ void nbgl_containerPoolRelease(uint8_t layer);
nbgl_obj_t **nbgl_containerPoolGet(uint8_t nbObjs, uint8_t layer);
uint8_t nbgl_containerPoolGetNbUsed(uint8_t layer);
+#ifdef HAVE_SE_TOUCH
nbgl_container_t *nbgl_navigationPopulate(uint8_t nbPages,
uint8_t activePage,
bool withExitKey,
@@ -514,15 +580,21 @@ bool nbgl_navigationCallback(nbgl_obj_t *obj,
nbgl_touchType_t eventType,
uint8_t nbPages,
uint8_t *activePage);
+#endif // HAVE_SE_TOUCH
// for internal use
void nbgl_objDrawKeyboard(nbgl_keyboard_t *kbd);
void nbgl_objDrawKeypad(nbgl_keypad_t *kbd);
+#ifdef HAVE_SE_TOUCH
void nbgl_keyboardTouchCallback(nbgl_obj_t *obj, nbgl_touchType_t eventType);
void nbgl_keypadTouchCallback(nbgl_obj_t *obj, nbgl_touchType_t eventType);
bool nbgl_keyboardGetPosition(nbgl_keyboard_t *kbd, char index, uint16_t *x, uint16_t *y);
bool nbgl_keypadGetPosition(nbgl_keypad_t *kbd, char index, uint16_t *x, uint16_t *y);
+#else // HAVE_SE_TOUCH
+void nbgl_keyboardCallback(nbgl_obj_t *obj, nbgl_buttonEvent_t buttonEvent);
+void nbgl_keypadCallback(nbgl_obj_t *obj, nbgl_buttonEvent_t buttonEvent);
+#endif // HAVE_SE_TOUCH
/**********************
* MACROS
diff --git a/lib_nbgl/include/nbgl_screen.h b/lib_nbgl/include/nbgl_screen.h
index 09d023623..77fee9edf 100644
--- a/lib_nbgl/include/nbgl_screen.h
+++ b/lib_nbgl/include/nbgl_screen.h
@@ -53,18 +53,22 @@ typedef struct PACKED__ nbgl_screenTickerConfiguration_s {
typedef struct PACKED__ nbgl_screen_s {
nbgl_container_t container; ///< common part
nbgl_screenTickerConfiguration_t ticker; ///< ticker configuration
- nbgl_touchCallback_t touchCallback; ///< function to be called on events defined in touchMask
- ///< field in each sub-object
+#ifdef HAVE_SE_TOUCH
+ nbgl_touchCallback_t
+ touchCallback; ///< function to be called on events defined in touchMask of each objects
+#else // HAVE_SE_TOUCH
+ nbgl_buttonCallback_t buttonCallback;
+#endif // HAVE_SE_TOUCH
struct nbgl_screen_s
*next; ///< pointer to screen on top of this one (or NULL is this screen is top of stack)
struct nbgl_screen_s *previous; ///< pointer to screen on bottom of this one (or NULL is this
///< screen is bottom of stack)
+ uint8_t index; ///< index in screenStack array
} nbgl_screen_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
-
unsigned int nbgl_screen_reinit(void);
#ifdef HAVE_DISPLAY_FAST_MODE
@@ -79,23 +83,38 @@ void nbgl_screenRedraw(void);
nbgl_obj_t *nbgl_screenGetTop(void);
uint8_t nbgl_screenGetCurrentStackSize(void);
bool nbgl_screenContainsObj(nbgl_obj_t *obj);
+nbgl_obj_t *nbgl_screenContainsObjType(nbgl_screen_t *screen, nbgl_obj_type_t type);
+#ifdef HAVE_SE_TOUCH
int nbgl_screenSet(nbgl_obj_t ***elements,
uint8_t nbElements,
const nbgl_screenTickerConfiguration_t *ticker,
nbgl_touchCallback_t touchCallback);
+#else // HAVE_SE_TOUCH
+int nbgl_screenSet(nbgl_obj_t ***elements,
+ uint8_t nbElements,
+ const nbgl_screenTickerConfiguration_t *ticker,
+ nbgl_buttonCallback_t buttonCallback);
+#endif // HAVE_SE_TOUCH
int nbgl_screenUpdateNbElements(uint8_t screenIndex, uint8_t nbElements);
int nbgl_screenUpdateBackgroundColor(uint8_t screenIndex, color_t color);
int nbgl_screenUpdateTicker(uint8_t screenIndex, const nbgl_screenTickerConfiguration_t *ticker);
nbgl_obj_t **nbgl_screenGetElements(uint8_t screenIndex);
int nbgl_screenRelease(void);
-int nbgl_screenPush(nbgl_obj_t ***elements,
- uint8_t nbElements,
- const nbgl_screenTickerConfiguration_t *ticker,
- nbgl_touchCallback_t touchCallback);
-int nbgl_screenPop(uint8_t screenIndex);
-int nbgl_screenReset(void);
-void nbgl_screenHandler(uint32_t intervaleMs);
+#ifdef HAVE_SE_TOUCH
+int nbgl_screenPush(nbgl_obj_t ***elements,
+ uint8_t nbElements,
+ const nbgl_screenTickerConfiguration_t *ticker,
+ nbgl_touchCallback_t touchCallback);
+#else // HAVE_SE_TOUCH
+int nbgl_screenPush(nbgl_obj_t ***elements,
+ uint8_t nbElements,
+ const nbgl_screenTickerConfiguration_t *ticker,
+ nbgl_buttonCallback_t buttonCallback);
+#endif // HAVE_SE_TOUCH
+int nbgl_screenPop(uint8_t screenIndex);
+int nbgl_screenReset(void);
+void nbgl_screenHandler(uint32_t intervaleMs);
/**********************
* MACROS
diff --git a/lib_nbgl/include/nbgl_side.h b/lib_nbgl/include/nbgl_side.h
index c20071105..01f391f18 100644
--- a/lib_nbgl/include/nbgl_side.h
+++ b/lib_nbgl/include/nbgl_side.h
@@ -23,7 +23,9 @@ extern "C" {
/**
* Width of the side screen in pixels
*/
+#ifdef TARGET_STAX
#define SIDE_SCREEN_WIDTH 96
+#endif // TARGET_STAX
/**********************
* TYPEDEFS
diff --git a/lib_nbgl/include/nbgl_step.h b/lib_nbgl/include/nbgl_step.h
new file mode 100644
index 000000000..9faf18b65
--- /dev/null
+++ b/lib_nbgl/include/nbgl_step.h
@@ -0,0 +1,113 @@
+/**
+ * @file nbgl_step.h
+ * @brief Step construction API of NBGL
+ *
+ */
+
+#ifndef NBGL_STEP_H
+#define NBGL_STEP_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*********************
+ * INCLUDES
+ *********************/
+
+#include "nbgl_layout.h"
+#include "nbgl_obj.h"
+#include "nbgl_types.h"
+#include "bolos_ux_loc_strings.h"
+
+/*********************
+ * DEFINES
+ *********************/
+/**
+ * get the "position" of a step within a flow of several steps
+ * @param _step step index from which to get the position
+ * @param _nb_steps number of steps in the flow
+ */
+#define GET_POS_OF_STEP(_step, _nb_steps) \
+ (_nb_steps < 2) \
+ ? SINGLE_STEP \
+ : ((_step == 0) ? FIRST_STEP \
+ : ((_step == (_nb_steps - 1)) ? LAST_STEP : NEITHER_FIRST_NOR_LAST_STEP))
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+/**
+ * @brief type shared externally
+ *
+ */
+typedef void *nbgl_step_t;
+
+/**
+ * @brief prototype of chosen menu list item callback
+ * @param choiceIndex index of the menu list item
+ */
+typedef void (*nbgl_stepMenuListCallback_t)(uint8_t choiceIndex);
+
+/**
+ * @brief prototype of function to be called when buttons are touched on a screen
+ * @param event type of button event
+ */
+typedef void (*nbgl_stepButtonCallback_t)(nbgl_step_t stepCtx, nbgl_buttonEvent_t event);
+
+/**
+ * @brief possible position for a step in a flow
+ *
+ */
+enum {
+ SINGLE_STEP, ///< single step flow
+ FIRST_STEP, ///< first in a multiple steps flow
+ LAST_STEP, ///< last in a multiple steps flow
+ NEITHER_FIRST_NOR_LAST_STEP, ///< neither first nor last in a multiple steps flow
+};
+
+///< When the flow is navigated from first to last step
+#define FORWARD_DIRECTION 0x00
+///< When the flow is navigated from last to first step
+#define BACKWARD_DIRECTION 0x08
+
+/**
+ * @brief this type contains nbgl_layoutNavIndication_t in its LSBs
+ * and direction in its MSB (using @ref FORWARD_DIRECTION and @ref BACKWARD_DIRECTION)
+ *
+ */
+typedef uint8_t nbgl_stepPosition_t;
+
+/**********************
+ * GLOBAL PROTOTYPES
+ **********************/
+
+nbgl_step_t nbgl_stepDrawText(nbgl_stepPosition_t pos,
+ nbgl_stepButtonCallback_t onActionCallback,
+ nbgl_screenTickerConfiguration_t *ticker,
+ const char *text,
+ const char *subText,
+ nbgl_centeredInfoStyle_t style,
+ bool modal);
+nbgl_step_t nbgl_stepDrawCenteredInfo(nbgl_stepPosition_t pos,
+ nbgl_stepButtonCallback_t onActionCallback,
+ nbgl_screenTickerConfiguration_t *ticker,
+ nbgl_layoutCenteredInfo_t *info,
+ bool modal);
+nbgl_step_t nbgl_stepDrawMenuList(nbgl_stepMenuListCallback_t onActionCallback,
+ nbgl_screenTickerConfiguration_t *ticker,
+ nbgl_layoutMenuList_t *list,
+ bool modal);
+uint8_t nbgl_stepGetMenuListCurrent(nbgl_step_t step);
+int nbgl_stepRelease(nbgl_step_t step);
+
+/**********************
+ * MACROS
+ **********************/
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* NBGL_STEP_H */
diff --git a/lib_nbgl/include/nbgl_types.h b/lib_nbgl/include/nbgl_types.h
index 3d6f79e44..cccf0b915 100644
--- a/lib_nbgl/include/nbgl_types.h
+++ b/lib_nbgl/include/nbgl_types.h
@@ -17,6 +17,7 @@ extern "C" {
#include
#include
#include
+#include "bolos_target.h"
/*********************
* DEFINES
@@ -24,12 +25,20 @@ extern "C" {
/**
* Width of the front screen in pixels
*/
+#ifdef HAVE_SE_TOUCH
#define SCREEN_WIDTH 400
+#else // HAVE_SE_TOUCH
+#define SCREEN_WIDTH BAGL_WIDTH
+#endif // HAVE_SE_TOUCH
/**
* Height of the front screen in pixels
*/
+#ifdef HAVE_SE_TOUCH
#define SCREEN_HEIGHT 672
+#else // HAVE_SE_TOUCH
+#define SCREEN_HEIGHT BAGL_HEIGHT
+#endif // HAVE_SE_TOUCH
/**
* No transformation
@@ -134,8 +143,10 @@ typedef enum {
*
*/
typedef struct PACKED__ nbgl_area_s {
- uint16_t x0; ///< horizontal position of the upper left point of the area
- uint16_t y0; ///< vertical position of the upper left point of the area
+ int16_t x0; ///< horizontal position of the upper left point of the area (signed int allow for
+ ///< out of screen rendering)
+ int16_t y0; ///< vertical position of the upper left point of the area (signed int allow for
+ ///< out of screen rendering)
uint16_t width; ///< width of the area, in pixels
uint16_t height; ///< height of the area, in pixels
color_t backgroundColor; ///< color (usually background) to be applied
@@ -173,14 +184,16 @@ typedef enum nbgl_post_refresh_t {
*
*/
typedef enum {
- RADIUS_4_PIXELS = 0, ///< 4 pixels
+ RADIUS_3_PIXELS = 0, ///< 3 pixels (not on Stax)
+ RADIUS_4_PIXELS, ///< 4 pixels
RADIUS_8_PIXELS, ///< 8 pixels
RADIUS_16_PIXELS, ///< 16 pixels
RADIUS_20_PIXELS, ///< 20 pixels
RADIUS_24_PIXELS, ///< 24 pixels
RADIUS_32_PIXELS, ///< 32 pixels
RADIUS_40_PIXELS, ///< 40 pixels
- RADIUS_48_PIXELS, ///< 40 pixels
+ RADIUS_48_PIXELS, ///< 48 pixels
+ RADIUS_1_PIXEL, ///< 1 pixel (not on Stax)
RADIUS_0_PIXELS = 0xFF, ///< no radius (square angle)
} nbgl_radius_t;
diff --git a/lib_nbgl/include/nbgl_use_case.h b/lib_nbgl/include/nbgl_use_case.h
index 8f641db34..a04214908 100644
--- a/lib_nbgl/include/nbgl_use_case.h
+++ b/lib_nbgl/include/nbgl_use_case.h
@@ -15,7 +15,11 @@ extern "C" {
* INCLUDES
*********************/
+#ifdef NBGL_PAGE
#include "nbgl_page.h"
+#else // NBGL_PAGE
+#include "nbgl_flow.h"
+#endif // NBGL_PAGE
/*********************
* DEFINES
@@ -97,10 +101,17 @@ typedef bool (*nbgl_navCallback_t)(uint8_t page, nbgl_pageContent_t *content);
*/
typedef void (*nbgl_choiceCallback_t)(bool confirm);
+/**
+ * @brief prototype of function to be called when an page of settings is double-pressed
+ * @param page page index (0->(nb_pages-1))
+ */
+typedef void (*nbgl_actionCallback_t)(uint8_t page);
+
/**********************
* GLOBAL PROTOTYPES
**********************/
+#ifdef HAVE_SE_TOUCH
// utils
uint8_t nbgl_useCaseGetNbTagValuesInPage(uint8_t nbPairs,
const nbgl_layoutTagValueList_t *tagValueList,
@@ -131,6 +142,15 @@ void nbgl_useCasePlugInHome(const char *plugInName,
bool withSettings,
nbgl_callback_t topRightCallback,
nbgl_callback_t quitCallback);
+#else // TARGET_STAX
+void nbgl_useCaseHome(const char *appName,
+ const nbgl_icon_details_t *appIcon,
+ const char *appVersion,
+ const char *tagline,
+ nbgl_callback_t aboutCallback,
+ nbgl_callback_t quitCallback);
+#endif // TARGET_STAX
+#ifdef TARGET_STAX
void nbgl_useCaseSettings(const char *settingsTitle,
uint8_t initPage,
uint8_t nbPages,
@@ -138,6 +158,14 @@ void nbgl_useCaseSettings(const char *settingsTitle,
nbgl_callback_t quitCallback,
nbgl_navCallback_t navCallback,
nbgl_layoutTouchCallback_t controlsCallback);
+#else // TARGET_STAX
+void nbgl_useCaseSettings(uint8_t initPage,
+ uint8_t nbPages,
+ nbgl_callback_t quitCallback,
+ nbgl_navCallback_t navCallback,
+ nbgl_actionCallback_t actionCallback);
+#endif // TARGET_STAX
+#ifdef TARGET_STAX
void nbgl_useCaseChoice(const nbgl_icon_details_t *icon,
const char *message,
const char *subMessage,
@@ -179,8 +207,28 @@ void nbgl_useCaseAddressConfirmation(const char *address, nbgl_choiceCallback_t
void nbgl_useCaseAddressConfirmationExt(const char *address,
nbgl_choiceCallback_t callback,
const nbgl_layoutTagValueList_t *tagValueList);
+#else // HAVE_SE_TOUCH
+void nbgl_useCaseHome(const char *appName,
+ const nbgl_icon_details_t *appIcon,
+ const char *appVersion,
+ const char *tagline,
+ nbgl_callback_t aboutCallback,
+ nbgl_callback_t quitCallback);
+void nbgl_useCaseSettings(uint8_t initPage,
+ uint8_t nbPages,
+ nbgl_callback_t quitCallback,
+ nbgl_navCallback_t navCallback,
+ nbgl_actionCallback_t actionCallback);
+void nbgl_useCaseRegularReview(uint8_t initPage, uint8_t nbPages, nbgl_navCallback_t navCallback);
+void nbgl_useCaseForwardOnlyReview(nbgl_navCallback_t navCallback);
+void nbgl_useCaseStaticReview(nbgl_layoutTagValueList_t *tagValueList,
+ const nbgl_icon_details_t *icon,
+ const char *reviewTitle,
+ const char *acceptText,
+ const char *rejectText,
+ nbgl_choiceCallback_t callback);
+#endif // HAVE_SE_TOUCH
void nbgl_useCaseSpinner(const char *text);
-
#ifdef __cplusplus
} /* extern "C" */
#endif
diff --git a/lib_nbgl/src/nbgl_buttons.c b/lib_nbgl/src/nbgl_buttons.c
new file mode 100644
index 000000000..b10e92070
--- /dev/null
+++ b/lib_nbgl/src/nbgl_buttons.c
@@ -0,0 +1,150 @@
+/**
+ * @file nbgl_buttons.c
+ * Implementation of buttons management in NBGL
+ */
+
+#ifndef HAVE_SE_TOUCH
+/*********************
+ * INCLUDES
+ *********************/
+#include
+#include "nbgl_obj.h"
+#include "nbgl_debug.h"
+#include "nbgl_buttons.h"
+#include "nbgl_screen.h"
+#include "os_pic.h"
+
+/*********************
+ * DEFINES
+ *********************/
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+static uint8_t gButtonMask = 0;
+static uint32_t gButtonSameMaskCounter = 0;
+
+/**********************
+ * VARIABLES
+ **********************/
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+static nbgl_buttonEvent_t maskToEvent(uint8_t mask)
+{
+ nbgl_buttonEvent_t event = INVALID_BUTTON_EVENT;
+ switch (mask) {
+ case RELEASED_MASK | LEFT_BUTTON | RIGHT_BUTTON:
+ event = BUTTON_BOTH_PRESSED;
+ break;
+
+ case LEFT_BUTTON | RIGHT_BUTTON:
+ event = BUTTON_BOTH_TOUCHED;
+ break;
+
+ case CONTINUOUS_MASK | LEFT_BUTTON:
+ event = BUTTON_LEFT_CONTINUOUS_PRESSED;
+ break;
+
+ case RELEASED_MASK | LEFT_BUTTON:
+ event = BUTTON_LEFT_PRESSED;
+ break;
+
+ case CONTINUOUS_MASK | RIGHT_BUTTON:
+ event = BUTTON_RIGHT_CONTINUOUS_PRESSED;
+ break;
+
+ case RELEASED_MASK | RIGHT_BUTTON:
+ event = BUTTON_RIGHT_PRESSED;
+ break;
+ }
+
+ return event;
+}
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+/**
+ * @brief Function to be called periodically to check touchscreen state
+ * and coordinates
+ * @param buttonState state of both buttons (only 2 LSB are used)
+ * @param currentTimeMs current time in ms
+ */
+void nbgl_buttonsHandler(uint8_t buttonState, uint32_t currentTimeMs)
+{
+ uint8_t button_mask;
+ uint32_t button_same_mask_counter;
+
+ (void) currentTimeMs;
+ // enable speeded up long push (continuous)
+ if (buttonState == gButtonMask) {
+ if (buttonState == 0) {
+ // nothing to be done when both buttons released twice in a row
+ return;
+ }
+ // each 100ms ~
+ gButtonSameMaskCounter++;
+ }
+
+ // append the button mask
+ button_mask = gButtonMask | buttonState;
+
+ // pre reset variable due to os_sched_exit
+ button_same_mask_counter = gButtonSameMaskCounter;
+
+ if (buttonState == 0) {
+ // reset next state when both buttons are released
+ gButtonMask = 0;
+ gButtonSameMaskCounter = 0;
+
+ // notify button released event
+ button_mask |= RELEASED_MASK;
+ }
+ else {
+ gButtonMask = button_mask;
+ }
+
+ // reset counter when button mask changes
+ if (buttonState != gButtonMask) {
+ gButtonSameMaskCounter = 0;
+ }
+
+ // if the same button(s) is pressed more than 800 ms
+ if (button_same_mask_counter >= CONTINOUS_PRESS_THRESHOLD) {
+ // fast bit when pressing and timing is right (tag the event every 300ms)
+ if ((button_same_mask_counter % CONTINUOUS_PRESS_PERIOD) == 0) {
+ button_mask |= CONTINUOUS_MASK;
+ }
+
+ // discard the release event after a fastskip has been detected, to avoid strange at release
+ // behavior and also to enable user to cancel an operation by starting triggering the fast
+ // skip
+ button_mask &= ~RELEASED_MASK;
+ }
+
+ nbgl_screen_t *topScreen = (nbgl_screen_t *) nbgl_screenGetTop();
+ if ((topScreen != NULL) && (topScreen->buttonCallback != NULL)) {
+ nbgl_buttonEvent_t event = maskToEvent(button_mask);
+ if (event != INVALID_BUTTON_EVENT) {
+ topScreen->buttonCallback(topScreen, event);
+ }
+ }
+}
+
+void nbgl_buttonsReset(void)
+{
+ // no button push so far
+ gButtonMask = 0;
+ gButtonSameMaskCounter = 0;
+}
+#endif // HAVE_SE_TOUCH
diff --git a/lib_nbgl/src/nbgl_draw.c b/lib_nbgl/src/nbgl_draw.c
index b9832ca54..6adbb201a 100644
--- a/lib_nbgl/src/nbgl_draw.c
+++ b/lib_nbgl/src/nbgl_draw.c
@@ -16,7 +16,7 @@
#include "nbgl_side.h"
#ifdef NBGL_QRCODE
#include "qrcodegen.h"
-#endif
+#endif // NBGL_QRCODE
#include "glyphs.h"
#include "os_pic.h"
#include "os_utils.h"
@@ -40,11 +40,11 @@ typedef struct {
uint8_t tempBuffer[qrcodegen_BUFFER_LEN_MAX];
uint8_t QrDrawBuffer[QR_PIXEL_WIDTH_HEIGHT * QR_PIXEL_WIDTH_HEIGHT * QR_MAX_PIX_SIZE / 8];
} QrCodeBuffer_t;
-#endif
#define qrcode ((QrCodeBuffer_t *) ramBuffer)->qrcode
#define tempBuffer ((QrCodeBuffer_t *) ramBuffer)->tempBuffer
#define QrDrawBuffer ((QrCodeBuffer_t *) ramBuffer)->QrDrawBuffer
+#endif // NBGL_QRCODE
/**********************
* STATIC PROTOTYPES
@@ -53,6 +53,24 @@ typedef struct {
/**********************
* STATIC VARIABLES
**********************/
+static const uint8_t quarter_disc_3px_1bpp[] = {0x5F, 0xFF};
+#ifndef HAVE_SE_TOUCH
+static const uint8_t quarter_disc_3px_90_1bpp[] = {0x5F, 0xFF};
+static const uint8_t quarter_disc_3px_180_1bpp[] = {0x5F, 0xFF};
+static const uint8_t quarter_disc_3px_270_1bpp[] = {0x5F, 0xFF};
+#endif // HAVE_SE_TOUCH
+
+static const uint8_t quarter_circle_3px_1bpp[] = {0x4C, 0x00};
+#ifndef HAVE_SE_TOUCH
+static const uint8_t quarter_circle_3px_90_1bpp[] = {0x0D, 0x00};
+static const uint8_t quarter_circle_3px_180_1bpp[] = {0x19, 0x00};
+static const uint8_t quarter_circle_3px_270_1bpp[] = {0x58, 0x00};
+#else // HAVE_SE_TOUCH
+static const nbgl_icon_details_t C_quarter_disc_3px_1bpp
+ = {2, 2, NBGL_BPP_1, false, quarter_disc_3px_1bpp};
+static const nbgl_icon_details_t C_quarter_circle_3px_1bpp
+ = {2, 2, NBGL_BPP_1, false, quarter_circle_3px_1bpp};
+
static const uint8_t quarter_disc_4px_1bpp[] = {0x13, 0xFF};
static const nbgl_icon_details_t C_quarter_disc_4px_1bpp
= {4, 4, NBGL_BPP_1, false, quarter_disc_4px_1bpp};
@@ -60,12 +78,26 @@ static const nbgl_icon_details_t C_quarter_disc_4px_1bpp
static const uint8_t quarter_circle_4px_1bpp[] = {0x13, 0xFF};
static const nbgl_icon_details_t C_quarter_circle_4px_1bpp
= {4, 4, NBGL_BPP_1, false, quarter_circle_4px_1bpp};
+#endif // HAVE_SE_TOUCH
// indexed by nbgl_radius_t (except RADIUS_0_PIXELS)
-static const uint8_t radiusValues[] = {4, 8, 16, 20, 24, 32, 40, 48};
-
+static const uint8_t radiusValues[] = {3,
+#ifdef HAVE_SE_TOUCH
+ 4,
+ 8,
+ 16,
+ 20,
+ 24,
+ 32,
+ 40,
+ 48
+#endif // HAVE_SE_TOUCH
+};
+
+#ifdef HAVE_SE_TOUCH
// indexed by nbgl_radius_t (except RADIUS_0_PIXELS)
-static const nbgl_icon_details_t *quarterDiscs[] = {&C_quarter_disc_4px_1bpp,
+static const nbgl_icon_details_t *quarterDiscs[] = {&C_quarter_disc_3px_1bpp,
+ &C_quarter_disc_4px_1bpp,
&C_quarter_round_8px_1bpp,
&C_quarter_round_16px_1bpp,
&C_quarter_round_20px_1bpp,
@@ -75,7 +107,8 @@ static const nbgl_icon_details_t *quarterDiscs[] = {&C_quarter_disc_4px_1bpp,
&C_quarter_round_48px_1bpp};
// indexed by nbgl_radius_t (except RADIUS_0_PIXELS)
-static const nbgl_icon_details_t *quarterCircles[] = {&C_quarter_circle_4px_1bpp,
+static const nbgl_icon_details_t *quarterCircles[] = {&C_quarter_circle_3px_1bpp,
+ &C_quarter_circle_4px_1bpp,
&C_quarter_circle_8px_1bpp,
&C_quarter_circle_16px_1bpp,
&C_quarter_circle_20px_1bpp,
@@ -83,6 +116,7 @@ static const nbgl_icon_details_t *quarterCircles[] = {&C_quarter_circle_4px_1bpp
&C_quarter_circle_32px_1bpp,
&C_quarter_circle_40px_1bpp,
&C_quarter_circle_48px_1bpp};
+#endif // HAVE_SE_TOUCH
#ifdef NBGL_QRCODE
// ensure that the ramBuffer also used for image file decompression is big enough for QR code
@@ -105,20 +139,23 @@ static void draw_circle_helper(int x_center,
color_t innerColor,
color_t backgroundColor)
{
- uint8_t *quarter_buffer = NULL;
- nbgl_area_t area = {.bpp = NBGL_BPP_1, .backgroundColor = backgroundColor};
+ const uint8_t *quarter_buffer = NULL;
+ nbgl_area_t area = {.bpp = NBGL_BPP_1, .backgroundColor = backgroundColor};
+#ifdef HAVE_SE_TOUCH
// radius is not supported
if (radiusIndex > RADIUS_48_PIXELS) {
return;
}
if (borderColor == innerColor) {
quarter_buffer
- = (uint8_t *) ((nbgl_icon_details_t *) PIC(quarterDiscs[radiusIndex]))->bitmap;
+ = (const uint8_t *) ((const nbgl_icon_details_t *) PIC(quarterDiscs[radiusIndex]))
+ ->bitmap;
}
else {
quarter_buffer
- = (uint8_t *) ((nbgl_icon_details_t *) PIC(quarterCircles[radiusIndex]))->bitmap;
+ = (const uint8_t *) ((const nbgl_icon_details_t *) PIC(quarterCircles[radiusIndex]))
+ ->bitmap;
}
area.width = area.height = radiusValues[radiusIndex];
area.backgroundColor = backgroundColor;
@@ -142,6 +179,39 @@ static void draw_circle_helper(int x_center,
area.y0 = y_center - area.width;
nbgl_frontDrawImage(&area, quarter_buffer, NO_TRANSFORMATION, borderColor);
}
+#else // HAVE_SE_TOUCH
+ // radius is not supported
+ if (radiusIndex > RADIUS_3_PIXELS) {
+ return;
+ }
+ area.width = area.height = radiusValues[radiusIndex];
+ area.backgroundColor = backgroundColor;
+ if (quarter & BAGL_FILL_CIRCLE_3PI2_2PI) { //
+ area.x0 = x_center;
+ area.y0 = y_center;
+ quarter_buffer
+ = (borderColor == innerColor) ? quarter_disc_3px_180_1bpp : quarter_circle_3px_180_1bpp;
+ }
+ if (quarter & BAGL_FILL_CIRCLE_PI_3PI2) { //
+ area.x0 = x_center - area.width;
+ area.y0 = y_center;
+ quarter_buffer
+ = (borderColor == innerColor) ? quarter_disc_3px_270_1bpp : quarter_circle_3px_270_1bpp;
+ }
+ if (quarter & BAGL_FILL_CIRCLE_0_PI2) { //
+ area.x0 = x_center;
+ area.y0 = y_center - area.width;
+ quarter_buffer
+ = (borderColor == innerColor) ? quarter_disc_3px_90_1bpp : quarter_circle_3px_90_1bpp;
+ }
+ if (quarter & BAGL_FILL_CIRCLE_PI2_PI) { //
+ area.x0 = x_center - area.width;
+ area.y0 = y_center - area.width;
+ quarter_buffer
+ = (borderColor == innerColor) ? quarter_disc_3px_1bpp : quarter_circle_3px_1bpp;
+ }
+ nbgl_frontDrawImage(&area, quarter_buffer, NO_TRANSFORMATION, borderColor);
+#endif // HAVE_SE_TOUCH
}
/**********************
@@ -170,8 +240,16 @@ void nbgl_drawRoundedRect(const nbgl_area_t *area, nbgl_radius_t radiusIndex, co
area->height);
if (radiusIndex <= RADIUS_48_PIXELS) {
+#ifndef HAVE_SE_TOUCH
+ if (radiusIndex > RADIUS_3_PIXELS) {
+ return;
+ }
+#endif // HAVE_SE_TOUCH
radius = radiusValues[radiusIndex];
}
+ else if (radiusIndex == RADIUS_1_PIXEL) {
+ radius = 1;
+ }
else if (radiusIndex == RADIUS_0_PIXELS) {
radius = 0;
}
@@ -205,6 +283,9 @@ void nbgl_drawRoundedRect(const nbgl_area_t *area, nbgl_radius_t radiusIndex, co
rectArea.height = area->height - (2 * radius);
nbgl_frontDrawRect(&rectArea);
+ if (radiusIndex == RADIUS_1_PIXEL) {
+ return;
+ }
// Draw 4 quarters of disc
draw_circle_helper(area->x0 + radius,
area->y0 + radius,
@@ -252,7 +333,6 @@ void nbgl_drawRoundedBorderedRect(const nbgl_area_t *area,
color_t innerColor,
color_t borderColor)
{
- uint8_t maskTop, maskBottom;
uint8_t radius;
nbgl_area_t rectArea;
@@ -309,6 +389,8 @@ void nbgl_drawRoundedBorderedRect(const nbgl_area_t *area,
}
// border
// 4 rectangles (with last pixel of each corner not set)
+#ifdef HAVE_SE_TOUCH
+ uint8_t maskTop, maskBottom;
if (stroke == 1) {
maskTop = 0x1;
maskBottom = 0x8;
@@ -333,10 +415,20 @@ void nbgl_drawRoundedBorderedRect(const nbgl_area_t *area,
rectArea.y0 = area->y0;
rectArea.width = area->width - 2 * radius;
rectArea.height = 4;
- nbgl_frontDrawHorizontalLine(&rectArea, maskTop, borderColor); // bottom
+ nbgl_frontDrawHorizontalLine(&rectArea, maskTop, borderColor); // top
rectArea.x0 = area->x0 + radius;
rectArea.y0 = area->y0 + area->height - 4;
nbgl_frontDrawHorizontalLine(&rectArea, maskBottom, borderColor); // bottom
+#else // HAVE_SE_TOUCH
+ rectArea.x0 = area->x0 + radius;
+ rectArea.y0 = area->y0;
+ rectArea.width = area->width - 2 * radius;
+ rectArea.height = stroke;
+ rectArea.backgroundColor = borderColor;
+ nbgl_frontDrawRect(&rectArea); // top
+ rectArea.y0 = area->y0 + area->height - stroke;
+ nbgl_frontDrawRect(&rectArea); // bottom
+#endif // HAVE_SE_TOUCH
if ((2 * radius) < area->height) {
rectArea.x0 = area->x0;
rectArea.y0 = area->y0 + radius;
@@ -416,9 +508,10 @@ static uint16_t get_bitmap_byte_cnt(const nbgl_font_t *font, uint8_t charId)
uint16_t baseId = charId - font->first_char;
if (charId < font->last_char) {
- nbgl_font_character_t *character = (nbgl_font_character_t *) PIC(&font->characters[baseId]);
- nbgl_font_character_t *nextCharacter
- = (nbgl_font_character_t *) PIC(&font->characters[baseId + 1]);
+ const nbgl_font_character_t *character
+ = (const nbgl_font_character_t *) PIC(&font->characters[baseId]);
+ const nbgl_font_character_t *nextCharacter
+ = (const nbgl_font_character_t *) PIC(&font->characters[baseId + 1]);
return (nextCharacter->bitmap_offset - character->bitmap_offset);
}
else if (charId == font->last_char) {
@@ -436,11 +529,11 @@ static uint16_t get_bitmap_byte_cnt(const nbgl_font_t *font, uint8_t charId)
* @param fontId font to be used
* @param fontColor color to use for font
*/
-void nbgl_drawText(const nbgl_area_t *area,
- const char *text,
- uint16_t textLen,
- nbgl_font_id_e fontId,
- color_t fontColor)
+nbgl_font_id_e nbgl_drawText(const nbgl_area_t *area,
+ const char *text,
+ uint16_t textLen,
+ nbgl_font_id_e fontId,
+ color_t fontColor)
{
// text is a series of characters, each character being a bitmap
// we need to align bitmaps on width multiple of 4 limitation.
@@ -467,18 +560,18 @@ void nbgl_drawText(const nbgl_area_t *area,
rectArea.bpp = (nbgl_bpp_t) font->bpp;
while (textLen > 0) {
- nbgl_font_character_t *character;
- uint8_t char_width;
- uint32_t unicode;
- bool is_unicode;
- uint8_t *char_buffer;
- int16_t char_x_min;
- int16_t char_y_min;
- int16_t char_x_max;
- int16_t char_y_max;
- uint16_t char_byte_cnt;
- uint8_t encoding;
- uint8_t nb_skipped_bytes;
+ const nbgl_font_character_t *character;
+ uint8_t char_width;
+ uint32_t unicode;
+ bool is_unicode;
+ const uint8_t *char_buffer;
+ int16_t char_x_min;
+ int16_t char_y_min;
+ int16_t char_x_max;
+ int16_t char_y_max;
+ uint16_t char_byte_cnt;
+ uint8_t encoding;
+ uint8_t nb_skipped_bytes;
unicode = nbgl_popUnicodeChar((const uint8_t **) &text, &textLen, &is_unicode);
@@ -492,7 +585,7 @@ void nbgl_drawText(const nbgl_area_t *area,
}
char_width = unicodeCharacter->width;
#if defined(HAVE_LANGUAGE_PACK)
- char_buffer = (uint8_t *) unicode_ctx->bitmap;
+ char_buffer = unicode_ctx->bitmap;
char_buffer += unicodeCharacter->bitmap_offset;
char_x_max = char_width;
@@ -522,13 +615,34 @@ void nbgl_drawText(const nbgl_area_t *area,
#endif // HAVE_UNICODE_SUPPORT
}
else {
+ if (unicode == '\f') {
+ break;
+ }
+ // if \b, switch fontId
+ else if (unicode == '\b') {
+ if (fontId == BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp) { // switch to bold
+ fontId = BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ unicode_ctx = nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = (const nbgl_font_t *) nbgl_getFont(fontId);
+ }
+ else if (fontId == BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp) { // switch to regular
+ fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ unicode_ctx = nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = (const nbgl_font_t *) nbgl_getFont(fontId);
+ }
+ continue;
+ }
// if not supported char, go to next one
if ((unicode < font->first_char) || (unicode > font->last_char)) {
continue;
}
- character
- = (nbgl_font_character_t *) PIC(&font->characters[unicode - font->first_char]);
- char_buffer = (uint8_t *) PIC(&font->bitmap[character->bitmap_offset]);
+ character = (const nbgl_font_character_t *) PIC(
+ &font->characters[unicode - font->first_char]);
+ char_buffer = (const uint8_t *) PIC(&font->bitmap[character->bitmap_offset]);
char_width = character->width;
encoding = character->encoding;
@@ -569,8 +683,9 @@ void nbgl_drawText(const nbgl_area_t *area,
else {
nbgl_frontDrawImage(&rectArea, char_buffer, NO_TRANSFORMATION, fontColor);
}
- x += char_width;
+ x += char_width - font->char_kerning;
}
+ return fontId;
}
#ifdef NBGL_QRCODE
diff --git a/lib_nbgl/src/nbgl_flow.c b/lib_nbgl/src/nbgl_flow.c
new file mode 100644
index 000000000..577478b28
--- /dev/null
+++ b/lib_nbgl/src/nbgl_flow.c
@@ -0,0 +1,226 @@
+/**
+ * @file nbgl_flow.c
+ * @brief Implementation of flow management
+ */
+
+#ifdef NBGL_STEP
+/*********************
+ * INCLUDES
+ *********************/
+#include
+#include "nbgl_debug.h"
+#include "nbgl_flow.h"
+#include "glyphs.h"
+#include "os_pic.h"
+#include "ux.h"
+
+/*********************
+ * DEFINES
+ *********************/
+///< Maximum number of layers for flow, cannot be greater than max number of step layers
+#define NB_MAX_LAYERS 3
+
+/**********************
+ * TYPEDEFS
+ **********************/
+typedef struct FlowContext_s {
+ const nbgl_stepDesc_t *steps;
+ uint8_t curStep;
+ uint8_t nbSteps;
+ bool loop;
+ bool modal;
+ nbgl_step_t stepCtx;
+} FlowContext_t;
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+static FlowContext_t contexts[NB_MAX_LAYERS];
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+static void actionCallback(nbgl_step_t stepCtx, nbgl_buttonEvent_t event);
+
+// returns a non-used flow context from the contexts[] array, or NULL if not found
+static FlowContext_t *getFreeContext(bool modal)
+{
+ FlowContext_t *ctx = NULL;
+
+ if (!modal) {
+ // Index 0 is reserved for background
+ ctx = &contexts[0];
+ }
+ else {
+ uint32_t i = 1;
+ while (i < NB_MAX_LAYERS) {
+ if (contexts[i].stepCtx == NULL) {
+ ctx = &contexts[i];
+ break;
+ }
+ i++;
+ }
+ }
+ if (ctx == NULL) {
+ LOG_FATAL(FLOW_LOGGER, "getFreeContext(): no available context\n");
+ }
+ else {
+ ctx->modal = modal;
+ }
+ return ctx;
+}
+
+// returns the flow context from the contexts[] array matching with the given step handler, or NULL
+// if not found
+static FlowContext_t *getContextFromStepCtx(nbgl_step_t stepCtx)
+{
+ FlowContext_t *ctx = NULL;
+ uint32_t i = 0;
+ while (i < NB_MAX_LAYERS) {
+ if (contexts[i].stepCtx == stepCtx) {
+ ctx = &contexts[i];
+ break;
+ }
+ i++;
+ }
+ if (ctx == NULL) {
+ LOG_WARN(FLOW_LOGGER, "getContextFromStepCtx(): no matching context\n");
+ }
+ return ctx;
+}
+
+// draws a step with the provided parameters, using the context provided as @ref ctx
+static void drawStep(FlowContext_t *ctx,
+ nbgl_stepPosition_t pos,
+ bool modal,
+ const nbgl_icon_details_t *icon,
+ const char *txt,
+ const char *subTxt)
+{
+ nbgl_layoutCenteredInfo_t info;
+ if ((ctx->loop) && (ctx->nbSteps > 1)) {
+ pos |= NEITHER_FIRST_NOR_LAST_STEP;
+ }
+ else {
+ pos |= GET_POS_OF_STEP(ctx->curStep, ctx->nbSteps);
+ }
+
+ if (icon == NULL) {
+ ctx->stepCtx
+ = nbgl_stepDrawText(pos, actionCallback, NULL, txt, subTxt, REGULAR_INFO, modal);
+ }
+ else {
+ info.icon = icon;
+ info.text1 = txt;
+ info.text2 = subTxt;
+ info.onTop = false;
+ info.style = REGULAR_INFO;
+ ctx->stepCtx = nbgl_stepDrawCenteredInfo(pos, actionCallback, NULL, &info, modal);
+ }
+}
+
+// function called on key action of the current step, if not an internal navigation in a multi-pages
+// text step
+static void actionCallback(nbgl_step_t stepCtx, nbgl_buttonEvent_t event)
+{
+ nbgl_stepPosition_t pos;
+ FlowContext_t *ctx = getContextFromStepCtx(stepCtx);
+
+ if (!ctx) {
+ return;
+ }
+ LOG_DEBUG(FLOW_LOGGER, "actionCallback: event = 0x%X, step = %d\n", event, ctx->curStep);
+ // if navigation to the previous step
+ if ((event == BUTTON_LEFT_PRESSED) && (ctx->curStep > 0)) {
+ ctx->curStep--;
+ pos = BACKWARD_DIRECTION;
+ }
+ // if navigation to the next step
+ else if ((event == BUTTON_RIGHT_PRESSED) && (ctx->curStep < (int) (ctx->nbSteps - 1))) {
+ ctx->curStep++;
+ pos = FORWARD_DIRECTION;
+ }
+ // if action on the current step
+ else if (event == BUTTON_BOTH_PRESSED) {
+ if (ctx->steps[ctx->curStep].callback != NULL) {
+ ctx->steps[ctx->curStep].callback();
+ }
+ return;
+ }
+ else {
+ return;
+ }
+ const nbgl_stepDesc_t *step = &ctx->steps[ctx->curStep];
+ const char *txt = (step->text != NULL)
+ ? step->text
+ : ((step->textId != INVALID_ID) ? get_ux_loc_string(step->textId) : NULL);
+ // release the current step before opening new one
+ nbgl_stepRelease((nbgl_step_t) ctx->stepCtx);
+ if (step->init != NULL) {
+ step->init();
+ }
+ drawStep(ctx, pos, ctx->modal, step->icon, txt, step->subText);
+ nbgl_refresh();
+}
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+/**
+ * @brief draw the given flow, starting at the given step
+ *
+ * @param steps array of step descriptions
+ * @param nbSteps number of steps in above array
+ * @param initStep init step in above array
+ * @param loop if true, loop between last and first step, in both direction
+ * @param modal if true, screens are modal
+ * @return >= 0 if OK, < 0 otherwise
+ */
+nbgl_flow_t nbgl_flowDraw(const nbgl_stepDesc_t *steps,
+ uint8_t nbSteps,
+ uint8_t initStep,
+ bool loop,
+ bool modal)
+{
+ const nbgl_stepDesc_t *step = &steps[initStep];
+ const char *txt = (step->text != NULL)
+ ? step->text
+ : ((step->textId != INVALID_ID) ? get_ux_loc_string(step->textId) : NULL);
+ nbgl_stepPosition_t pos = FORWARD_DIRECTION;
+ FlowContext_t *ctx = getFreeContext(modal);
+
+ if (!ctx) {
+ return NULL;
+ }
+
+ ctx->nbSteps = nbSteps;
+ ctx->curStep = initStep;
+ ctx->steps = steps;
+ ctx->loop = loop;
+ if (step->init != NULL) {
+ step->init();
+ }
+
+ drawStep(ctx, pos, ctx->modal, step->icon, txt, step->subText);
+ nbgl_refresh();
+ return (nbgl_flow_t) ctx;
+}
+
+/**
+ * @brief release the given flow
+ *
+ * @param flow flow to release
+ */
+void nbgl_flowRelease(nbgl_flow_t flow)
+{
+ FlowContext_t *ctx = (FlowContext_t *) flow;
+
+ if (!ctx) {
+ LOG_WARN(FLOW_LOGGER, "nbgl_flowRelease: NULL context!");
+ return;
+ }
+ nbgl_stepRelease(ctx->stepCtx);
+ ctx->stepCtx = NULL;
+}
+#endif // NBGL_STEP
diff --git a/lib_nbgl/src/nbgl_fonts.c b/lib_nbgl/src/nbgl_fonts.c
index b8e6926b8..3fe66b124 100644
--- a/lib_nbgl/src/nbgl_fonts.c
+++ b/lib_nbgl/src/nbgl_fonts.c
@@ -52,6 +52,9 @@ extern const LANGUAGE_PACK *language_pack;
#include "nbgl_font_inter_regular_24_1bpp.inc"
#include "nbgl_font_inter_semibold_24_1bpp.inc"
#include "nbgl_font_inter_medium_32_1bpp.inc"
+#include "nbgl_font_open_sans_extrabold_11.inc"
+#include "nbgl_font_open_sans_regular_11.inc"
+#include "nbgl_font_open_sans_light_16.inc"
const nbgl_font_t *const C_nbgl_fonts[] = {
@@ -186,7 +189,7 @@ static uint8_t getCharWidth(const nbgl_font_t *font, uint32_t unicode, bool is_u
if (!unicodeCharacter) {
return 0;
}
- return unicodeCharacter->width;
+ return unicodeCharacter->width - font->char_kerning;
#else // HAVE_UNICODE_SUPPORT
return 0;
#endif // HAVE_UNICODE_SUPPORT
@@ -198,7 +201,7 @@ static uint8_t getCharWidth(const nbgl_font_t *font, uint32_t unicode, bool is_u
}
character
= (const nbgl_font_character_t *) PIC(&font->characters[unicode - font->first_char]);
- return character->width;
+ return character->width - font->char_kerning;
}
}
@@ -241,7 +244,24 @@ static uint16_t getTextWidth(nbgl_font_id_e fontId,
line_width = 0;
continue;
}
-
+ // if \b, switch fontId
+ else if (unicode == '\b') {
+ if (fontId == BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp) { // switch to bold
+ fontId = BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = nbgl_getFont(fontId);
+ }
+ else if (fontId == BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp) { // switch to regular
+ fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = nbgl_getFont(fontId);
+ }
+ continue;
+ }
char_width = getCharWidth(font, unicode, is_unicode);
line_width += char_width;
@@ -378,7 +398,13 @@ uint16_t nbgl_getTextHeight(nbgl_font_id_e fontId, const char *text)
uint16_t nbgl_getTextLength(const char *text)
{
const char *origText = text;
- while ((*text) && (*text != '\n')) {
+ while (*text) {
+ if (*text == '\f') {
+ break;
+ }
+ else if (*text == '\n') {
+ break;
+ }
text++;
}
return text - origText;
@@ -420,11 +446,35 @@ void nbgl_getTextMaxLenAndWidth(nbgl_font_id_e fontId,
uint16_t curTextLen = textLen;
unicode = nbgl_popUnicodeChar((const uint8_t **) &text, &textLen, &is_unicode);
+ // if \f, exit loop
+ if (unicode == '\f') {
+ *len += curTextLen - textLen;
+ break;
+ }
// if \n, exit
- if (unicode == '\n') {
+ else if (unicode == '\n') {
*len += curTextLen - textLen;
return;
}
+ // if \b, switch fontId
+ else if (unicode == '\b') {
+ if (fontId == BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp) { // switch to bold
+ fontId = BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = nbgl_getFont(fontId);
+ }
+ else if (fontId == BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp) { // switch to regular
+ fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = nbgl_getFont(fontId);
+ }
+ *len += curTextLen - textLen;
+ continue;
+ }
char_width = getCharWidth(font, unicode, is_unicode);
if (char_width == 0) {
@@ -457,6 +507,7 @@ void nbgl_getTextMaxLenAndWidth(nbgl_font_id_e fontId,
* @param maxWidth maximum width in bytes, if text is greater than that the parsing is escaped
* @param maxNbLines maximum number of lines, if text is greater than that the parsing is escaped
* @param len (output) consumed bytes in text fitting in maxWidth
+ * @param wrapping if true, lines are split on separators like spaces, \n...
*
* @return true if maxNbLines is reached, false otherwise
*
@@ -465,12 +516,15 @@ bool nbgl_getTextMaxLenInNbLines(nbgl_font_id_e fontId,
const char *text,
uint16_t maxWidth,
uint16_t maxNbLines,
- uint16_t *len)
+ uint16_t *len,
+ bool wrapping)
{
- const nbgl_font_t *font = nbgl_getFont(fontId);
- uint16_t textLen = strlen(text);
- uint16_t width = 0;
- const char *origText = text;
+ const nbgl_font_t *font = nbgl_getFont(fontId);
+ uint16_t textLen = strlen(text);
+ uint16_t width = 0;
+ const char *lastDelimiter = NULL;
+ uint32_t lenAtLastDelimiter = 0;
+ const char *origText = text;
#ifdef HAVE_UNICODE_SUPPORT
nbgl_getUnicodeFont(fontId);
@@ -482,12 +536,41 @@ bool nbgl_getTextMaxLenInNbLines(nbgl_font_id_e fontId,
bool is_unicode;
unicode = nbgl_popUnicodeChar((const uint8_t **) &text, &textLen, &is_unicode);
+ // memorize cursors at last found delimiter
+ if ((wrapping == true) && (IS_WORD_DELIM(unicode))) {
+ lastDelimiter = text;
+ lenAtLastDelimiter = textLen;
+ }
+
// if \n, reset width
if (unicode == '\n') {
maxNbLines--;
width = 0;
continue;
}
+ // if \f, exit
+ else if (unicode == '\f') {
+ maxNbLines = 0;
+ continue;
+ }
+ // if \b, switch fontId
+ else if (unicode == '\b') {
+ if (fontId == BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp) { // switch to bold
+ fontId = BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = nbgl_getFont(fontId);
+ }
+ else if (fontId == BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp) { // switch to regular
+ fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = nbgl_getFont(fontId);
+ }
+ continue;
+ }
char_width = getCharWidth(font, unicode, is_unicode);
if (char_width == 0) {
@@ -495,6 +578,11 @@ bool nbgl_getTextMaxLenInNbLines(nbgl_font_id_e fontId,
}
if ((width + char_width) > maxWidth) {
+ if ((wrapping == true) && (lastDelimiter != NULL)) {
+ text = lastDelimiter;
+ lastDelimiter = NULL;
+ textLen = lenAtLastDelimiter;
+ }
width = 0;
maxNbLines--;
if (maxNbLines == 0) {
@@ -603,13 +691,35 @@ uint16_t nbgl_getTextNbLinesInWidth(nbgl_font_id_e fontId,
lastDelimiter = prevText;
lenAtLastDelimiter = textLen;
}
+ // if \f, exit loop
+ if (unicode == '\f') {
+ break;
+ }
// if \n, increment the number of lines
- if (unicode == '\n') {
+ else if (unicode == '\n') {
nbLines++;
width = 0;
lastDelimiter = NULL;
continue;
}
+ // if \b, switch fontId
+ else if (unicode == '\b') {
+ if (fontId == BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp) { // switch to bold
+ fontId = BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = nbgl_getFont(fontId);
+ }
+ else if (fontId == BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp) { // switch to regular
+ fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = nbgl_getFont(fontId);
+ }
+ continue;
+ }
char_width = getCharWidth(font, unicode, is_unicode);
if (char_width == 0) {
@@ -636,6 +746,115 @@ uint16_t nbgl_getTextNbLinesInWidth(nbgl_font_id_e fontId,
return nbLines;
}
+/**
+ * @brief compute the number of pages of nbLinesPerPage lines per page of the given text fitting in
+ * the given maxWidth
+ *
+ * @param fontId font ID
+ * @param text UTF-8 text to get the number of pages from
+ * @param nbLinesPerPage number of lines in a page
+ * @param maxWidth maximum width in which the text must fit
+ * @return the number of pages in the given text
+ */
+uint8_t nbgl_getTextNbPagesInWidth(nbgl_font_id_e fontId,
+ const char *text,
+ uint8_t nbLinesPerPage,
+ uint16_t maxWidth)
+{
+ const nbgl_font_t *font = nbgl_getFont(fontId);
+ uint16_t width = 0;
+ uint16_t nbLines = 0;
+ uint8_t nbPages = 1;
+ uint16_t textLen = strlen(text);
+ const char *lastDelimiter = NULL;
+ uint32_t lenAtLastDelimiter = 0;
+ const char *prevText = NULL;
+
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ // end loop when a '\0' is uncountered
+ while (textLen) {
+ uint8_t char_width;
+ uint32_t unicode;
+ bool is_unicode;
+
+ // memorize the last char
+ prevText = text;
+ unicode = nbgl_popUnicodeChar((const uint8_t **) &text, &textLen, &is_unicode);
+
+ // memorize cursors at last found space
+ if (IS_WORD_DELIM(unicode)) {
+ lastDelimiter = prevText;
+ lenAtLastDelimiter = textLen;
+ }
+ // if \f, updates page number
+ if (unicode == '\f') {
+ nbPages++;
+ nbLines = 0;
+ width = 0;
+ continue;
+ }
+ // if \n, increment the number of lines
+ else if (unicode == '\n') {
+ nbLines++;
+ if (nbLines == nbLinesPerPage) {
+ nbPages++;
+ nbLines = 0;
+ }
+
+ width = 0;
+ lastDelimiter = NULL;
+ continue;
+ }
+ // if \b, switch fontId
+ else if (unicode == '\b') {
+ if (fontId == BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp) { // switch to bold
+ fontId = BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = nbgl_getFont(fontId);
+ }
+ else if (fontId == BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp) { // switch to regular
+ fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+#ifdef HAVE_UNICODE_SUPPORT
+ nbgl_getUnicodeFont(fontId);
+#endif // HAVE_UNICODE_SUPPORT
+ font = nbgl_getFont(fontId);
+ }
+ continue;
+ }
+
+ char_width = getCharWidth(font, unicode, is_unicode);
+ if (char_width == 0) {
+ continue;
+ }
+
+ // if about to reach max len, increment the number of lines/pages
+ if ((width + char_width) > maxWidth) {
+ if (lastDelimiter != NULL) {
+ text = lastDelimiter + 1;
+ lastDelimiter = NULL;
+ textLen = lenAtLastDelimiter;
+ width = 0;
+ }
+ else {
+ width = char_width;
+ }
+ nbLines++;
+ if (nbLines == nbLinesPerPage) {
+ nbPages++;
+ nbLines = 0;
+ }
+ }
+ else {
+ width += char_width;
+ }
+ }
+ return nbPages;
+}
+
/**
* @brief return the height of the given multiline text, with the given font.
*
diff --git a/lib_nbgl/src/nbgl_layout.c b/lib_nbgl/src/nbgl_layout.c
index dc90ebc44..5f8c44554 100644
--- a/lib_nbgl/src/nbgl_layout.c
+++ b/lib_nbgl/src/nbgl_layout.c
@@ -18,6 +18,7 @@
#include "glyphs.h"
#include "os_pic.h"
#include "os_helpers.h"
+#include "lcx_rng.h"
/*********************
* DEFINES
@@ -32,7 +33,9 @@
#define NB_MAX_LAYOUTS 3
// used by container
+#ifdef HAVE_SE_TOUCH
#define NB_MAX_CONTAINER_CHILDREN 20
+#endif // HAVE_SE_TOUCH
// used by screen
#define NB_MAX_SCREEN_CHILDREN 6
@@ -60,18 +63,18 @@
return NO_MORE_OBJ_ERROR; \
}
-#define AVAILABLE_WIDTH (SCREEN_WIDTH - (2 * BORDER_MARGIN))
-
/**********************
* TYPEDEFS
**********************/
+#ifdef HAVE_SE_TOUCH
typedef struct {
nbgl_obj_t *obj;
uint8_t token; // user token, attached to callback
uint8_t index; // index within the token
tune_index_e tuneId; // if not @ref NBGL_NO_TUNE, a tune will be played
} layoutObj_t;
+#endif // HAVE_SE_TOUCH
/**
* @brief Structure containing all information about the current layout.
@@ -79,14 +82,17 @@ typedef struct {
*
*/
typedef struct nbgl_layoutInternal_s {
- bool modal; ///< if true, means the screen is a modal
+ bool modal; ///< if true, means the screen is a modal
+#ifdef HAVE_SE_TOUCH
bool withLeftBorder; ///< if true, draws a light gray left border on the whole height of the
///< screen
+#endif // HAVE_SE_TOUCH
uint8_t layer; ///< if >0, puts the layout on top of screen stack (modal). Otherwise puts on
///< background (for apps)
uint8_t nbChildren; ///< number of children in above array
nbgl_obj_t **children; ///< children for main screen
+#ifdef HAVE_SE_TOUCH
nbgl_obj_type_t bottomContainerUsage;
uint8_t nbPages; ///< number of pages for navigation bar
uint8_t activePage; ///< index of active page for navigation bar
@@ -99,6 +105,9 @@ typedef struct nbgl_layoutInternal_s {
uint8_t nbUsedCallbackObjs;
nbgl_container_t *container;
+#else // HAVE_SE_TOUCH
+ nbgl_layoutButtonCallback_t callback; // user callback for all controls
+#endif // HAVE_SE_TOUCH
} nbgl_layoutInternal_t;
@@ -112,6 +121,7 @@ typedef struct nbgl_layoutInternal_s {
*/
static nbgl_layoutInternal_t gLayout[NB_MAX_LAYOUTS] = {0};
+#ifdef HAVE_SE_TOUCH
#ifdef NBGL_KEYBOARD
static nbgl_button_t *choiceButtons[NB_MAX_SUGGESTION_BUTTONS];
#endif // NBGL_KEYBOARD
@@ -122,11 +132,13 @@ static char numText[5];
// numbers of touchable controls for the whole page
static uint8_t nbTouchableControls = 0;
+#endif // HAVE_SE_TOUCH
/**********************
* STATIC PROTOTYPES
**********************/
+#ifdef HAVE_SE_TOUCH
#ifdef HAVE_DISPLAY_FAST_MODE
// Unit step in % of touchable progress bar
#define HOLD_TO_APPROVE_STEP_PERCENT (10)
@@ -384,6 +396,49 @@ static void radioTouchCallback(nbgl_obj_t *obj,
}
}
}
+#else // HAVE_SE_TOUCH
+static void buttonCallback(nbgl_screen_t *screen, nbgl_buttonEvent_t buttonEvent)
+{
+ uint8_t i = NB_MAX_LAYOUTS;
+ nbgl_layoutInternal_t *layout = NULL;
+
+ // parse all layouts (starting with modals) to find the object
+ while (i > 0) {
+ i--;
+ if ((screen->index == gLayout[i].layer) && (gLayout[i].nbChildren > 0)) {
+ // found
+ layout = &gLayout[i];
+ break;
+ }
+ }
+ if (layout == NULL) {
+ LOG_WARN(
+ LAYOUT_LOGGER,
+ "touchCallback(): screen->index = %d, buttonEvent = %d, no matching active layout\n",
+ screen->index,
+ buttonEvent);
+ return;
+ }
+ // special case of keypad
+ nbgl_obj_t *obj = nbgl_screenContainsObjType(screen, KEYPAD);
+ if (obj) {
+ nbgl_keypadCallback(obj, buttonEvent);
+ return;
+ }
+ else {
+ obj = nbgl_screenContainsObjType(screen, KEYBOARD);
+ if (obj) {
+ nbgl_keyboardCallback(obj, buttonEvent);
+ return;
+ }
+ }
+ if (layout->callback != NULL) {
+ layout->callback((nbgl_layout_t *) layout, buttonEvent);
+ }
+}
+#endif // HAVE_SE_TOUCH
+
+#ifdef HAVE_SE_TOUCH
// callback for spinner ticker
static void spinnerTickerCallback(void)
@@ -516,21 +571,42 @@ static layoutObj_t *addCallbackObj(nbgl_layoutInternal_t *layout,
}
/**
- * @brief adds the given obj to the container
+ * @brief adds the given obj to the main container
*
* @param layout
* @param obj
*/
static void addObjectToLayout(nbgl_layoutInternal_t *layout, nbgl_obj_t *obj)
{
+ if (layout->container->nbChildren == NB_MAX_CONTAINER_CHILDREN) {
+ LOG_FATAL(LAYOUT_LOGGER, "addObjectToLayout(): No more object\n");
+ }
layout->container->children[layout->container->nbChildren] = obj;
layout->container->nbChildren++;
}
+#else // HAVE_SE_TOUCH
+
+/**
+ * @brief adds the given obj to the layout
+ *
+ * @param layout
+ * @param obj
+ */
+static void addObjectToLayout(nbgl_layoutInternal_t *layout, nbgl_obj_t *obj)
+{
+ if (layout->nbChildren == NB_MAX_SCREEN_CHILDREN) {
+ LOG_FATAL(LAYOUT_LOGGER, "addObjectToLayout(): No more object\n");
+ }
+ layout->children[layout->nbChildren] = obj;
+ layout->nbChildren++;
+}
+#endif // HAVE_SE_TOUCH
/**********************
* GLOBAL FUNCTIONS
**********************/
+#ifdef HAVE_SE_TOUCH
/**
* @brief returns a layout of the given type. The layout is reset
*
@@ -710,6 +786,99 @@ int nbgl_layoutAddNavigationBar(nbgl_layout_t *layout, const nbgl_layoutNavigati
return 0;
}
+#else // HAVE_SE_TOUCH
+/**
+ * @brief returns a layout of the given type. The layout is reset
+ *
+ * @param description description of layout
+ * @return a pointer to the corresponding layout
+ */
+nbgl_layout_t *nbgl_layoutGet(const nbgl_layoutDescription_t *description)
+{
+ nbgl_layoutInternal_t *layout = NULL;
+
+ // find an empty layout in the proper "layer"
+ if (description->modal) {
+ if (gLayout[1].nbChildren == 0) {
+ layout = &gLayout[1];
+ }
+ else if (gLayout[2].nbChildren == 0) {
+ layout = &gLayout[2];
+ }
+ }
+ else {
+ // automatically "release" a potentially opened non-modal layout
+ gLayout[0].nbChildren = 0;
+ layout = &gLayout[0];
+ }
+ if (layout == NULL) {
+ LOG_WARN(LAYOUT_LOGGER, "nbgl_layoutGet(): impossible to get a layout!\n");
+ return NULL;
+ }
+
+ // reset globals
+ memset(layout, 0, sizeof(nbgl_layoutInternal_t));
+
+ layout->callback = (nbgl_layoutButtonCallback_t) PIC(description->onActionCallback);
+ layout->modal = description->modal;
+ if (description->modal) {
+ layout->layer = nbgl_screenPush(&layout->children,
+ NB_MAX_SCREEN_CHILDREN,
+ &description->ticker,
+ (nbgl_buttonCallback_t) buttonCallback);
+ }
+ else {
+ nbgl_screenSet(&layout->children,
+ NB_MAX_SCREEN_CHILDREN,
+ &description->ticker,
+ (nbgl_buttonCallback_t) buttonCallback);
+ layout->layer = 0;
+ }
+
+ return (nbgl_layout_t *) layout;
+}
+
+/**
+ * @brief Creates navigation arrows on side(s) of the screen
+ *
+ * @param layout the current layout
+ * @param info structure giving the description of the navigation
+ * @return >= 0 if OK
+ */
+int nbgl_layoutAddNavigation(nbgl_layout_t *layout, nbgl_layoutNavigation_t *info)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddNavigation():\n");
+ if (layout == NULL) {
+ return -1;
+ }
+
+ nbgl_image_t *image;
+ if (info->indication & LEFT_ARROW) {
+ image = (nbgl_image_t *) nbgl_objPoolGet(IMAGE, layoutInt->layer);
+ image->foregroundColor = WHITE;
+ image->buffer = (info->direction == HORIZONTAL_NAV) ? &C_icon_left : &C_icon_up;
+ image->obj.area.bpp = NBGL_BPP_1;
+ image->obj.alignment = MID_LEFT;
+ layoutInt->children[layoutInt->nbChildren] = (nbgl_obj_t *) image;
+ layoutInt->nbChildren++;
+ }
+ if (info->indication & RIGHT_ARROW) {
+ image = (nbgl_image_t *) nbgl_objPoolGet(IMAGE, layoutInt->layer);
+ image->foregroundColor = WHITE;
+ image->buffer = (info->direction == HORIZONTAL_NAV) ? &C_icon_right : &C_icon_down;
+ image->obj.area.bpp = NBGL_BPP_1;
+ image->obj.alignment = MID_RIGHT;
+ layoutInt->children[layoutInt->nbChildren] = (nbgl_obj_t *) image;
+ layoutInt->nbChildren++;
+ }
+ return 0;
+}
+#endif // HAVE_SE_TOUCH
+
+#ifdef HAVE_SE_TOUCH
+
/**
* @brief Creates a centered button at bottom of main container
* @brief incompatible with navigation bar
@@ -1380,143 +1549,409 @@ int nbgl_layoutAddCenteredInfo(nbgl_layout_t *layout, const nbgl_layoutCenteredI
return 0;
}
-#ifdef NBGL_QRCODE
+#else // HAVE_SE_TOUCH
/**
- * @brief Creates an area on the center of the main panel, with a QRCode,
- * a possible text in black (bold) under it, and a possible text in black under it
+ * @brief Creates an area with given text and sub text, using the given style
*
* @param layout the current layout
- * @param info structure giving the description of buttons (texts, icons, layout)
+ * @param text main text for the switch
+ * @param subText description under main text (NULL terminated, single line, may be null)
+ * @param style if @ref REGULAR_INFO, use regular font for text, otherwise use bold font for text
* @return >= 0 if OK
*/
-int nbgl_layoutAddQRCode(nbgl_layout_t *layout, const nbgl_layoutQRCode_t *info)
+int nbgl_layoutAddText(nbgl_layout_t *layout,
+ const char *text,
+ const char *subText,
+ nbgl_centeredInfoStyle_t style)
{
nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
nbgl_container_t *container;
- nbgl_text_area_t *textArea = NULL;
- nbgl_qrcode_t *qrcode;
+ nbgl_text_area_t *textArea;
uint16_t fullHeight = 0;
- LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddQRCode():\n");
+ UNUSED(subText);
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddText():\n");
if (layout == NULL) {
return -1;
}
-
container = (nbgl_container_t *) nbgl_objPoolGet(CONTAINER, layoutInt->layer);
- // get container children (max 2 (QRCode + text1/text2))
- container->children = nbgl_containerPoolGet(2, layoutInt->layer);
- container->nbChildren = 0;
-
- qrcode = (nbgl_qrcode_t *) nbgl_objPoolGet(QR_CODE, layoutInt->layer);
- // version is forced to V10 if url is longer than 62 characters
- if (strlen(PIC(info->url)) > 62) {
- qrcode->version = QRCODE_V10;
- }
- else {
- qrcode->version = QRCODE_V4;
- }
- qrcode->foregroundColor = BLACK;
- // in QR V4, we use 8*8 screen pixels for one QR pixel
- // in QR V10, we use 4*4 screen pixels for one QR pixel
- qrcode->obj.area.width
- = (qrcode->version == QRCODE_V4) ? (QR_V4_NB_PIX_SIZE * 8) : (QR_V10_NB_PIX_SIZE * 4);
- qrcode->obj.area.height = qrcode->obj.area.width;
- qrcode->text = PIC(info->url);
- qrcode->obj.area.bpp = NBGL_BPP_1;
- qrcode->obj.alignment = TOP_MIDDLE;
- qrcode->obj.alignmentMarginY = 24;
-
- fullHeight += qrcode->obj.area.height;
- container->children[container->nbChildren] = (nbgl_obj_t *) qrcode;
- container->nbChildren++;
-
- if (info->text1 != NULL) {
- textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA, layoutInt->layer);
- textArea->textColor = BLACK;
- textArea->text = PIC(info->text1);
- textArea->textAlignment = CENTER;
- textArea->fontId = (info->largeText1 == true) ? BAGL_FONT_INTER_MEDIUM_32px
- : BAGL_FONT_INTER_REGULAR_24px;
- textArea->wrapping = true;
- textArea->obj.area.width = AVAILABLE_WIDTH;
- textArea->obj.area.height = nbgl_getTextHeightInWidth(
- textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
- textArea->obj.alignment = BOTTOM_MIDDLE;
- textArea->obj.alignTo = (nbgl_obj_t *) container->children[container->nbChildren - 1];
- textArea->obj.alignmentMarginY = 40;
-
- fullHeight += textArea->obj.area.height;
-
- container->children[container->nbChildren] = (nbgl_obj_t *) textArea;
+ // get container children
+ container->nbChildren = 1;
+ if (subText != NULL) {
container->nbChildren++;
}
- else if (info->text2 != NULL) {
- textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA, layoutInt->layer);
- textArea->textColor = DARK_GRAY;
- textArea->text = PIC(info->text2);
- textArea->textAlignment = CENTER;
- textArea->fontId = BAGL_FONT_INTER_REGULAR_24px;
- textArea->wrapping = true;
- textArea->obj.area.width = AVAILABLE_WIDTH;
- textArea->obj.area.height = nbgl_getTextHeightInWidth(
- textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
- textArea->obj.alignment = BOTTOM_MIDDLE;
- textArea->obj.alignTo = (nbgl_obj_t *) container->children[container->nbChildren - 1];
- textArea->obj.alignmentMarginY = 40;
- fullHeight += textArea->obj.area.height;
+ container->children = nbgl_containerPoolGet(container->nbChildren, layoutInt->layer);
+ container->obj.area.width = AVAILABLE_WIDTH;
- container->children[container->nbChildren] = (nbgl_obj_t *) textArea;
- container->nbChildren++;
+ textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA, layoutInt->layer);
+ textArea->textColor = WHITE;
+ textArea->text = PIC(text);
+ textArea->textAlignment = CENTER;
+ textArea->fontId = (style == REGULAR_INFO) ? BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp
+ : BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
+ textArea->obj.area.width = AVAILABLE_WIDTH;
+
+ uint16_t nbLines
+ = nbgl_getTextNbLinesInWidth(textArea->fontId, textArea->text, AVAILABLE_WIDTH, true);
+ // if more than available lines on screen
+ if (nbLines > NB_MAX_LINES) {
+ nbLines = NB_MAX_LINES;
+ textArea->nbMaxLines = NB_MAX_LINES;
+ }
+ const nbgl_font_t *font = nbgl_getFont(textArea->fontId);
+ textArea->obj.area.height = nbLines * font->line_height;
+ textArea->wrapping = true;
+ textArea->obj.alignment = TOP_MIDDLE;
+ fullHeight += textArea->obj.area.height;
+ container->children[0] = (nbgl_obj_t *) textArea;
+
+ if (subText != NULL) {
+ textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA, layoutInt->layer);
+ textArea->textColor = WHITE;
+ textArea->text = PIC(subText);
+ textArea->wrapping = true;
+ textArea->fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+ textArea->obj.area.width = AVAILABLE_WIDTH;
+ nbLines
+ = nbgl_getTextNbLinesInWidth(textArea->fontId, textArea->text, AVAILABLE_WIDTH, true);
+ // if more than available lines on screen
+ if (nbLines > (NB_MAX_LINES - 1)) {
+ nbLines = NB_MAX_LINES - 1;
+ textArea->nbMaxLines = nbLines;
+ }
+ textArea->obj.area.height = nbLines * font->line_height;
+ textArea->textAlignment = CENTER;
+ textArea->obj.alignment = NO_ALIGNMENT;
+ textArea->obj.alignmentMarginY = 2;
+ fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
+ container->children[1] = (nbgl_obj_t *) textArea;
}
container->obj.area.height = fullHeight;
container->layout = VERTICAL;
- // center the QRCode only if it's the first (and probably only) child
- if (layoutInt->container->nbChildren == 0) {
- container->obj.alignment = CENTER;
- }
- else {
- container->obj.alignment = BOTTOM_MIDDLE;
- container->obj.alignmentMarginY = BORDER_MARGIN;
- container->obj.alignTo
- = layoutInt->container->children[layoutInt->container->nbChildren - 1];
+ container->obj.alignment = CENTER;
+ // set this new obj as child of main container
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) container);
+
+ return 0;
+}
+
+/**
+ * @brief Creates a menu list (only for nanos) with the given parameters. The navigation (and
+ * selection) must be handled by the caller
+ *
+ * @param layout the current layout
+ * @param list structure giving the list of choices and the current selected one
+ * @return >= 0 if OK
+ */
+int nbgl_layoutAddMenuList(nbgl_layout_t *layout, nbgl_layoutMenuList_t *list)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ uint8_t i;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddMenuList():\n");
+ if (layout == NULL) {
+ return -1;
}
+ for (i = 0; i < list->nbChoices; i++) {
+ nbgl_text_area_t *textArea;
- container->obj.area.width = AVAILABLE_WIDTH;
+ // check whether this object is visible or not
+ // only the two objects above or below the selected one are visible
+ if (((list->selectedChoice > 2) && (i < (list->selectedChoice - 2)))
+ || (i > (list->selectedChoice + 2))) {
+ continue;
+ }
- // set this new container as child of main container
- addObjectToLayout(layoutInt, (nbgl_obj_t *) container);
+ textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA, layoutInt->layer);
+
+ // init text area for this choice
+ textArea->text = list->callback(i);
+ textArea->textAlignment = CENTER;
+ textArea->obj.area.width = AVAILABLE_WIDTH;
+ textArea->obj.area.height = 12;
+ textArea->style = NO_STYLE;
+ textArea->obj.alignment = CENTER;
+ textArea->obj.alignmentMarginY = ((i - list->selectedChoice) * 16);
+ textArea->textColor = WHITE;
+
+ // highlight init choice
+ if (i == list->selectedChoice) {
+ textArea->fontId = BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
+ }
+ else {
+ textArea->fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+ }
+
+ // set this new obj as child of main container
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) textArea);
+ }
return 0;
}
-#endif // NBGL_QRCODE
/**
- * @brief Creates two buttons to make a choice. Both buttons are mandatory
+ * @brief Creates an area on the center of the main panel, with a possible icon/image,
+ * a possible text in black under it, and a possible text in gray under it
*
* @param layout the current layout
* @param info structure giving the description of buttons (texts, icons, layout)
* @return >= 0 if OK
*/
-int nbgl_layoutAddChoiceButtons(nbgl_layout_t *layout, const nbgl_layoutChoiceButtons_t *info)
+int nbgl_layoutAddCenteredInfo(nbgl_layout_t *layout, const nbgl_layoutCenteredInfo_t *info)
{
- layoutObj_t *obj;
- nbgl_button_t *topButton, *bottomButton;
nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ nbgl_container_t *container;
+ nbgl_text_area_t *textArea = NULL;
+ nbgl_image_t *image = NULL;
+ uint16_t fullHeight = 0;
- LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddChoiceButtons():\n");
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddCenteredInfo():\n");
if (layout == NULL) {
return -1;
}
- // texts cannot be NULL
- if ((info->bottomText == NULL) || (info->topText == NULL)) {
- return -1;
- }
+ container = (nbgl_container_t *) nbgl_objPoolGet(CONTAINER, layoutInt->layer);
- // create bottomButton (in white) at first
- bottomButton = (nbgl_button_t *) nbgl_objPoolGet(BUTTON, layoutInt->layer);
+ // 3 children at max
+ container->children = nbgl_containerPoolGet(3, layoutInt->layer);
+ container->nbChildren = 0;
+ if (info->icon != NULL) {
+ image = (nbgl_image_t *) nbgl_objPoolGet(IMAGE, layoutInt->layer);
+ image->foregroundColor = WHITE;
+ image->buffer = PIC(info->icon);
+ image->obj.area.bpp = NBGL_BPP_1;
+ image->obj.alignment = TOP_MIDDLE;
+ image->obj.alignTo = NULL;
+
+ fullHeight += image->buffer->height;
+ container->children[container->nbChildren] = (nbgl_obj_t *) image;
+ container->nbChildren++;
+ }
+ if (info->text1 != NULL) {
+ textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA, layoutInt->layer);
+ textArea->textColor = WHITE;
+ textArea->text = PIC(info->text1);
+ textArea->textAlignment = CENTER;
+ textArea->fontId = (info->style == REGULAR_INFO) ? BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp
+ : BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
+ textArea->obj.area.width = AVAILABLE_WIDTH;
+ textArea->wrapping = true;
+ uint16_t nbLines
+ = nbgl_getTextNbLinesInWidth(textArea->fontId, textArea->text, AVAILABLE_WIDTH, true);
+ // if more than available lines on screen
+ if (nbLines > NB_MAX_LINES) {
+ nbLines = NB_MAX_LINES;
+ textArea->nbMaxLines = NB_MAX_LINES;
+ }
+ const nbgl_font_t *font = nbgl_getFont(textArea->fontId);
+ textArea->obj.area.height = nbLines * font->line_height;
+ textArea->style = NO_STYLE;
+ if (info->icon != NULL) {
+ textArea->obj.alignment = BOTTOM_MIDDLE; // under icon
+ textArea->obj.alignTo = (nbgl_obj_t *) container->children[container->nbChildren - 1];
+ textArea->obj.alignmentMarginY = (nbLines < 3) ? 4 : 0;
+ }
+ else if (info->text2 == NULL) {
+ textArea->obj.alignment = CENTER;
+ textArea->obj.alignTo = NULL;
+ }
+ else {
+ textArea->obj.alignment = TOP_MIDDLE;
+ textArea->obj.alignTo = NULL;
+ }
+
+ fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
+
+ container->children[container->nbChildren] = (nbgl_obj_t *) textArea;
+ container->nbChildren++;
+ }
+ if (info->text2 != NULL) {
+ textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA, layoutInt->layer);
+ textArea->textColor = WHITE;
+ textArea->text = PIC(info->text2);
+ textArea->textAlignment = CENTER;
+ textArea->fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+ textArea->obj.area.width = AVAILABLE_WIDTH;
+ uint16_t nbLines
+ = nbgl_getTextNbLinesInWidth(textArea->fontId, textArea->text, AVAILABLE_WIDTH, true);
+ // if more than available lines on screen
+ if (nbLines > (NB_MAX_LINES - 1)) {
+ nbLines = NB_MAX_LINES - 1;
+ textArea->nbMaxLines = nbLines;
+ }
+ const nbgl_font_t *font = nbgl_getFont(textArea->fontId);
+ textArea->obj.area.height = nbLines * font->line_height;
+
+ textArea->style = NO_STYLE;
+ textArea->obj.alignment = BOTTOM_MIDDLE;
+ textArea->obj.alignTo = (nbgl_obj_t *) container->children[container->nbChildren - 1];
+ textArea->obj.alignmentMarginY = 2;
+
+ fullHeight += textArea->obj.area.height + textArea->obj.alignmentMarginY;
+
+ container->children[container->nbChildren] = (nbgl_obj_t *) textArea;
+ container->nbChildren++;
+ }
+ container->obj.area.height = fullHeight;
+ container->layout = VERTICAL;
+ container->obj.alignmentMarginY = 0;
+ if (info->onTop) {
+ container->obj.alignment = TOP_MIDDLE;
+ }
+ else {
+ container->obj.alignment = CENTER;
+ }
+
+ container->obj.area.width = AVAILABLE_WIDTH;
+
+ // set this new container as child of main container
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) container);
+
+ return 0;
+}
+#endif // HAVE_SE_TOUCH
+
+#ifdef NBGL_QRCODE
+/**
+ * @brief Creates an area on the center of the main panel, with a QRCode,
+ * a possible text in black (bold) under it, and a possible text in black under it
+ *
+ * @param layout the current layout
+ * @param info structure giving the description of buttons (texts, icons, layout)
+ * @return >= 0 if OK
+ */
+int nbgl_layoutAddQRCode(nbgl_layout_t *layout, const nbgl_layoutQRCode_t *info)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ nbgl_container_t *container;
+ nbgl_text_area_t *textArea = NULL;
+ nbgl_qrcode_t *qrcode;
+ uint16_t fullHeight = 0;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddQRCode():\n");
+ if (layout == NULL) {
+ return -1;
+ }
+
+ container = (nbgl_container_t *) nbgl_objPoolGet(CONTAINER, layoutInt->layer);
+
+ // get container children (max 2 (QRCode + text1/text2))
+ container->children = nbgl_containerPoolGet(2, layoutInt->layer);
+ container->nbChildren = 0;
+
+ qrcode = (nbgl_qrcode_t *) nbgl_objPoolGet(QR_CODE, layoutInt->layer);
+ // version is forced to V10 if url is longer than 62 characters
+ if (strlen(PIC(info->url)) > 62) {
+ qrcode->version = QRCODE_V10;
+ }
+ else {
+ qrcode->version = QRCODE_V4;
+ }
+ qrcode->foregroundColor = BLACK;
+ // in QR V4, we use 8*8 screen pixels for one QR pixel
+ // in QR V10, we use 4*4 screen pixels for one QR pixel
+ qrcode->obj.area.width
+ = (qrcode->version == QRCODE_V4) ? (QR_V4_NB_PIX_SIZE * 8) : (QR_V10_NB_PIX_SIZE * 4);
+ qrcode->obj.area.height = qrcode->obj.area.width;
+ qrcode->text = PIC(info->url);
+ qrcode->obj.area.bpp = NBGL_BPP_1;
+ qrcode->obj.alignment = TOP_MIDDLE;
+ qrcode->obj.alignmentMarginY = 24;
+
+ fullHeight += qrcode->obj.area.height;
+ container->children[container->nbChildren] = (nbgl_obj_t *) qrcode;
+ container->nbChildren++;
+
+ if (info->text1 != NULL) {
+ textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA, layoutInt->layer);
+ textArea->textColor = BLACK;
+ textArea->text = PIC(info->text1);
+ textArea->textAlignment = CENTER;
+ textArea->fontId = (info->largeText1 == true) ? BAGL_FONT_INTER_MEDIUM_32px
+ : BAGL_FONT_INTER_REGULAR_24px;
+ textArea->wrapping = true;
+ textArea->obj.area.width = AVAILABLE_WIDTH;
+ textArea->obj.area.height = nbgl_getTextHeightInWidth(
+ textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
+ textArea->obj.alignment = BOTTOM_MIDDLE;
+ textArea->obj.alignTo = (nbgl_obj_t *) container->children[container->nbChildren - 1];
+ textArea->obj.alignmentMarginY = 40;
+
+ fullHeight += textArea->obj.area.height;
+
+ container->children[container->nbChildren] = (nbgl_obj_t *) textArea;
+ container->nbChildren++;
+ }
+ else if (info->text2 != NULL) {
+ textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA, layoutInt->layer);
+ textArea->textColor = DARK_GRAY;
+ textArea->text = PIC(info->text2);
+ textArea->textAlignment = CENTER;
+ textArea->fontId = BAGL_FONT_INTER_REGULAR_24px;
+ textArea->wrapping = true;
+ textArea->obj.area.width = AVAILABLE_WIDTH;
+ textArea->obj.area.height = nbgl_getTextHeightInWidth(
+ textArea->fontId, textArea->text, textArea->obj.area.width, textArea->wrapping);
+ textArea->obj.alignment = BOTTOM_MIDDLE;
+ textArea->obj.alignTo = (nbgl_obj_t *) container->children[container->nbChildren - 1];
+ textArea->obj.alignmentMarginY = 40;
+
+ fullHeight += textArea->obj.area.height;
+
+ container->children[container->nbChildren] = (nbgl_obj_t *) textArea;
+ container->nbChildren++;
+ }
+ container->obj.area.height = fullHeight;
+ container->layout = VERTICAL;
+ // center the QRCode only if it's the first (and probably only) child
+ if (layoutInt->container->nbChildren == 0) {
+ container->obj.alignment = CENTER;
+ }
+ else {
+ container->obj.alignment = BOTTOM_MIDDLE;
+ container->obj.alignmentMarginY = BORDER_MARGIN;
+ container->obj.alignTo
+ = layoutInt->container->children[layoutInt->container->nbChildren - 1];
+ }
+
+ container->obj.area.width = AVAILABLE_WIDTH;
+
+ // set this new container as child of main container
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) container);
+
+ return 0;
+}
+#endif // NBGL_QRCODE
+
+#ifdef HAVE_SE_TOUCH
+/**
+ * @brief Creates two buttons to make a choice. Both buttons are mandatory
+ *
+ * @param layout the current layout
+ * @param info structure giving the description of buttons (texts, icons, layout)
+ * @return >= 0 if OK
+ */
+int nbgl_layoutAddChoiceButtons(nbgl_layout_t *layout, const nbgl_layoutChoiceButtons_t *info)
+{
+ layoutObj_t *obj;
+ nbgl_button_t *topButton, *bottomButton;
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddChoiceButtons():\n");
+ if (layout == NULL) {
+ return -1;
+ }
+
+ // texts cannot be NULL
+ if ((info->bottomText == NULL) || (info->topText == NULL)) {
+ return -1;
+ }
+
+ // create bottomButton (in white) at first
+ bottomButton = (nbgl_button_t *) nbgl_objPoolGet(BUTTON, layoutInt->layer);
obj = addCallbackObj(layoutInt, (nbgl_obj_t *) bottomButton, info->token, info->tuneId);
if (obj == NULL) {
return -1;
@@ -1704,6 +2139,7 @@ int nbgl_layoutAddTagValueList(nbgl_layout_t *layout, const nbgl_layoutTagValueL
return 0;
}
+#endif // HAVE_SE_TOUCH
/**
* @brief Creates an area in main panel to display a progress bar, with a title text and a
@@ -1722,6 +2158,7 @@ int nbgl_layoutAddProgressBar(nbgl_layout_t *layout, const nbgl_layoutProgressBa
if (layout == NULL) {
return -1;
}
+#ifdef HAVE_SE_TOUCH
if (barLayout->text != NULL) {
nbgl_text_area_t *textArea;
@@ -1774,10 +2211,59 @@ int nbgl_layoutAddProgressBar(nbgl_layout_t *layout, const nbgl_layoutProgressBa
subTextArea->obj.alignmentMarginY = BORDER_MARGIN;
addObjectToLayout(layoutInt, (nbgl_obj_t *) subTextArea);
}
+#else // HAVE_SE_TOUCH
+ if (barLayout->text != NULL) {
+ nbgl_text_area_t *textArea;
+
+ textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA,
+ ((nbgl_layoutInternal_t *) layout)->layer);
+ textArea->textColor = WHITE;
+ textArea->text = PIC(barLayout->text);
+ textArea->textAlignment = CENTER;
+ textArea->fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+ textArea->obj.area.width = AVAILABLE_WIDTH;
+ textArea->obj.area.height = nbgl_getTextHeight(textArea->fontId, textArea->text);
+ textArea->obj.alignment = TOP_MIDDLE;
+ textArea->obj.alignmentMarginX = 0;
+ textArea->obj.alignmentMarginY = 16; // 16 px from top
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) textArea);
+ }
+ progress = (nbgl_progress_bar_t *) nbgl_objPoolGet(PROGRESS_BAR,
+ ((nbgl_layoutInternal_t *) layout)->layer);
+ progress->foregroundColor = WHITE;
+ progress->withBorder = true;
+ progress->state = barLayout->percentage;
+ progress->obj.area.width = 102;
+ progress->obj.area.height = 14;
+ progress->obj.alignment = TOP_MIDDLE;
+ progress->obj.alignmentMarginX = 0;
+ progress->obj.alignmentMarginY = 33; // 33px from top
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) progress);
+
+ if (barLayout->subText != NULL) {
+ nbgl_text_area_t *subTextArea;
+
+ subTextArea = (nbgl_text_area_t *) nbgl_objPoolGet(
+ TEXT_AREA, ((nbgl_layoutInternal_t *) layout)->layer);
+ subTextArea->textColor = WHITE;
+ subTextArea->text = PIC(barLayout->subText);
+ subTextArea->textAlignment = CENTER;
+ subTextArea->fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+ subTextArea->obj.area.width = AVAILABLE_WIDTH;
+ subTextArea->obj.area.height = nbgl_getTextHeight(subTextArea->fontId, subTextArea->text);
+ subTextArea->obj.alignment = BOTTOM_MIDDLE;
+ subTextArea->obj.alignTo = (nbgl_obj_t *) progress;
+ subTextArea->obj.alignmentMarginX = 0;
+ subTextArea->obj.alignmentMarginY = 4;
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) subTextArea);
+ }
+#endif // HAVE_SE_TOUCH
return 0;
}
+#ifdef HAVE_SE_TOUCH
+
/**
* @brief adds a separation line on bottom of the last added item
*
@@ -2242,8 +2728,10 @@ int nbgl_layoutAddSpinner(nbgl_layout_t *layout, const char *text, bool fixed)
return 0;
}
+#endif // HAVE_SE_TOUCH
#ifdef NBGL_KEYBOARD
+#ifdef HAVE_SE_TOUCH
/**
* @brief Creates a keyboard on bottom of the screen, with the given configuration
*
@@ -2266,11 +2754,11 @@ int nbgl_layoutAddKeyboard(nbgl_layout_t *layout, const nbgl_layoutKbd_t *kbdInf
keyboard->obj.alignmentMarginY = 64;
keyboard->obj.alignment = BOTTOM_MIDDLE;
keyboard->borderColor = LIGHT_GRAY;
+ keyboard->mode = MODE_LETTERS; // always start in letters mode
+ keyboard->casing = kbdInfo->casing;
keyboard->callback = PIC(kbdInfo->callback);
keyboard->lettersOnly = kbdInfo->lettersOnly;
- keyboard->mode = kbdInfo->mode;
keyboard->keyMask = kbdInfo->keyMask;
- keyboard->casing = kbdInfo->casing;
// set this new keyboard as child of the container
addObjectToLayout(layoutInt, (nbgl_obj_t *) keyboard);
@@ -2727,9 +3215,155 @@ int nbgl_layoutUpdateConfirmationButton(nbgl_layout_t *layout,
nbgl_redrawObject((nbgl_obj_t *) button, NULL, false);
return 0;
}
+#else // HAVE_SE_TOUCH
+/**
+ * @brief Creates a keyboard on bottom of the screen, with the given configuration
+ *
+ * @param layout the current layout
+ * @param kbdInfo configuration of the keyboard to draw (including the callback when touched)
+ * @return the index of keyboard, to use in @ref nbgl_layoutUpdateKeyboard()
+ */
+int nbgl_layoutAddKeyboard(nbgl_layout_t *layout, const nbgl_layoutKbd_t *kbdInfo)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ nbgl_keyboard_t *keyboard;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddKeyboard():\n");
+ if (layout == NULL) {
+ return -1;
+ }
+
+ // create keyboard
+ keyboard = (nbgl_keyboard_t *) nbgl_objPoolGet(KEYBOARD, layoutInt->layer);
+ keyboard->obj.alignmentMarginY = 0;
+ keyboard->obj.alignment = CENTER;
+ keyboard->enableBackspace = kbdInfo->enableBackspace;
+ keyboard->enableValidate = kbdInfo->enableValidate;
+ if (kbdInfo->lettersOnly) {
+ keyboard->selectedCharIndex = cx_rng_u32() % 26;
+ keyboard->mode = MODE_LOWER_LETTERS;
+ }
+ else {
+ keyboard->mode = MODE_NONE;
+ }
+ keyboard->callback = PIC(kbdInfo->callback);
+ keyboard->lettersOnly = kbdInfo->lettersOnly;
+ keyboard->keyMask = kbdInfo->keyMask;
+ // set this new keyboard as child of the container
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) keyboard);
+
+ // return index of keyboard to be modified later on
+ return (layoutInt->nbChildren - 1);
+}
+
+/**
+ * @brief Updates an existing keyboard on bottom of the screen, with the given configuration
+ *
+ * @param layout the current layout
+ * @param index index returned by @ref nbgl_layoutAddKeyboard()
+ * @param keyMask mask of keys to activate/deactivate on keyboard
+ * @return >=0 if OK
+ */
+int nbgl_layoutUpdateKeyboard(nbgl_layout_t *layout, uint8_t index, uint32_t keyMask)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ nbgl_keyboard_t *keyboard;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutUpdateKeyboard(): keyMask = 0x%X\n", keyMask);
+ if (layout == NULL) {
+ return -1;
+ }
+
+ // get keyboard at given index
+ keyboard = (nbgl_keyboard_t *) layoutInt->children[index];
+ if ((keyboard == NULL) || (keyboard->obj.type != KEYBOARD)) {
+ return -1;
+ }
+ keyboard->keyMask = keyMask;
+ if (keyboard->lettersOnly) {
+ if (keyMask & (1 << 26)) {
+ keyboard->selectedCharIndex = cx_rng_u32() % 26;
+ }
+ else {
+ keyboard->selectedCharIndex = 0;
+ }
+ }
+
+ nbgl_redrawObject((nbgl_obj_t *) keyboard, NULL, false);
+
+ return 0;
+}
+
+/**
+ * @brief Adds a "text entry" area under the previously entered object.
+ * The max number of really displayable characters is 8, even if there are 9 placeholders (_)
+ * If longer than 8 chars, the first ones are replaced by a '..'
+ * The 9th placeholder is never filled
+ *
+ * @param layout the current layout
+ * @param text string to display in the area
+ * @return >= 0 if OK
+ */
+int nbgl_layoutAddEnteredText(nbgl_layout_t *layout, const char *text)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ nbgl_text_entry_t *textEntry;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddEnteredText():\n");
+ if (layout == NULL) {
+ return -1;
+ }
+
+ // create text area
+ textEntry = (nbgl_text_entry_t *) nbgl_objPoolGet(TEXT_ENTRY, layoutInt->layer);
+ textEntry->text = text;
+ textEntry->fontId = BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp;
+ textEntry->obj.alignmentMarginY = 4;
+ textEntry->obj.alignment = BOTTOM_MIDDLE;
+ textEntry->obj.area.width = 98;
+ textEntry->obj.area.height = 16;
+
+ // set this new text area as child of the container
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) textEntry);
+
+ // return index of text area to be modified later on
+ return (layoutInt->nbChildren - 1);
+}
+
+/**
+ * @brief Updates an existing "text entry" area, created with @ref nbgl_layoutAddEnteredText()
+ *
+ * @param layout the current layout
+ * @param index index of the text (return value of @ref nbgl_layoutAddEnteredText())
+ * @param text string to display in the area
+ * @return <0 if error, 0 if OK with text fitting the area, 1 of 0K with text
+ * not fitting the area
+ */
+int nbgl_layoutUpdateEnteredText(nbgl_layout_t *layout, uint8_t index, const char *text)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ nbgl_text_entry_t *textEntry;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutUpdateEnteredText():\n");
+ if (layout == NULL) {
+ return -1;
+ }
+
+ // update main text area
+ textEntry = (nbgl_text_entry_t *) layoutInt->children[index];
+ if ((textEntry == NULL) || (textEntry->obj.type != TEXT_ENTRY)) {
+ return -1;
+ }
+ textEntry->text = text;
+ nbgl_redrawObject((nbgl_obj_t *) textEntry, NULL, false);
+
+ return 0;
+}
+#endif // HAVE_SE_TOUCH
#endif // NBGL_KEYBOARD
#ifdef NBGL_KEYPAD
+#ifdef HAVE_SE_TOUCH
/**
* @brief Adds a keypad on bottom of the screen, with the associated callback
*
@@ -2952,6 +3586,226 @@ int nbgl_layoutUpdateHiddenDigits(nbgl_layout_t *layout, uint8_t index, uint8_t
return 0;
}
+#else // HAVE_SE_TOUCH
+/**
+ * @brief Adds a keypad on bottom of the screen, with the associated callback
+ *
+ * @note Validate and Backspace keys are not enabled at start-up
+ *
+ * @param layout the current layout
+ * @param callback function called when any of the key is touched
+ * @param text text to use as title for the keypad
+ * @param shuffled if set to true, digits are shuffled in keypad
+ * @return the index of keypad in layout, to use in @ref nbgl_layoutUpdateKeypad()
+ */
+int nbgl_layoutAddKeypad(nbgl_layout_t *layout,
+ keyboardCallback_t callback,
+ const char *text,
+ bool shuffled)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ nbgl_keypad_t *keypad;
+ nbgl_text_area_t *textArea;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddKeypad():\n");
+ if (layout == NULL) {
+ return -1;
+ }
+
+ textArea = (nbgl_text_area_t *) nbgl_objPoolGet(TEXT_AREA, layoutInt->layer);
+ textArea->textColor = WHITE;
+ textArea->text = PIC(text);
+ textArea->textAlignment = CENTER;
+ textArea->fontId = BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp;
+ textArea->obj.area.width = AVAILABLE_WIDTH;
+ textArea->obj.area.height = 12;
+ textArea->wrapping = false;
+ textArea->obj.alignment = TOP_MIDDLE;
+ textArea->obj.alignmentMarginY = 3;
+ // set this new obj as child of main container
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) textArea);
+
+ // create keypad
+ keypad = (nbgl_keypad_t *) nbgl_objPoolGet(KEYPAD, layoutInt->layer);
+ keypad->obj.alignment = BOTTOM_MIDDLE;
+ keypad->obj.alignmentMarginY = 6;
+ keypad->obj.alignTo = NULL;
+ keypad->callback = PIC(callback);
+ keypad->enableBackspace = false;
+ keypad->enableValidate = false;
+ keypad->selectedKey = 0xFF; // to be picked
+ keypad->shuffled = shuffled;
+ // set this new keypad as child of the container
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) keypad);
+
+ // return index of keypad to be modified later on
+ return (layoutInt->nbChildren - 1);
+}
+
+/**
+ * @brief Updates an existing keypad on bottom of the screen, with the given configuration
+ *
+ * @param layout the current layout
+ * @param index index returned by @ref nbgl_layoutAddKeypad()
+ * @param enableValidate if true, enable Validate key
+ * @param enableBackspace if true, enable Backspace key
+ * @return >=0 if OK
+ */
+int nbgl_layoutUpdateKeypad(nbgl_layout_t *layout,
+ uint8_t index,
+ bool enableValidate,
+ bool enableBackspace)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ nbgl_keypad_t *keypad;
+
+ LOG_DEBUG(LAYOUT_LOGGER,
+ "nbgl_layoutUpdateKeypad(): enableValidate = %d, enableBackspace = %d\n",
+ enableValidate,
+ enableBackspace);
+ if (layout == NULL) {
+ return -1;
+ }
+
+ // get existing keypad
+ keypad = (nbgl_keypad_t *) layoutInt->children[index];
+ if ((keypad == NULL) || (keypad->obj.type != KEYPAD)) {
+ LOG_WARN(LAYOUT_LOGGER, "nbgl_layoutUpdateKeypad(): keypad not found\n");
+ return -1;
+ }
+ if (enableValidate && !keypad->enableValidate) {
+ // if validate key is enabled and was not, select it directly
+ keypad->selectedKey = 11;
+ }
+ else {
+ // otherwise let the draw function pick a new selected
+ keypad->selectedKey = 0xFF;
+ }
+ keypad->enableValidate = enableValidate;
+ keypad->enableBackspace = enableBackspace;
+
+ nbgl_redrawObject((nbgl_obj_t *) keypad, NULL, false);
+
+ return 0;
+}
+
+/**
+ * @brief Adds a placeholder for hidden digits on top of a keypad, to represent the entered digits,
+ * as full circles
+ *
+ * @note It must be the last added object, after keypad. Vertical positions of title and hidden
+ * digits will be computed here
+ *
+ * @param layout the current layout
+ * @param nbDigits number of digits to be displayed
+ * @return the index of digits set, to use in @ref nbgl_layoutUpdateHiddenDigits()
+ */
+int nbgl_layoutAddHiddenDigits(nbgl_layout_t *layout, uint8_t nbDigits)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ nbgl_container_t *container;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutAddHiddenDigits():\n");
+ if (layout == NULL) {
+ return -1;
+ }
+
+ // create a container, invisible or bordered
+ container = (nbgl_container_t *) nbgl_objPoolGet(CONTAINER, layoutInt->layer);
+ container->nbChildren = nbDigits;
+ container->children = nbgl_containerPoolGet(container->nbChildren, layoutInt->layer);
+ // 1 pixel between each icon (knowing that the effective bullets are 8px large)
+ container->obj.area.width = nbDigits * C_pin_bullet_empty.width + (nbDigits - 1);
+ container->obj.area.height = C_pin_bullet_empty.height;
+ // distance from top to digits is fixed to 24 px
+ container->obj.alignmentMarginY = 24;
+ container->obj.alignTo = NULL;
+ container->obj.alignment = TOP_MIDDLE;
+
+ // set this new container as child of the main container
+ addObjectToLayout(layoutInt, (nbgl_obj_t *) container);
+
+ // create children of the container, as images (empty circles)
+ nbgl_objPoolGetArray(IMAGE, nbDigits, layoutInt->layer, (nbgl_obj_t **) container->children);
+ for (int i = 0; i < nbDigits; i++) {
+ nbgl_image_t *image = (nbgl_image_t *) container->children[i];
+ image->buffer = &C_pin_bullet_empty;
+ image->foregroundColor = WHITE;
+ if (i > 0) {
+ image->obj.alignment = MID_RIGHT;
+ image->obj.alignTo = (nbgl_obj_t *) container->children[i - 1];
+ image->obj.alignmentMarginX = 1;
+ }
+ else {
+ image->obj.alignment = NO_ALIGNMENT;
+ }
+ }
+ // return index of container to be modified later on
+ return (layoutInt->nbChildren - 1);
+}
+
+/**
+ * @brief Updates an existing set of hidden digits, with the given configuration
+ *
+ * @param layout the current layout
+ * @param index index returned by @ref nbgl_layoutAddHiddenDigits()
+ * @param nbActive number of "active" digits (represented by discs instead of circles)
+ * @return >=0 if OK
+ */
+int nbgl_layoutUpdateHiddenDigits(nbgl_layout_t *layout, uint8_t index, uint8_t nbActive)
+{
+ nbgl_layoutInternal_t *layoutInt = (nbgl_layoutInternal_t *) layout;
+ nbgl_container_t *container;
+ nbgl_image_t *image;
+
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutUpdateHiddenDigits(): nbActive = %d\n", nbActive);
+ if (layout == NULL) {
+ return -1;
+ }
+
+ // get container
+ container = (nbgl_container_t *) layoutInt->children[index];
+ // sanity check
+ if ((container == NULL) || (container->obj.type != CONTAINER)) {
+ return -1;
+ }
+ if (nbActive > container->nbChildren) {
+ return -1;
+ }
+ if (nbActive == 0) {
+ // deactivate the first digit
+ image = (nbgl_image_t *) container->children[0];
+ if ((image == NULL) || (image->obj.type != IMAGE)) {
+ return -1;
+ }
+ image->buffer = &C_pin_bullet_empty;
+ }
+ else {
+ image = (nbgl_image_t *) container->children[nbActive - 1];
+ if ((image == NULL) || (image->obj.type != IMAGE)) {
+ return -1;
+ }
+ // if the last "active" is already active, it means that we are decreasing the number of
+ // active otherwise we are increasing it
+ if (image->buffer == &C_pin_bullet_filled) {
+ // all digits are already active
+ if (nbActive == container->nbChildren) {
+ return 0;
+ }
+ // deactivate the next digit
+ image = (nbgl_image_t *) container->children[nbActive];
+ image->buffer = &C_pin_bullet_empty;
+ }
+ else {
+ image->buffer = &C_pin_bullet_filled;
+ }
+ }
+
+ nbgl_redrawObject((nbgl_obj_t *) image, NULL, false);
+
+ return 0;
+}
+#endif // HAVE_SE_TOUCH
#endif // NBGL_KEYPAD
/**
@@ -2967,6 +3821,7 @@ int nbgl_layoutDraw(nbgl_layout_t *layoutParam)
if (layout == NULL) {
return -1;
}
+#ifdef HAVE_SE_TOUCH
LOG_DEBUG(LAYOUT_LOGGER,
"nbgl_layoutDraw(): container.nbChildren =%d, layout->nbChildren = %d\n",
layout->container->nbChildren,
@@ -2981,6 +3836,9 @@ int nbgl_layoutDraw(nbgl_layout_t *layoutParam)
layout->children[layout->nbChildren] = (nbgl_obj_t *) line;
layout->nbChildren++;
}
+#else // HAVE_SE_TOUCH
+ LOG_DEBUG(LAYOUT_LOGGER, "nbgl_layoutDraw(): layout->nbChildren = %d\n", layout->nbChildren);
+#endif // HAVE_SE_TOUCH
nbgl_screenRedraw();
return 0;
diff --git a/lib_nbgl/src/nbgl_navigation.c b/lib_nbgl/src/nbgl_navigation.c
index a21775b81..832d3f0fb 100644
--- a/lib_nbgl/src/nbgl_navigation.c
+++ b/lib_nbgl/src/nbgl_navigation.c
@@ -5,6 +5,8 @@
*
*/
+#ifdef HAVE_SE_TOUCH
+
/*********************
* INCLUDES
*********************/
@@ -200,3 +202,5 @@ nbgl_container_t *nbgl_navigationPopulate(uint8_t nbPages,
return navContainer;
}
+
+#endif // HAVE_SE_TOUCH
diff --git a/lib_nbgl/src/nbgl_obj.c b/lib_nbgl/src/nbgl_obj.c
index 9afe3d5e4..cf02ab8d1 100644
--- a/lib_nbgl/src/nbgl_obj.c
+++ b/lib_nbgl/src/nbgl_obj.c
@@ -23,6 +23,9 @@
*********************/
#define NB_MAX_PAGES_WITH_DASHES 10
+// max number of letters in TEXT_ENTRY
+#define NB_MAX_LETTERS 9
+
/**********************
* TYPEDEFS
**********************/
@@ -231,8 +234,10 @@ static void compute_relativePosition(nbgl_obj_t *obj, nbgl_obj_t *prevObj)
}
}
}
+#ifdef HAVE_SE_TOUCH
// align on multiples of 4
obj->rel_y0 &= ~0x3;
+#endif // HAVE_SE_TOUCH
}
static void compute_position(nbgl_obj_t *obj, nbgl_obj_t *prevObj)
@@ -260,6 +265,7 @@ static void compute_position(nbgl_obj_t *obj, nbgl_obj_t *prevObj)
obj->area.x0,
obj->area.width);
}
+#ifdef HAVE_SE_TOUCH
if ((obj->area.y0 + obj->area.height) > SCREEN_HEIGHT) {
LOG_FATAL(OBJ_LOGGER,
"compute_position(), forbidden height, obj->type = %d, y0=%d, height=%d\n",
@@ -267,6 +273,7 @@ static void compute_position(nbgl_obj_t *obj, nbgl_obj_t *prevObj)
obj->area.y0,
obj->area.height);
}
+#endif // HAVE_SE_TOUCH
}
static void draw_screen(nbgl_container_t *obj)
@@ -474,6 +481,9 @@ static void draw_image(nbgl_image_t *obj, nbgl_obj_t *prevObj, bool computePosit
else {
iconDetails = obj->buffer;
}
+ if (iconDetails == NULL) {
+ return;
+ }
// use dimension and bpp from the icon details
obj->obj.area.width = iconDetails->width;
@@ -526,12 +536,10 @@ static void draw_switch(nbgl_switch_t *obj, nbgl_obj_t *prevObj, bool computePos
rectArea.backgroundColor = obj->obj.area.backgroundColor;
rectArea.bpp = NBGL_BPP_1;
if (obj->state == OFF_STATE) {
- nbgl_frontDrawImage(
- &rectArea, (uint8_t *) C_switch_60_40.bitmap, NO_TRANSFORMATION, obj->offColor);
+ nbgl_frontDrawImage(&rectArea, C_switch_60_40.bitmap, NO_TRANSFORMATION, obj->offColor);
}
else {
- nbgl_frontDrawImage(
- &rectArea, (uint8_t *) C_switch_60_40.bitmap, VERTICAL_MIRROR, obj->onColor);
+ nbgl_frontDrawImage(&rectArea, C_switch_60_40.bitmap, VERTICAL_MIRROR, obj->onColor);
}
}
@@ -580,6 +588,7 @@ static void draw_radioButton(nbgl_radio_t *obj, nbgl_obj_t *prevObj, bool comput
*/
static void draw_progressBar(nbgl_progress_bar_t *obj, nbgl_obj_t *prevObj, bool computePosition)
{
+#ifdef HAVE_SE_TOUCH
uint8_t stroke = 3; // 3 pixels for border
uint16_t levelWidth;
@@ -617,6 +626,47 @@ static void draw_progressBar(nbgl_progress_bar_t *obj, nbgl_obj_t *prevObj, bool
nbgl_drawRoundedRect((nbgl_area_t *) obj, RADIUS_0_PIXELS, obj->foregroundColor);
obj->obj.area.width = tmp_width;
}
+#else // HAVE_SE_TOUCH
+ uint8_t stroke = 1; // 1 pixels for border
+ uint16_t levelWidth;
+
+ if (computePosition) {
+ compute_position((nbgl_obj_t *) obj, prevObj);
+ }
+ LOG_DEBUG(OBJ_LOGGER,
+ "draw_progressBar(), x0 = %d, y0 = %d, level = %d %%\n",
+ obj->obj.area.x0,
+ obj->obj.area.y0,
+ obj->state);
+
+ // inherit background from parent
+ obj->obj.area.backgroundColor = obj->obj.parent->area.backgroundColor;
+
+ // draw external part if necessary
+ if (obj->withBorder) {
+ nbgl_drawRoundedBorderedRect((nbgl_area_t *) obj,
+ RADIUS_3_PIXELS,
+ stroke,
+ obj->obj.area.backgroundColor,
+ obj->foregroundColor);
+ }
+ else {
+ nbgl_drawRoundedRect((nbgl_area_t *) obj, RADIUS_3_PIXELS, obj->obj.area.backgroundColor);
+ }
+ // draw level
+ levelWidth = MIN((obj->obj.area.width - 2) * obj->state / 100, (obj->obj.area.width - 2));
+ if (levelWidth > 0) {
+ nbgl_area_t rectArea;
+ rectArea.width = levelWidth;
+ rectArea.height = obj->obj.area.height - 2;
+ rectArea.backgroundColor = obj->foregroundColor;
+ rectArea.bpp = NBGL_BPP_1;
+ rectArea.x0 = obj->obj.area.x0 + 1;
+ rectArea.y0 = obj->obj.area.y0 + 1;
+
+ nbgl_frontDrawRect(&rectArea);
+ }
+#endif // HAVE_SE_TOUCH
}
/**
@@ -719,10 +769,11 @@ static void draw_pageIndicator(nbgl_page_indicator_t *obj,
*/
static void draw_textArea(nbgl_text_area_t *obj, nbgl_obj_t *prevObj, bool computePosition)
{
- nbgl_area_t rectArea;
- uint16_t textWidth, fontHeight, lineHeight, textHeight, midHeight;
- uint8_t line, nbLines;
- const char *text;
+ nbgl_area_t rectArea;
+ uint16_t textWidth, fontHeight, lineHeight, textHeight, midHeight;
+ uint8_t line, nbLines;
+ const char *text;
+ nbgl_font_id_e fontId = obj->fontId;
if (computePosition) {
compute_position((nbgl_obj_t *) obj, prevObj);
@@ -756,16 +807,26 @@ static void draw_textArea(nbgl_text_area_t *obj, nbgl_obj_t *prevObj, bool compu
obj->obj.area.height,
text);
- // inherit background from parent
- obj->obj.area.backgroundColor = obj->obj.parent->area.backgroundColor;
-
// draw background to make sure it's clean
- rectArea.x0 = obj->obj.area.x0;
- rectArea.y0 = obj->obj.area.y0;
- rectArea.width = obj->obj.area.width;
- rectArea.height = obj->obj.area.height;
- rectArea.backgroundColor = obj->obj.area.backgroundColor;
- nbgl_frontDrawRect(&rectArea);
+ if (obj->style == INVERTED_COLORS) {
+ obj->obj.area.backgroundColor = WHITE;
+ rectArea.backgroundColor = BLACK;
+ }
+ else {
+ // inherit background from parent
+ obj->obj.area.backgroundColor = obj->obj.parent->area.backgroundColor;
+ rectArea.backgroundColor = obj->obj.area.backgroundColor;
+ }
+ rectArea.x0 = obj->obj.area.x0;
+ rectArea.y0 = obj->obj.area.y0;
+ rectArea.width = obj->obj.area.width;
+ rectArea.height = obj->obj.area.height;
+ if (obj->style == INVERTED_COLORS) {
+ nbgl_drawRoundedRect(&rectArea, RADIUS_1_PIXEL, WHITE);
+ }
+ else {
+ nbgl_frontDrawRect(&rectArea);
+ }
// draw border with given style
if (obj->style == LEDGER_BORDER) {
// draw horizontal segments (4 pixels stroke)
@@ -836,9 +897,11 @@ static void draw_textArea(nbgl_text_area_t *obj, nbgl_obj_t *prevObj, bool compu
midHeight = (obj->obj.area.height - textHeight) / 2;
// Be sure midHeight is modulo 4
+#ifdef HAVE_SE_TOUCH
if (midHeight % 4) {
midHeight -= midHeight % 4;
}
+#endif // HAVE_SE_TOUCH
rectArea.backgroundColor = obj->obj.area.backgroundColor;
rectArea.height = fontHeight;
@@ -847,7 +910,7 @@ static void draw_textArea(nbgl_text_area_t *obj, nbgl_obj_t *prevObj, bool compu
uint16_t lineWidth, lineLen;
nbgl_getTextMaxLenAndWidth(
- obj->fontId, text, obj->obj.area.width, &lineLen, &lineWidth, obj->wrapping);
+ fontId, text, obj->obj.area.width, &lineLen, &lineWidth, obj->wrapping);
if (obj->textAlignment == MID_LEFT) {
rectArea.x0 = obj->obj.area.x0;
}
@@ -864,19 +927,21 @@ static void draw_textArea(nbgl_text_area_t *obj, nbgl_obj_t *prevObj, bool compu
rectArea.width = lineWidth;
LOG_DEBUG(OBJ_LOGGER,
- "draw_textArea(), %s line %d, lineLen %d lineWidth = %d, obj->obj.area.height = "
- "%d, textHeight = %d, obj->nbMaxLines = %d\n",
- text,
+ "draw_textArea(), %s line %d, lineLen %d lineWidth = %d, obj.area.height = %d, "
+ "textHeight = %d, nbMaxLines = %d, wrapping = %d\n",
+ text + 3,
line,
lineLen,
lineWidth,
obj->obj.area.height,
textHeight,
- obj->nbMaxLines);
+ obj->nbMaxLines,
+ obj->wrapping);
if ((obj->nbMaxLines == 0) || (line < (obj->nbMaxLines - 1))) {
- nbgl_drawText(&rectArea, text, lineLen, obj->fontId, obj->textColor);
+ fontId = nbgl_drawText(&rectArea, text, lineLen, fontId, obj->textColor);
}
else {
+#ifdef HAVE_SE_TOUCH
// for last chunk, if nbMaxLines is used, replace the 3 last chars by "..."
// draw line except 3 last chars
nbgl_drawText(&rectArea, text, lineLen - 3, obj->fontId, obj->textColor);
@@ -884,6 +949,9 @@ static void draw_textArea(nbgl_text_area_t *obj, nbgl_obj_t *prevObj, bool compu
rectArea.x0 += nbgl_getSingleLineTextWidthInLen(obj->fontId, text, lineLen - 3);
rectArea.width = nbgl_getSingleLineTextWidth(obj->fontId, "...");
nbgl_drawText(&rectArea, "...", 3, obj->fontId, obj->textColor);
+#else // HAVE_SE_TOUCH
+ nbgl_drawText(&rectArea, text, lineLen, fontId, obj->textColor);
+#endif // HAVE_SE_TOUCH
return;
}
text += lineLen;
@@ -894,6 +962,7 @@ static void draw_textArea(nbgl_text_area_t *obj, nbgl_obj_t *prevObj, bool compu
}
}
+#ifdef NBGL_QRCODE
/**
* @brief internal function used to draw a QR Code
* @note the QRCode is centered in the given object area
@@ -928,11 +997,10 @@ static void draw_qrCode(nbgl_qrcode_t *obj, nbgl_obj_t *prevObj, bool computePos
rectArea.width = obj->obj.area.width;
rectArea.height = obj->obj.area.height;
rectArea.backgroundColor = obj->obj.area.backgroundColor;
-#ifdef NBGL_QRCODE
nbgl_drawQrCode(
&rectArea, (obj->version == QRCODE_V4) ? 4 : 10, obj->text, obj->foregroundColor);
-#endif // NBGL_QRCODE
}
+#endif // NBGL_QRCODE
/**
* @brief internal function used to draw a Keyboard object
@@ -943,11 +1011,16 @@ static void draw_qrCode(nbgl_qrcode_t *obj, nbgl_obj_t *prevObj, bool computePos
*/
static void draw_keyboard(nbgl_keyboard_t *obj, nbgl_obj_t *prevObj, bool computePosition)
{
+#ifdef HAVE_SE_TOUCH
obj->obj.area.width = SCREEN_WIDTH;
obj->obj.area.height = 3 * KEYBOARD_KEY_HEIGHT;
if (!obj->lettersOnly) {
obj->obj.area.height += KEYBOARD_KEY_HEIGHT;
}
+#else // HAVE_SE_TOUCH
+ obj->obj.area.width = KEYBOARD_WIDTH;
+ obj->obj.area.height = KEYBOARD_KEY_HEIGHT;
+#endif // HAVE_SE_TOUCH
if (computePosition) {
compute_position((nbgl_obj_t *) obj, prevObj);
@@ -975,8 +1048,13 @@ static void draw_keyboard(nbgl_keyboard_t *obj, nbgl_obj_t *prevObj, bool comput
*/
static void draw_keypad(nbgl_keypad_t *obj, nbgl_obj_t *prevObj, bool computePosition)
{
+#ifdef HAVE_SE_TOUCH
obj->obj.area.width = SCREEN_WIDTH;
obj->obj.area.height = 4 * KEYPAD_KEY_HEIGHT;
+#else // HAVE_SE_TOUCH
+ obj->obj.area.height = KEYPAD_HEIGHT;
+ obj->obj.area.width = KEYPAD_WIDTH;
+#endif // HAVE_SE_TOUCH
if (computePosition) {
compute_position((nbgl_obj_t *) obj, prevObj);
@@ -1119,6 +1197,74 @@ static void draw_spinner(nbgl_spinner_t *obj, nbgl_obj_t *prevObj, bool computeP
}
}
+#ifndef HAVE_SE_TOUCH
+/**
+ * @brief internal function used to draw a text entry
+ *
+ * @param obj the object to draw
+ * @param prevObj the previous object drawned in the same container, with the default layout
+ * @param computePosition if TRUE, force to compute the object position
+ */
+static void draw_textEntry(nbgl_text_entry_t *obj, nbgl_obj_t *prevObj, bool computePosition)
+{
+ nbgl_area_t rectArea;
+ int textLen = strlen(obj->text);
+
+ if (computePosition) {
+ compute_position((nbgl_obj_t *) obj, prevObj);
+ }
+
+ LOG_DEBUG(OBJ_LOGGER,
+ "draw_textEntry(), x0 = %d, y0 = %d, width = %d, height = %d\n",
+ obj->obj.area.x0,
+ obj->obj.area.y0,
+ obj->obj.area.width,
+ obj->obj.area.height);
+
+ // draw background to make sure it's clean
+ obj->obj.area.backgroundColor = WHITE;
+ rectArea.backgroundColor = BLACK;
+ rectArea.x0 = obj->obj.area.x0;
+ rectArea.y0 = obj->obj.area.y0;
+ rectArea.width = obj->obj.area.width;
+ rectArea.height = obj->obj.area.height;
+ rectArea.bpp = NBGL_BPP_1;
+ nbgl_drawRoundedRect(&rectArea, RADIUS_1_PIXEL, WHITE);
+
+ rectArea.backgroundColor = obj->obj.area.backgroundColor;
+ rectArea.height = nbgl_getFontHeight(obj->fontId);
+ // draw each of the 9 digits
+ for (int i = 0; i < NB_MAX_LETTERS; i++) {
+ char digit;
+ rectArea.x0 = obj->obj.area.x0 + 4 + (i * 10);
+ rectArea.y0 = obj->obj.area.y0;
+ rectArea.width = 8;
+ if (textLen < NB_MAX_LETTERS) {
+ if (i < textLen) {
+ digit = obj->text[i];
+ }
+ else {
+ digit = '_';
+ }
+ }
+ else {
+ // first char is '..' to notify continuing
+ if (i == 0) {
+ nbgl_drawText(&rectArea, "..", 2, BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp, BLACK);
+ continue;
+ }
+ else if (i < (NB_MAX_LETTERS - 1)) {
+ digit = obj->text[textLen - NB_MAX_LETTERS + 1 + i];
+ }
+ else {
+ digit = '_';
+ }
+ }
+ nbgl_drawText(&rectArea, &digit, 1, BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp, BLACK);
+ }
+}
+#endif // HAVE_SE_TOUCH
+
/**
* @brief internal function used to draw an image file
*
@@ -1140,7 +1286,7 @@ static void draw_image_file(nbgl_image_file_t *obj, nbgl_obj_t *prevObj, bool co
LOG_DEBUG(
OBJ_LOGGER, "draw_image_file(), x0 = %d, y0 = %d\n", obj->obj.area.x0, obj->obj.area.y0);
- nbgl_frontDrawImageFile((nbgl_area_t *) obj, (uint8_t *) obj->buffer, 0, ramBuffer);
+ nbgl_frontDrawImageFile((nbgl_area_t *) obj, obj->buffer, 0, ramBuffer);
}
/**
@@ -1191,7 +1337,9 @@ draw_object(nbgl_obj_t *obj, nbgl_obj_t *prevObj, bool computePosition)
draw_textArea((nbgl_text_area_t *) obj, prevObj, computePosition);
break;
case QR_CODE:
+#ifdef NBGL_QRCODE
draw_qrCode((nbgl_qrcode_t *) obj, prevObj, computePosition);
+#endif // NBGL_QRCODE
break;
case KEYBOARD:
draw_keyboard((nbgl_keyboard_t *) obj, prevObj, computePosition);
@@ -1205,6 +1353,11 @@ draw_object(nbgl_obj_t *obj, nbgl_obj_t *prevObj, bool computePosition)
case IMAGE_FILE:
draw_image_file((nbgl_image_file_t *) obj, prevObj, computePosition);
break;
+#ifndef HAVE_SE_TOUCH
+ case TEXT_ENTRY:
+ draw_textEntry((nbgl_text_entry_t *) obj, prevObj, computePosition);
+ break;
+#endif // HAVE_SE_TOUCH
default:
LOG_DEBUG(OBJ_LOGGER, "Not existing object type\n");
break;
@@ -1226,13 +1379,13 @@ draw_object(nbgl_obj_t *obj, nbgl_obj_t *prevObj, bool computePosition)
*/
void extendRefreshArea(nbgl_obj_t *obj)
{
- uint16_t x1, y1; // bottom right corner
+ int16_t x1, y1; // bottom right corner
x1 = refreshArea.x0 + refreshArea.width;
y1 = refreshArea.y0 + refreshArea.height;
// if obj top-left is on left of current top-left corner, move top-left corner
if (obj->area.x0 < refreshArea.x0) {
- refreshArea.x0 = obj->area.x0;
+ refreshArea.x0 = MAX(0, obj->area.x0);
}
// if obj bottom-right is on right of current bottom-right corner, move bottom-right corner
if (((obj->area.x0 + obj->area.width) > x1) || (refreshArea.width == 0)) {
@@ -1240,7 +1393,7 @@ void extendRefreshArea(nbgl_obj_t *obj)
}
// if obj top-left is on top of current top-left corner, move top-left corner
if (obj->area.y0 < refreshArea.y0) {
- refreshArea.y0 = obj->area.y0;
+ refreshArea.y0 = MAX(0, obj->area.y0);
}
// if obj bottom-right is on bottom of current bottom-right corner, move bottom-right corner
if (((obj->area.y0 + obj->area.height) > y1) || (refreshArea.height == 0)) {
@@ -1255,10 +1408,14 @@ void extendRefreshArea(nbgl_obj_t *obj)
refreshArea.width);
}
if (y1 > SCREEN_HEIGHT) {
+#ifdef HAVE_SE_TOUCH
LOG_FATAL(OBJ_LOGGER,
"extendRefreshArea: Impossible area y0 = %d height %d\n",
refreshArea.y0,
refreshArea.height);
+#else // HAVE_SE_TOUCH
+ y1 = SCREEN_HEIGHT;
+#endif // HAVE_SE_TOUCH
}
// recompute width and height
refreshArea.width = x1 - refreshArea.x0;
diff --git a/lib_nbgl/src/nbgl_obj_keyboard.c b/lib_nbgl/src/nbgl_obj_keyboard.c
index 20645f43c..8bb73c694 100644
--- a/lib_nbgl/src/nbgl_obj_keyboard.c
+++ b/lib_nbgl/src/nbgl_obj_keyboard.c
@@ -6,6 +6,7 @@
*/
#ifdef NBGL_KEYBOARD
+#ifdef HAVE_SE_TOUCH
/*********************
* INCLUDES
@@ -707,4 +708,5 @@ void nbgl_objDrawKeyboard(nbgl_keyboard_t *kbd)
// left keys
touch_exclude_borders(TOP_BORDER);
}
+#endif // HAVE_SE_TOUCH
#endif // NBGL_KEYBOARD
diff --git a/lib_nbgl/src/nbgl_obj_keyboard_nanos.c b/lib_nbgl/src/nbgl_obj_keyboard_nanos.c
new file mode 100644
index 000000000..cb3607a60
--- /dev/null
+++ b/lib_nbgl/src/nbgl_obj_keyboard_nanos.c
@@ -0,0 +1,386 @@
+
+/**
+ * @file nbgl_obj_keyboard_nanos.c
+ * @brief The construction and touch management of a keyboard object for Nanos
+ *
+ */
+
+#ifdef NBGL_KEYBOARD
+#ifndef HAVE_SE_TOUCH
+
+/*********************
+ * INCLUDES
+ *********************/
+#include
+#include "nbgl_debug.h"
+#include "nbgl_front.h"
+#include "nbgl_draw.h"
+#include "nbgl_obj.h"
+#include "nbgl_fonts.h"
+#include "nbgl_touch.h"
+#include "glyphs.h"
+#include "os_io.h"
+
+/*********************
+ * DEFINES
+ *********************/
+
+#define BACKSPACE_KEY_INDEX 26
+#define VALIDATE_INDEX 27
+#define SHIFT_KEY_INDEX 28
+#define LETTER_TO_DIGITS_OFFSET (sizeof(keysByMode[DIGITS_AND_SPECIALS]) - 29)
+#define GET_CHAR(mode, char_idx) ((const char *) PIC(screen_keyboard_keys_by_mode[mode]))[char_idx]
+
+/**********************
+ * TYPEDEFS
+ **********************/
+typedef enum {
+ LOWER_LETTERS,
+ UPPER_LETTERS,
+ DIGITS_AND_SPECIALS
+} KbdMode_t;
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+const char *const keysByMode[] = {
+ // when first letter is already entered
+ "abcdefghijklmnopqrstuvwxyz\b\n\r",
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZ\b\n\r",
+ "0123456789 '\"`&/?!:;.,~*$=+-[](){}^<>\\_#@|%\b\n\r",
+};
+
+// these icons will be centered
+const nbgl_icon_details_t *const keyboardIcons[] = {
+ &C_icon_lowercase,
+ &C_icon_uppercase,
+ &C_icon_digits,
+ &C_icon_backspace,
+ &C_icon_validate,
+ &C_icon_classes,
+ &C_icon_lowercase_invert,
+ &C_icon_uppercase_invert,
+ &C_icon_digits_invert,
+ &C_icon_backspace_invert,
+ &C_icon_validate_invert,
+ &C_icon_classes_invert,
+};
+
+static const nbgl_icon_details_t *const modeIcons[] = {
+ &C_icon_lowercase,
+ &C_icon_uppercase,
+ &C_icon_digits,
+};
+
+/**********************
+ * VARIABLES
+ **********************/
+
+/**********************
+ * STATIC FUNCTIONS
+ **********************/
+
+static void keyboardDrawIcon(int16_t x0, int8_t y0, bool inverted, const nbgl_icon_details_t *icon)
+{
+ nbgl_area_t rectArea;
+
+ rectArea.backgroundColor = inverted ? WHITE : BLACK;
+ rectArea.width = icon->width;
+ rectArea.height = icon->height;
+ rectArea.bpp = NBGL_BPP_1;
+ // center
+ rectArea.x0 = x0 + (KEYBOARD_KEY_WIDTH - icon->width) / 2;
+ rectArea.y0 = y0 + (KEYBOARD_KEY_HEIGHT - icon->height) / 2;
+ nbgl_frontDrawImage(&rectArea, icon->bitmap, NO_TRANSFORMATION, inverted ? BLACK : WHITE);
+}
+
+static void keyboardDrawChar(int16_t x0, int8_t y0, bool inverted, const char *charPtr)
+{
+ nbgl_area_t rectArea;
+
+ rectArea.backgroundColor = inverted ? WHITE : BLACK;
+ rectArea.width = nbgl_getCharWidth(BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp, charPtr);
+ rectArea.height = 12;
+ rectArea.bpp = NBGL_BPP_1;
+ // center
+ rectArea.x0 = x0 + (KEYBOARD_KEY_WIDTH - rectArea.width) / 2;
+ rectArea.y0 = y0 + (KEYBOARD_KEY_HEIGHT - rectArea.height) / 2;
+ nbgl_drawText(
+ &rectArea, charPtr, 1, BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp, inverted ? BLACK : WHITE);
+}
+
+static void keyboardDrawCommon(nbgl_keyboard_t *keyboard)
+{
+ nbgl_area_t rectArea;
+
+ // clean full area
+ rectArea.backgroundColor = BLACK;
+ rectArea.x0 = keyboard->obj.area.x0;
+ rectArea.y0 = keyboard->obj.area.y0;
+ rectArea.width = keyboard->obj.area.width;
+ rectArea.height = keyboard->obj.area.height;
+ nbgl_frontDrawRect(&rectArea);
+
+ // draw select 'key' in white
+ rectArea.backgroundColor = WHITE;
+ rectArea.x0 = keyboard->obj.area.x0 + 2 * KEYBOARD_KEY_WIDTH;
+ rectArea.y0 = keyboard->obj.area.y0;
+ rectArea.width = KEYBOARD_KEY_WIDTH;
+ rectArea.height = keyboard->obj.area.height;
+ nbgl_frontDrawRect(&rectArea);
+
+ // draw separating '-' in white
+ rectArea.x0 = keyboard->obj.area.x0 + KEYBOARD_KEY_WIDTH + 5;
+ rectArea.y0 = keyboard->obj.area.y0 + 6;
+ rectArea.width = 3;
+ rectArea.height = 1;
+ nbgl_frontDrawRect(&rectArea);
+ rectArea.x0 = keyboard->obj.area.x0 + 3 * KEYBOARD_KEY_WIDTH + 5;
+ nbgl_frontDrawRect(&rectArea);
+}
+
+// draw letters for letters mode
+static void keyboardDrawLettersOnly(nbgl_keyboard_t *keyboard)
+{
+ uint8_t i;
+ const char *keys = keysByMode[keyboard->mode];
+
+ if (keyboard->keyMask == 0x07FFFFFF) {
+ return;
+ }
+
+ keyboardDrawCommon(keyboard);
+
+ // if selectedChar is masked, move to the first unmasked
+ while (keyboard->keyMask & (1 << keyboard->selectedCharIndex)) {
+ if (keyboard->selectedCharIndex < BACKSPACE_KEY_INDEX) {
+ keyboard->selectedCharIndex++;
+ }
+ else {
+ keyboard->selectedCharIndex = 0;
+ }
+ }
+
+ // fill the letters at position middle and right
+ uint8_t j = 1;
+ i = keyboard->selectedCharIndex;
+ while (j < 3) {
+ // use the provided mask to check what letters(+backspace at 27th position) to use
+ if ((keyboard->keyMask & (1 << i)) == 0) {
+ if (i == BACKSPACE_KEY_INDEX) { // backspace
+ keyboardDrawIcon(keyboard->obj.area.x0 + 2 * j * KEYBOARD_KEY_WIDTH,
+ keyboard->obj.area.y0,
+ (j == 1),
+ &C_icon_backspace);
+ }
+ else { // any char
+ keyboardDrawChar(keyboard->obj.area.x0 + 2 * j * KEYBOARD_KEY_WIDTH,
+ keyboard->obj.area.y0,
+ (j == 1),
+ &keys[i]);
+ }
+ j++;
+ }
+ i++;
+ i %= 27;
+ // safe check in case mask is full of 1s
+ if (i == keyboard->selectedCharIndex) {
+ break;
+ }
+ }
+ // fill the letters at left position from end
+ i = (keyboard->selectedCharIndex + 26) % 27;
+ while (true) {
+ if ((keyboard->keyMask & (1 << i)) == 0) {
+ if (i == BACKSPACE_KEY_INDEX) { // backspace
+ keyboardDrawIcon(
+ keyboard->obj.area.x0, keyboard->obj.area.y0, false, &C_icon_backspace);
+ }
+ else { // any char
+ keyboardDrawChar(keyboard->obj.area.x0, keyboard->obj.area.y0, false, &keys[i]);
+ }
+ break;
+ }
+ if (i > 0) {
+ i--;
+ }
+ else {
+ i = BACKSPACE_KEY_INDEX;
+ }
+ // safe check in case mask is full of 1s
+ if (i == (keyboard->selectedCharIndex + 26) % 27) {
+ break;
+ }
+ }
+}
+
+// draw letters for regular mode
+static void keyboardDrawRegular(nbgl_keyboard_t *keyboard)
+{
+ int8_t i;
+
+ keyboardDrawCommon(keyboard);
+
+ // if mode is not already defined, display the 3 icons of keyboard modes to let user choose it:
+ // "ab, AB and 0? "
+ if (keyboard->mode == MODE_NONE) {
+ for (i = 0; i < 3; i++) {
+ uint8_t charIndex = (keyboard->selectedCharIndex + 2 + i) % 3;
+ keyboardDrawIcon(keyboard->obj.area.x0 + 2 * i * KEYBOARD_KEY_WIDTH,
+ keyboard->obj.area.y0,
+ (i == 1),
+ modeIcons[charIndex]);
+ }
+ return;
+ }
+
+ const char *keys = keysByMode[keyboard->mode];
+ uint8_t maxLen = strlen(keys);
+
+ // mode is defined, so draw the proper 3 letters (or icons)
+ for (i = 0; i < 3; i++) {
+ uint8_t charIndex = (keyboard->selectedCharIndex + maxLen - 1 + i) % maxLen;
+ if (keys[charIndex] == '\r') {
+ keyboardDrawIcon(keyboard->obj.area.x0 + 2 * i * KEYBOARD_KEY_WIDTH,
+ keyboard->obj.area.y0,
+ (i == 1),
+ &C_icon_classes);
+ }
+ else if (keys[charIndex] == '\n') {
+ keyboardDrawIcon(keyboard->obj.area.x0 + 2 * i * KEYBOARD_KEY_WIDTH,
+ keyboard->obj.area.y0,
+ (i == 1),
+ &C_icon_validate_14);
+ }
+ else if (keys[charIndex] == '\b') {
+ keyboardDrawIcon(keyboard->obj.area.x0 + 2 * i * KEYBOARD_KEY_WIDTH,
+ keyboard->obj.area.y0,
+ (i == 1),
+ &C_icon_backspace);
+ }
+ else {
+ keyboardDrawChar(keyboard->obj.area.x0 + 2 * i * KEYBOARD_KEY_WIDTH,
+ keyboard->obj.area.y0,
+ (i == 1),
+ &keys[charIndex]);
+ }
+ }
+}
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+/**
+ * @brief function to be called when the keyboard object is receiving a button press
+ *
+ * @param obj touched object (keyboard)
+ * @param buttonEvent type of button event
+ * @return none
+ */
+void nbgl_keyboardCallback(nbgl_obj_t *obj, nbgl_buttonEvent_t buttonEvent)
+{
+ nbgl_keyboard_t *keyboard = (nbgl_keyboard_t *) obj;
+ uint8_t nbMax;
+
+ LOG_DEBUG(MISC_LOGGER, "nbgl_keyboardCallback(): buttonEvent = %d\n", buttonEvent);
+
+ if (keyboard->mode == MODE_NONE) {
+ nbMax = 2;
+ }
+ else {
+ if (keyboard->lettersOnly) {
+ nbMax = BACKSPACE_KEY_INDEX;
+ }
+ else {
+ nbMax = strlen(keysByMode[keyboard->mode]) - 1;
+ }
+ }
+ if (buttonEvent == BUTTON_BOTH_PRESSED) {
+ if (keyboard->mode == MODE_NONE) {
+ // apply the selected mode
+ keyboard->mode = keyboard->selectedCharIndex;
+ // reset the selected index to start with "a" (or first char of selected mode)
+ keyboard->selectedCharIndex = 0;
+ }
+ else {
+ if (keyboard->lettersOnly) {
+ if ((keyboard->selectedCharIndex < 26)
+ && ((keyboard->keyMask & (1 << keyboard->selectedCharIndex)) == 0)) {
+ const char *keys = keysByMode[keyboard->mode];
+ keyboard->callback(keys[keyboard->selectedCharIndex]);
+ }
+ else if (keyboard->selectedCharIndex == BACKSPACE_KEY_INDEX) { // backspace
+ keyboard->callback(BACKSPACE_KEY);
+ }
+ }
+ else {
+ char key = keysByMode[keyboard->mode][keyboard->selectedCharIndex];
+ if (key == '\r') {
+ // go back to mode choice
+ keyboard->mode = MODE_NONE;
+ // reset the selected index
+ keyboard->selectedCharIndex = 0;
+ nbgl_redrawObject((nbgl_obj_t *) keyboard, NULL, false);
+ nbgl_refresh();
+ }
+ else if (key == '\n') {
+ keyboard->callback(VALIDATE_KEY);
+ }
+ else if (key == '\b') {
+ keyboard->callback(BACKSPACE_KEY);
+ }
+ else {
+ keyboard->callback(key);
+ }
+ }
+ return;
+ }
+ }
+ else if (buttonEvent == BUTTON_LEFT_PRESSED) {
+ do {
+ if (keyboard->selectedCharIndex > 0) {
+ keyboard->selectedCharIndex--;
+ }
+ else {
+ keyboard->selectedCharIndex = nbMax;
+ }
+ } while (keyboard->keyMask & (1 << keyboard->selectedCharIndex));
+ }
+ else if (buttonEvent == BUTTON_RIGHT_PRESSED) {
+ do {
+ if (keyboard->selectedCharIndex < nbMax) {
+ keyboard->selectedCharIndex++;
+ }
+ else {
+ keyboard->selectedCharIndex = 0;
+ }
+ } while (keyboard->keyMask & (1 << keyboard->selectedCharIndex));
+ }
+ else {
+ return;
+ }
+ nbgl_redrawObject((nbgl_obj_t *) keyboard, NULL, false);
+ nbgl_refresh();
+}
+
+/**
+ * @brief This function draws a keyboard object
+ *
+ * @param kbd the object to be drawned
+ */
+void nbgl_objDrawKeyboard(nbgl_keyboard_t *kbd)
+{
+ if (kbd->lettersOnly) {
+ keyboardDrawLettersOnly(kbd);
+ }
+ else {
+ keyboardDrawRegular(kbd);
+ }
+}
+#endif // HAVE_SE_TOUCH
+#endif // NBGL_KEYBOARD
diff --git a/lib_nbgl/src/nbgl_obj_keypad.c b/lib_nbgl/src/nbgl_obj_keypad.c
index fd28a7930..bec8a6fc4 100644
--- a/lib_nbgl/src/nbgl_obj_keypad.c
+++ b/lib_nbgl/src/nbgl_obj_keypad.c
@@ -6,6 +6,7 @@
*/
#ifdef NBGL_KEYPAD
+#ifdef HAVE_SE_TOUCH
/*********************
* INCLUDES
@@ -399,4 +400,5 @@ void nbgl_objDrawKeypad(nbgl_keypad_t *kpd)
keypadDraw(kpd);
}
+#endif // HAVE_SE_TOUCH
#endif // NBGL_KEYPAD
diff --git a/lib_nbgl/src/nbgl_obj_keypad_nanos.c b/lib_nbgl/src/nbgl_obj_keypad_nanos.c
new file mode 100644
index 000000000..75dd229d8
--- /dev/null
+++ b/lib_nbgl/src/nbgl_obj_keypad_nanos.c
@@ -0,0 +1,281 @@
+
+/**
+ * @file nbgl_obj_keypad_nanos.c
+ * @brief The construction and key management of a keypad object for nanos
+ *
+ */
+
+#ifdef NBGL_KEYPAD
+#ifndef HAVE_SE_TOUCH
+
+/*********************
+ * INCLUDES
+ *********************/
+#include "nbgl_debug.h"
+#include "nbgl_front.h"
+#include "nbgl_draw.h"
+#include "nbgl_obj.h"
+#include "nbgl_fonts.h"
+#include "nbgl_screen.h"
+#include "glyphs.h"
+#include "os_io_seproxyhal.h"
+#include "lcx_rng.h"
+
+/*********************
+ * DEFINES
+ *********************/
+#define KEY_WIDTH 9
+#define DIGIT_HEIGHT 12
+#define DIGIT_OFFSET_X 13
+#define DIGIT_OFFSET_Y ((KEYPAD_HEIGHT - DIGIT_HEIGHT) / 2)
+#define INIT_DIGIT_VALUE 5
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+static const nbgl_icon_details_t *digits_icons[] = {&C_digit_0,
+ &C_digit_1,
+ &C_digit_2,
+ &C_digit_3,
+ &C_digit_4,
+ &C_digit_5,
+ &C_digit_6,
+ &C_digit_7,
+ &C_digit_8,
+ &C_digit_9};
+/**********************
+ * VARIABLES
+ **********************/
+
+/**********************
+ * STATIC FUNCTIONS
+ **********************/
+static char positionToChar(uint8_t pos)
+{
+ if (pos == 0) {
+ return BACKSPACE_KEY;
+ }
+ else if (pos == 11) {
+ return VALIDATE_KEY;
+ }
+ else {
+ return 0x30 + (pos - 1);
+ }
+}
+
+static void keypadDrawDigits(nbgl_keypad_t *keypad)
+{
+ uint8_t i;
+ nbgl_area_t rectArea;
+
+ // clean full area
+ rectArea.backgroundColor = BLACK;
+ rectArea.x0 = keypad->obj.area.x0;
+ rectArea.y0 = keypad->obj.area.y0;
+ rectArea.width = keypad->obj.area.width;
+ rectArea.height = keypad->obj.area.height;
+ nbgl_frontDrawRect(&rectArea);
+
+ rectArea.backgroundColor = BLACK;
+ rectArea.y0 = keypad->obj.area.y0 + DIGIT_OFFSET_Y;
+ rectArea.bpp = NBGL_BPP_1;
+ // row of digits: 0 1 2 3... 9
+ for (i = 0; i < 10; i++) {
+ rectArea.width = digits_icons[i]->width;
+ rectArea.height = digits_icons[i]->height;
+
+ rectArea.x0 = keypad->obj.area.x0 + DIGIT_OFFSET_X + i * KEY_WIDTH;
+ nbgl_frontDrawImage(&rectArea, digits_icons[i]->bitmap, NO_TRANSFORMATION, WHITE);
+ }
+ // draw backspace
+ if (keypad->enableBackspace) {
+ rectArea.width = C_icon_backspace.width;
+ rectArea.height = C_icon_backspace.height;
+ rectArea.x0 = keypad->obj.area.x0;
+ rectArea.y0 = keypad->obj.area.y0 + ((KEYPAD_HEIGHT - C_icon_backspace.height) / 2);
+ nbgl_frontDrawImage(&rectArea, C_icon_backspace.bitmap, NO_TRANSFORMATION, WHITE);
+ }
+
+ // draw validate
+ if (keypad->enableValidate) {
+ rectArea.width = C_digit_validate_bold.width;
+ rectArea.height = C_digit_validate_bold.height;
+ rectArea.x0 = keypad->obj.area.x0 + KEYPAD_WIDTH - C_digit_validate_bold.width;
+ rectArea.y0 = keypad->obj.area.y0 + ((KEYPAD_HEIGHT - C_digit_validate_bold.height) / 2);
+ nbgl_frontDrawImage(&rectArea, C_digit_validate_bold.bitmap, NO_TRANSFORMATION, WHITE);
+ }
+}
+
+static void keypadDrawSelected(nbgl_keypad_t *keypad)
+{
+ nbgl_area_t rectArea;
+ /// then draw 1 horizontal line
+ rectArea.backgroundColor = WHITE;
+
+ if (keypad->selectedKey == 0) {
+ rectArea.x0 = keypad->obj.area.x0;
+ }
+ else if (keypad->selectedKey < 11) { // if it's a digit
+ rectArea.x0 = keypad->obj.area.x0 + DIGIT_OFFSET_X + (keypad->selectedKey - 1) * KEY_WIDTH;
+ }
+ else if (keypad->selectedKey == 11) {
+ rectArea.x0 = keypad->obj.area.x0 + KEYPAD_WIDTH - C_digit_validate_bold.width;
+ }
+ else {
+ return;
+ }
+ rectArea.y0 = keypad->obj.area.y0 + keypad->obj.area.height - 2;
+ rectArea.width = 8;
+ rectArea.height = 2;
+ nbgl_frontDrawRect(&rectArea);
+}
+
+static void keypadDrawSelectedTouched(nbgl_keypad_t *keypad)
+{
+ nbgl_area_t rectArea;
+ /// draw 1 horizontal line upper selected key
+ rectArea.backgroundColor = WHITE;
+
+ if (keypad->selectedKey == 0) {
+ rectArea.x0 = keypad->obj.area.x0;
+ }
+ else if (keypad->selectedKey < 11) { // if it's a digit
+ rectArea.x0 = keypad->obj.area.x0 + DIGIT_OFFSET_X + (keypad->selectedKey - 1) * KEY_WIDTH;
+ }
+ else if (keypad->selectedKey == 11) {
+ rectArea.x0 = keypad->obj.area.x0 + KEYPAD_WIDTH - C_digit_validate_bold.width;
+ }
+ else {
+ return;
+ }
+ rectArea.y0 = keypad->obj.area.y0;
+ rectArea.width = 8;
+ rectArea.height = 2;
+ nbgl_frontDrawRect(&rectArea);
+ nbgl_frontRefreshArea(&rectArea, FULL_COLOR_CLEAN_REFRESH, POST_REFRESH_KEEP_POWER_STATE);
+}
+
+static void keypadInitSelected(nbgl_keypad_t *keypad)
+{
+ if (!keypad->shuffled) {
+ keypad->selectedKey = 1 + INIT_DIGIT_VALUE;
+ }
+ else {
+ uint8_t nbChoices = 10;
+ uint8_t random;
+ if (keypad->enableBackspace) {
+ nbChoices++;
+ }
+ if (keypad->enableValidate) {
+ nbChoices++;
+ }
+ random = cx_rng_u32_range(0, nbChoices);
+ if (random < 10) {
+ keypad->selectedKey = 1 + random;
+ }
+ else if (random == 10) {
+ keypad->selectedKey = 0;
+ }
+ else if (random == 11) {
+ keypad->selectedKey = 11;
+ }
+ }
+}
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+/**
+ * @brief function to be called when the keypad object is touched
+ *
+ * @param obj touched object (keypad)
+ * @param buttonEvent type of key event
+ * @return none
+ */
+void nbgl_keypadCallback(nbgl_obj_t *obj, nbgl_buttonEvent_t buttonEvent)
+{
+ nbgl_keypad_t *keypad = (nbgl_keypad_t *) obj;
+
+ LOG_DEBUG(OBJ_LOGGER, "nbgl_keypadCallback(): buttonEvent = %d\n", buttonEvent);
+
+ if (buttonEvent == BUTTON_BOTH_TOUCHED) {
+ // draw bar upper selected key
+ keypadDrawSelectedTouched(keypad);
+ }
+ else if (buttonEvent == BUTTON_BOTH_PRESSED) {
+ keypad->callback(positionToChar(keypad->selectedKey));
+ }
+ else if ((buttonEvent == BUTTON_LEFT_PRESSED)
+ || (buttonEvent == BUTTON_LEFT_CONTINUOUS_PRESSED)) {
+ switch (keypad->selectedKey) {
+ case 1:
+ if (keypad->enableBackspace) {
+ keypad->selectedKey = 0;
+ }
+ else {
+ keypad->selectedKey = 10;
+ }
+ break;
+ case 0: // backspace
+ if (keypad->enableValidate) {
+ keypad->selectedKey = 11;
+ }
+ else {
+ keypad->selectedKey = 10;
+ }
+ break;
+ default:
+ keypad->selectedKey--;
+ break;
+ }
+ nbgl_screenRedraw();
+ }
+ else if ((buttonEvent == BUTTON_RIGHT_PRESSED)
+ || (buttonEvent == BUTTON_RIGHT_CONTINUOUS_PRESSED)) {
+ switch (keypad->selectedKey) {
+ case 10: // '9'
+ if (keypad->enableValidate) {
+ keypad->selectedKey = 11;
+ }
+ else if (keypad->enableBackspace) {
+ keypad->selectedKey = 0;
+ }
+ else {
+ keypad->selectedKey = 1;
+ }
+ break;
+ case 11: // validate
+ keypad->selectedKey = 0;
+ break;
+ default:
+ keypad->selectedKey++;
+ break;
+ }
+ nbgl_screenRedraw();
+ }
+}
+
+/**
+ * @brief This function draws a keypad object
+ *
+ * @param keypad keypad object to draw
+ * @return the keypad object
+ */
+void nbgl_objDrawKeypad(nbgl_keypad_t *keypad)
+{
+ LOG_DEBUG(OBJ_LOGGER, "nbgl_objDrawKeypad keypad->shuffled= %d\n", keypad->shuffled);
+ // draw digits content
+ keypadDrawDigits(keypad);
+ if (keypad->selectedKey == 0xFF) {
+ keypadInitSelected(keypad);
+ }
+ keypadDrawSelected(keypad);
+}
+
+#endif // HAVE_SE_TOUCH
+#endif // NBGL_KEYPAD
diff --git a/lib_nbgl/src/nbgl_obj_pool.c b/lib_nbgl/src/nbgl_obj_pool.c
index 5d8e309a6..f5e79411f 100644
--- a/lib_nbgl/src/nbgl_obj_pool.c
+++ b/lib_nbgl/src/nbgl_obj_pool.c
@@ -20,12 +20,20 @@
* @brief Max number of objects retrievable from pool
*
*/
-#define OBJ_POOL_LEN 80
+#ifdef HAVE_SE_TOUCH
+#define OBJ_POOL_LEN 80
+#else // HAVE_SE_TOUCH
+#define OBJ_POOL_LEN 40
+#endif // HAVE_SE_TOUCH
/**
* @brief Max number of objects pointers usable for container pool
*
*/
+#ifdef HAVE_SE_TOUCH
#define OBJ_CONTAINER_POOL_LEN 128
+#else // HAVE_SE_TOUCH
+#define OBJ_CONTAINER_POOL_LEN 64
+#endif // HAVE_SE_TOUCH
#define INVALID_LAYER 0xFF
@@ -234,8 +242,10 @@ void nbgl_containerPoolRelease(uint8_t layer)
{
uint8_t i;
LOG_DEBUG(OBJ_POOL_LOGGER,
- "nbgl_containerPoolRelease(): %d containers in pool\n",
- nbUsedObjsInContainerPool);
+ "nbgl_containerPoolRelease(): %d used obj containers in pool, trying to release for "
+ "layer %d\n",
+ nbUsedObjsInContainerPool,
+ layer);
if (nbUsedObjsInContainerPool == 0) {
return;
}
@@ -257,6 +267,10 @@ nbgl_obj_t **nbgl_containerPoolGet(uint8_t nbObjs, uint8_t layer)
{
uint8_t i = 0, nbContiguousFree = 0;
nbgl_obj_t **container;
+ LOG_DEBUG(OBJ_POOL_LOGGER,
+ "nbgl_containerPoolGet(): getting %d obj containers for layer %d\n",
+ nbObjs,
+ layer);
if (initialized == false) {
memset(objPoolLayers, INVALID_LAYER, OBJ_POOL_LEN);
memset(objPointersPoolLayers, INVALID_LAYER, OBJ_CONTAINER_POOL_LEN);
diff --git a/lib_nbgl/src/nbgl_screen.c b/lib_nbgl/src/nbgl_screen.c
index 68eda239a..f1638e8ee 100644
--- a/lib_nbgl/src/nbgl_screen.c
+++ b/lib_nbgl/src/nbgl_screen.c
@@ -122,25 +122,39 @@ static int nbgl_screenSetAt(uint8_t screenIndex,
nbgl_obj_t ***children,
uint8_t nbChildren,
const nbgl_screenTickerConfiguration_t *ticker,
- nbgl_touchCallback_t callback)
+#ifdef HAVE_SE_TOUCH
+ nbgl_touchCallback_t callback)
+{
+#else // HAVE_SE_TOUCH
+ nbgl_buttonCallback_t callback)
{
+#endif // HAVE_SE_TOUCH
if (screenIndex >= SCREEN_STACK_SIZE) {
LOG_WARN(SCREEN_LOGGER, "nbgl_screenSetAt(): forbidden screenIndex (%d)\n", screenIndex);
return -1;
}
*children = nbgl_containerPoolGet(nbChildren, screenIndex);
screenStack[screenIndex].container.obj.type = SCREEN;
+#ifdef HAVE_SE_TOUCH
screenStack[screenIndex].container.obj.area.backgroundColor = WHITE;
- screenStack[screenIndex].container.obj.area.height = SCREEN_HEIGHT;
- screenStack[screenIndex].container.obj.area.width = SCREEN_WIDTH;
- screenStack[screenIndex].container.obj.area.x0 = 0;
- screenStack[screenIndex].container.obj.area.y0 = 0;
- screenStack[screenIndex].container.obj.rel_x0 = 0;
- screenStack[screenIndex].container.obj.rel_y0 = 0;
- screenStack[screenIndex].container.layout = VERTICAL;
- screenStack[screenIndex].container.children = *children;
- screenStack[screenIndex].container.nbChildren = nbChildren;
- screenStack[screenIndex].touchCallback = callback;
+#else // HAVE_SE_TOUCH
+ screenStack[screenIndex].container.obj.area.backgroundColor = BLACK;
+#endif // HAVE_SE_TOUCH
+ screenStack[screenIndex].container.obj.area.height = SCREEN_HEIGHT;
+ screenStack[screenIndex].container.obj.area.width = SCREEN_WIDTH;
+ screenStack[screenIndex].container.obj.area.x0 = 0;
+ screenStack[screenIndex].container.obj.area.y0 = 0;
+ screenStack[screenIndex].container.obj.rel_x0 = 0;
+ screenStack[screenIndex].container.obj.rel_y0 = 0;
+ screenStack[screenIndex].index = screenIndex;
+ screenStack[screenIndex].container.layout = VERTICAL;
+ screenStack[screenIndex].container.children = *children;
+ screenStack[screenIndex].container.nbChildren = nbChildren;
+#ifdef HAVE_SE_TOUCH
+ screenStack[screenIndex].touchCallback = callback;
+#else // HAVE_SE_TOUCH
+ screenStack[screenIndex].buttonCallback = callback;
+#endif // HAVE_SE_TOUCH
if (ticker != NULL) {
screenStack[screenIndex].ticker.tickerCallback
= (nbgl_tickerCallback_t) PIC(ticker->tickerCallback);
@@ -170,8 +184,13 @@ static int nbgl_screenSetAt(uint8_t screenIndex,
int nbgl_screenSet(nbgl_obj_t ***elements,
uint8_t nbElements,
const nbgl_screenTickerConfiguration_t *ticker,
- nbgl_touchCallback_t callback)
+#ifdef HAVE_SE_TOUCH
+ nbgl_touchCallback_t callback)
+{
+#else // HAVE_SE_TOUCH
+ nbgl_buttonCallback_t callback)
{
+#endif // HAVE_SE_TOUCH
// if no screen, consider it as a first fake push
if (nbScreensOnStack == 0) {
nbScreensOnStack++;
@@ -270,8 +289,13 @@ nbgl_obj_t **nbgl_screenGetElements(uint8_t screenIndex)
int nbgl_screenPush(nbgl_obj_t ***elements,
uint8_t nbElements,
const nbgl_screenTickerConfiguration_t *ticker,
- nbgl_touchCallback_t callback)
+#ifdef HAVE_SE_TOUCH
+ nbgl_touchCallback_t callback)
+{
+#else // HAVE_SE_TOUCH
+ nbgl_buttonCallback_t callback)
{
+#endif // HAVE_SE_TOUCH
uint8_t screenIndex;
if (nbScreensOnStack >= SCREEN_STACK_SIZE) {
LOG_WARN(SCREEN_LOGGER,
@@ -446,6 +470,40 @@ static bool objIsIn(nbgl_obj_t *refObj, nbgl_obj_t *obj)
return false;
}
+/**
+ * @brief return true if the given obj can be found in refObj or any of its children
+ *
+ * @param refObj the object to search obj into
+ * @param obj the object to search
+ * @return found object or NULL if not found
+ */
+static nbgl_obj_t *objIsOfType(nbgl_obj_t *refObj, nbgl_obj_type_t type)
+{
+ uint8_t i;
+
+ if (refObj->type == type) {
+ LOG_DEBUG(SCREEN_LOGGER, "objIsOfType(): yes\n");
+ return refObj;
+ }
+
+ if ((refObj->type == SCREEN) || (refObj->type == CONTAINER)) {
+ nbgl_container_t *container = (nbgl_container_t *) refObj;
+ // draw the children, if any
+ if (container->children != NULL) {
+ for (i = 0; i < container->nbChildren; i++) {
+ nbgl_obj_t *current = container->children[i];
+ if (current != NULL) {
+ nbgl_obj_t *found = objIsOfType(current, type);
+ if (found) {
+ return found;
+ }
+ }
+ }
+ }
+ }
+ return NULL;
+}
+
/**
* @brief return true if the given obj can be found in refObj or any of its children
*
@@ -459,3 +517,19 @@ bool nbgl_screenContainsObj(nbgl_obj_t *obj)
}
return objIsIn((nbgl_obj_t *) topOfStack, obj);
}
+
+/**
+ * @brief return an object of the given type in the given screen
+ *
+ * @param screen the screen in which to search
+ * @param type the type of object to search for
+ * @return the found object of given type
+ */
+nbgl_obj_t *nbgl_screenContainsObjType(nbgl_screen_t *screen, nbgl_obj_type_t type)
+{
+ if (nbScreensOnStack == 0) {
+ return NULL;
+ }
+
+ return objIsOfType((nbgl_obj_t *) screen, type);
+}
diff --git a/lib_nbgl/src/nbgl_serialize.c b/lib_nbgl/src/nbgl_serialize.c
index 85c1acc65..5c9214509 100644
--- a/lib_nbgl/src/nbgl_serialize.c
+++ b/lib_nbgl/src/nbgl_serialize.c
@@ -185,7 +185,9 @@ static void nbgl_serializeKeyboard(nbgl_keyboard_t *obj,
nbgl_appendU8((uint8_t) obj->textColor, out, w_cnt, max_len);
nbgl_appendU8((uint8_t) obj->borderColor, out, w_cnt, max_len);
nbgl_appendU8((uint8_t) obj->lettersOnly, out, w_cnt, max_len);
+#ifdef HAVE_SE_TOUCH
nbgl_appendU8((uint8_t) obj->casing, out, w_cnt, max_len);
+#endif // HAVE_SE_TOUCH
nbgl_appendU8((uint8_t) obj->mode, out, w_cnt, max_len);
nbgl_appendU32(obj->keyMask, out, w_cnt, max_len);
}
@@ -195,8 +197,10 @@ static void nbgl_serializeKeypad(nbgl_keypad_t *obj, uint8_t *out, size_t *w_cnt
nbgl_serializeType((nbgl_obj_t *) obj, out, w_cnt, max_len);
nbgl_serializeArea((nbgl_area_t *) obj, out, w_cnt, max_len);
+#ifdef HAVE_SE_TOUCH
nbgl_appendU8((uint8_t) obj->textColor, out, w_cnt, max_len);
nbgl_appendU8((uint8_t) obj->borderColor, out, w_cnt, max_len);
+#endif // HAVE_SE_TOUCH
nbgl_appendU8((uint8_t) obj->enableBackspace, out, w_cnt, max_len);
nbgl_appendU8((uint8_t) obj->enableValidate, out, w_cnt, max_len);
}
diff --git a/lib_nbgl/src/nbgl_step.c b/lib_nbgl/src/nbgl_step.c
new file mode 100644
index 000000000..39964b8cf
--- /dev/null
+++ b/lib_nbgl/src/nbgl_step.c
@@ -0,0 +1,562 @@
+/**
+ * @file nbgl_step.c
+ * @brief Implementation of predefined pages management for Applications
+ */
+
+#ifdef NBGL_STEP
+/*********************
+ * INCLUDES
+ *********************/
+#include
+#include "nbgl_debug.h"
+#include "nbgl_step.h"
+#include "glyphs.h"
+#include "os_pic.h"
+#include "os_print.h"
+
+/*********************
+ * DEFINES
+ *********************/
+// string to store the title for a multi-pages text+subtext
+#define TMP_STRING_MAX_LEN 24
+
+///< Maximum number of layers for steps, cannot be greater than max number of layout layers
+#define NB_MAX_LAYERS 3
+
+/**********************
+ * TYPEDEFS
+ **********************/
+/**
+ * type of step
+ */
+typedef enum {
+ TEXT_STEP = 0, ///< for a simple text step
+ CENTERED_INFO_STEP, ///< for a centered info step
+ MENU_LIST_STEP ///< for a menu list step
+} StepStype_t;
+
+/**
+ * definition of context for a @ref TEXT_STEP or @ref CENTERED_INFO_STEP step
+ */
+typedef struct TextContext_s {
+ uint8_t nbPages; ///< number of pages for this text step
+ uint8_t currentPage; ///< current page for this text step
+ const char *txtStart; ///< pointer on the start point of text (first page)
+ const char *nextPageStart; ///< pointer on the start point of text at the next page
+ const char *subTxtStart; ///< pointer on the start point of sub-text (first page)
+ nbgl_stepPosition_t pos; ///< position of the step within a flow (used for navigation arrows)
+ nbgl_stepButtonCallback_t onActionCallback; ///< function called when key actions done on this
+ ///< step (other than internal navigation)
+ char tmpString[TMP_STRING_MAX_LEN]; ///< temporary string used for title when text +
+ ///< multi-pages subText
+ nbgl_centeredInfoStyle_t style; ///< style to be used with a @ref CENTERED_INFO_STEP step
+} TextContext_t;
+
+/**
+ * definition of context for a @ref MENU_LIST_STEP step
+ */
+typedef struct MenuListContext_s {
+ nbgl_stepMenuListCallback_t
+ selectedCallback; ///< function to call when a menu list item is selected
+ nbgl_layoutMenuList_t
+ list; ///< structure to store the number of menu items and the way to select them
+} MenuListContext_t;
+
+typedef struct StepContext_s {
+ union {
+ TextContext_t textContext; ///< if type is @ref TEXT_STEP or @ref CENTERED_INFO_STEP
+ MenuListContext_t menuListContext; ///< if type is @ref MENU_LIST_STEP
+ };
+ nbgl_screenTickerConfiguration_t ticker; ///< structure containing information about ticker
+ nbgl_layout_t *layout; ///< handler of the used layout
+ StepStype_t type; ///< type of step
+ bool modal; ///< true if modal
+} StepContext_t;
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+///< array of step contexts. Index 0 is reserved for background
+static StepContext_t contexts[NB_MAX_LAYERS];
+
+/**********************
+ * STATIC PROTOTYPES
+ **********************/
+
+static void actionCallback(nbgl_layout_t *layout, nbgl_buttonEvent_t event);
+static void menuListActionCallback(nbgl_layout_t *layout, nbgl_buttonEvent_t event);
+
+// returns a non-used step context from the contexts[] array, or NULL if not found
+static StepContext_t *getFreeContext(StepStype_t type, bool modal)
+{
+ StepContext_t *ctx = NULL;
+
+ if (!modal) {
+ // Index 0 is reserved for background
+ ctx = &contexts[0];
+ }
+ else {
+ uint32_t i = 1;
+ while (i < NB_MAX_LAYERS) {
+ if (contexts[i].layout == NULL) {
+ ctx = &contexts[i];
+ break;
+ }
+ i++;
+ }
+ }
+ if (ctx == NULL) {
+ LOG_FATAL(STEP_LOGGER, "getFreeContext(): no available context\n");
+ }
+ else {
+ memset(ctx, 0, sizeof(StepContext_t));
+ ctx->type = type;
+ ctx->modal = modal;
+ }
+ return ctx;
+}
+
+// returns the step context from the contexts[] array matching with the given layout handler, or
+// NULL if not found
+static StepContext_t *getContextFromLayout(nbgl_layout_t layout)
+{
+ StepContext_t *ctx = NULL;
+ uint32_t i = 0;
+ while (i < NB_MAX_LAYERS) {
+ if (contexts[i].layout == layout) {
+ ctx = &contexts[i];
+ break;
+ }
+ i++;
+ }
+ if (ctx == NULL) {
+ LOG_WARN(STEP_LOGGER, "getContextFromLayout(): no matching context\n");
+ }
+ return ctx;
+}
+
+// from the current details context, return a pointer on the details at the given page
+static const char *getTextPageAt(StepContext_t *ctx, uint8_t textPage)
+{
+ uint8_t page = 0;
+ const char *currentChar = ctx->textContext.txtStart;
+ while (page < textPage) {
+ if (page < (ctx->textContext.nbPages - 1)) {
+ uint16_t len;
+ nbgl_getTextMaxLenInNbLines(BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp,
+ currentChar,
+ AVAILABLE_WIDTH,
+ NB_MAX_LINES,
+ &len,
+ true);
+ currentChar = currentChar + len;
+ }
+ page++;
+ }
+ return currentChar;
+}
+
+// from the current details context, return a pointer on the details at the given page, for subText
+static const char *getSubTextPageAt(StepContext_t *ctx, uint8_t textPage)
+{
+ uint8_t page = 0;
+ const char *currentChar = ctx->textContext.subTxtStart;
+ while (page < textPage) {
+ if (page < (ctx->textContext.nbPages - 1)) {
+ uint16_t len;
+ nbgl_getTextMaxLenInNbLines(BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp,
+ currentChar,
+ AVAILABLE_WIDTH,
+ NB_MAX_LINES - 1,
+ &len,
+ true);
+ currentChar = currentChar + len;
+ }
+ page++;
+ }
+ return currentChar;
+}
+
+// utility function to compute navigation arrows
+static nbgl_layoutNavIndication_t getNavigationInfo(nbgl_stepPosition_t pos,
+ uint8_t nbPages,
+ uint8_t currentPage)
+{
+ nbgl_layoutNavIndication_t indication = NO_ARROWS;
+
+ if (nbPages > 1) {
+ if (currentPage > 0) {
+ indication |= LEFT_ARROW;
+ }
+ if (currentPage < (nbPages - 1)) {
+ indication |= RIGHT_ARROW;
+ }
+ }
+ if (pos == FIRST_STEP) {
+ indication |= RIGHT_ARROW;
+ }
+ else if (pos == LAST_STEP) {
+ indication |= LEFT_ARROW;
+ }
+ else if (pos == NEITHER_FIRST_NOR_LAST_STEP) {
+ indication |= RIGHT_ARROW | LEFT_ARROW;
+ }
+ return indication;
+}
+
+// function used to display the current page in details review mode
+static void displayTextPage(StepContext_t *ctx, uint8_t textPage)
+{
+ const char *txt;
+
+ // if move backward or first page
+ if (textPage <= ctx->textContext.currentPage) {
+ // recompute current start from beginning
+ if (ctx->textContext.subTxtStart == NULL) {
+ txt = getTextPageAt(ctx, textPage);
+ }
+ else {
+ txt = getSubTextPageAt(ctx, textPage);
+ }
+ }
+ // else move forward
+ else {
+ txt = ctx->textContext.nextPageStart;
+ }
+ ctx->textContext.currentPage = textPage;
+
+ if (ctx->textContext.currentPage < (ctx->textContext.nbPages - 1)) {
+ uint16_t len;
+ uint8_t nbLines
+ = (ctx->textContext.subTxtStart == NULL) ? NB_MAX_LINES : (NB_MAX_LINES - 1);
+ nbgl_getTextMaxLenInNbLines(
+ BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp, txt, AVAILABLE_WIDTH, nbLines, &len, true);
+ // memorize next position to save processing
+ ctx->textContext.nextPageStart = txt + len;
+ }
+ else {
+ ctx->textContext.nextPageStart = NULL;
+ }
+ nbgl_layoutDescription_t layoutDescription;
+ nbgl_layoutNavigation_t navInfo = {
+ .direction = HORIZONTAL_NAV,
+ };
+
+ layoutDescription.modal = ctx->modal;
+ layoutDescription.onActionCallback = actionCallback;
+ layoutDescription.ticker.tickerCallback = ctx->ticker.tickerCallback;
+ layoutDescription.ticker.tickerIntervale = ctx->ticker.tickerIntervale;
+ layoutDescription.ticker.tickerValue = ctx->ticker.tickerValue;
+ ctx->layout = nbgl_layoutGet(&layoutDescription);
+
+ navInfo.indication = getNavigationInfo(
+ ctx->textContext.pos, ctx->textContext.nbPages, ctx->textContext.currentPage);
+
+ if (ctx->textContext.subTxtStart == NULL) {
+ nbgl_layoutAddText(ctx->layout, txt, NULL, ctx->textContext.style);
+ }
+ else {
+ if (ctx->textContext.nbPages == 1) {
+ nbgl_layoutAddText(ctx->layout, ctx->textContext.txtStart, txt, ctx->textContext.style);
+ }
+ else {
+ SPRINTF(ctx->textContext.tmpString,
+ "%s (%d/%d)",
+ ctx->textContext.txtStart,
+ ctx->textContext.currentPage + 1,
+ ctx->textContext.nbPages);
+ nbgl_layoutAddText(
+ ctx->layout, ctx->textContext.tmpString, txt, ctx->textContext.style);
+ }
+ }
+ if (navInfo.indication != NO_ARROWS) {
+ nbgl_layoutAddNavigation(ctx->layout, &navInfo);
+ }
+ nbgl_layoutDraw(ctx->layout);
+ nbgl_refresh();
+}
+
+// callback on key touch
+static void actionCallback(nbgl_layout_t *layout, nbgl_buttonEvent_t event)
+{
+ StepContext_t *ctx = getContextFromLayout(layout);
+
+ if (!ctx) {
+ return;
+ }
+ if (event == BUTTON_LEFT_PRESSED) {
+ if (ctx->textContext.currentPage > 0) {
+ displayTextPage(ctx, ctx->textContext.currentPage - 1);
+ return;
+ }
+ else if ((ctx->textContext.pos == LAST_STEP)
+ || (ctx->textContext.pos == NEITHER_FIRST_NOR_LAST_STEP)) {
+ ctx->textContext.onActionCallback((nbgl_step_t) ctx, event);
+ }
+ }
+ else if (event == BUTTON_RIGHT_PRESSED) {
+ if (ctx->textContext.currentPage < (ctx->textContext.nbPages - 1)) {
+ displayTextPage(ctx, ctx->textContext.currentPage + 1);
+ return;
+ }
+ else if ((ctx->textContext.pos == FIRST_STEP)
+ || (ctx->textContext.pos == NEITHER_FIRST_NOR_LAST_STEP)) {
+ ctx->textContext.onActionCallback((nbgl_step_t) ctx, event);
+ }
+ }
+ else if (event == BUTTON_BOTH_PRESSED) {
+ ctx->textContext.onActionCallback((nbgl_step_t) ctx, event);
+ }
+}
+
+static void displayMenuList(StepContext_t *ctx)
+{
+ nbgl_layoutDescription_t layoutDescription
+ = {.modal = ctx->modal, .onActionCallback = menuListActionCallback};
+ nbgl_layoutMenuList_t *list = &ctx->menuListContext.list;
+
+ layoutDescription.ticker.tickerCallback = ctx->ticker.tickerCallback;
+ layoutDescription.ticker.tickerIntervale = ctx->ticker.tickerIntervale;
+ layoutDescription.ticker.tickerValue = ctx->ticker.tickerValue;
+
+ ctx->layout = nbgl_layoutGet(&layoutDescription);
+ nbgl_layoutAddMenuList(ctx->layout, list);
+ if (list->nbChoices > 1) {
+ nbgl_layoutNavigation_t navInfo = {.direction = VERTICAL_NAV};
+ navInfo.indication = 0;
+ if (list->selectedChoice > 0) {
+ navInfo.indication |= LEFT_ARROW;
+ }
+ if (list->selectedChoice < (list->nbChoices - 1)) {
+ navInfo.indication |= RIGHT_ARROW;
+ }
+
+ if (navInfo.indication != NO_ARROWS) {
+ nbgl_layoutAddNavigation(ctx->layout, &navInfo);
+ }
+ }
+ nbgl_layoutDraw(ctx->layout);
+ nbgl_refresh();
+}
+
+// callback on key touch
+static void menuListActionCallback(nbgl_layout_t *layout, nbgl_buttonEvent_t event)
+{
+ StepContext_t *ctx = getContextFromLayout(layout);
+ if (!ctx) {
+ return;
+ }
+
+ if (event == BUTTON_LEFT_PRESSED) {
+ if (ctx->menuListContext.list.selectedChoice > 0) {
+ ctx->menuListContext.list.selectedChoice--;
+ displayMenuList(ctx);
+ }
+ }
+ else if (event == BUTTON_RIGHT_PRESSED) {
+ if (ctx->menuListContext.list.selectedChoice < (ctx->menuListContext.list.nbChoices - 1)) {
+ ctx->menuListContext.list.selectedChoice++;
+ displayMenuList(ctx);
+ }
+ }
+ else if (event == BUTTON_BOTH_PRESSED) {
+ ctx->menuListContext.selectedCallback(ctx->menuListContext.list.selectedChoice);
+ }
+}
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+/**
+ * @brief draws a text type step, that can be multi-pages, depending of the length of text and
+ * subText. The navigation arrows are displayed depending of the given position of this step in a
+ * flow, and depending of the page in case of multi-pages
+ *
+ * @param pos position of this step in the flow (first, last, single, not_first_nor_last)
+ * @param onActionCallback common callback for all actions on this page
+ * @param ticker ticker configuration, set to NULL to disable it
+ * @param text text to display (depending of style)
+ * @param subText text to display under text (depending of style)
+ * @param style style to use for text and subText
+ * @param modal if true, means this step shall be displayed on top of existing one
+ * @return the step context (or NULL if error)
+ */
+nbgl_step_t nbgl_stepDrawText(nbgl_stepPosition_t pos,
+ nbgl_stepButtonCallback_t onActionCallback,
+ nbgl_screenTickerConfiguration_t *ticker,
+ const char *text,
+ const char *subText,
+ nbgl_centeredInfoStyle_t style,
+ bool modal)
+{
+ StepContext_t *ctx = getFreeContext(TEXT_STEP, modal);
+ if (!ctx) {
+ return NULL;
+ }
+ // initialize context (already set to 0 by getFreeContext())
+ ctx->textContext.onActionCallback = onActionCallback;
+ if (ticker) {
+ ctx->ticker.tickerCallback = ticker->tickerCallback;
+ ctx->ticker.tickerIntervale = ticker->tickerIntervale;
+ ctx->ticker.tickerValue = ticker->tickerValue;
+ }
+
+ // if no subText, get the number of pages for main text
+ if (subText == NULL) {
+ ctx->textContext.nbPages = nbgl_getTextNbPagesInWidth(
+ BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp, text, NB_MAX_LINES, AVAILABLE_WIDTH);
+ }
+ else {
+ // NB_MAX_LINES-1 because first line is for main text
+ ctx->textContext.nbPages = nbgl_getTextNbPagesInWidth(
+ BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp, subText, NB_MAX_LINES - 1, AVAILABLE_WIDTH);
+ }
+ LOG_DEBUG(STEP_LOGGER,
+ "nbgl_stepDrawText: ctx = %p, nbPages = %d, pos = 0x%X\n",
+ ctx,
+ ctx->textContext.nbPages,
+ pos);
+ if (pos & BACKWARD_DIRECTION) {
+ // start with last page
+ ctx->textContext.currentPage = ctx->textContext.nbPages - 1;
+ }
+ ctx->textContext.txtStart = text;
+ ctx->textContext.subTxtStart = subText;
+ // keep only direction part of position
+ ctx->textContext.pos = pos & (RIGHT_ARROW | LEFT_ARROW);
+ ctx->textContext.style = style;
+ displayTextPage(ctx, ctx->textContext.currentPage);
+
+ return (nbgl_step_t) ctx;
+}
+
+/**
+ * @brief draw a step with a centered info (icon + text). This is always a single page step
+ *
+ * @param pos position of this step in the flow (first, last, single, not_first_nor_last)
+ * @param onActionCallback common callback for all actions on this page
+ * @param ticker ticker configuration, set to NULL to disable it
+ * @param info all information about the cenetered info to be displayed
+ * @param modal if true, means this step shall be displayed on top of existing one
+ * @return the step context (or NULL if error)
+ */
+nbgl_step_t nbgl_stepDrawCenteredInfo(nbgl_stepPosition_t pos,
+ nbgl_stepButtonCallback_t onActionCallback,
+ nbgl_screenTickerConfiguration_t *ticker,
+ nbgl_layoutCenteredInfo_t *info,
+ bool modal)
+{
+ nbgl_layoutDescription_t layoutDescription
+ = {.modal = false, .onActionCallback = (nbgl_layoutButtonCallback_t) actionCallback};
+ nbgl_layoutNavigation_t navInfo = {
+ .direction = HORIZONTAL_NAV,
+ };
+ StepContext_t *ctx = getFreeContext(CENTERED_INFO_STEP, modal);
+ if (!ctx) {
+ return NULL;
+ }
+
+ // initialize context (already set to 0 by getFreeContext())
+ ctx->textContext.onActionCallback = onActionCallback;
+ if (ticker) {
+ ctx->ticker.tickerCallback = ticker->tickerCallback;
+ ctx->ticker.tickerIntervale = ticker->tickerIntervale;
+ ctx->ticker.tickerValue = ticker->tickerValue;
+ }
+
+ ctx->textContext.nbPages = 1;
+ // keep only direction part of position
+ ctx->textContext.pos = pos & (RIGHT_ARROW | LEFT_ARROW);
+ navInfo.indication = getNavigationInfo(
+ ctx->textContext.pos, ctx->textContext.nbPages, ctx->textContext.currentPage);
+
+ ctx->layout = nbgl_layoutGet(&layoutDescription);
+ nbgl_layoutAddCenteredInfo(ctx->layout, info);
+ if (navInfo.indication != NO_ARROWS) {
+ nbgl_layoutAddNavigation(ctx->layout, &navInfo);
+ }
+ nbgl_layoutDraw(ctx->layout);
+ nbgl_refresh();
+
+ LOG_DEBUG(STEP_LOGGER, "nbgl_stepDrawCenteredInfo(): step = %p\n", ctx);
+ return (nbgl_step_t) ctx;
+}
+
+/**
+ * @brief draw a step page with a menu list and navigation arrows to parse it. This step must be
+ * alone
+ *
+ * @param onActionCallback common callback for all actions on this page
+ * @param ticker ticker configuration, set to NULL to disable it
+ * @param list configuration of the menu list
+ * @param modal if true, means this step shall be displayed on top of existing one
+ * @return the step context (or NULL if error)
+ */
+nbgl_step_t nbgl_stepDrawMenuList(nbgl_stepMenuListCallback_t onActionCallback,
+ nbgl_screenTickerConfiguration_t *ticker,
+ nbgl_layoutMenuList_t *list,
+ bool modal)
+{
+ StepContext_t *ctx = getFreeContext(MENU_LIST_STEP, modal);
+ if (!ctx) {
+ return NULL;
+ }
+
+ // initialize context (already set to 0 by getFreeContext())
+ if (ticker) {
+ ctx->ticker.tickerCallback = ticker->tickerCallback;
+ ctx->ticker.tickerIntervale = ticker->tickerIntervale;
+ ctx->ticker.tickerValue = ticker->tickerValue;
+ }
+
+ ctx->menuListContext.list.nbChoices = list->nbChoices;
+ ctx->menuListContext.list.selectedChoice = list->selectedChoice;
+ ctx->menuListContext.list.callback = list->callback;
+ ctx->menuListContext.selectedCallback = onActionCallback;
+
+ displayMenuList(ctx);
+
+ LOG_DEBUG(STEP_LOGGER, "nbgl_stepDrawMenuList(): step = %p\n", ctx);
+
+ return (nbgl_step_t) ctx;
+}
+
+/**
+ * @brief Get the index of the currently selected item in the menulist
+ *
+ * @param step step from which to get the current menulist choice
+ * @return current menulist choice
+ */
+uint8_t nbgl_stepGetMenuListCurrent(nbgl_step_t step)
+{
+ StepContext_t *ctx = (StepContext_t *) step;
+ if (!ctx) {
+ return 0;
+ }
+ return (ctx->menuListContext.list.selectedChoice);
+}
+
+/**
+ * @brief Release the step obtained with any of the nbgl_stepDrawXXX() functions
+ *
+ * @param step step to release
+ * @return >= 0 if OK
+ */
+int nbgl_stepRelease(nbgl_step_t step)
+{
+ StepContext_t *ctx = (StepContext_t *) step;
+ int ret;
+
+ LOG_DEBUG(STEP_LOGGER, "nbgl_stepRelease(): ctx = %p\n", ctx);
+ if (!ctx) {
+ return -1;
+ }
+ ret = nbgl_layoutRelease((nbgl_layout_t *) ctx->layout);
+
+ ctx->layout = NULL;
+
+ return ret;
+}
+
+#endif // NBGL_STEP
diff --git a/lib_nbgl/src/nbgl_touch.c b/lib_nbgl/src/nbgl_touch.c
index 766c07c37..541bf7245 100644
--- a/lib_nbgl/src/nbgl_touch.c
+++ b/lib_nbgl/src/nbgl_touch.c
@@ -3,6 +3,7 @@
* Implementation of touchscreen management in new BAGL
*/
+#ifdef HAVE_SE_TOUCH
/*********************
* INCLUDES
*********************/
@@ -282,3 +283,4 @@ nbgl_obj_t *nbgl_touchGetObjectFromId(nbgl_obj_t *obj, uint8_t id)
return NULL;
}
}
+#endif // HAVE_SE_TOUCH
diff --git a/lib_nbgl/src/nbgl_use_case.c b/lib_nbgl/src/nbgl_use_case.c
index 653cf3ba4..f1dd1f52e 100644
--- a/lib_nbgl/src/nbgl_use_case.c
+++ b/lib_nbgl/src/nbgl_use_case.c
@@ -4,6 +4,7 @@
*/
#ifdef NBGL_USE_CASE
+#ifdef HAVE_SE_TOUCH
/*********************
* INCLUDES
*********************/
@@ -480,7 +481,8 @@ static const char *getDetailsPageAt(uint8_t detailsPage)
currentChar,
SCREEN_WIDTH - 2 * BORDER_MARGIN,
NB_MAX_LINES_IN_DETAILS,
- &len);
+ &len,
+ false);
len -= 3;
currentChar = currentChar + len;
}
@@ -530,7 +532,8 @@ static void displayDetailsPage(uint8_t detailsPage, bool forceFullRefresh)
currentPair.value,
SCREEN_WIDTH - 2 * BORDER_MARGIN,
NB_MAX_LINES_IN_DETAILS,
- &len);
+ &len,
+ false);
len -= 3;
// memorize next position to save processing
detailsContext.nextPageStart = currentPair.value + len;
@@ -1428,4 +1431,5 @@ void nbgl_useCaseSpinner(const char *text)
pageContext = nbgl_pageDrawSpinner(NULL, (const char *) text);
nbgl_refreshSpecial(FULL_COLOR_PARTIAL_REFRESH);
}
+#endif // HAVE_SE_TOUCH
#endif // NBGL_USE_CASE
diff --git a/lib_nbgl/src/nbgl_use_case_nanos.c b/lib_nbgl/src/nbgl_use_case_nanos.c
new file mode 100644
index 000000000..66c69d482
--- /dev/null
+++ b/lib_nbgl/src/nbgl_use_case_nanos.c
@@ -0,0 +1,457 @@
+/**
+ * @file nbgl_use_case_nanos.c
+ * @brief Implementation of typical pages (or sets of pages) for Applications, for Nanos (X, SP)
+ */
+
+#ifdef NBGL_USE_CASE
+#ifndef TARGET_STAX
+/*********************
+ * INCLUDES
+ *********************/
+#include
+#include
+#include "nbgl_debug.h"
+#include "nbgl_use_case.h"
+#include "glyphs.h"
+#include "os_pic.h"
+#include "ux.h"
+
+/*********************
+ * DEFINES
+ *********************/
+#define APP_DESCRIPTION_MAX_LEN 64
+
+/**********************
+ * TYPEDEFS
+ **********************/
+
+typedef struct ReviewContext_s {
+ nbgl_navCallback_t onNav;
+ nbgl_choiceCallback_t onChoice;
+ nbgl_layoutTagValueList_t tagValueList;
+ uint8_t currentPairIndex;
+ const nbgl_icon_details_t *icon;
+ const char *reviewTitle;
+ const char *acceptText;
+ const char *rejectText;
+ bool forwardNavOnly;
+} ReviewContext_t;
+
+typedef struct HomeContext_s {
+ const char *appName;
+ const nbgl_icon_details_t *appIcon;
+ const char *appVersion;
+ const char *tagline;
+ nbgl_callback_t aboutCallback;
+ nbgl_callback_t quitCallback;
+} HomeContext_t;
+
+typedef struct SettingsContext_s {
+ nbgl_navCallback_t onNav;
+ nbgl_callback_t quitCallback;
+ nbgl_actionCallback_t actionCallback;
+} SettingsContext_t;
+
+typedef enum {
+ REVIEW_USE_CASE,
+ HOME_USE_CASE,
+ SETTINGS_USE_CASE
+} ContextType_t;
+
+typedef struct UseCaseContext_s {
+ ContextType_t type;
+ uint8_t nbPages;
+ int8_t currentPage;
+ nbgl_step_t stepCtx;
+ nbgl_stepDesc_t step;
+ union {
+ ReviewContext_t review;
+ HomeContext_t home;
+ SettingsContext_t settings;
+ };
+} UseCaseContext_t;
+
+typedef struct AddressConfirmationContext_s {
+ const char *address;
+ nbgl_layout_t modalLayout;
+ const nbgl_layoutTagValueList_t *tagValueList;
+} AddressConfirmationContext_t;
+
+/**********************
+ * STATIC VARIABLES
+ **********************/
+// char buffers to build some strings
+static char appDescription[APP_DESCRIPTION_MAX_LEN];
+
+static UseCaseContext_t context;
+
+/**********************
+ * STATIC FUNCTIONS
+ **********************/
+
+static void buttonCallback(nbgl_step_t stepCtx, nbgl_buttonEvent_t event);
+static void displayReviewPage(nbgl_stepPosition_t pos);
+static void displayHomePage(nbgl_stepPosition_t pos);
+
+static void onAccept(void)
+{
+ if (context.review.onChoice) {
+ context.review.onChoice(true);
+ }
+}
+
+static void onReject(void)
+{
+ if (context.review.onChoice) {
+ context.review.onChoice(false);
+ }
+}
+
+static void onSettingsAction(void)
+{
+ if (context.settings.actionCallback) {
+ context.settings.actionCallback(context.currentPage);
+ }
+}
+
+static void drawStep(nbgl_stepPosition_t pos,
+ const nbgl_icon_details_t *icon,
+ const char *txt,
+ const char *subTxt)
+{
+ if (context.nbPages > 1) {
+ pos |= NEITHER_FIRST_NOR_LAST_STEP;
+ }
+ else {
+ pos |= GET_POS_OF_STEP(context.currentPage, context.nbPages);
+ }
+
+ if (icon == NULL) {
+ context.stepCtx
+ = nbgl_stepDrawText(pos, buttonCallback, NULL, txt, subTxt, BOLD_TEXT1_INFO, false);
+ }
+ else {
+ nbgl_layoutCenteredInfo_t info;
+ info.icon = icon;
+ info.text1 = txt;
+ info.text2 = subTxt;
+ info.onTop = false;
+ info.style = BOLD_TEXT1_INFO;
+ context.stepCtx = nbgl_stepDrawCenteredInfo(pos, buttonCallback, NULL, &info, false);
+ }
+}
+
+static void buttonCallback(nbgl_step_t stepCtx, nbgl_buttonEvent_t event)
+{
+ nbgl_stepPosition_t pos;
+
+ UNUSED(stepCtx);
+ // create text_area for main text
+ if (event == BUTTON_LEFT_PRESSED) {
+ if (context.currentPage > 0) {
+ context.currentPage--;
+ }
+ else {
+ context.currentPage = (context.nbPages - 1);
+ }
+ pos = BACKWARD_DIRECTION;
+ }
+ else if (event == BUTTON_RIGHT_PRESSED) {
+ if (context.currentPage < (int) (context.nbPages - 1)) {
+ context.currentPage++;
+ }
+ else {
+ context.currentPage = 0;
+ }
+ pos = FORWARD_DIRECTION;
+ }
+ else {
+ if ((event == BUTTON_BOTH_PRESSED) && (context.step.callback != NULL)) {
+ context.step.callback();
+ }
+ return;
+ }
+ if ((context.type == REVIEW_USE_CASE) || (context.type == SETTINGS_USE_CASE)) {
+ displayReviewPage(pos);
+ }
+ else {
+ displayHomePage(pos);
+ }
+}
+
+// function used to display the current page in review
+static void displayReviewPage(nbgl_stepPosition_t pos)
+{
+ memset(&context.step, 0, sizeof(context.step));
+
+ if (context.type == REVIEW_USE_CASE) {
+ if (context.review.onNav != NULL) {
+ // try to get content for this page/step
+ if (context.review.onNav(context.currentPage, &context.step) == false) {
+ return;
+ }
+ }
+ else {
+ if (context.currentPage == 0) { // title page
+ context.step.icon = context.review.icon;
+ context.step.text = context.review.reviewTitle;
+ }
+ else if (context.currentPage == (context.nbPages - 2)) { // accept page
+ context.step.icon = &C_icon_validate_14;
+ context.step.text = context.review.acceptText;
+ context.step.callback = onAccept;
+ }
+ else if (context.currentPage == (context.nbPages - 1)) { // reject page
+ context.step.icon = &C_icon_crossmark;
+ context.step.text = context.review.rejectText;
+ context.step.callback = onReject;
+ }
+ else {
+ context.step.text = context.review.tagValueList.pairs[context.currentPage - 1].item;
+ context.step.subText
+ = context.review.tagValueList.pairs[context.currentPage - 1].value;
+ }
+ }
+ }
+ else if (context.type == SETTINGS_USE_CASE) {
+ if (context.currentPage < (context.nbPages - 1)) {
+ // try to get content for this page/step
+ if ((context.settings.onNav == NULL)
+ || (context.settings.onNav(context.currentPage, &context.step) == false)) {
+ return;
+ }
+ context.step.callback = onSettingsAction;
+ }
+ else { // last page is for quit
+ context.step.icon = &C_icon_back_x;
+ context.step.text = "Back";
+ context.step.callback = context.settings.quitCallback;
+ }
+ }
+
+ const char *txt = NULL;
+ if (context.step.text != NULL) {
+ txt = context.step.text;
+ }
+ else if (context.step.textId != INVALID_ID) {
+ txt = get_ux_loc_string(context.step.textId);
+ }
+ if (context.step.init != NULL) {
+ context.step.init();
+ }
+ drawStep(pos, context.step.icon, txt, context.step.subText);
+ nbgl_refresh();
+}
+
+// function used to display the current page in home
+static void displayHomePage(nbgl_stepPosition_t pos)
+{
+ memset(&context.step, 0, sizeof(context.step));
+
+ switch (context.currentPage) {
+ case 0:
+ context.step.icon = context.home.appIcon;
+ context.step.text = context.home.tagline;
+ break;
+ case 1:
+ context.step.text = "Version";
+ context.step.subText = context.home.appVersion;
+ break;
+ case 2:
+ context.step.icon = &C_icon_certificate;
+ context.step.text = "About";
+ context.step.callback = context.home.aboutCallback;
+ break;
+ case 3:
+ context.step.icon = &C_icon_dashboard_x;
+ context.step.text = "Quit";
+ context.step.callback = context.home.quitCallback;
+ break;
+ default:
+ break;
+ }
+
+ const char *txt = NULL;
+ if (context.step.text != NULL) {
+ txt = context.step.text;
+ }
+ else if (context.step.textId != INVALID_ID) {
+ txt = get_ux_loc_string(context.step.textId);
+ }
+ if (context.step.init != NULL) {
+ context.step.init();
+ }
+ drawStep(pos, context.step.icon, txt, context.step.subText);
+ nbgl_refresh();
+}
+
+/**********************
+ * GLOBAL FUNCTIONS
+ **********************/
+
+/**
+ * @brief draws the home page of an app (page on which we land when launching it from dashboard)
+ *
+ * @param appName app name
+ * @param appIcon app icon
+ * @param appVersion app version
+ * @param tagline text under app name (if NULL, it will be "\nisready")
+ * @param aboutCallback callback called when the "about" step is selected (double key)
+ * @param quitCallback callback called when the "quit" step is selected (double key)
+ */
+void nbgl_useCaseHome(const char *appName,
+ const nbgl_icon_details_t *appIcon,
+ const char *appVersion,
+ const char *tagline,
+ nbgl_callback_t aboutCallback,
+ nbgl_callback_t quitCallback)
+{
+ memset(&context, 0, sizeof(UseCaseContext_t));
+ context.type = HOME_USE_CASE;
+ context.home.aboutCallback = aboutCallback;
+ context.home.quitCallback = quitCallback;
+
+ if (tagline == NULL) {
+ snprintf(appDescription, APP_DESCRIPTION_MAX_LEN, "%s\nis ready", appName);
+ context.home.tagline = appDescription;
+ }
+ else {
+ context.home.tagline = tagline;
+ }
+
+ context.home.appName = appName;
+ context.home.appIcon = appIcon;
+ context.home.appVersion = appVersion;
+
+ context.nbPages = 4;
+ context.currentPage = 0;
+
+ displayHomePage(FORWARD_DIRECTION);
+}
+
+/**
+ * @brief Draws the settings pages of an app with as many pages as given
+ * For each page, the given navCallback will be called to get the content. Only 'type' and
+ * union has to be set in this content
+ *
+ * @param initPage page on which to start [0->(nbPages-1)]
+ * @param nbPages number of pages
+ * @param quitCallback callback called when "quit" step is selected (double button)
+ * @param navCallback callback called when pages are navigated with buttons
+ * @param actionCallback callback called when one of the navigations page is selected (double
+ * button)
+ */
+void nbgl_useCaseSettings(uint8_t initPage,
+ uint8_t nbPages,
+ nbgl_callback_t quitCallback,
+ nbgl_navCallback_t navCallback,
+ nbgl_actionCallback_t actionCallback)
+{
+ memset(&context, 0, sizeof(UseCaseContext_t));
+ // memorize context
+ context.type = SETTINGS_USE_CASE;
+ context.settings.onNav = navCallback;
+ context.settings.quitCallback = quitCallback;
+ context.settings.actionCallback = actionCallback;
+
+ context.nbPages = nbPages + 1;
+ context.currentPage = initPage;
+ displayReviewPage(FORWARD_DIRECTION);
+}
+
+/**
+ * @brief Draws a flow of pages of a review. Navigation is available for all pages
+ * For each page, the given navCallback will be called to get the content.
+ * When navigating before the first page of after the last page, the page number will be -1
+ *
+ * @param initPage page on which to start [0->(nbPages-1)]
+ * @param nbPages number of pages.
+ * @param navCallback callback called when navigation is touched
+ */
+void nbgl_useCaseRegularReview(uint8_t initPage, uint8_t nbPages, nbgl_navCallback_t navCallback)
+{
+ memset(&context, 0, sizeof(UseCaseContext_t));
+ context.type = REVIEW_USE_CASE;
+ // memorize context
+ context.review.onNav = navCallback;
+ context.review.forwardNavOnly = false;
+
+ context.currentPage = initPage;
+ context.nbPages = nbPages;
+
+ displayReviewPage(FORWARD_DIRECTION);
+}
+
+/**
+ * @brief Draws a flow of pages of a review, without back key.
+ * It is possible to go to next page thanks to "tap to continue".
+ * For each page, the given navCallback will be called to get the content. Only 'type' and
+ * union has to be set in this content
+ *
+ * @param navCallback callback called when navigation "tap to continue" is touched, to get the
+ * content of next page
+ */
+void nbgl_useCaseForwardOnlyReview(nbgl_navCallback_t navCallback)
+{
+ // memorize context
+ context.type = REVIEW_USE_CASE;
+ context.review.onNav = navCallback;
+ context.review.forwardNavOnly = true;
+}
+
+/**
+ * @brief Draws a flow of pages of a review.
+ * @note All tag/value pairs are provided in the API and the number of pages is automatically
+ * computed, the last page being a long press one
+ *
+ * @param tagValueList list of tag/value pairs
+ * @param icon icon to use in first page
+ * @param reviewTitle text to use in title page of the transaction
+ * @param acceptText text to use in validation page
+ * @param rejectText text to use in rejection page
+ * @param callback callback called when transaction is accepted (param is true) or rejected (param
+ * is false)
+ */
+void nbgl_useCaseStaticReview(nbgl_layoutTagValueList_t *tagValueList,
+ const nbgl_icon_details_t *icon,
+ const char *reviewTitle,
+ const char *acceptText,
+ const char *rejectText,
+ nbgl_choiceCallback_t callback)
+{
+ // memorize context
+ memset(&context, 0, sizeof(UseCaseContext_t));
+ context.review.forwardNavOnly = false;
+ context.type = REVIEW_USE_CASE;
+
+ memcpy(&context.review.tagValueList, tagValueList, sizeof(nbgl_layoutTagValueList_t));
+
+ context.review.currentPairIndex = 0;
+ context.review.reviewTitle = reviewTitle;
+ context.review.icon = icon;
+ context.review.acceptText = acceptText;
+ context.review.rejectText = rejectText;
+ context.review.onChoice = callback;
+
+ context.currentPage = 0;
+ // + 3 because 1 page for title and 2 pages at the end for accept/reject
+ context.nbPages = tagValueList->nbPairs + 3;
+
+ displayReviewPage(FORWARD_DIRECTION);
+}
+
+/**
+ * @brief draw a spinner page with the given parameters. The spinner will "turn" automatically every
+ * 800 ms
+ *
+ * @param text text to use under spinner
+ */
+void nbgl_useCaseSpinner(const char *text)
+{
+ // pageContext = nbgl_pageDrawSpinner(NULL, (const char*)text);
+ UNUSED(text);
+ nbgl_refresh();
+}
+
+#endif // TARGET_STAX
+#endif // NBGL_USE_CASE
diff --git a/lib_nbgl/tools/icon2glyph.py b/lib_nbgl/tools/icon2glyph.py
index 60f2d5084..de101d355 100755
--- a/lib_nbgl/tools/icon2glyph.py
+++ b/lib_nbgl/tools/icon2glyph.py
@@ -61,6 +61,9 @@ def open_image(file_path) -> Optional[Tuple[Image, int]]:
if bits_per_pixel == 3:
bits_per_pixel = 4
+ if bits_per_pixel == 0:
+ bits_per_pixel = 1
+
# Invert if bpp is 1
if bits_per_pixel == 1:
im = ImageOps.invert(im)
@@ -68,7 +71,7 @@ def open_image(file_path) -> Optional[Tuple[Image, int]]:
return im, bits_per_pixel
-def image_to_packed_buffer(img, bpp: int):
+def image_to_packed_buffer(img, bpp: int, reverse_1bpp):
"""
Rotate and pack bitmap data of the character.
"""
@@ -94,6 +97,9 @@ def image_to_packed_buffer(img, bpp: int):
if color_index >= nb_colors:
color_index = nb_colors - 1
+ if bpp == 1 and reverse_1bpp:
+ color_index = (color_index+1)&0x1
+
# le encoded
current_byte += color_index << ((8-bpp)-current_bit)
current_bit += bpp
@@ -113,23 +119,23 @@ def image_to_packed_buffer(img, bpp: int):
# Compressions functions
-def rle_compress(im: Image, bpp) -> bytes:
+def rle_compress(im: Image, bpp, reverse) -> bytes:
"""
Run RLE compression on input image
"""
if bpp == 1:
- return Rle1bpp.rle_1bpp(im)[1]
+ return Rle1bpp.rle_1bpp(im, reverse)[1]
elif bpp == 2:
return None
elif bpp == 4:
return Rle4bpp.rle_4bpp(im)[1]
-def gzlib_compress(im: Image, bpp: int) -> bytes:
+def gzlib_compress(im: Image, bpp: int, reverse) -> bytes:
"""
Run gzlib compression on input image
"""
- pixels_buffer = image_to_packed_buffer(im, bpp)
+ pixels_buffer = image_to_packed_buffer(im, bpp, reverse)
output_buffer = []
# cut into chunks of 2048 bytes max of uncompressed data (because decompression needs the full buffer)
full_uncompressed_size = len(pixels_buffer)
@@ -150,7 +156,7 @@ def gzlib_compress(im: Image, bpp: int) -> bytes:
NBGL_IMAGE_FILE_HEADER_SIZE = 8
-def compress(im: Image, bpp) -> Tuple[NbglFileCompression, bytes]:
+def compress(im: Image, bpp, reverse) -> Tuple[NbglFileCompression, bytes]:
"""
Compute multiple compression methods on the input image,
and return a tuple containing:
@@ -158,9 +164,9 @@ def compress(im: Image, bpp) -> Tuple[NbglFileCompression, bytes]:
- The associated compressed bytes
"""
compressed_bufs = {
- NbglFileCompression.NoCompression: image_to_packed_buffer(im, bpp),
- NbglFileCompression.Gzlib: gzlib_compress(im, bpp),
- NbglFileCompression.Rle: rle_compress(im, bpp)
+ NbglFileCompression.NoCompression: image_to_packed_buffer(im, bpp, reverse),
+ NbglFileCompression.Gzlib: gzlib_compress(im, bpp, reverse),
+ NbglFileCompression.Rle: rle_compress(im, bpp, reverse)
}
min_len = len(compressed_bufs[NbglFileCompression.NoCompression])
@@ -197,13 +203,13 @@ def convert_to_image_file(image_data: bytes, width: int, height: int,
return bytes(bytearray(result))
-def compute_app_icon_data(im: Image, bpp) -> Tuple[bool, bytes]:
+def compute_app_icon_data(im: Image, bpp, reverse) -> Tuple[bool, bytes]:
"""
Process image as app icon:
- App icon are always image file
- Compression is not limited to 64x64
"""
- compression, image_data = compress(im, bpp)
+ compression, image_data = compress(im, bpp, reverse)
is_file = True
width, height = im.size
image_data = convert_to_image_file(
@@ -211,7 +217,7 @@ def compute_app_icon_data(im: Image, bpp) -> Tuple[bool, bytes]:
return is_file, image_data
-def compute_regular_icon_data(no_comp: bool, im: Image, bpp) -> Tuple[bool, bytes]:
+def compute_regular_icon_data(no_comp: bool, im: Image, bpp, reverse) -> Tuple[bool, bytes]:
"""
Process image as regular icon:
- Regular icon are image file only if compressed
@@ -220,7 +226,7 @@ def compute_regular_icon_data(no_comp: bool, im: Image, bpp) -> Tuple[bool, byte
width, height = im.size
if not no_comp:
- compression, image_data = compress(im, bpp)
+ compression, image_data = compress(im, bpp, reverse)
if compression != NbglFileCompression.NoCompression:
is_file = True
image_data = convert_to_image_file(
@@ -229,7 +235,7 @@ def compute_regular_icon_data(no_comp: bool, im: Image, bpp) -> Tuple[bool, byte
is_file = False
else:
is_file = False
- image_data = image_to_packed_buffer(im, bpp)
+ image_data = image_to_packed_buffer(im, bpp, reverse)
return is_file, image_data
# glyphs.c/.h chunk files generators
@@ -291,6 +297,7 @@ def main():
parser.add_argument('--hexbitmaponly', action='store_true')
parser.add_argument('--glyphcheader', action='store_true')
parser.add_argument('--glyphcfile', action='store_true')
+ parser.add_argument('--reverse', help="Reverse B&W for 1BPP icons", action='store_true')
args = parser.parse_args()
# Print C header
@@ -317,7 +324,7 @@ def main():
if args.hexbitmaponly:
# Prepare and print app icon data
- _, image_data = compute_app_icon_data(im, bpp)
+ _, image_data = compute_app_icon_data(im, bpp, args.reverse)
print(binascii.hexlify(image_data).decode('utf-8'))
else:
# Prepare and print regular icon data
@@ -330,7 +337,7 @@ def main():
else:
no_comp = False
- is_file, image_data = compute_regular_icon_data(no_comp, im, bpp)
+ is_file, image_data = compute_regular_icon_data(no_comp, im, bpp, args.reverse)
if args.glyphcfile:
print_glyphcfile_data(image_name, bpp, image_data)
diff --git a/lib_nbgl/tools/nbgl_rle.py b/lib_nbgl/tools/nbgl_rle.py
index 5bc23420b..6e0d4aea2 100644
--- a/lib_nbgl/tools/nbgl_rle.py
+++ b/lib_nbgl/tools/nbgl_rle.py
@@ -163,7 +163,7 @@ class Rle1bpp():
"""
# -------------------------------------------------------------------------
@staticmethod
- def image_to_pixels(img):
+ def image_to_pixels(img, reverse):
"""
Rotate and pack bitmap data of the character.
return an array of pixels values.
@@ -173,8 +173,12 @@ def image_to_pixels(img):
pixels = []
# Intensity level value to be considered a white pixel
white_threshold = 128
- white_pixel = 1
- black_pixel = 0
+ if reverse:
+ white_pixel = 0
+ black_pixel = 1
+ else:
+ white_pixel = 1
+ black_pixel = 0
# col first
for col in reversed(range(width)):
@@ -314,7 +318,7 @@ def decode_pass2(cls, data):
# -------------------------------------------------------------------------
@classmethod
- def rle_1bpp(cls, img) -> bytes:
+ def rle_1bpp(cls, img, reverse) -> bytes:
"""
Input: image to compress
- convert the picture to an array of pixels
@@ -322,7 +326,7 @@ def rle_1bpp(cls, img) -> bytes:
- encode using custom RLE
Output: array of compressed bytes
"""
- pixels = cls.image_to_pixels(img)
+ pixels = cls.image_to_pixels(img, reverse)
pairs = cls.encode_pass1(pixels)
encoded_data = cls.encode_pass2(pairs)
diff --git a/lib_ux_stax/ux.h b/lib_ux_stax/ux.h
index 26b153e4d..d5406b3f0 100644
--- a/lib_ux_stax/ux.h
+++ b/lib_ux_stax/ux.h
@@ -18,6 +18,10 @@
#pragma once
+#if defined(HAVE_BOLOS)
+#include "bolos_privileged_ux.h"
+#endif // HAVE_BOLOS
+
#include "os_math.h"
#include "os_ux.h"
#include "os_task.h"
@@ -26,6 +30,9 @@
#include
+#define BUTTON_LEFT 1
+#define BUTTON_RIGHT 2
+
typedef void (*asynchmodal_end_callback_t)(unsigned int ux_status);
/**
diff --git a/tools/ttf2inc.py b/tools/ttf2inc.py
index cf8a1bff8..1861e595c 100755
--- a/tools/ttf2inc.py
+++ b/tools/ttf2inc.py
@@ -70,6 +70,7 @@ def __init__(self, args):
self.loaded_baseline = 0
self.baseline_offset = 0
self.bpp = 1
+ self.kerning = 0
self.char_info = {}
self.ttf_info_dictionary = {}
# Be sure there are at least some mandatory characters
@@ -162,6 +163,7 @@ def init_config(self):
self.font_size = config.getint('fontSize')
self.line_size = config.getint('lineSize')
self.crop = config.getboolean('crop', False)
+ self.kerning = config.getint('kerning',0)
self.rle = config.getboolean('rle', True)
self.bpp = config.getint('bpp', 1)
self.nbgl = config.getboolean('nbgl', False)
@@ -735,6 +737,7 @@ def save_nbgl_font(self, inc, crop, suffix, first_char, last_char):
uint8_t bpp; ///< number of bits per pixels
uint8_t height; ///< height of all characters in pixels
uint8_t line_height; ///< height of a line for all characters in pixels
+ uint8_t char_kerning; ///< kerning for the font
uint8_t crop; ///< If false, x_min_offset+y_min_offset=bytes to skip
uint8_t y_min; ///< Most top Y coordinate of any char in the font
uint8_t first_char; ///< ASCII code of the first character
@@ -752,6 +755,7 @@ def save_nbgl_font(self, inc, crop, suffix, first_char, last_char):
f" (uint8_t) NBGL_BPP_{self.bpp}, // bpp\n"
f" {self.height}, // height of all characters in pixels\n"
f" {self.line_size}, // line height in pixels\n"
+ f" {self.kerning}, // kerning\n"
f" {crop}, // crop enabled (1) or not (0)\n"
f" {self.char_topmost_y}, // Most top Y coordinate of any char\n"
f" 0x{first_char:X}, // first character\n"
@@ -842,8 +846,10 @@ def save_nbgl_font_unicode(self, inc, crop, suffix):
uint8_t bpp; ///< Number of bits/pixels, (nbgl_bpp_t)
uint8_t height; ///< height of all characters in pixels
uint8_t line_height; ///< height of a line for all characters in pixels
+ uint8_t char_kerning; ///< kerning for the font
uint8_t crop; ///< If false, x_min_offset+y_min_offset=bytes to skip
uint8_t y_min; ///< Most top Y coordinate of any char in the font
+ uint8_t unused[3]; ///< for alignment
uint16_t nb_characters; ///< Number of characters in this font
} nbgl_font_unicode_t;
"""
@@ -855,8 +861,10 @@ def save_nbgl_font_unicode(self, inc, crop, suffix):
f" (uint8_t) NBGL_BPP_{self.bpp}, // bpp\n"
f" {self.height}, // height of all characters in pixels\n"
f" {self.line_size}, // line height in pixels\n"
+ f" {self.kerning}, // kerning in pixels\n"
f" {crop}, // crop enabled (1) or not (0)\n"
f" {self.char_topmost_y}, // Most top Y coordinate of any char\n"
+ " 0,0,0, // for alignment\n"
f" {len(self.char_info)}, // Nb of characters\n")
if not suffix:
inc.write(f" characters{self.basename.upper()},\n")
@@ -1169,7 +1177,10 @@ def get_font_id(self):
"BAGL_FONT_HM_ALPHA_MONO_MEDIUM_32px": 3,
"BAGL_FONT_INTER_REGULAR_24px_1bpp": 4,
"BAGL_FONT_INTER_SEMIBOLD_24px_1bpp": 5,
- "BAGL_FONT_INTER_MEDIUM_32px_1bpp": 6
+ "BAGL_FONT_INTER_MEDIUM_32px_1bpp": 6,
+ "BAGL_FONT_OPEN_SANS_EXTRABOLD_11px_1bpp": 8,
+ "BAGL_FONT_OPEN_SANS_LIGHT_16px_1bpp": 9,
+ "BAGL_FONT_OPEN_SANS_REGULAR_11px_1bpp": 10
}
if self.nbgl:
font_ids = nbgl_font_ids
@@ -1450,6 +1461,7 @@ def main(args):
"height": ttf.height,
"baseline": ttf.baseline,
"line_height": ttf.line_size,
+ "char_kerning": ttf.kerning,
"crop": crop,
"nb_characters": len(ttf.char_info),
"char_leftmost_x": ttf.char_leftmost_x,
diff --git a/unit-tests/lib_nbgl/CMakeLists.txt b/unit-tests/lib_nbgl/CMakeLists.txt
index bd86247ea..c7d168674 100644
--- a/unit-tests/lib_nbgl/CMakeLists.txt
+++ b/unit-tests/lib_nbgl/CMakeLists.txt
@@ -29,6 +29,7 @@ add_compile_definitions(HAVE_BAGL_FONT_HMALPHAMONO_MEDIUM_32PX)
add_compile_definitions(HAVE_LANGUAGE_PACK)
add_compile_definitions(HAVE_UNICODE_SUPPORT)
add_compile_definitions(USB_SEGMENT_SIZE=64)
+add_compile_definitions(HAVE_SE_TOUCH)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -Wall ${DEFINES} -g -O0 --coverage")
diff --git a/unit-tests/lib_nbgl/bolos_pack_fr.bin b/unit-tests/lib_nbgl/bolos_pack_fr.bin
index b3cab90c7..fe4013422 100644
Binary files a/unit-tests/lib_nbgl/bolos_pack_fr.bin and b/unit-tests/lib_nbgl/bolos_pack_fr.bin differ
diff --git a/unit-tests/lib_nbgl/test_nbgl_fonts.c b/unit-tests/lib_nbgl/test_nbgl_fonts.c
index 59dffe2d7..df2a39673 100644
--- a/unit-tests/lib_nbgl/test_nbgl_fonts.c
+++ b/unit-tests/lib_nbgl/test_nbgl_fonts.c
@@ -91,13 +91,13 @@ static void test_get_length(void **state __attribute__((unused)))
assert_int_equal(strlen(str_with_unicode), 5);
width = nbgl_getTextWidth(BAGL_FONT_INTER_REGULAR_24px, str_with_unicode);
- assert_int_equal(width, 45);
+ assert_int_equal(width, 50);
char myChar = 0x30;
width = nbgl_getCharWidth(BAGL_FONT_INTER_REGULAR_24px, &myChar);
assert_int_equal(width, 15);
width = nbgl_getCharWidth(BAGL_FONT_INTER_REGULAR_24px, "ç");
- assert_int_equal(width, 8);
+ assert_int_equal(width, 13);
assert_int_equal(nbgl_getTextNbLines(str_without_unicode), 1);
assert_int_equal(nbgl_getTextNbLines(str_with_unicode), 1);
@@ -153,7 +153,7 @@ static void test_get_length(void **state __attribute__((unused)))
nbgl_getTextMaxLenAndWidth(
BAGL_FONT_INTER_REGULAR_24px, "totçour\nau revoir", 50, &len, &width, false);
assert_int_equal(len, 5);
- assert_int_equal(width, 40);
+ assert_int_equal(width, 45);
char textToWrap[32] = "toto";
nbgl_textWrapOnNbLines(BAGL_FONT_INTER_SEMIBOLD_24px, textToWrap, 156, 2);