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ScoreKeeper.cs
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ScoreKeeper.cs
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//-----------------------------------------------------------------------
// ScoreKeeper.cs
//
// Copyright 2020 Lee Nayes, Logikos, Inc.
//
// This file is part of Solo Pong.
//
// Solo Pong is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Solo Pong is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Solo Pong (in COPYING.txt). If not,
// see <https://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------
namespace SoloPong
{
using System;
/// <summary>
/// Class used for maintaining the game score
/// </summary>
public class ScoreKeeper
{
/// <summary>
/// Value representing the current score
/// </summary>
private int score = -1;
/// <summary>
/// Initializes a new instance of the ScoreKeeper class.
/// </summary>
public ScoreKeeper()
{
this.Reset();
}
/// <summary>
/// Delegate for the score-changed notification event.
/// </summary>
/// <param name="sender">Event sender</param>
/// <param name="args">Event arguments</param>
public delegate void NotifyScoreChanged(object sender, ScoreChangedArgs args);
/// <summary>
/// Event used for score-change notifications
/// </summary>
public event NotifyScoreChanged ScoreChanged;
/// <summary>
/// Gets or sets the current score
/// </summary>
public int Score
{
get
{
return this.score;
}
set
{
if (this.score != value)
{
int oldScore = this.score;
this.score = value;
// Trigger the score-changed event
this.ScoreChanged?.Invoke(this, new ScoreChangedArgs(oldScore, this.score));
}
}
}
/// <summary>
/// Reset the score
/// </summary>
public void Reset()
{
this.Score = 0;
}
/// <summary>
/// Increment the score.
/// </summary>
public void Increment()
{
++this.Score;
}
/// <summary>
/// Class used for score-changed event arguments
/// </summary>
public class ScoreChangedArgs : EventArgs
{
/// <summary>
/// Initializes a new instance of the ScoreChangedArgs class
/// </summary>
/// <param name="oldScore">Previous score</param>
/// <param name="newScore">New Score</param>
public ScoreChangedArgs(int oldScore, int newScore)
{
this.OldScore = oldScore;
this.Score = newScore;
}
/// <summary>
/// Gets the old score
/// </summary>
public int OldScore { get; private set; }
/// <summary>
/// Gets the current (new) score
/// </summary>
public int Score { get; private set; }
}
}
}