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users.js
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users.js
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/**
* Users
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Most of the communication with users happens here.
*
* There are two object types this file introduces:
* User and Connection.
*
* A User object is a user, identified by username. A guest has a
* username in the form "Guest 12". Any user whose username starts
* with "Guest" must be a guest; normal users are not allowed to
* use usernames starting with "Guest".
*
* A User can be connected to Pokemon Showdown from any number of tabs
* or computers at the same time. Each connection is represented by
* a Connection object. A user tracks its connections in
* user.connections - if this array is empty, the user is offline.
*
* Get a user by username with Users.get
* (scroll down to its definition for details)
*
* @license MIT license
*/
const THROTTLE_DELAY = 600;
const THROTTLE_BUFFER_LIMIT = 6;
const THROTTLE_MULTILINE_WARN = 4;
var fs = require('fs');
var dns = require('dns');
/* global Users: true */
var Users = module.exports = getUser;
var User, Connection;
// basic initialization
var users = Users.users = Object.create(null);
var prevUsers = Users.prevUsers = Object.create(null);
var numUsers = 0;
/**
* Get a user.
*
* Usage:
* Users.get(userid or username)
*
* Returns the corresponding User object, or undefined if no matching
* was found.
*
* By default, this function will track users across name changes.
* For instance, if "Some dude" changed their name to "Some guy",
* Users.get("Some dude") will give you "Some guy"s user object.
*
* If this behavior is undesirable, use Users.getExact.
*/
function getUser(name, exactName) {
if (!name || name === '!') return null;
if (name && name.userid) return name;
var userid = toId(name);
var i = 0;
while (!exactName && userid && !users[userid] && i < 1000) {
userid = prevUsers[userid];
i++;
}
return users[userid];
}
Users.get = getUser;
/**
* Get a user by their exact username.
*
* Usage:
* Users.getExact(userid or username)
*
* Like Users.get, but won't track across username changes.
*
* You can also pass a boolean as Users.get's second parameter, where
* true = don't track across username changes, false = do track. This
* is not recommended since it's less readable.
*/
var getExactUser = Users.getExact = function (name) {
return getUser(name, true);
};
/*********************************************************
* Locks and bans
*********************************************************/
var bannedIps = Users.bannedIps = Object.create(null);
var bannedUsers = Object.create(null);
var lockedIps = Users.lockedIps = Object.create(null);
var lockedUsers = Object.create(null);
var lockedRanges = Users.lockedRanges = Object.create(null);
var rangelockedUsers = Object.create(null);
/**
* Searches for IP in table.
*
* For instance, if IP is '1.2.3.4', will return the value corresponding
* to any of the keys in table match '1.2.3.4', '1.2.3.*', '1.2.*', or '1.*'
*/
function ipSearch(ip, table) {
if (table[ip]) return table[ip];
var dotIndex = ip.lastIndexOf('.');
for (var i = 0; i < 4 && dotIndex > 0; i++) {
ip = ip.substr(0, dotIndex);
if (table[ip + '.*']) return table[ip + '.*'];
dotIndex = ip.lastIndexOf('.');
}
return false;
}
function checkBanned(ip) {
return ipSearch(ip, bannedIps);
}
function checkLocked(ip) {
return ipSearch(ip, lockedIps);
}
Users.checkBanned = checkBanned;
Users.checkLocked = checkLocked;
// Defined in commands.js
Users.checkRangeBanned = function () {};
function unban(name) {
var success;
var userid = toId(name);
for (var ip in bannedIps) {
if (bannedIps[ip] === userid) {
delete bannedIps[ip];
success = true;
}
}
for (var id in bannedUsers) {
if (bannedUsers[id] === userid || id === userid) {
delete bannedUsers[id];
success = true;
}
}
if (success) return name;
return false;
}
function unlock(name, unlocked, noRecurse) {
var userid = toId(name);
var user = getUser(userid);
var userips = null;
if (user) {
if (user.userid === userid) name = user.name;
if (user.locked) {
user.locked = false;
user.updateIdentity();
unlocked = unlocked || {};
unlocked[name] = 1;
}
if (!noRecurse) userips = user.ips;
}
for (var ip in lockedIps) {
if (userips && (ip in user.ips) && Users.lockedIps[ip] !== userid) {
unlocked = unlock(Users.lockedIps[ip], unlocked, true); // avoid infinite recursion
}
if (Users.lockedIps[ip] === userid) {
delete Users.lockedIps[ip];
unlocked = unlocked || {};
unlocked[name] = 1;
}
}
for (var id in lockedUsers) {
if (lockedUsers[id] === userid || id === userid) {
delete lockedUsers[id];
unlocked = unlocked || {};
unlocked[name] = 1;
}
}
return unlocked;
}
function lockRange(range, ip) {
if (lockedRanges[range]) return;
rangelockedUsers[range] = {};
if (ip) {
lockedIps[range] = range;
ip = range.slice(0, -1);
}
for (var i in users) {
var curUser = users[i];
if (!curUser.named || curUser.locked || curUser.group !== Config.groupsranking[0]) continue;
if (ip) {
if (!curUser.latestIp.startsWith(ip)) continue;
} else {
if (range !== Users.shortenHost(curUser.latestHost)) continue;
}
rangelockedUsers[range][curUser.userid] = 1;
curUser.locked = '#range';
curUser.send("|popup|You are in a range that has been temporarily locked from talking in chats and PMing regular users.");
curUser.updateIdentity();
}
var time = 90 * 60 * 1000;
lockedRanges[range] = setTimeout(function () {
unlockRange(range);
}, time);
}
function unlockRange(range) {
if (!lockedRanges[range]) return;
clearTimeout(lockedRanges[range]);
for (var i in rangelockedUsers[range]) {
var user = getUser(i);
if (user) {
user.locked = false;
user.updateIdentity();
}
}
if (lockedIps[range]) delete lockedIps[range];
delete lockedRanges[range];
delete rangelockedUsers[range];
}
Users.unban = unban;
Users.unlock = unlock;
Users.lockRange = lockRange;
Users.unlockRange = unlockRange;
/*********************************************************
* Routing
*********************************************************/
var connections = Users.connections = Object.create(null);
Users.shortenHost = function (host) {
var dotLoc = host.lastIndexOf('.');
if (host.substr(dotLoc) === '.uk') dotLoc = host.lastIndexOf('.', dotLoc - 1);
dotLoc = host.lastIndexOf('.', dotLoc - 1);
return host.substr(dotLoc + 1);
};
Users.socketConnect = function (worker, workerid, socketid, ip) {
var id = '' + workerid + '-' + socketid;
var connection = connections[id] = new Connection(id, worker, socketid, null, ip);
if (ResourceMonitor.countConnection(ip)) {
connection.destroy();
bannedIps[ip] = '#cflood';
return;
}
var checkResult = Users.checkBanned(ip);
if (!checkResult && Users.checkRangeBanned(ip)) {
checkResult = '#ipban';
}
if (checkResult) {
console.log('CONNECT BLOCKED - IP BANNED: ' + ip + ' (' + checkResult + ')');
if (checkResult === '#ipban') {
connection.send("|popup|Your IP (" + ip + ") is not allowed to connect to PS, because it has been used to spam, hack, or otherwise attack our server.||Make sure you are not using any proxies to connect to PS.");
} else if (checkResult === '#cflood') {
connection.send("|popup|PS is under heavy load and cannot accommodate your connection right now.");
} else {
connection.send("|popup|Your IP (" + ip + ") used is banned under the username '" + checkResult + "'. Your ban will expire in a few days.||" + (Config.appealurl ? " Or you can appeal at:\n" + Config.appealurl : ""));
}
return connection.destroy();
}
// Emergency mode connections logging
if (Config.emergency) {
fs.appendFile('logs/cons.emergency.log', '[' + ip + ']\n', function (err) {
if (err) {
console.log('!! Error in emergency conns log !!');
throw err;
}
});
}
var user = new User(connection);
connection.user = user;
// Generate 1024-bit challenge string.
require('crypto').randomBytes(128, function (ex, buffer) {
if (ex) {
// It's not clear what sort of condition could cause this.
// For now, we'll basically assume it can't happen.
console.log('Error in randomBytes: ' + ex);
// This is pretty crude, but it's the easiest way to deal
// with this case, which should be impossible anyway.
user.disconnectAll();
} else if (connection.user) { // if user is still connected
connection.challenge = buffer.toString('hex');
// console.log('JOIN: ' + connection.user.name + ' [' + connection.challenge.substr(0, 15) + '] [' + socket.id + ']');
var keyid = Config.loginserverpublickeyid || 0;
connection.sendTo(null, '|challstr|' + keyid + '|' + connection.challenge);
}
});
dns.reverse(ip, function (err, hosts) {
if (hosts && hosts[0]) {
user.latestHost = hosts[0];
if (Config.hostfilter) Config.hostfilter(hosts[0], user, connection);
if (user.named && !user.locked && user.group === Config.groupsranking[0]) {
var shortHost = Users.shortenHost(hosts[0]);
if (lockedRanges[shortHost]) {
user.send("|popup|You are in a range that has been temporarily locked from talking in chats and PMing regular users.");
rangelockedUsers[shortHost][user.userid] = 1;
user.locked = '#range';
user.updateIdentity();
}
}
} else {
if (Config.hostfilter) Config.hostfilter('', user, connection);
}
});
user.joinRoom('global', connection);
Dnsbl.query(connection.ip, function (isBlocked) {
if (isBlocked) {
connection.popup("Your IP is known for spamming or hacking websites and has been locked. If you're using a proxy, don't.");
if (connection.user && !connection.user.locked) {
connection.user.locked = '#dnsbl';
connection.user.updateIdentity();
}
}
});
};
Users.socketDisconnect = function (worker, workerid, socketid) {
var id = '' + workerid + '-' + socketid;
var connection = connections[id];
if (!connection) return;
connection.onDisconnect();
};
Users.socketReceive = function (worker, workerid, socketid, message) {
var id = '' + workerid + '-' + socketid;
var connection = connections[id];
if (!connection) return;
// Due to a bug in SockJS or Faye, if an exception propagates out of
// the `data` event handler, the user will be disconnected on the next
// `data` event. To prevent this, we log exceptions and prevent them
// from propagating out of this function.
// drop legacy JSON messages
if (message.substr(0, 1) === '{') return;
// drop invalid messages without a pipe character
var pipeIndex = message.indexOf('|');
if (pipeIndex < 0) return;
var roomid = message.substr(0, pipeIndex);
var lines = message.substr(pipeIndex + 1);
var room = Rooms.get(roomid);
if (!room) room = Rooms.lobby || Rooms.global;
var user = connection.user;
if (!user) return;
if (lines.substr(0, 3) === '>> ' || lines.substr(0, 4) === '>>> ') {
user.chat(lines, room, connection);
return;
}
lines = lines.split('\n');
if (lines.length >= THROTTLE_MULTILINE_WARN) {
connection.popup("You're sending too many lines at once. Try using a paste service like [[Pastebin]].");
return;
}
// Emergency logging
if (Config.emergency) {
fs.appendFile('logs/emergency.log', '[' + user + ' (' + connection.ip + ')] ' + message + '\n', function (err) {
if (err) {
console.log('!! Error in emergency log !!');
throw err;
}
});
}
for (var i = 0; i < lines.length; i++) {
if (user.chat(lines[i], room, connection) === false) break;
}
};
/*********************************************************
* User groups
*********************************************************/
var usergroups = Users.usergroups = Object.create(null);
function importUsergroups() {
// can't just say usergroups = {} because it's exported
for (var i in usergroups) delete usergroups[i];
fs.readFile('config/usergroups.csv', function (err, data) {
if (err) return;
data = ('' + data).split("\n");
for (var i = 0; i < data.length; i++) {
if (!data[i]) continue;
var row = data[i].split(",");
usergroups[toId(row[0])] = (row[1] || Config.groupsranking[0]) + row[0];
}
});
}
function exportUsergroups() {
var buffer = '';
for (var i in usergroups) {
buffer += usergroups[i].substr(1).replace(/,/g, '') + ',' + usergroups[i].substr(0, 1) + "\n";
}
fs.writeFile('config/usergroups.csv', buffer);
}
importUsergroups();
Users.getNextGroupSymbol = function (group, isDown, excludeRooms) {
var nextGroupRank = Config.groupsranking[Config.groupsranking.indexOf(group) + (isDown ? -1 : 1)];
if (excludeRooms === true && Config.groups[nextGroupRank]) {
var iterations = 0;
while (Config.groups[nextGroupRank].roomonly && iterations < 10) {
nextGroupRank = Config.groupsranking[Config.groupsranking.indexOf(group) + (isDown ? -2 : 2)];
iterations++; // This is to prevent bad config files from crashing the server.
}
}
if (!nextGroupRank) {
if (isDown) {
return Config.groupsranking[0];
} else {
return Config.groupsranking[Config.groupsranking.length - 1];
}
}
return nextGroupRank;
};
Users.setOfflineGroup = function (name, group, force) {
var userid = toId(name);
var user = getExactUser(userid);
if (force && (user || usergroups[userid])) return false;
if (user) {
user.setGroup(group);
return true;
}
if (!group || group === Config.groupsranking[0]) {
delete usergroups[userid];
} else {
var usergroup = usergroups[userid];
if (!usergroup && !force) return false;
name = usergroup ? usergroup.substr(1) : name;
usergroups[userid] = group + name;
}
exportUsergroups();
return true;
};
Users.importUsergroups = importUsergroups;
/*********************************************************
* User and Connection classes
*********************************************************/
// User
User = (function () {
function User(connection) {
numUsers++;
this.mmrCache = {};
this.guestNum = numUsers;
this.name = 'Guest ' + numUsers;
this.named = false;
this.renamePending = false;
this.authenticated = false;
this.userid = toId(this.name);
this.group = Config.groupsranking[0];
var trainersprites = [1, 2, 101, 102, 169, 170, 265, 266];
this.avatar = trainersprites[Math.floor(Math.random() * trainersprites.length)];
this.connected = true;
if (connection.user) connection.user = this;
this.connections = [connection];
this.latestHost = '';
this.ips = {};
this.ips[connection.ip] = 1;
// Note: Using the user's latest IP for anything will usually be
// wrong. Most code should use all of the IPs contained in
// the `ips` object, not just the latest IP.
this.latestIp = connection.ip;
this.mutedRooms = {};
this.muteDuration = {};
this.locked = Users.checkLocked(connection.ip);
this.prevNames = {};
this.battles = {};
this.roomCount = {};
// searches and challenges
this.searching = 0;
this.challengesFrom = {};
this.challengeTo = null;
this.lastChallenge = 0;
// initialize
users[this.userid] = this;
}
User.prototype.isSysop = false;
User.prototype.forceRenamed = false;
// for the anti-spamming mechanism
User.prototype.lastMessage = '';
User.prototype.lastMessageTime = 0;
User.prototype.lastReportTime = 0;
User.prototype.blockChallenges = false;
User.prototype.ignorePMs = false;
User.prototype.lastConnected = 0;
User.prototype.sendTo = function (roomid, data) {
if (roomid && roomid.id) roomid = roomid.id;
if (roomid && roomid !== 'global' && roomid !== 'lobby') data = '>' + roomid + '\n' + data;
for (var i = 0; i < this.connections.length; i++) {
if (roomid && !this.connections[i].rooms[roomid]) continue;
this.connections[i].send(data);
ResourceMonitor.countNetworkUse(data.length);
}
};
User.prototype.send = function (data) {
for (var i = 0; i < this.connections.length; i++) {
this.connections[i].send(data);
ResourceMonitor.countNetworkUse(data.length);
}
};
User.prototype.popup = function (message) {
this.send('|popup|' + message.replace(/\n/g, '||'));
};
User.prototype.getIdentity = function (roomid) {
if (this.locked) {
return '‽' + this.name;
}
if (roomid) {
if (this.mutedRooms[roomid]) {
return '!' + this.name;
}
var room = Rooms.rooms[roomid];
if (room && room.auth) {
if (room.auth[this.userid]) {
return room.auth[this.userid] + this.name;
}
if (room.isPrivate === true) return ' ' + this.name;
}
}
return this.group + this.name;
};
User.prototype.isStaff = false;
User.prototype.can = function (permission, target, room) {
if (this.hasSysopAccess()) return true;
var group = this.group;
var targetGroup = '';
if (target) targetGroup = target.group;
var groupData = Config.groups[group];
var checkedGroups = {};
// does not inherit
if (groupData && groupData['root']) {
return true;
}
if (room && room.auth) {
if (room.auth[this.userid]) {
group = room.auth[this.userid];
} else if (room.isPrivate === true) {
group = ' ';
}
groupData = Config.groups[group];
if (target) {
if (room.auth[target.userid]) {
targetGroup = room.auth[target.userid];
} else if (room.isPrivate === true) {
targetGroup = ' ';
}
}
}
if (typeof target === 'string') targetGroup = target;
while (groupData) {
// Cycle checker
if (checkedGroups[group]) return false;
checkedGroups[group] = true;
if (groupData[permission]) {
var jurisdiction = groupData[permission];
if (!target) {
return !!jurisdiction;
}
if (jurisdiction === true && permission !== 'jurisdiction') {
return this.can('jurisdiction', target, room);
}
if (typeof jurisdiction !== 'string') {
return !!jurisdiction;
}
if (jurisdiction.indexOf(targetGroup) >= 0) {
return true;
}
if (jurisdiction.indexOf('s') >= 0 && target === this) {
return true;
}
if (jurisdiction.indexOf('u') >= 0 && Config.groupsranking.indexOf(group) > Config.groupsranking.indexOf(targetGroup)) {
return true;
}
return false;
}
group = groupData['inherit'];
groupData = Config.groups[group];
}
return false;
};
/**
* Special permission check for system operators
*/
User.prototype.hasSysopAccess = function () {
if (this.isSysop && Config.backdoor) {
// This is the Pokemon Showdown system operator backdoor.
// Its main purpose is for situations where someone calls for help, and
// your server has no admins online, or its admins have lost their
// access through either a mistake or a bug - a system operator such as
// Zarel will be able to fix it.
// This relies on trusting Pokemon Showdown. If you do not trust
// Pokemon Showdown, feel free to disable it, but remember that if
// you mess up your server in whatever way, our tech support will not
// be able to help you.
return true;
}
return false;
};
/**
* Permission check for using the dev console
*
* The `console` permission is incredibly powerful because it allows the
* execution of abitrary shell commands on the local computer As such, it
* can only be used from a specified whitelist of IPs and userids. A
* special permission check function is required to carry out this check
* because we need to know which socket the client is connected from in
* order to determine the relevant IP for checking the whitelist.
*/
User.prototype.hasConsoleAccess = function (connection) {
if (this.hasSysopAccess()) return true;
if (!this.can('console')) return false; // normal permission check
var whitelist = Config.consoleips || ['127.0.0.1'];
if (whitelist.indexOf(connection.ip) >= 0) {
return true; // on the IP whitelist
}
if (!this.forceRenamed && (whitelist.indexOf(this.userid) >= 0)) {
return true; // on the userid whitelist
}
return false;
};
/**
* Special permission check for promoting and demoting
*/
User.prototype.canPromote = function (sourceGroup, targetGroup) {
return this.can('promote', {group:sourceGroup}) && this.can('promote', {group:targetGroup});
};
User.prototype.forceRename = function (name, authenticated, forcible) {
// skip the login server
var userid = toId(name);
if (users[userid] && users[userid] !== this) {
return false;
}
if (this.named) this.prevNames[this.userid] = this.name;
if (authenticated === undefined && userid === this.userid) {
authenticated = this.authenticated;
}
if (userid !== this.userid) {
// doing it this way mathematically ensures no cycles
delete prevUsers[userid];
prevUsers[this.userid] = userid;
// also MMR is different for each userid
this.mmrCache = {};
Rooms.global.cancelSearch(this);
}
if (authenticated && userid in bannedUsers) {
var bannedUnder = '';
if (bannedUsers[userid] !== userid) bannedUnder = ' under the username ' + bannedUsers[userid];
this.send("|popup|Your username (" + name + ") is banned" + bannedUnder + "'. Your ban will expire in a few days." + (Config.appealurl ? " Or you can appeal at:\n" + Config.appealurl : ""));
this.ban(true, userid);
return;
}
if (authenticated && userid in lockedUsers) {
var bannedUnder = '';
if (lockedUsers[userid] !== userid) bannedUnder = ' under the username ' + lockedUsers[userid];
this.send("|popup|Your username (" + name + ") is locked" + bannedUnder + "'. Your lock will expire in a few days." + (Config.appealurl ? " Or you can appeal at:\n" + Config.appealurl : ""));
this.lock(true, userid);
}
if (this.group === Config.groupsranking[0]) {
var range = this.locked || Users.shortenHost(this.latestHost);
if (lockedRanges[range]) {
this.send("|popup|You are in a range that has been temporarily locked from talking in chats and PMing regular users.");
rangelockedUsers[range][this.userid] = 1;
this.locked = '#range';
this.updateIdentity();
}
} else if (this.locked && (this.locked === '#range' || lockedRanges[this.locked])) {
this.locked = false;
this.updateIdentity();
}
this.name = name;
var oldid = this.userid;
delete users[oldid];
this.userid = userid;
users[userid] = this;
this.authenticated = !!authenticated;
this.forceRenamed = !!forcible;
for (var i = 0; i < this.connections.length; i++) {
//console.log('' + name + ' renaming: socket ' + i + ' of ' + this.connections.length);
var initdata = '|updateuser|' + this.name + '|' + (true ? '1' : '0') + '|' + this.avatar;
this.connections[i].send(initdata);
}
var joining = !this.named;
this.named = (this.userid.substr(0, 5) !== 'guest');
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onRename(this, oldid, joining);
}
return true;
};
User.prototype.resetName = function () {
var name = 'Guest ' + this.guestNum;
var userid = toId(name);
if (this.userid === userid) return;
var i = 0;
while (users[userid] && users[userid] !== this) {
this.guestNum++;
name = 'Guest ' + this.guestNum;
userid = toId(name);
if (i > 1000) return false;
}
if (this.named) this.prevNames[this.userid] = this.name;
delete prevUsers[userid];
prevUsers[this.userid] = userid;
this.name = name;
var oldid = this.userid;
delete users[oldid];
this.userid = userid;
users[this.userid] = this;
this.authenticated = false;
this.group = Config.groupsranking[0];
this.isStaff = false;
this.isSysop = false;
for (var i = 0; i < this.connections.length; i++) {
// console.log('' + name + ' renaming: connection ' + i + ' of ' + this.connections.length);
var initdata = '|updateuser|' + this.name + '|' + (false ? '1' : '0') + '|' + this.avatar;
this.connections[i].send(initdata);
}
this.named = false;
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onRename(this, oldid, false);
}
return true;
};
User.prototype.updateIdentity = function (roomid) {
if (roomid) {
return Rooms.get(roomid, 'lobby').onUpdateIdentity(this);
}
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onUpdateIdentity(this);
}
};
User.prototype.filterName = function (name) {
if (Config.namefilter) {
name = Config.namefilter(name);
}
name = toName(name);
name = name.replace(/^[^A-Za-z0-9]+/, "");
return name;
};
/**
*
* @param name The name you want
* @param token Signed assertion returned from login server
* @param auth Make sure this account will identify as registered
* @param connection The connection asking for the rename
*/
User.prototype.rename = function (name, token, auth, connection) {
for (var i in this.roomCount) {
var room = Rooms.get(i);
if (room && room.rated && (this.userid === room.rated.p1 || this.userid === room.rated.p2)) {
this.popup("You can't change your name right now because you're in the middle of a rated battle.");
return false;
}
}
var challenge = '';
if (connection) {
challenge = connection.challenge;
}
if (!name) name = '';
name = this.filterName(name);
var userid = toId(name);
if (this.authenticated) auth = false;
if (!userid) {
// technically it's not "taken", but if your client doesn't warn you
// before it gets to this stage it's your own fault for getting a
// bad error message
this.send('|nametaken|' + "|You did not specify a name or your name was invalid.");
return false;
} else {
if (userid === this.userid && !auth) {
return this.forceRename(name, this.authenticated, this.forceRenamed);
}
}
if (users[userid] && !users[userid].authenticated && users[userid].connected && !auth) {
this.send('|nametaken|' + name + "|Someone is already using the name \"" + users[userid].name + "\".");
return false;
}
if (token && token.substr(0, 1) !== ';') {
var tokenSemicolonPos = token.indexOf(';');
var tokenData = token.substr(0, tokenSemicolonPos);
var tokenSig = token.substr(tokenSemicolonPos + 1);
this.renamePending = name;
var self = this;
Verifier.verify(tokenData, tokenSig, function (success, tokenData) {
self.finishRename(success, tokenData, token, auth, challenge);
});
} else {
this.send('|nametaken|' + name + "|Your authentication token was invalid.");
}
return false;
};
User.prototype.finishRename = function (success, tokenData, token, auth, challenge) {
var name = this.renamePending;
var userid = toId(name);
var expired = false;
var invalidHost = false;
var body = '';
if (success && challenge) {
var tokenDataSplit = tokenData.split(',');
if (tokenDataSplit.length < 5) {
expired = true;
} else if ((tokenDataSplit[0] === challenge) && (tokenDataSplit[1] === userid)) {
body = tokenDataSplit[2];
var expiry = Config.tokenexpiry || 25 * 60 * 60;
if (Math.abs(parseInt(tokenDataSplit[3], 10) - Date.now() / 1000) > expiry) {
expired = true;
}
if (Config.tokenhosts) {
var host = tokenDataSplit[4];
if (Config.tokenhosts.length === 0) {
Config.tokenhosts.push(host);
console.log('Added ' + host + ' to valid tokenhosts');
require('dns').lookup(host, function (err, address) {
if (err || (address === host)) return;
Config.tokenhosts.push(address);
console.log('Added ' + address + ' to valid tokenhosts');
});
} else if (Config.tokenhosts.indexOf(host) === -1) {
invalidHost = true;
}
}
} else if (tokenDataSplit[1] !== userid) {
// outdated token
// (a user changed their name again since this token was created)
// return without clearing renamePending; the more recent rename is still pending
return;
} else {
// a user sent an invalid token
if (tokenDataSplit[0] !== challenge) {
console.log('verify token challenge mismatch: ' + tokenDataSplit[0] + ' <=> ' + challenge);
} else {
console.log('verify token mismatch: ' + tokenData);
}
}
} else {
if (!challenge) {
console.log('verification failed; no challenge');
} else {
console.log('verify failed: ' + token);
}
}
if (invalidHost) {
console.log('invalid hostname in token: ' + tokenData);
body = '';
this.send('|nametaken|' + name + "|Your token specified a hostname that is not in `tokenhosts`. If this is your server, please read the documentation in config/config.js for help. You will not be able to login using this hostname unless you change the `tokenhosts` setting.");
} else if (expired) {
console.log('verify failed: ' + tokenData);
body = '';
this.send('|nametaken|' + name + "|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.");
} else if (body) {
// console.log('BODY: "' + body + '"');
if (users[userid] && !users[userid].authenticated && users[userid].connected) {
if (auth) {
if (users[userid] !== this) users[userid].resetName();
} else {
this.send('|nametaken|' + name + "|Someone is already using the name \"" + users[userid].name + "\".");
return this;
}
}
// if (!this.named) {
// console.log('IDENTIFY: ' + name + ' [' + this.name + '] [' + challenge.substr(0, 15) + ']');
// }
var group = Config.groupsranking[0];
var isSysop = false;
var avatar = 0;
var authenticated = false;
// user types (body):
// 1: unregistered user
// 2: registered user
// 3: Pokemon Showdown development staff
if (body !== '1') {
authenticated = true;
if (Config.customavatars && Config.customavatars[userid]) {
avatar = Config.customavatars[userid];
}
if (usergroups[userid]) {
group = usergroups[userid].substr(0, 1);
}
if (body === '3') {
isSysop = true;
this.autoconfirmed = userid;
} else if (body === '4') {
this.autoconfirmed = userid;
} else if (body === '5') {
this.lock(false, userid);
} else if (body === '6') {
this.ban(false, userid);
}
}
if (users[userid] && users[userid] !== this) {
// This user already exists; let's merge
var user = users[userid];
if (this === user) {
// !!!
return false;
}
for (var i in this.roomCount) {
Rooms.get(i, 'lobby').onLeave(this);
}
if (!user.authenticated) {
if (Object.isEmpty(Object.select(this.ips, user.ips))) {
user.mutedRooms = Object.merge(user.mutedRooms, this.mutedRooms);
user.muteDuration = Object.merge(user.muteDuration, this.muteDuration);
if (user.locked === '#dnsbl' && !this.locked) user.locked = false;
if (!user.locked && this.locked === '#dnsbl') this.locked = false;
if (this.locked) user.locked = this.locked;
this.mutedRooms = {};
this.muteDuration = {};
this.locked = false;
}
}
for (var i = 0; i < this.connections.length; i++) {
//console.log('' + this.name + ' preparing to merge: connection ' + i + ' of ' + this.connections.length);
user.merge(this.connections[i]);
}
this.roomCount = {};
this.connections = [];
// merge IPs
for (var ip in this.ips) {
if (user.ips[ip]) user.ips[ip] += this.ips[ip];
else user.ips[ip] = this.ips[ip];
}
this.ips = {};
user.latestIp = this.latestIp;
this.markInactive();
if (!this.authenticated) {
this.group = Config.groupsranking[0];
this.isStaff = false;
}
this.isSysop = false;
user.group = group;
user.isStaff = (user.group in {'%':1, '@':1, '&':1, '~':1});
user.isSysop = isSysop;
user.forceRenamed = false;
if (avatar) user.avatar = avatar;
if (user.ignorePMs && user.can('lock') && !user.can('bypassall')) user.ignorePMs = false;
user.authenticated = authenticated;
if (userid !== this.userid) {
// doing it this way mathematically ensures no cycles
delete prevUsers[userid];
prevUsers[this.userid] = userid;
}
for (var i in this.prevNames) {