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main.ts
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import 'dotenv/config';
import {ActivityType, Client, GatewayIntentBits} from "discord.js";
import CharacterAI = require("node_characterai");
const {Guilds, MessageContent, GuildMessages, GuildMembers,GuildVoiceStates} = GatewayIntentBits;
const client = new Client({
intents: [Guilds, MessageContent, GuildMessages, GuildMembers,GuildVoiceStates]
});
const characterAI = new CharacterAI();
const fs = require('fs');
const eventFiles = fs.readdirSync('./events').filter((file:any) => file.endsWith('.ts'));
let chatClient: any;
let characterName:any;
const connectCai =async()=>{
try {
await characterAI.authenticateWithToken(process.env.ACCESS_TOKEN);
} catch (error) {
console.log(error);
};
try {
chatClient = await characterAI.createOrContinueChat(process.env.CHARACTER_ID);
let characterinfo = await characterAI.fetchCharacterInfo(process.env.CHARACTER_ID);
characterName= characterinfo.name;
await client.user.setPresence({
activities: [{ name: `${characterinfo.name}`, type: ActivityType.Playing }],
});
for (const file of eventFiles) {
const event = require(`./events/${file}`);
const eventName = file.split('.')[0]; // Assuming your files are named "eventname.js"
client.on(eventName, (message) => {
event(client, message, chatClient,characterName);
});
};
} catch (error) {
console.log(error);
};
};
connectCai();
client.login(process.env.TOKEN);