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BackendGameAuth
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BackendGameAuth
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public class BackendGameAuth
{
private IPlatformServicesAuth m_AuthPlatformGoogle;
private IPlatformServicesAuth m_AuthPlatformApple;
public void Initialise()
{
m_AuthPlatformGoogle = new PlatformServicesAuthGoogle();
m_AuthPlatformGoogle.Initialise();
}
public bool IsAuthenticated { get; private set; } = false;
public string AuthToken { get; set; } = null;
private string m_resfreshToken;
private string m_platformAuthToken;
public IEnumerator SignIn(Backend.GameData.SignInDataIn dataIn, Action<Backend.GameData.SignInDataOut, string> callback)
{
IsAuthenticated = false;
AuthToken = "";
return BackendSystem.Instance.Data.Auth.SignIn(dataIn, (dataOut, error) =>
{
Backend.GameData.SignInDataOut signInResult = dataOut;
if(signInResult != null && signInResult.error.success)
{
AuthToken = signInResult.idToken;
m_resfreshToken = signInResult.refreshId;
if (!System.String.IsNullOrEmpty(AuthToken))
{
IsAuthenticated = true;
}
}
callback(dataOut, error);
});
}
public IEnumerator TwoFA(Backend.GameData.TwoFADataIn dataIn, Action<Backend.GameData.TwoFADataOut, string> callback)
{
IsAuthenticated = false;
AuthToken = "";
return BackendSystem.Instance.Data.Auth.TwoFA(dataIn, (dataOut, error) =>
{
Backend.GameData.TwoFADataOut twoFADataOutResult = dataOut;
if (twoFADataOutResult != null && twoFADataOutResult.error.success)
{
AuthToken = twoFADataOutResult.idToken;
m_resfreshToken = twoFADataOutResult.refreshId;
if (!System.String.IsNullOrEmpty(AuthToken))
{
IsAuthenticated = true;
}
}
callback(dataOut, error);
});
}
public IEnumerator SignUp(Backend.GameData.SignUpDataIn dataIn, Action<Backend.GameData.SignUpDataOut, string> callback)
{
return BackendSystem.Instance.Data.Auth.SignUp(dataIn, (dataOut, error) =>
{
Backend.GameData.SignUpDataOut signUpDataOut = dataOut;
if (signUpDataOut != null && signUpDataOut.error.success)
{
AuthToken = signUpDataOut.idToken;
m_resfreshToken = signUpDataOut.refreshId;
if (!System.String.IsNullOrEmpty(AuthToken))
{
IsAuthenticated = true;
}
}
callback(dataOut, error);
});
}
public IEnumerator VerificationCode(Backend.GameData.VerificationCodeDataIn dataIn, Action<Backend.GameData.VerificationCodeDataOut, string> callback)
{
return BackendSystem.Instance.Data.Auth.VerificationCode(dataIn, (dataOut, error) =>
{
callback(dataOut, error);
});
}
public IEnumerator VerificationNumber(Backend.GameData.VerificationCodeDataIn dataIn, Action<Backend.GameData.VerificationCodeDataOut, string> callback)
{
return BackendSystem.Instance.Data.Auth.VerificationNumber(dataIn, (dataOut, error) =>
{
callback(dataOut, error);
});
}
public IEnumerator PasswordChange(Backend.GameData.PasswordChangeDataIn dataIn, Action<Backend.GameData.PasswordChangeDataOut, string> callback)
{
return BackendSystem.Instance.Data.Auth.PasswordChange(dataIn, (dataOut, error) =>
{
callback(dataOut, error);
});
}
public IEnumerator GetServiceTerms(string language, Action<Backend.GameData.ServiceTermsDataOut, string> callback)
{
return BackendSystem.Instance.Data.Auth.GetServiceTerms(language, (dataOut, error) =>
{
callback(dataOut, error);
});
}
public IEnumerator GetProfile(Action<Backend.GameData.ProfileDataOut, byte[], string> callback)
{
return BackendSystem.Instance.Game.Auth.GetProfile((profileDataOut, error) =>
{
if (profileDataOut != null)
{
// download the image.
BackendSystem.Instance.StartCoroutine(BackendSystem.Instance.Game.Helper.FileDownload(profileDataOut.profileImageUrl, (dataOut, error) =>
{
callback(profileDataOut, dataOut, error);
}));
}
else
{
callback(null, null, error);
}
});
}
public IEnumerator GetProfile(Action<Backend.GameData.ProfileDataOut, string> callback)
{
return BackendSystem.Instance.Data.Auth.GetProfile((dataOut, error) =>
{
callback(dataOut, error);
});
}
public IEnumerator SetProfile(string nickName, string fileName, byte[] fileData, Action<Backend.GameData.SetProfileDataOut, string> callback)
{
if (fileData != null)
{
return BackendSystem.Instance.Game.Helper.FileUpload(fileName, FileType.PROFILE_IMAGE, fileData, (data, error) =>
{
if (data != null)
{
BackendSystem.Instance.StartCoroutine(BackendSystem.Instance.Game.Auth.SetProfile(new SetProfileDataIn { nickName = nickName, profileImageUrl = data, profileImageUrlSize = fileData.Length }, callback));
}
else
{
callback(null, error);
}
});
}
else
{
return BackendSystem.Instance.Data.Auth.SetProfile(new SetProfileDataIn { nickName = nickName, profileImageUrl = null, profileImageUrlSize = 0 }, (dataOut, error) =>
{
callback(dataOut, error);
});
}
}
private IEnumerator SetProfile(Backend.GameData.SetProfileDataIn dataIn, Action<Backend.GameData.SetProfileDataOut, string> callback)
{
return BackendSystem.Instance.Data.Auth.SetProfile(dataIn, (dataOut, error) =>
{
callback(dataOut, error);
});
}
public IEnumerator SetTwoFA(Backend.GameData.SetTwoFADataIn dataIn, Action<Backend.GameData.SetTwoFADataOut, string> callback)
{
return BackendSystem.Instance.Data.Auth.SetTwoFA(dataIn, (dataOut, error) =>
{
callback(dataOut, error);
});
}
public IEnumerator OTPTwoFactorVerification(Backend.GameData.OTPTwoFactorVerificationDataIn dataIn, Action<Backend.GameData.OTPTwoFactorVerificationDataOut, string> callback)
{
return BackendSystem.Instance.Data.Auth.OTPTwoFactorVerification(dataIn, (dataOut, error) =>
{
callback(dataOut, error);
});
}
}